Andaki Path of Life

Juan Pablo Mendez / Colombia

At the time of the Conquest, a group of indigenous people sought to reach the Amazon from the Andes escaping from the Spanish troops and opened what is now known as the Camino Andakí. This territory, which lived through the war against Peru, the bloody exploitation of resources such as rubber and cinchona, and the horrors of the armed conflict, is now the setting in which a group of scientists and several of its inhabitants explore life and biodiversity .

  • Date
    May 13, 2018

    The cure

    Quinaya Qumir / Colombia



    The rituals of indigenous body painting require aesthetic-ritual intentions through the expressive lines that draw and materialize in the body the organization of the worldview, sensitivity and own values, closely related to the community; Likewise, these rituals reproduce forms of use of pigment-producing substances, substances that are both ritual and medicinal. Whoever understood these shapes on the skin as plain decoration does not see the overlapping intention of the healing act. The paint covers the skin and is the cure.
  • Date
    May 13, 2018

    Land of No Return

    Mauricio Gomez / Colombia



    Medellín is a non-place of contrasts and perplexities, where there are images that still remain unknown; Likewise, there are others where there is no trace of what was, among what is constantly evolving, or in other words, where time has not even left a trace; This paradoxical configuration of urban space and its imaginaries has molded this semblance —between attractive and singular— to such a degree that it propagates a distorted perception of our environment.
  • Date
    May 13, 2018

    Phosphene

    David Gomez Alzate / Germany



    1. m. Visual sensation produced by mechanical excitation of the retina or by pressure on the eyeball.
  • Date
    May 13, 2018

    Animal Cinema

    Emilio Vavarella / Italy



    Animal Cinema is a film made up of video clips of animals operating cameras. All cameras were stolen by animals acting autonomously. These video materials, downloaded from YouTube between 2012 and 2017, have been reorganized in Animal Cinema as a constant display of non-human ways of being. Although the videos jump from one animal kingdom to another, linking together sandy beaches, underwater worlds, rocky mountains, forests, skies, and urban environments, Animal Cinema attempts to hide all cuts and all human edits. Therefore, to see the body of the animal in action is to learn something about it, getting closer to the non-human structure of the world. Animal Cinema opens a window to forms of non-human perception that would naturally be alien to us. He asks us to relate to the animal, but does not explain how. It requires a constant change in perceptual registers, which need to quickly readapt to non-human perspectives to stay with the animal.
  • Date
    May 13, 2018

    City-Scape

    Gian Cruz & Claire Villacorta / Philippines



    City-scape is a continuous video, dance, performance collaboration that serves as a language intervention; a substitute for “the escaping city”. Cruz and Villacorta examine the notion of fleeting identities in relation to cities and bodies in relation to their hometown Manila and their respective historicities and contexts to the particular spaces with which they work. Play through an interesting point of view as City-Scape peers through a rare Asian male body (Cruz) through the lens of a female observer (Villacorta) as they play with aesthetics and dance as an act of resistance to transform their identities in light of the global and digital age, a constant transformation and something always in transition.
  • Date
    May 13, 2018

    Dark Sightings

    Camilo Hermida / Colombia



    Dark Sightings Explores the construction of three creatures and questions the generation of artificial territories, where the organic is represented by polygonal geometry. It invites the viewer to immerse themselves in digital and real environments, where the evolutionary process and the transformations of fragments of reality and fiction are modelled. The creation of the models is developed with 3D tools such as visual production that creatively reconstruct fiction and imagination. The representation of reality develops parallels of perception changes that we see in the real and digital world, as proposed by Hernández (2002). Fictional elements come to life, they do not exist, but they are a living part of the digital polygonal nature, creating an instability between the unreal and the real. He reflects on the poverty, insecurity and social inequality experienced by society and the great capitalism of the world, the relationship of real problems with technological life for the revolution and digital virtual development. Visual exploration results in graphics that complement the concept of three dimensional digital generations. The modeling of geometric figures with organic coatings, visualizes the invisible relationships of fantasy, imagination and perception of the viewer and their relationships with the environment.
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