• Date
      May 23, 2017

      Data Mapping of 2016 US Presidential Election Twitter Activity

      Weidong Yang, Jiayi Young and Shih-Wen Young / USA
      University of California, Davis
      jiayiyoung.net

      The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this US election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.
    • Date
      May 23, 2017

      Distiller of the Self

      Natalia Rivera Medina / Colombia
      Lab Mutant
      natalialarivera.com/
      Distiller of the Self is an interactive installation made out of glass, which reads the pulse of a person through a mobile app and turns it into bits, waves, and particles to tell a short story about the science and the soul. The artwork, based on neuroscientific studies, represents the transition to a truly scientific thought, questions the relationship between beliefs, discrimination and conflict, and proposes how to confront our human existence with its unavoidable lack of certainties. Created at the Berlin University of the Arts in 2016.
    • Date
      May 23, 2017

      hivemind

      Gwyan Rhabyt / USA
      California State University East Baynone
      www.gwyanrhabyt.net/
      Hive Mind connects an active beehive in the Santa Cruz mountains of coastal California with a gallery installation built of over 1750 individually programmable LEDs in a creative, abstract visualization. The beehive is tracked in real time with sensors monitoring the temperature, humidity, sound level, activity level, population, honey reserves, and, via cameras and computer vision algorithms, the arrival and departure of each bee as it forages. This information streams live from a small computer at the hive to another computer at the gallery which uses the data to control LEDs hanging from an aluminum frame in a 3D configuration. It is wall mounted with core dimensions of 193cm x 160cm x 61cm.
    • Date
      May 23, 2017

      Bed of Oblivion

      Alejandro Jimenez Londoño and Liliana Maria Vergara Zambrano / Brazil
      Pontifical Javeriana University - Cali
      An extensive visual experimentation and new languages that relate to different technologies from basic informatics have marked XXI Century. This new media meets with multiple visual representations that generate effects and changes in the image's symbolic construction so that education and communication models art transformed. Digital art as a new expression media, where digital image has turned, within these few decades, in the new iconographic form. It has allowed technical procedures such as Video Mapping exploration to boom and constantly evolve in diverse contexts both graphic and audiovisual, yielding relevant changes in space and image perception, technique and interactivity, therefore promoting a progressive digital culture.
    • Date
      May 23, 2017

      Matters of Gravity

      Nahum Romero and Ale de la Puente / Mexico
      independent
      www.nahum.xyz
      Two years of reflection and a few seconds in zero gravity were the origins of a series of artist works that have been completed at the Yuri Gagarin Cosmonaut Training Center in Star City, Russia. There, on board the iconic Ilyushin 76 MDK, 9 artists and 1 scientist from Mexico were subject to an environment of weightlessness. A few seconds were enough to experience eternity, to tell a story, to break a paradigm, to liberate a molecule, to have an illusion, to experience movement without references, to create poetry out of falling bodies, to make the useless become useful and to search for the impossible embrace.
    • Date
      May 23, 2017

      Ripple Effect

      Anastasia Tyurina / Australia
      Griffith University
      Scientific photography aims to record and illustrate data and experiments that differ according to specific disciplines. Although scientific photography can be considered non-aesthetic, since its main purpose is not to convey beauty but rather accurate information, its ability to record material in addition to that which is merely informative allows it to also serve expressive, subjective, and aesthetic purposes. In my project, I use scientific photography to achieve an objective (scientific) resemblance of individual water drops to their subject, but the resulting images are highly selective in what they show and how. I try to create 'expressive portraits' of water drops.
    • Date
      May 23, 2017

      escaping chair

      Takeshi Oozu, Aki Yamada and Hiroo Iwata / Japan
      University of Tsukuba
      A furniture-device is the device having a furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-awareness towards the intent of their actions and personification of the furniture-device. The chair interacts with the bystanders by trying to move away from nearby people. By doing this, the device tries to make a person unable to sit on it, stimulating their perception towards their sitting action, while also making the person consider the Chair's "personality".
    • Date
      May 23, 2017

      Anatomy for Movement: Line 3

      Monica Bate Vidal / Chile
      University of Chile, Flores Foundation
      etab.cl/monica-bate
      Anatomy for Movement: Line 3 is a project where you can see wire that has the characteristic of being composed of two materials (Niquel and Titanium) that react differently when they are exposed to a certain temperature. This makes that this object, generically called Muscle Wire, appears to be an object gifted with life that twists itself when stimulated with electricity as if it was a little Frankenstein. The act of observation has become scarce in this fast-paced world. In Anatomía para el movimiento, the author turns this wire into an observation subject, in the same way that the scientists contemplate a flower, an animal, a part of the body or any natural phenomenon; to then translate these observations to a medium that can make that act (the observation) to last through illustrations.
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