Media as a medium for establishing a conversation between Colombia's past and its future: perspectives from a critical approach through installation art towards peace.

Jorge Luis Vaca Forero / Colombia
jvacaforero@gmail.com

This conference gives the account of an artistic process strongly influenced by an interest between the dialogue established from the past towards that of the future of Colombia. Focusing on this aspect, the artist explores the concept of medium, analyzing two pieces of his own, in order to emphasize their relationship with the concepts of device and memory.

To do this, Vaca retakes one of his initial interests approaching the historical definition of media, proposed by Manovich, connecting it with the notion of metaphor through two installations of its authorship: Máquina para un Olvido Presente / Machine for a Present Oblivion (2013- 2015) and Constituciones / Constitutions (2015).

From there, the concept of Work of Art will be connected to the idea of Media to analyze how, in its design, Works of Art (understood as media) can be defined as metaphors that allow a particular type of activation among an audience. To achieve this, Vaca frames his reflection within linguistics through the concept of sign, symbol and icon. The conference is an approach to how the installations propose a critical perspective towards peace in Colombia.

  • Date
    May 31, 2017

    Artist Talk: Immersive Reality Tool for Learning Anatomy and Physiology

    Peter Chanthanakone / USA
    University of Iowa
    pixade@gmail.com

    The human body is a complex system of anatomical structures critical to normal function of existence. Doctors in training are educated in both normal and disordered anatomy and physiology. Given that the human framework, intrinsic and extrinsic musculature, and nervous innervation are not easily visualized, helping students attain that knowledge can be challenging. For the majority of students, viewing photographs and illustrations represents the norm, and may be augmented by videos. Furthermore, simply viewing this form of material does not offer significant opportunity for students to “interact” with it, nor to adequately conceptualize it in three dimensions.
  • Date
    May 31, 2017

    Vis. [un]necessary force. A socially engaged creative practice research project

    Luz Maria Sanchez Cardona / Mexico
    Metropolitan Autonomous University, Lerma
    l.sanchez@correo.ler.uam.mx

    Vis is a long-term socially-engaged creative practice research project that—using digital technology as a tool—examines the consequences of violence on the daily life of civilians in contemporary Mexico. This project addresses the tensions that take place in the smallest human unit/group possible: family. Specifically, Vis focuses on families in both rural and urban areas of Mexico, that have one or more members that are not kidnapped nor killed nor present: absentees, that is those that were taken away by police-forces, by the military , or by members of drug-cartels. At present the absentees, their children and/or spouses [not officially orphans or widowers yet], are just numbers and statistics in governmental reports. This project reclaims the experiences of these families by attentive-listening to them, understanding their stories, and engaging them into an active participation into how they would like to be portrayed within the contemporary social ethos. Using the potential of technology through creative-practice, Vis collaborates with these families in order to regain the lost power of their voice—a voice that has been silenced—within a dialogue that has yet to start in Mexico.
  • Date
    May 31, 2017

    THERE. A Castaño Zapata memory life map 

    Jaime César Bonilla and Yoleiza Toro Bocanegra / Colombia
    Universidad de Caldas
    espinosa.bonilla@gmail.com

    We, city inhabitants, step by step create a memory map. Memory is supposed to be vanished when we, memory bearers leave the world, but spaces are life witness. Through augmented reality markers installation, QR codes an another mechanisms, we will show you significant places in between Manizales and let passerby get closed to those memory bearers that had lived in this place. The person who scans some of these markers could know an instant about the person and events took place to make it alive and make a new self-experience becoming it in a memory circle “AHÍ”.
  • Date
    May 31, 2017

    Follow the Void Live

    Santiago Rubio Lopez / Colombia
    Monster Cyclone
    monstercyclonemusic@gmail.com

    Follow The Void Live is an audiovisual journey that seeks to create worlds or dimensions that stimulate the dance of the senses from ambient sounds, glitch, break beat and synthwave. This project is the result of a process of research and creation that materializes from the composition, manipulation and adaptation of sonorous atmospheres for the creation of sounds and live images, these processes of creation pursue to provide the viewer an experience in which he can integrate with the act from synthetic activations provided by the artist.
  • Date
    May 31, 2017

    A Theatrical Turing Test

    Sahar Sajadieh / USA
    Media Arts and Technology Department at University of California, Santa Barbara
    saharss2533@yahoo.ca

    In our daily interactions with technology, we have accepted digital reproductions of others' voice and image as alternatives to the real ones. “Hello, My Dear” is a participatory durational performance piece, which explores the new dynamics of human interaction in telecommunication and the significance of the co-presence of another human on the other side. It examines human perception and sensitivity towards detecting the immediacy of interaction during encounters mediated by video communication.
  • Date
    May 31, 2017

    upside down

    Bhakti Duran / USA
    Texas A&M University

    Seeking to psychologically be surrounded by a completely other reality than the one the audience knows, Upside Down is an aim at challenging the audiences subconscious traits that builds their perception of the space around them. They are embodied by sensorimotor inputs that mirror a physically real environment.
  • Date
    May 31, 2017

    sonic city

    Bhakti Duran / USA
    Texas A&M University

    Sonic City is an immersive environment installation focusing on the human perception of space through the manipulation of spatial sound. The immersive environment integrates spatial sounds recorded from the various streets of Hong Kong and the reconstructed city model. A participant can navigate the virtual city with a virtual reality helmet and a hand controller. We define our perception of our worlds by our relationship to space. Like our own modified sonar, the way we spatially locate sounds within our environment tells our mind what sort of place we are in. This is a very subconscious feeling. Hearing is not one of our major senses that we can easily turn off, and because of this our brain is always processing sounds spatially. The visuals usually overpower any thought of what sound is doing to us in our environments. Sonic City aims to flip this relationship around. Instead of guiding ourselves through our environments based solely on visual cues, we let the sound guide us. The subconscious trait is brought forth to the foreground. Using this audio guidance will force our minds to think about the relationship of how sounds spatially build the world around us in our brains.
  • Date
    June 9, 2017

    RGB|Gate

    Cem Çakmak / Turkey
    Rensselaer Polytechnic Institute

    RGB|Gate is an audiovisual installation utilizing the perceptual difference between the human eye and digital cameras. Using “super high-frequency lighting”, transparent crystals are illuminated with seemingly white and stable light, but when observed with a camera, a color composition is revealed. Using additive mixing, selected combinations of colors are turned on and off thousands of times every second, yielding a static white light when observed with the naked eye. Seen through a digital camera, however, due to lower frame rate and image rendering, the hidden combinations are revealed as kinetic bands of color. Running the digital image through software, the detected colors are further interpreted as sonic events and diffused in a stereo field, generating a "hidden" composition sourced out of light itself.
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