SoundMind is a virtual environment in which, through the power of technology in combination with the mysterious phenomenon of creativity, sound becomes visual. Participants can relax, observe, and participate in unified creative expressions. The goal is twofold: First to explore and understand the ways in which the technological environment affects the individual and the individual's interactions, and Secondly, with these understandings, to develop an environment that will build participant's empathy, curiosity, interpersonal understanding and soundness of mind via the sharing and receiving of audio and visuals.
Daniel Miller will discuss how his artworks explore relationships to the physical world through simulating natural systems. These artworks investigate the parallels and inconsistencies between the human experience and the natural world we inhabit. Underlying themes explored in Miller's recent work include: climate change, human impact, the body/mechanical processes, animal communication and the relationship of technology to nature. Miller will discuss earlier works and highlight the research, design and fabrication of his recent projects.
Ethics is a widely discussed concept in philosophy. It is related to the actions of man on the collective realm, guided by character and social rules. This article aims to discuss ethics through hacking. The definition of “hacker ethic” proposed by Levy1 allows us to compare a hack to an intervention. To hack is to transfigure any given system - inserting something not originally intended in it, subverting its original use, redefining its role.
Interactive composing implies dynamic on-the-fly musical negotiation between a live performer and some musical aptitude captured in a computer program. Much software interfacing human and artificial players involves mapping features in human input to parameters affecting output involving responsive behavior.
“The smooth skin of the device demands gore to feed its gloss.” —Benjamin Bratton
In this ArtistTalk, we will present a recent work, entitled, Plateaus: a meditation on the geological nature of mobile technologies and the socio-political and environmental implications of the mining of minerals for those technologies. Plateaus seeks to elicit an understanding of the relationship between humans, geology, and media technologies: media not as immaterial but as geological.
Electronic mural project, sonorous and visual, specially conceived for the main wall of the station “Los Orientales” of the Metro of Santiago (Subway). This is composed of eight hexagonal modules, which were built from an updated pictorial concept using contemporary technologies. Fusion between painting, electronics and digital. Its theme is nature, in particular, water cycles. In short, an "electronic mural" that tells us about nature created especially for citizenship. Ko means water in Mapudungun.
Message in the Sky is an online crowd-sourced public participatory project that pools together the hopes and dreams of our time. The goal of the project is to map the landscape of collective human aspiration from people in different geographic locations living with different circumstances. The scale and time span of the project significantly expands research in emerging fields of design that integrates big data to engage social change. In the presence of increasing global challenges in conflict resolution, this project represents a forward-thinking engine that generates a time capsule of the evolution of aspirations globally.
This project, with its multiple phases, transforms the 2016 United States Presidential Election Twitter data into a large-scale installation to probe the question of how social media assumes form and transforms the shaping of the future of a nation. The installation recounts Twitter hashtag activity on the topic from February 2016 through the election date of November 8, 2016. By identifying major Twitter influencers in this election period, uncovering the propagation patterns within the data, and differentiating human tweets from AI tweets, the installation exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice.
Wallace Lages, Pablo Gobira, Francisco Marinho / Brazil Center for HCI, Virginia Tech (USA); School of Fine Arts, UFMG (Brazil) and Guignard School, State University of Minas Gerais (Brazil) pa.gobira@gmail.com, http://labfront.tk
“Better Hands” is an interactive installation that explores the limits and the role of tools in the creative process. It questions the authority by bringing the interface closer to the body, while giving to it its own agency. This work invites us to reflect on the effect of modern technology on the basic act of creation and whether we control or are defined by it.