Problems do (not) come to us by subjects, departments or faculties. They are always presented to us in their totality, without respecting the contingent parceling that academia has introduced into the practices of knowledge.
Tensions and intersections between machine learning and artistic creation.
Pilar Rosado - Spain
The conference explores various creative projects that apply artificial neural network technology, both discriminative and generative, to deepen, from practice, the transformative potential of machine learning algorithms in the creation of visual art.
In this lecture, Daniel G. Andújar, an expert in art, technology, politics and history, explores the role of art as a tool for resistance and critique in increasingly regulated societies. We will address how artistic interventions reconfigure our perception of history and power, using creativity to question imposed realities and promote change. This approach manifests itself not only as an expression of freedom, but also as a strategy for the redistribution of opportunities in the face of the constraints of power.
Through her presentation at the International Seminar, curator Barbara London will discuss the history of her role as a curator and writer; from her role as founder of the new media department at MoMA in New York, her book Video/Art: The First Fifty Years and her podcast Barbara London Calling where she has conversations with emerging and established artists working in new media.
Márton Orosz’s presentation delves into the life and contributions of György Kepes, a pivotal figure in the realm of new media art and the namesake of the Visual Design Studies Group journal, which has been published by the Department of Visual Design at Universidad de Caldas since 2004.
Brief history of biennial models-Carlos Jiménez Moreno
Colombia - Spain
Along the way there have been three models or paradigms: the illustrated biennial, the modern biennial and the globalized biennial, each one dominated by a specific paradigm of art, spectator and relationship with the art market.
Exploring Digital Aesthetics: Videogames as Manifestations of Art and Technology-Sergio Nesteriuk Gallo
Brazil
In this conference, we address the intricate interplay between video games, design, art and technology, elucidating their symbiotic relationship and their impact on contemporary culture.
Are brands simply logos? Can brands communicate effectively? What is Branding & Visual Identity? In today's global culture, commerce has adopted accelerated dynamics and overproduction that affect the communication of organizations.
Panel: Balance - Unbalance ...and cultural intelligence
Ricardo Dal Farra - Canadá - Argentina
Tommy Ayala - Canadá
Roger Malina - Estados Unidos
Adriana Gómez, Felipe César Londoño, Carlos Beltrán y Tomás Londoño - Colombia
Luis Rico - Colombia
Who can and should inspire new explorations, and bring innovative perspectives and critical thinking on how to actively participate in helping to solve some of our major challenges, such as the consequences of rapid climate change, food security, pollution, energy demand, access to water and our health care systems? We need to develop creative ways to facilitate a paradigm shift towards a sustainable tomorrow.
The lecture is about the work in progress De la ambición Humana. This work is derived from the works Máquina Condor 1.0 (2006), Máquina Condor 3.0 (2012) and Máquina Condor 4.0 (2016). That implies that it should be mentioned and briefly described. Afterwards, the Human Ambition project (2022-in progress) will be read. The reading will be commented and will involve questions to the public in order to ensure a progressive understanding of the algorithm that constitutes it.
The relationship between public art and urban imaginaries becomes explicit as the field of contemporary image becomes more complex and diverse. Urban imaginaries do not correspond to the image of the city, as in the classic studies of Kevin Lynch; in our approach we conceive it from that subjective one born from the citizens, the imagined one.
“It’s not the wand, It’s the wizard” - A conscious approach to AI tools in the Creative field
Anne Horel-France
Generative tools are evolving really fast, aiming at more realistic outputs. Concomitantly, we can see a lot of reluctancy toward AI Art – categorized in «not real Art».
Sentient Technology: Performance, Artificial Intelligence and Extended Reality.
Claudix Vanesix - Perú
Through the performance, we will observe the human body as technology and interface of new digital media. Claudix Vanesix will share their research on “figital” art which elaborates a physical and simultaneously digital experience.