Yoko Akama is Associate Professor in the School of Design, RMIT University, Australia. Her practice is shaped by various Japanese philosophies of between-ness and mindfulness, to consider how plural futures can be designed together. She is a recipient of several national and international awards for collaborative work with self-determining Indigenous nations and regional communities preparing for disaster. Current works include a co-authored book on Uncertainty and Possibility (2018) by Bloomsbury, and co-leading Designing Social Innovation in Asia-Pacific network (http://desiap.org/).
Ann Light is Professor of Design and Creative Technology, University of Sussex, UK, and Professor of Interaction Design, Social Change and Sustainability, Malmo University, Sweden. She is a qualitative researcher specializing in design for social wellbeing, participatory design and social innovation, with a particular interest in transformative creative practice for socio-ecological futures. She also studies how grassroots organizations use design to shape their environments. She has worked with arts and neighbourhood organizations and marginalized groups on five continents. She brings professional experience from the commercial interaction design sector and had a stint as drama teacher and journalist before becoming an academic.
Takahito Kamihira is a Designer, Design Researcher, and Design Educator with interests in Co-Design and Design Anthropology. He is a professor and leads the design program at School of Network and Information, Senshu University, Japan. In 2015-16, he studied Scandinavian Co-Design as a visiting researcher at IT University of Copenhagen. He is engaged in research with the purpose of facilitating ways for others to utilize creative design. He also works with companies and government agencies to contribute his experience and skills, and sometimes practices design as a partner of a service design agency ACTANT.
Colombian designer. Professor of Design at UFPE, Brazil. PhD in Design. Throughout her academic career she has investigated topics such the role of non-designers skills in design processes, the relationship between design and anthropology, collaborative practices in public spaces, the past / present / future relationship in design procedures, among others. In 2018, she was part of CODE/KADK, in Copenhagen, as a visiting scholar.
Os autores são professores de graduação do curso de Design do Departamento de Artes e Design da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio), envolvidos com ensino-aprendizagem e práticas de design social e participativo há cerca de 30 anos.
Os autores constituem um grupo misto de professores de graduação e alunos de pós-graduação do Departamento de Artes e Design da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio). Docentes nos contextos do ensino de Artes na Educação Básica, Graduação em Design e Pós-Graduação em Design, assumem um posicionamento centrado no Design Social e participativo.
Graphic and industrial designer, interested in researching social and participatory design, popular culture, intercultural interaction and education. Instructor of design at the undergraduate level. Coordinator and facilitator of the participatory design project jugandomuuch.com. Designer of educational material and cultural literacy programs. BA in graphic and services design from PUCE, graduate degree in industrial design from the Autonomous University of Mexico (UNAM) and editorial studies from the Complutense University of Madrid.
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Pablo Calderón Salazar and Liesbeth Huybrechts are researchers and professors of design and architecture, based in Bogotá (Colombia) and Hasselt (Belgium), respectively. Liesbeth is one of Pablo's PhD supervisors and the initiator of the project TRADERS (Training Art and Design Researchers in Participation for Public Space), in which Pablo was engaged from 2014-2018 as an early-stage researcher looking at the participatory potential of interventions in the public sphere.
Cally Gatehouse is a lecturer in communication design at Northumbria University. She is a design researcher, with a background in graphic and communication design. Her research uses feminist STS to frame and develop an understanding of critical and speculative design research as a means of "staying with the trouble."