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(SP4) Untangling Knowledge

Wednesday 17th/Thursday 18th of June 11:45 am (UTC -5)

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17 – White Lines Collective – Provoking conversation about mental health in higher educational institutions through creative practices

Abhirami Suresh

This research inquiries about how conversation about mental health (MH) in higher educational institutions in India can be provoked through design and creative practices. It explores PD by contextualizing the problem to a location and demographic, and involved various modes of collaboration and co-creation in the research process and development of outcomes. The project recognized student communities as both stakeholders and users in the provided context. The designer functions as the ‘facilitator’ of conversation through spatial interventions.  The aim was to create ways for student communities to interact through various media and form emotionally and mentally ‘safe spaces’. As a result, spatial experiences that enabled awareness about MH were created.


18 – Diseño y ciencias, desarrollo participativo de estrategias comunicativas de aprendizaje. REMONA

Robinson De Lavalle Herrera, Daniela Sánchez Buitrago, Alejandro Alméciga Mora

La necesidad de fortalecer procesos de difusión, sensibilización y apropiación crítica de conocimientos científicos en entornos de aprendizaje, ha abierto la oportunidad de desarrollar un modelo que, desde la teoría y práctica de diseño, contribuya a la construcción de procesos de comunicación significativos. Desde este enfoque, el presente proyecto ha encontrado particularmente importante el desarrollo de un abordaje cooperativo y participativo entre diferentes instancias y actores que permita conceptualizar e idear herramientas de apoyo adecuadas para el real fortalecimiento de misiones formativas como las del proyecto REMONA (Red de Monitores del Agua). Esta plataforma de educación no formal, es un punto de partida estratégico pues se ha fundamentado en los conocimientos y las experiencias científicas asociadas al agua, como eje para una posible transformación social y cultural de las diversas comunidades participantes en miras de la construcción de nuevas ciudadanías.


19 – Cultural Probes to create new imaginaries of masculinity: A Case study from HD Kote, Karnataka, India 

N Chandrasekhar Ramanujan, Sweta Bisht

This research aims to explore various themes and opportunity areas related to the imaginaries of masculinity in adolescent boys in the HD Kote township of Karnataka, India. Over multiple sessions we used theories and methods from “Queer” HCI, Feminist scholarship and design research to design participatory activities. These helped unearth the participants’ attitudes towards masculinity and gender stereotypes in addition to the various aggression/ violence-related stressors in their lives.  These proved useful in designing our final design interventions/inquiry, a prototype of which was tested in the final session. In the process of testing it, we garnered some important insights about applying participatory design methods to understand wicked problems.


20 – Titli: Curbing the hills of child sexual abuse through participatory design   

Shubhangi Singh

The project consisted of intensive primary research in parts of western Uttar Pradesh. Participatory design helped to engage and co-create with the communities to address the prevalence of the issue. The outcome of this research pointed towards a severe lack of communication between the parent and the child. Identifying a dire need to bridge this gap, various workshops were conducted with children, adolescents and parents. In a country where talking about sexual abuse is considered taboo, encouraging people to discuss and thus develop solutions, became a salient feature of the design process. Coming from an Urban background, co-creation helped in empathizing with and understanding the rural community better by overcoming my own biases. This participatory approach helped better understand the community by recognizing them as stakeholders. Adopting this method, an exhibition was set up to encourage the much- needed conversations on this sensitive and pressing issue. The solution was shaped by different stages which primarily consisted of giving the stakeholders a voice and consequently building relationships. Workshops, interviews and collaborations with the stakeholders directed me towards a stakeholder lead solution to this wicked problem.


21 – We Weave We Design: towards artisan empowerment through a participatory model of collaboration

Tianyi Qi, Megan Willy, Mariana Gonzalez, Abdul Qadir Barbhaya

We Weave We Design is a year-long project that began with a participatory research workshop conducted in Guatemala to hear the voices of artisans. In partnership with a nonprofit organization that works with indigenous Guatemalan artisans, we explored cultural aspects of the artisan communities, like/as their textile tradition, creative processes, daily lives, short-term and long-term goals, etc. By comparing the organization’s current approach to collaboration and artisan’s voices, a problem was revealed: Artisans were not directly involved in the design stage of the production process. The organization’s overall western model of globalized employment both exploits artisan ability to weave quality products while also erasing indigenous traditions of textile design and storytelling.  To address this issue, we co-designed with a member from the artisan community a 4-section workshop that aimed to create a space for artisans to design and weave textile products through cultural identification and storytelling. The workshop was intended to provide tools for the organization to make their design stage participatory and as a complementary to the organization’s current artisan empowerment model. We tested the workshop with the partner organization and artisan communities in early 2019. 


22 – Juguemos al diseño

Natalia Otero Calle, Lizeth Johanna Zuñiga Burbano, Daniel León Blanco

Este proyecto en curso busca desarrollar una estrategia pedagógica para el fomento de la Conciencia Emocional apoyado por una aplicación móvil en un grupo de niñas y niños de entre 5 y 7 años de una comunidad vulnerable de la ciudad Popayán (Colombia). Por la naturaleza del proyecto se busca integrar a la población infantil al proceso de diseño. Para ello proponemos explorar el juego como una estrategia propicia de co diseño, siempre y cuando se ajuste a las particularidades del grupo y su contexto.

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