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Live looms - The fabric-action of caring

Ilona Pappne Demecs

While today technological advances enrich everyday practices in health care, humans as the central focus of caring often fade into the background. Within the frame of situated action, this participatory art practice proposes a creative intervention which places the human into an essential part of the construction. Using the basic principles of participatory design in this project, participants- future and present health care professionals- will form a ‘warp’ and perform weaving on a live loom to mimic the essentials of human relationships and interactions in the caring process. The outcome of this project is twofold, one is the experience of the performing stage which could be used as a potential teaching tool for better understanding the position of the cared for, the second is the creative practice that will produce small woven fabrics which will be part of the exhibition of this situated action project.


Time(s) to Listen: A Collection of Asynchronous Experiences

Eliana Sánchez-Aldana, Jaime Patarroyo, Adriana Villamizar, Camila Padilla Casas, Nasif Rincón

How does reconciliation feel? This growing collection of testimonial digital textiles, currently composed of 2 pieces— initiated by women’s textile collectives and intervened by the Remendar lo Nuevo (Mending the New) team—invite us to look, touch and a different way to textile messages about reconciliation in a situated way. Participants will have the opportunity to get involved in a different way with these testimonial digital textiles and to respond to the women’s messages embedded in them. The pieces allow an asynchronous, open-ended, and multi-situated conversation between the collectives and the participants. The intervention seeks to create a patchwork of discourses on reconciliation from emotions and senses in the day-to-day life in a bottom-up dynamic.


Constellations: Designing participatory engagement and end of life

Karen Oikonen, Kate Wilkes

Constellations is a participatory art installation exploring the family experience of end of life. Held in January 2019 at Artscape Youngplace, a community-based arts hub, Constellations was part of DesignTO, a 10-day art and design festival in the city of Toronto. People were invited to select a ball of yarn and weave their experience of death and dying through a series of questions. What emerged was a tactile expression of the universal human experience of end-of-life, honouring individual experiences while revealing patterns in the collective. As one participant shared, “It felt like walking a labyrinth and everyone else’s paths were visible.” At the closing of the festival, the designers removed each string, capturing the data that underpinned the visual patterns. This paper describes the installation and presents the value of creating opportunities for participatory art installations as an approach to engaging the public in conversations about death and dying.


Cardboard Catwalk/Outside-IN

Joan Beadle, Gavin Perry

Photographic and Video Exhibition documenting the trajectory of a collaborative educational project and its contexts both inside and outside of the educational institution with examples from the 20 years of its existence. The exhibition is accompanied by ‘Outside-IN session exploring verbal and non-verbal methods of communication within collaborative and participatory design.




GAME: playing a boardgame co-designed with a group of people with psychosis

Erika Renedo Illarregi

This situated action aims to engage local community and conference attendees in testing, playing, and reflecting on a board game produced as part of a co-design project with people with psychosis. This project was part of a collaborative doctoral award with a mental health charity, exploring the role of co-design as a mode of treatment. The co-design project was not set up with the intention of developing this artefact, and the collaboration began without a design brief. A broad design purpose emerged through time, that of expressing a notion of Stewardship, or taking care of, which resulted in the development of a board game, GAME. The situated actions at PDC provide a great context for trying out this board game. Playing it could be a greatly enriching way for PDC attendees to engage with the project and lead to further discussions about the nature and potential of participatory design.


Ultrasound Vol.2

Minjee Jon

This series of work is speculative research designed to extend empathy to those who feel disconnected from the superficial expectations imposed by social media and create a context to reflect upon possible realities outside of typical social experiences. The project begins with questions; how can we use design to talk about humanity, to be considerate to others, to practice and liberate cultural conventional forms and meanings of “expected” bodies; and to embrace and ultimately to celebrate differences? What are the ways to recognize the essence of human beings that we hold in common? Ultrasound Vol.2 discusses new ways of seeing through subverting the concept of “self-improvement via digital filters” by degrading the image quality of the reflected viewer’s imagery.


Mi Fink: A musical app about afro-caucan territory protection

Andrés Eduardo Nieto Vallejo, Isabel Cristina Tobón Giraldo, Carlos Torres Parra

The traditional Afro-Caucan farm is part of the northern Cauca culture in Colombia, but it is threatened. Mi Fink is an interactive app that vindicates traditional farming as a form of community work and an afro-descendant expression. This research-creation project is a case of participatory design carried out among boys and girls from the village of Villa Rica in northern Cauca in Colombia, with a team of professionals from different areas and academic researchers. This experience shows how children can carry out novel activities such as stop motion animation with digital devices despite expected limitations related to digital technologies access. On the other hand, this case study provides clues to demonstrate how participatory design allows the transition from passive mobile phone use to a creative perspective where marginalized actors from official discourse can participate in the construction of other stories.


The Politics of Me: Visualizing Affordances of the Designer

Jessica Jacobs

The Politics of Me: Visualizing Affordances of the Designer is an interactive, online participatory situated action that seeks to foster communication and collaboration among participants engaged with anti-racist, anti-oppressive methodologies intended to develop equitable design interventions and solutions. During the online interaction, participants create and discuss their own personal data visualizations. In response to the conference call for Participation(s) Otherwise, how might we make transparent plural understandings and privileges (associated with race, gender, ethnicity, class, etc.) with the hopes of facilitating collaboration towards designing for more equitable, systemic solutions?

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