Chiara Passa
Visual artist, Rome XXX-IV-MCMLXXIII. Studies: Artistic Lyceum, graduated from the Academy of Fine Arts in Rome; Master in new audiovisual media at the Faculty of Modern Literature. He lived around. Right now I am living and working around and in Rome.
Since 1997, my artistic research analyzes the differences in virtual spaces through a variety of techniques, technologies and devices, often using virtual reality and augmented reality technologies as an artistic medium, to explore architecture as an interface. I am moved by a deep interest that I have always had in "space" and how it is transformed in and by the language of computing. I use virtual reality to understand its intrinsic language, and thus to shake and challenge the static notion of architecture, exploring the liminal duality between the tangible and the virtual place; achieving in art a strange oscillation between spaces. So, I work with animations, network artworks, site-specific and interactive video installations, and VR video sculptures using a wide range of Google Cardboards. Usually, 3D viewers are installed in all real space, designing geometric shapes in liminal areas, to highlight the paradox of the modern condition of space-time, that today we live even more diluted between physical and liquid space.
Internet art projects, particularly the site-specific series “Extemporary Land Art at GE” that I have thought of and developed in Google Earth, use augmented reality technology to reshape the virtual environment, transforming it into something alive and vibrant; so challenging the notion of place itself.
The animations and video installations are characterized by a constant study of the geometric and often essential form, together with a three-dimensional and dynamic vision of virtual space. Interactive video installations (most of them taken from the Internet) force viewers to confront yet another new atmosphere. An idea of performance is the basis of video installations where people can see and interact with a place that moves naturally beyond its own functionality. In fact, in 1999 I coined the term “Super-place” to characterize dynamic places in my digital artworks that are self-executing, and that appear animated by their own metaphysics, often transforming into something unexpected.
Internet animations and widgets penetrate the architecture of the liminal area of the Internet interface, highlighting the boundary between the inner and outer world, thus creating metadimensional keynotes of the artwork. The experience of entering the interface begins a journey where synthetic forms become design, structure, architecture and reality.
"Live Sculpture" is a unique software artwork, which restores the aura of the digital artwork itself, by solving the problem related to multiplication in digital art. "Live Sculpture" is a kind of constantly changing mirror in which the audience can see themselves, always appearing different.