Antoine Schmitt creates works of art in the form of objects, installations and situations to address movement processes in all their modalities and question their intrinsic conceptual problems, plastic, philosophical or social in nature. Heir to kinetic art and cybernetic art, fueled by metaphysical science fiction, he endlessly interrogates the dynamic interactions between human nature and the nature of reality. Originally a programming engineer in computer human relations and artificial intelligence, he places programming, a contemporary art material and unique for its active quality, at the core of most of his artwork, to literally reveal and manipulate the forces at play. Antoine Schmitt has also undertaken an articulation of this approach with more established artistic fields such as music, dance, architecture, literature or cinema, and has collaborated with Franck Vigroux, Atau Tanaka, Vincent Epplay, Jean-Jacques Birgé, Delphine Doukhan, K.Danse. , Patrice Belin, Don Nino, Cubenx, Alberto Sorbelli, Matthew Bourne, Hortense Gauthier. As theorist, speaker, and editor of the gratin.org portal, Antoine Schmitt explores the field of programmed art.