Presented by: unstable matter

Apophenia consists of an immersive 360° environment that seeks to transport the viewer to a random place in the Colombian countryside, where in the midst of an apparent tranquility, a brief sequence of ambiguous actions can be observed, leaving to interpretation the construction of what is really happening. 

The viewer is immersed in a rural environment, made up of silhouettes and shots inspired by dioramas, and a soundscape typical of the countryside. As he moves through the space, options appear that he must choose to describe what is happening, forming at the end a story of what happened, which completely replaces the facts. This tension between reality and the construction of stories about reality that become truth is the axis on which this experience proposes to reflect.