Zero Point Two

Noémi Schipfer, Takami Nakamoto / France
Nonotak Studio
www.nonotak.com/
  • Date
    May 22, 2017

    trans_communications

    Luciana Ohira and Sergio Bonilha / Brazil
    RCT-USP
    NetArt
    This project goes into ITC (Instrumental Transcommunication) not due to its exoticity but because we understand this as a field where truth is difficult to be established, a field made from uncertainty and therefore questioning. Our intention is not to prove another dimension's existence but rather create a deep discussion around some materialistic goals that are probably keeping us far from creating new universes. Also, considering that ITC was a big success during the 1970's, we strongly believe in the possibility of finding people like Hilda Hist who knew the Friedrich Jürgenson EVP (Electronic Voice Phenomena) method but haven't shared their findings anymore. If we succeed in this search, enrolling these former practitioners, it will be a beautiful bridge between old and young people that are open to dream beyond nowadays political and economic standards.
  • Date
    May 23, 2017

    Ways of Knowing: Creative Pedagogies for Digital Literacy

    Catalina Alzate / India
    Srishti Institute of Art, Design and Technology  
    Design Cases
    This sample design includes two examples of projects that consider digital literacy as a political act with the potential to empower people. The basic premise is that digital literacy is not an isolated educational and technical component for communities, but rather something significant that must be derived from current social and cultural practices, and find scenarios where technology adds value, since digital literacy is an experience and not a final product. The two projects were carried out in rural areas of the state of Karnataka, India, with two communities of women, who engaged in a pedagogical process using digital tools.
  • Date
    May 23, 2017

    DataBlocks - A Tangible Interface for Data Visualization

    Ana Jofre, Stephen Tiefenbach Keller, Lan-Xi Dong, Samaa Ahmed, Steve Szegeti and Sara Diamond / Canada OCAD University
    Design Cases

    We present a prototype for a tangible user interface, designed for interactive data visualization, which we believe will be useful to facilitate collaborative work in data analysis. Our hybrid system combines a desktop-friendly user interface with a two-dimensional display screen. Users interrogate the data by manipulating 'tokens' on the table and screen, which display the results of the user's query. We demo our system with UN demographic data, but we've designed it so that the user can enter their own data to view it.

  • Date
    May 23, 2017

    Experiments at the interface between art, anthropology and science to re-design health campaigns against mosquito-borne diseases

    Alejandro Valencia-Tobon / Colombia Autonomous university of Occident
    Design Cases
    www.alejandrovalenciat.com

    The reality is that the number of people becoming infected with mosquito-borne diseases is increasing each year. Dengue ranks as the most important mosquito-borne viral disease. I present mosquito-borne diseases from another point of view, suggesting that the "over-automation" of health campaigns must be replaced by new ways of seeing and thinking about them. Through the creation of Vampires (https://goo.gl/Da7Yyn), the Mosquito Kite (http://goo.gl/oQt2gV), Serotype (http://goo.gl/NnTg6P) and Buzzing (https: / /goo.gl/Zjjzmu), I argue that the simplistic understanding of mosquito-borne diseases centered on the elimination of mosquito breeding sites only leads to inaccurate and imprecise observations of the human-human relationship. mosquito-virus.
  • Date
    May 23, 2017

    ROVER: The Reactive Observant Vacuum Emotive Robot

    Hanna Wolfe / USA
    University of California Santa Barbara
    ROVER, the Vacuous Emotive Robot Reactive Observatory, is an interactive sculpture that navigates the gallery and sings emotionally when it meets people. Based on audio and emotion research, ROVER modulates audio qualities such as timbre, fundamental frequency, contour, mode, and tempo to portray emotion. It also learns space, tracking obstacles and people, while navigating using proximity, bump and heat sensors. ROVER is an experimental platform for human robotic interaction and has been used to conduct research on the human affective response to emotive sounds produced by an embodied agent. ROVER has two modes, an active mode where it moves around the space looking for people to interact with and a passive mode where it is stationary and only interacts when approached. ROVER is a biologically awkward alien form trying to learn to communicate and express emotions.
  • Date
    May 23, 2017

    Interstellar: Cross-Scale Space-Scapes

    Clarissa Ribeiro, Mick Lorusso and Herbert Rocha / Brazil
    CrossLab, University of Fortaleza
    www.clarissaribeiro.com
    Conceived as a peaceful and playful exploration of the interstellar space, the augmented reality soundscape installation – “Interstellar: Cross-Scale Space-Scapes” invites the audience to access the experiential dimension of space technologies and how the huge amount of data derived from space exploration can be accessed, processed and visualized. Walking through a softly illuminated room where a few transparent cables come from the ceiling having small augmented reality markers in its extremities, holding an ipad mini one will find him/herself immersed in a soundscape populated with 3D animated models derived from actual nanoscale stardust particles' images.
  • Date
    May 23, 2017

    Data Mapping of 2016 US Presidential Election Twitter Activity

    Weidong Yang, Jiayi Young and Shih-Wen Young / USA
    University of California, Davis
    jiayiyoung.net

    The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this US election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.
  • Date
    May 23, 2017

    Distiller of the Self

    Natalia Rivera Medina / Colombia
    Lab Mutant
    natalialarivera.com/
    Distiller of the Self is an interactive installation made out of glass, which reads the pulse of a person through a mobile app and turns it into bits, waves, and particles to tell a short story about the science and the soul. The artwork, based on neuroscientific studies, represents the transition to a truly scientific thought, questions the relationship between beliefs, discrimination and conflict, and proposes how to confront our human existence with its unavoidable lack of certainties. Created at the Berlin University of the Arts in 2016.
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