The most appropriate two-dimensional technique to create animated content from an animation class

The most appropriate two-dimensional technique to create animated content from an animation class

An observation process is carried out that is contextualized from the perspective of insertion in the creation of digital content, in the context of the development of cultural industries and is problematized from the academic perspective and with the vision of the realization of quality digital content produced continuously.

In this context, two two-dimensional (2D) animation production processes are analyzed, digitally mediated and carried out within an animation class, to be observed as a case study; in order to compare the techniques and thus identify which production process could be optimally implemented in the development of animated products, with commercial characteristics in the two-dimensional (2D) animation category, which could be carried out from an academic space. , by university students of a Graphic Design program. The comparison of the techniques was carried out at the moments of development of the class called animation techniques, an academic space belonging to the Graphic Design program of the Los Libertadores University Foundation, which is carried out in system classrooms arranged by the University, in academic spaces of 3 hours with meetings every 8 days, over the course of 16 weeks.

Therefore, the main objective of the project is to compare two two-dimensional (2D) animation production processes, in the context of academic spaces of a professional program in Graphic Design, regarding the creation of an animated product from academic spaces and with the installed capacity of a university institution; with a subsequent intention, to identify which animation method could be better adapted to the development of animated content, carried out from academic spaces by graphic design students of the Los Libertadores University Foundation.

Author: Oscar Rojas Ramirez.

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