Identification of Audiences and Monetization of XR, Immersive and/or transmedia narrative projects
The objective of the workshop is that students who have a project in progress or a consolidated idea can advance in finding a way to connect with their audience and that they have a model of economic sustainability for their narrative projects, since it is necessary for students to be clear about sustainability models, basically, to be able to make a living from what they like to do.
Duration: 4 hours (divided into two blocks of 2 hours each) with students who have XR, immersive or transmedia projects. We can choose about 5/6 projects (it can be up to 3 students per project) and work with the group on the following axes: Audience and Monetization.
A call should be made previously for the projects to be presented and the 8/10 chosen to be selected. In that call we must identify the quality of the project, whether it is narrative (fiction or non-fiction) and the commitment of its representatives. For the workshop we need a room with a projector and PC to exhibit and in the event that a project is VR, that those interested bring the project with their gadget to be able to evaluate it.