Typography approach workshop

 

Teck24 / Colombia
  • Date
    May 7, 2018

    Taller_Parserx, "Creation of living programming languages for sound performance

    Stephanie Marianne Teixido Guzmán, Luis Fernando Navarro Del Angel and Emilio Ocelotl / Mexico
    https://toplap.org/about/


    The practice of live coding consists of exposing and rearranging the guts of the software and at the same time generating improvised music and/or visuals by means of the computer. The attendees of this workshop will generate their own languages elaborated from the historical-cultural discussion on programming languages. This reflection will be promoted by the workshop facilitators and will include topics related to the hegemonic culture and its implications for language and gender. In this way, the development of their own programming languages that take into account elements of cultures and communities other than the dominant ones will be promoted. The languages created in the workshop will be oriented towards musical performance based on the Haskell programming language and the Estuary online platform, designed to be language neutral. The ultimate goal of the workshop will be to link the practice of creative programming with critical reflection on computing technologies.
  • Date
    May 7, 2018

    Digital Manufacturing: Imagination, technology and ecology

    Jakob Kudsk Steensen / Denmark - USA
    www.jakobsteensen.squarespace.com
    Presented by Hyphen Hub, NY

    Jakob Kudsk Steensen is a New York-based Danish artist and art director specializing in real-time simulations of ecosystems displayed as video installations and virtual reality. Through his practice, Steensen is concerned with how imagination, technology, and ecology intertwine. He develops futuristic virtual simulations of existing landscapes in the real world with the aim of generating new types of ecological consciousness. To develop his work, Steensen ventures on intense excursions where he collects organic material and photographs plants, rocks and sediments. Inspired by ecology-oriented science fiction and conversations with biologists and ethnographers, he turns source material collected in the field into imaginative virtual worlds that my anthropomorphic creatures inhabit.
  • Date
    May 7, 2018

    Interconnected Experiences in the City

    Natalia Rivera Medina & Juan Diego Rivera Ramos / Colombia
    www.rggtrn.github.io/


    Contrary to the image of a static body, to which it seems that the innumerable technological developments - above all those of information and communication - are leading us, the design of experiences can appropriate interconnected environments and create much more dynamic relationships with our new technologies. These will be experiences that demand more from their users, that keep them in constant movement and action, that take into account their physical, biological, psychological, social and emotional conditions, and that help them better explore, recognize and appropriate their environments. Physicists, your city. The interconnected experiences workshop is a space for analysis, discussion and creation around the most current information and communication technologies, and their interactions, such as augmented and mixed reality, surfaces and materials with the capacity to project information, and projection three dimensional As a result of the workshop, various urban interventions will be created using data transfer by Near Field Communication or NFC (Near Field Communication), augmented reality and geolocation.
  • Date
    May 7, 2018

    Soundscape: rediscovering urban spaces

    Alejandro Brianza / National University of Lanús – Scaffolding / Argentina
    www.alejandrobrianza.com
     

    What do those places in the city that we usually inhabit hide? Can we rediscover them through reflection? Let's rediscover Manizales, but from listening. The soundscape concept –soundscape– was shaped by Murray Schaffer at the end of the 60's, defined as the set of everything that sounds and surrounds us. In this workshop we are going to learn to listen, understand, discuss and explore the expression potential of urban soundscapes, their relationship with heritage, cultural practices and traditions, opening the doors to field recording, which also today Today it is possible from almost any mobile device. It is not necessary for those interested to have previous experience or technological resources other than a mobile phone, although the contributions that attendees want to bring to the workshop, such as cameras, computers, portable recorders, headphones and microphones, are welcome, since they will enhance the work and the joint learning.

  • Date
    May 7, 2018

    Community Online Experimental Radio Production Workshop. Recording, editing, expedition and urban intervention with Mobile Transmission Car (walking radio)

    Gerardo Della Vecchia, Bernardo Piñero and Daniel Cruz / Chile - Argentina
    www.surofona.org


    Field recording experiences, interviews, recording geolects, and soundscapes will be guided as means of reflection on the community, its culture, and the environment. An Object Rescue Expedition and a Sound Rescue Expedition (stories, stories, landscapes) will be developed as sound wealth of the city to incorporate into the urban intervention device "Mobile Transmission Car". The connection and assembly of hardware and software for urban intervention with the aforementioned "Carro Móvil Transmisiones" (walking radio) will be addressed, carrying out with it online broadcast in real time and its subsequent storage and dissemination via podcast. Within the framework of the project "Surófona - Latin American Radio Online of Electronic Arts".
  • Date
    May 7, 2018

    CineVivo

    Esteban Betancur – Jessica Rodríguez / Colombia – Mexico
    www.alejandrobrianza.com
     

    What do those places in the city that we usually inhabit hide? Can we rediscover them through reflection? Let's rediscover Manizales, but from listening. The soundscape concept –soundscape– was shaped by Murray Schaffer at the end of the 60's, defined as the set of everything that sounds and surrounds us. In this workshop we are going to learn to listen, understand, discuss and explore the expression potential of urban soundscapes, their relationship with heritage, cultural practices and traditions, opening the doors to field recording, which also today Today it is possible from almost any mobile device. It is not necessary for those interested to have previous experience or technological resources other than a mobile phone, although the contributions that attendees want to bring to the workshop, such as cameras, computers, portable recorders, headphones and microphones, are welcome, since they will enhance the work and the joint learning.

  • Date
    May 7, 2018

    the time machine

    Daniel Mayorquin / Colombia



    La máquina del tiempo is a workshop-laboratory with which it is proposed to make an approach and recognition in a practical way to different concepts and basic components widely used in electronics, which will be used to carry out practices in design and creation of electronic objects encouraged by the particular interests of the attendees. For this practice, the 555 chip has been chosen and it is for this that the workshop-laboratory is named, since it is a timer that, articulated with other components, makes a time marking machine, since it emits a frequency of binary behavior that can be configured depending on the components installed in the circuit, this frequency can be manifested in a periodic effect of lighting, sound and movement.
  • Date
    May 7, 2018

    MEDIASCAPE, from cinema to Instagram: towards a methodology of analysis of the mediated urban landscape

    Joaquin Llorca / Colombia



    The scope of current image capture and dissemination technologies has blurred the border between the urban landscape (urban landscape) and the mediatized landscape (mediascape). Just as painting was fundamental until the 19th century and cinema and photography portrayed the 20th century, the clues about the space of the 21st century are in social networks, data-dense platforms that not only show places chosen for their artistic or journalistic interest, but a broader and more democratic heritage that enthrones everyday life. Based on a methodological proposal that has used the cinematographic apparatus as a document of the mediated urban landscape of the 20th century (Llorca, 2017), the workshop proposes to the participants to trace the clues of the contemporary landscape from images from Instagram, a mobile application launched in 2010 which has become a medium in itself, given its capacity for format unification (Manovich, 2017).
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