DIY Awareness of Ozone in Urban Desert Climates
Jennifer Weiler / USA
Arizona State University
The purpose of this work was to explore a potential low-tech DIY means of members of a community to track and mitigate the impact of pollution in their daily lives. For this project, we chose to focus on the presence of ozone in an industrial area located within a desert climate. We then describe a preliminary test in which volunteer participants from the community place pieces of ozone reactive material (copper) outside their residences in order to determine if the pieces would successfully oxidize over a relatively short period of time. We conclude with a discussion of where this technique may be helpful, as well as possibilities for future concerns and interests.
La Última Alúa. Exploration of the constituent elements of motion comic in the development of a audiovisual product
Andrés M. Montoya / Colombia
Corporación Universitaria Autónoma de Nariño
In this work an audiovisual product was generated through the exploration of a new narrative tendency called motion comic, which combines codes of two consolidated languages: comic and cartoon.
Using Animated Vectors to Generate 3D Models from 2D Shapes
Jennifer Weiler / USA
The focus of this research is to explore an alternative means of computer animation by allowing two dimensional vector models to be viewed with directional variations. By doing this, the ani- mated model is composed of 2D shapes but can be viewed from multiple angles like a 3D object without having the structural limitations and complex rendering of a 3D mesh.
Arizona State University
Revealing Network Infrastructure at Geographic Scale Using Location Based Audio
John Brumley / Japan br/>
University of Tsukuba br/>
Data centers are a necessary element of contemporary global network infrastructure, but are generally overlooked due to obscurity or more often indifference by the general public. This project aims to elevate the importance of data centers within urban landscapes by providing them with unique sound signatures. To achieve such a goal, a web based application has been developed that takes a user’s location and orientation and creates a synthesized three-dimensional audio space based on that user’s spatial relation to nearby data centers. This enables a user to passively listen to an audio representation of the combined virtual activity within a given region. Additionally, users can actively seek out individual data centers using their emanations as a navigation tool.
Media art in the Ibero-American context
Raquel Caerols Mateo, Beatriz Escribano Belmar / Spain
Any historiographic effort on Media Art shows the complexity of its own conceptualization regarding to the artistic practices that it includes, since there is not unanimity between experts and researchers about this topic as it is shown in the media art history meetings (http://www.mediaarthistory.org/). Neither a consensual taxonomy in these artistic practices. However, one of the most rel- evant is the taxonomy completed by Professor José Ramón Alcalá, MIDE's director and a ground-breaking in the subject of electro- graphic art in Spain. Taking his taxonomy as a reference, we can resolve that Video Art and Electrographic Art, both started in the 60’s but developed in the 70’s and 80’s, were some of the artistic practices that brought the first ideas of Media Art in Spain and Latin America.
Universidad Francisco de Vitoria, Universidad Castilla-La Mancha
The online counter-collector, the open source heritage and the museums of the unfinished
Giselle Beiguelman, Nathalia Lavigne, Giovanna Casimiro / Brazil
For this roundtable, we propose a debate about public policies of memory preservation based on the specificities of digital media culture. The ephemerality of these kinds of technologies and the intensification of personal and non-professional process of digital documentation bring unprecedented ways of understanding the collections and cultural heritage of our times. We are experiencing not only an overproduction of data, which proliferates in new formats of storage in the networks but also a documentary overdose.
University of Sao Paulo, University of Sao Paulo/ University Center SENAC
Rural Projects ANT (Art Nature Technology) in Latin America
“Proyectos rurales ANT: Art, Nature & Technology in Latin America” brings together creators, teachers and researchers involved in art, digital culture and the development of rural spaces, in the shared conviction that, to face the environmental and social challenges that confront us all, it is necessary to engage with rural areas and other forms of “post-extractivist” relationships, technologies and sensibilities.
Anastasia Tyurina / Australia
Scientific photography aims to record and illustrate data and experiments that differ according to specific disciplines. Although scientific photography can be considered non-aesthetic, since its main purpose is not to convey beauty but rather accurate information, its ability to record material in addition to that which is merely informative allows it to also serve expressive, subjective, and aesthetic purposes. In my project, I use scientific photography to achieve an objective (scientific) resemblance of individual water drops to their subject, but the resulting images are highly selective in what they show and how. I try to create „expressive portraits” of water drops. My artistic intervention of a scientific process through experimenting with the SEM is a way to find what potentially different things my images can say about water to a viewer. Transforming the micro world to a macro level, I play with the meaning of presented images. My images and digital installations evoke an interest in that water composition is shown as being beautiful. This causes a dilemma for viewers, particularly because the gallery space is different from a laboratory.