Californium is a subjective search and exploration game inspired by the life and work of American science-fiction writer Philip K. Dick. You play as Elvin Green, a writer trapped in powerful, contradictory multiple realities. Guided by a mysterious being, will you find out what lies behind the pretenses? Explore the worlds of Californium!
Homo Machina is a 2D exploration game inspired by Dr Fritz Kahn’s iconic illustrations of the inner workings of the human body. The player navigates inside the industrial palace of the man-machine, solving puzzles along the way. This metaphorical journey within the extraordinary world of the human body allows the player to make sense of our inner biology with the help of Kahn’s simple and evocative graphic system.
Generation What? is the first ever trans-media project bringing together worldwide broadcasters. Generation What? opens a window onto the hearts and minds of the worldwide youth. The project is thought as a six-month campaign in media and civil society built around an online questionnaire that gives young people between 18 and 34 the opportunity to share their views and opinions. The website is enriched by video content which offers them the chance to develop their concerns and aspirations. This campaign creates a unique occasion to engage with young people and to collaborate with civil society organization.
Earn A Living
What would you do if you were given money for nothing?. Our documentary series observes the concrete effects of basic income through life-size studies (USA, Finland, Kenya), while our multiplayer digital board game offers a playful and interactive simulation of basic income in a fictional setting.
Narratón: ¿Contamos historias alrededor de la reconciliación?
La Red de MediaLabs, creada en noviembre de 2016 desde las universidades EAFIT (Medellín), Javeriana (Bogotá) de Caldas (Manizales) y Jorge Tadeo Lozano (Bogotá), lanza la Narratón, una propuesta de creación colectiva en la que se busca generar contenidos multiformato que hablen de la reconciliación desde las más variadas ópticas y percepciones.
El postconflicto colombiano pide nuevas formas de ser contado tanto desde lo narrativo como desde lo técnico y la Narratón será el punto de encuentro para relatarlo a partir de contenidos sonoros, escritos, audiovisuales, fotográficos e interactivos entre otros formatos.
Leonardo 50th Anniversary
A half a century ago, kinetic artist and astronautical pioneer Frank Malina set out to solve the needs of a community of artists and scientists working across disciplines by using the “new media” of the time: offset print publishing. As a groundbreaking, innovative venture, Leonardo represented a unique vision: to serve as an international channel of communication among artists, with emphasis on the writings of artists who use science and developing technologies in their work. The result was Leonardo, an academic journal for artists with the peer-review rigor of a scientific journal. For 50 years, Leonardo has been the definitive publication for artist-academics, and the field has gained momentum in recent years.
Wei or Die
They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.
Bike for a better world
Biking has multiple benefits for individuals’ health and finances as well as for the environment and sustainability. My project is promoting bicycling generally, for recreation, for transportation, as well as for fun through a visually appealing, interactive interface. I hope that users will be able to learn more about biking data and then be able to make more informed decisions in the future.