• Date
      May 31, 2017

      upside down

      Bhakti Duran / USA
      Texas A&M University

      Seeking to psychologically be surrounded by a completely other reality than the one the audience knows, Upside Down is an aim at challenging the audiences subconscious traits that builds their perception of the space around them. They are embodied by sensorimotor inputs that mirror a physically real environment.
    • Date
      May 31, 2017

      sonic city

      Bhakti Duran / USA
      Texas A&M University

      Sonic City is an immersive environment installation focusing on the human perception of space through the manipulation of spatial sound. The immersive environment integrates spatial sounds recorded from the various streets of Hong Kong and the reconstructed city model. A participant can navigate the virtual city with a virtual reality helmet and a hand controller. We define our perception of our worlds by our relationship to space. Like our own modified sonar, the way we spatially locate sounds within our environment tells our mind what sort of place we are in. This is a very subconscious feeling. Hearing is not one of our major senses that we can easily turn off, and because of this our brain is always processing sounds spatially. The visuals usually overpower any thought of what sound is doing to us in our environments. Sonic City aims to flip this relationship around. Instead of guiding ourselves through our environments based solely on visual cues, we let the sound guide us. The subconscious trait is brought forth to the foreground. Using this audio guidance will force our minds to think about the relationship of how sounds spatially build the world around us in our brains.
    • Date
      May 31, 2017

      Transmedia Immersive University

      Jeremy Poulloux / France
      La Generale de Production
      jeremy@lageneraledeproduction.com
      CXN, TIU

      The association TRANSMEDIA IMMERSIVE UNIVERSITY (TIU) was created in 2011 by French audiovisual producers in order to widely promote transmedia works in France abroad. As such, TIU's objectives are to bring together media professionals, particularly from the audiovisual, videogame and live action world, to promote their digital transition; to reveal young talents of webcreation through the TIU Lab - a pedagogic laboratory to professionalize the sector and accompany throughout the year the creation of student projects and their insertion into the market; and to introduce digital creation to the greatest number of people through the I LOVE TRANSMEDIA festival, which is held every year at La Gaîté Lyrique in Paris.
    • Date
      May 31, 2017

      ISEA Symposium Archives: Update and Innovative Next Steps

      Wim van der Plas, Bonnie Mitchel, Thomas Asmuth / USA
      ISEA International Online Archives
      bonniem@bgsu.edu, thomas.asmuth@gmail.com

      Because ISEA is a nomadic symposium, organized in a different part of the world and by a different team each time it is held, archiving the symposium materials poses unique challenges. During the past 10 years, an effort has been undertaken to systematically gather all materials produced by the series of symposia, from 1988 to 2017, from Calls for Participation to final Proceedings, from Utrecht to Manizales. With this material, we have produced a rich repository of creative and scholarly research with over 8000 abstracts and artist statements, hundreds of full papers and a large number of full proceedings and catalogues. This valuable electronic and emerging art resource will be enhanced with artworks and other artifacts in the future.
    • Date
      May 31, 2017

      Opportunities in Brazil. FAD - Digital Art Festival: 1st Edition of Digital Art Biennial 2018

      Tadeus Mucelli / Brazil
      FAD – Digital Art Festival & SAD – Digital Art Symposium (Conteudo Art & Technology.)
      tadeus.mucelli@gmail.com

      Since 2007, the Digital Art Festival has spread the themes of Art through New Technologies in four pillars of action in Belo Horizonte/Brazil. (Workshops, lectures, performances and art exhibition). The proposal of this edition called the Digital Art Biennial, tends to broaden the horizons of art through new media, placing this theme in a centrality in the field of art and culture in the midst of society. The connection between the cultural spaces of the cities of Rio de Janeiro and Belo Horizonte, and an international exchange of thinkers and makers who are habitual to the festival, is planned in this sense, but on a new spatialized scale of activities in the cities.
    • Date
      May 31, 2017

      Media Lab / BR

      Cleomar de Sousa Rocha, Suzete Venturelli, Gilbertto Prado / Brazil
      usp
      gttoprado@gmail.com, http://www.poeticasdigitais.net/

      Media Lab is an academic network for research, development and innovation in interactive media. The Media Lab / Br consists of three laboratories, located at the Federal University of Goiás, Universidade de Brasília and the Federal University of the South and Southeast of Pará. The laboratories work with a transdisciplinary method, covering several areas of knowledge. Media Lab works with some research axes, focusing on the relationship between user and system, technological art, computational interfaces and social experiences with technology.
    • Date
      May 31, 2017

      ISEA International

      Sue Gollifer / United Kingdom
      ISEA International
      sue.gollifer@googlemail.com, http://www.isea-web.org/

      Founded in the Netherlands in 1990, ISEA International is an international non-profit organization fostering interdisciplinary academic discourse and exchange among culturally diverse organizations and individuals working with art, science and technology. The main activity of ISEA International is the continuation of the annual International Symposium on Electronic Art (ISEA).
    • Date
      May 31, 2017

      Mutant.Lab – Arts and Science Laboratory

      Natalia Rivera Medina / Colombia
      Mutant.Lab
      natalialarivera@gmail.com, www.elespaciomutante.wordpress.com

      Mutante.Lab is a network for the transmission of knowledge and communities strengthening around science and arts in Colombia and Latin America. Our aim is to make the access to knowledge in these areas truly inclusive, equitable and fun, framed into the philosophy of collaborative work, open source culture, experiences design, and play. Our work, which has started in 2012, includes research, experimentation, and creation in new media and arts. Currently, our efforts are focused on building and strengthening communities of diverse kinds with the aim of promoting a truly sustainable social development. The Mutante.Lab network consists of four different modules: the base laboratory, the Mutante.Lab Traveler, the Mutante.Lab Seed and a digital platform. All of them have been designed to be open source and easily replicated.
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