CHARACTER ANIMATION in 3D environments - Fundamentals for three-dimensional creation
Teach the basic principles and processes of digital animation, from the applicability in animation processes, evidencing at each stage of development of the workshop the importance of its conception in combination with technical and project processes that allow defining a philosophy of movement and thus identify the similarities and differences of 3D and 2D space. This will be done from the Blender software, finalizing a proposal for an animated project.
Objective: Through a character delivered with the appropriate conditions for an animated development, identify the dynamics of movement, where the variables that compromise it will be analyzed and resolved. The focus of the workshop is mainly practical, with initial theoretical training and its applicability in the development of an animated project.
Target audience: Artists (conceptual, visual, traditional and digital), graphic and industrial designers, publicists, advertising agencies, multimedia engineers and especially students who are enthusiastic about three-dimensional animation.