This game has the worst prizes 

Luis Hernández-Galván 

Mexico

This project is a machinima (video game-based video) showing the Bayan Obo mine site in Mongolia, highlighting its crucial role in the extraction of rare earths for the production of modern technology. Including mobile devices, electric car batteries and wind farm turbines.

The project makes evident the relationship between the virtualization of reality and the realization of virtuality. Our so-called IRL ("in real life") existences are affected by the decisions we make online and this realm, in turn, shapes our daily lives offline.

It delves into the processes of extraction and colonization in anthropocenic landscapes, highlighting how resource exploitation brings benefits for some and devastating consequences for others, all while reflecting on the aesthetic dissonance that arises from the contradiction between visual beauty and environmental destruction.

  • Date
    30 April, 2024

    Leaving Digital: A Critical Reading of Nicholas Negroponte’s Being Digital


    Nanette Wylde - United States

    Browser-based animated project that reconsiders Nicholas Negroponte's influential and visionary 1995 book, "Being Digital", nearly 30 years after its initial publication. The text for this piece was extracted from a physical copy of the book, "Being Digital".

  • Date
    30 April, 2024

    Stories among Mountains


    Carlos Alberto Castaño Aguirre - María Del Mar Cancino Zapata - Colombia

    Transmedia strategy to document and disseminate the knowledge and skills of rural women in the municipality of Génova (Quindío). 

  • Date
    30 April, 2024

    Digital animation, a collaborative work strategy with rural women's communities to strengthen empowerment and social entrepreneurship.


    Claudia Isabel Rojas Rodríguez - Lorena María Alarcón Aranguren - Martha Fernández Samacá - Henry Enrique García Solano - Colombia

    This proposal is framed within the framework of the fifth Sustainable Development Goal (SDG 5), specifically seeking to contribute to the empowerment of rural women and gender equality. In the context of the research, empowerment is understood as the individual and collective recognition of the knowledge, skills and capacities of the women who make up a productive community.

  • Date
    30 April, 2024

    VillaBotero


    Santiago Ríos Gómez - Colombia

    VillaBotero, a 3D single player video game designed for computers, reinterprets historical and heritage sites in Medellín's commune 9, Buenos Aires, such as the Café Sol de Oriente, the Puente de la Toma and the Cristo del Salvador.

  • Date
    30 April, 2024

    Chicamocha Canyon Cultural Landscape


    Ana Teresa Arciniegas - Professor Pontificia Universidad Javeriana - Bogota - Colombia

    It is a transmedia work on the archaeological, architectural and gastronomic heritage of eastern Colombia. Through audiovisuals, photographs, audios, texts and geo-spatial location, it tries to approach the material and immaterial heritage of the region.

  • Date
    30 April, 2024

    Sound of Valar


    Miguel Antonio Contreras Hincapie - Venezuela

    Sonority as a corporeal element underlies an infinity of realities, conjectures, transmutations, and transfigurations. The elementality of the voice and its repercussion as an entity of wonder, is embodied in the oratory of historical narratives that enrich and eventually allow the subversion of reality.

  • Date
    30 April, 2024

    Genesis


    José Alejandro López Pérez - Profesor Universidad Nacional de Colombia - sede de la Paz - Colombia

    It is necessary that diverse powers have distances, approaches and intertwining in order for life to emerge. This also happens with our species, whose existence is gestated in the womb of women.

  • Date
    30 April, 2024

    The Curtain


    Anabela Costa - France

    This installation offers an immersive virtual reality experience, where participants can experience the spiral motion of the universe.

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