• Date
        May 24, 2017

        Aurelio A. Horta Mesa

        Cuba
        Art and design theorist. Essayist. Doctor of Sciences on Art. Professor / researcher at the Institute of Aesthetic Research of the National University of Colombia. It addresses the research topics on the Fundamentals and Criticism of Culture, Art and Design. He is currently doing research on poetics, democratization and transterritoriality in Colombian design, as well as transtextuality and the meaning of the image in relation to words and writing. His career in Cuban Artistic Education stands out. President-Founder Permanent National Court of Scientific Degrees in Sciences on Art of Cuba (1996-2000). Former Academic Vice Chancellor of the Higher Institute of Art in Havana, Cuba (1993-1999). His teaching management and academic direction in Costa Rica marks the institutionalization and opening of unprecedented academic programs in Central America −Cinema & TV, Digital Animation and the Master's Degree in Design Studies− (2000-2007). He has developed teaching, academic advice, conferences and seminars in Mexico, Venezuela, Bulgaria, Spain, Argentina and Colombia. He has an extensive record of publications and the books Coordenadas Carpenterianas (1990). Sisyphus' vacation. Carpenterian art pre-texts (2001) and Thinking Design, compiler and essayist (2004).
      • Date
        May 24, 2017

        Probably/Possibly?

        Johan Kuchera-Morin, Luca Peliti and Lance Putname / USA-Italy
        University "Federico II" of Naples
        www.peliti.org
        PROBABLY/POSSIBLY?, is an immersive, visual, aural, interactive composition/installation on the probabilities an electron has from a hydrogen atom while in superposition, combining two or three different probability wavefunctions, according to the equation from Schrödinger. The x-axis rotation of the electron is shown through different combinations of tones and colors that show the 'spin-up' and 'spin-down' of the electron, which results in a possibility of up to 6 relationships of spin on the x-axis, just between the three combinations of wave functions.
      • Date
        May 24, 2017

        Future Cenum

        Toni Quiroga
        None
        toni666quiroga.tumblr.com
        “He stood there for a moment looking around the silent room, shaking his head slowly. All these books, he thought, the residue of a planet's intellect, the scrapings of futile minds, the leftovers, the potpourri of artifacts that had no power to save men from perishing.” Richard Matheson, I am legend+ The installation is set in a dystopian future, where the income gap impedes the majority of the population access to media. The artist's new medium is trash and the e-waste dump. Liberated from the digital black box he/she is now forced to use earth, found metals and urine to power electronic waste materials.
      • Date
        May 24, 2017

        The Common Flow

        Luis Camargo / Spain

        “The common flow” is an exhibition made in the Archeological museum of the Caldas University, proposing to make a relation between the cultural knowledge and natural reality in daily life of the original cultures and new discoveries of science on relation with fractal geometry, and flow simulations. The original pieces in the museum of Early Quimbaya cultures have linear patterns related to water shapes and flow. In the exhibition through videos of the flow of the human heart, the flow of the river and the flow of the solar system and a big format back-illuminated fractal images, the visitor will have the sensory experience of self-similarity on an image much bigger than our own body in 2 images 2x3 meters size.
      • Date
        May 24, 2017

        Rainy Garden 

        Annie Sungkajun and Jinsil Hwaryoung Seo / USA
        Texas A&M University
          Rainy Garden is an interactive installation that creates a moment of sensory awakening and playfulness through tangible and immersive interactions. It is comprised of seven umbrellas hung from the ceiling and an Arduino compatible circuitry embedded in each umbrella to create sensory immersion. Rainy Garden is inspired from our childhood memories about nature: jumping in the rain, gardening, fresh smell from a garden, etc. Nature is a refuge that provides shelter and comfort. Nature is a nostalgic inspiration and becomes one of the core aesthetic components of our work. Rainy Garden becomes a refuge of nature, an idealized immersion, immersion without vulnerability.
      • Date
        May 24, 2017

        phallaina

        Marietta Ren, Pierre Cattan and Alexandrine Stehelin / France
        Small Bang

        Phallaina is the first scrolling graphic novel. A hybrid narrative device by Marietta Ren and the Studio Small Bang, composed of a digital graphic novel designed for tactile screens, as well as a 120 meter long physical fresco with an interactive audio system.
      • Date
        May 24, 2017

        Dark Matter Dark Energy: Soulful Media 

        Bushra Burge / United Kingdom
        Bushra Burge Studio
        www.bushraburge.com
        It is 2030. We have managed to find a way to see more than just 5% of our reality. We have now penetrated the shroud of mystery of dark matter and dark energy that make up around 95% of our reality; and harness it to create transcendental communication. This garment of 2030 allows us to teleport ourselves into each other across time and space to different degrees by mutual consent to create a pure spiritual connection undistorted and untarnished by social constructs. This garment facilitates and supports us to be emotionally naked with each other. Social media has finally become soulful media.
      • Date
        May 24, 2017

        Carlos Fadon

        Brazil
        Lapis/x Redux is a hypermedia resulting from the updating and expansion of a research and creation work in electronic art. The Lapis/x project is made up of five independent works: Ad finem, LAPIS/X, Lumina, SC, Tharsis, derived from the same conceptual and operational matrix, but in different terms of formulation and design, together forming a complete mesh with about 120 audiovisual structures and 1800 images. The central objective of this initiative is to give continuity to the project to establish a new approach to aesthetic formulation and accessibility.
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