Synchronized audio lighting installation that plays with space and perception, generating an abstract expression of the representation of the dimensional axes: x, y, z. It seeks, through its 3 complementary elements: lighting, projection and sound, to explore the physical scope of light and sound waves, in order to communicate a concept through synchronization.
Taken together, the execution of all the events (light, projection and sound) represent ups and downs, obvious and abstract intentional connotations such as the sound of machines working, voices changing places, pleasant fluid environments and of course emptiness or silence to generate the three-dimensional and immersive composition.”
art! ⋈ climate" (or "art! ⋈ climate") presents a series of short pieces of sound art related to the effects of climate change and the global environmental crisis. Some of the pieces were selected as part of the contest organized by the Center for Experimentation and Investigation of Electronic Arts (CEIArtE) of the National University of Tres de Febrero, Argentina, and the Climate Center of the Red Cross / Red Crescent, and with the support of the international project Balance-Unbalance created by students of the Department of Music from Concordia University in Montreal, Canada.
All the works were created following the guidelines provided by the Red Cross Climate Center on certain pressing issues they face, such as the difference between climate and climate; challenges in implementing its Forecast-Based Financing program; or the problems associated with the increasing number of migratory mosquitoes, caused by climate change.
Similar sound art programs have been presented at the International Image Festival by the same sender in recent years (as well as at the Balance-Unbalance 2016 conference held in Manizales) having an impact on the local audience as well as international visitors to the event.
Creation and composition by François Daudin Clavaud and Leon Milo Generative images by Miguel Chevalier (Pixels Liquides)
Nine birdsongs feed this texture that evolves into a multitude of minimalist and random particles that seem to participate in the elaboration of a creation process in perpetual rebirth.
Jardín de Tabaldak is presented through the generative images Liquid Pixels by the plastic artist Miguel Chevalier.
« At the beginning of the world, the Creator, who the indigenous Abénakis call Tabaldak, created the earth and for them, the earth became the garden of Tabaldak... One day so that the children would not get bored, he created the birds and colored them with all the colors of nature… »
OFFON is a sound and visual experiment that involves musical pieces composed by the author who performs analog and semi-modular synthesizers live while behind the scenes generating generative visual projections reactive to the sound and rhythm of the music. The genre of the compositions is a kind of krautrock and minimal electro. The visual compositions are landscape abstractions and geometric cartographies.
ÚMIDO [Wet] is a sonorous, corporal, visual and visceral performance that has the human being as its main theme. From the study of the contemporary body involved with the so-called Digital Humanity, we seek to explore the potential of the physical body, the body of the image and the body of sound through technological mediation. The body is presented in dialogue with the city, with the other, with itself. Body heard in the soundscape of the city and its organic sounds. Body seen as a person and as a cell. The body was felt as a subject and as a political body.
This artistic proposal is organized as a system where everything and everyone is part of that medium, and therefore rejects the scenic division of who observes with who does it. "Húmedo" proposes a moment of listening, synesthesia and shared presence, in which the artists involved serve as conductors of a sensitive experience. We had the first presentation in December 2017 as a work progress and our proposal is to present the premiere at the Festival de La Imagem. The final presentation will have 3 specific parts: 1) soundscapes, 2) body and image, 3) interactivity.
Live multifocal audiovisual presentation of urban-soundscapes where the role of water as the articulating axis of the relationship between the urban peripheries and the center is highlighted. The sound discourse raises the blurry limits between the rural and the urban on the horizontal plane, and the rain as a disruptive element on the vertical plane, which radically transforms the urban-soundscape by falling on the skin of asphalt, concrete and metal of the city.
The work is composed of three sound languages proposed by each one of the artists, which propose a sound dialogue that narrates the various micro-sound-urban-soundscapes, through a rigorous sonographic record, which is reproduced and mixed in alive; the generation of abstract-soundscapes in analog synthesizers and digital signal processing in software and hardware; and the construction of liquid sound textures with musical instruments such as guitar and bass; the above is complemented by the projection of vector visuals that react with the audio in real time, generated with Pure Data, Max-vizzie, processing and infrared sensors from Kinect.
The result is a significant sound and visual experience that raises a critical reflection on the tensions in urban-soundscapes.