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Wei or Die

Sara Brucker / France
Résistance Films
sarabrucker@resistancefilms.com, http://www.resistancefilms.com/
PXN, TIU

They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.

  • Fecha
    31 May, 2017

    Creating 3D Animated Worlds to Explore Multi-species Conflict and Interdependence

    Meredith Drum / USA
    Arizona State University School of Art
    meredith@meredithdrum.com, http://meredithdrum.com/

    Meredith Drum will discuss her recent 3D digital animations, and her choice to employ the trope of the chimera and images of female power from gaming and cinema to explore feminist discourse around gender, sexuality, mutuality and violence, all within a larger consideration of multi-species conflict and interdependence in the capitalocene. Drum’s talk will be founded, in part, on her understanding of Donna Haraway’s tentacular thinking, and the motivation she takes from Haraway’s insistence that: “The unfinished Chthulucene must collect up the trash of the Anthropocene, the exterminism of the Capitalocene, and chipping and shredding and layering like a mad gardener, make a much hotter compost pile for still possible pasts, presents, and futures.” [1]
  • Fecha
    31 May, 2017

    ComposingYou_Chinatown

    Judy Jheung / Canada
    Judy Jheung Studio
    judyjheung@gmail.com

    New media offer enormous possibilities for documenting cultural experiences and interpretations. The use of technology in service of cultural heritage can be challenging, especially when the artefact involves a physical site such as Chinatown, with intangible sensory features of spatial interactions and emotional experiences. The use of new media applications can focus and engagingly convey the immense richness and diversity of the emerging historical record within an intimately coherent and viscerally arresting narrative.
  • Fecha
    31 May, 2017

    Roar

    Thomas Ouellet Fredericks / Canada
    UQAM
    tof@tof.info

    Roar is an audiovisual experience. It offers a poetic interpretation of cataclysmic events: the earth is ripping apart and its inhabitants must escape in space towards a new home. Geopolitical data is formatted into a kind of DNA code used by the system to generate the different 3D spaceship models for each nation. The voyage is punctuated by random events to create a narrative – ships colliding, programmed obsolescence, on-board mutinies, etc. Instead of using pseudorandom generators to control these events, probabilities are based on social statistics and the outcomes on real random atmospheric noise – linking real space with virtual space. The simulation is run on a persistent server for a fixed amount of time at the end of which the voyage will be considered complete. But will any ships have survived till then? 
  • Fecha
    31 May, 2017

    “Los Venenos” Theater as a poly-perceptive experience

    Andrea Marín Arcila / Colombia
    Pata de Conejo Compañía de Teatro
    patadeconejo123@gmail.com

    “Los Venenos” is an art-piece of collaborative and multidisciplinary work presented by the theater troop "Pata de Conejo" original from Manizales city in(Colombia), it is proposed as an experimentation lab in the field of performing arts; involving architectural concepts, space design, multimedia design, literature, sound design and life music performance, all to the construction of a mise-en-scène.
  • Fecha
    31 May, 2017

    Urban intervention: Creation Lab as a strategy for conflict resolution in contemporary culture

    Sean Igor Acosta / Colombia
    Doctorado en Diseño y Creación
    siacosta@elpoli.edu.co

    The aim is to generate connections between art, science, and technology, which will allow us to find new languages that are presented to the current cultural demands. The use of these new languages will make it possible to consolidate contemporary identities and find ways to resolve conflicts. In this manner, through the Laboratory of creation of interactive cinemas, which is given in urban interventions with members of the community of the city of Manizales, the participants will first learn how to create audiovisual content and then participate in generating such content. This opens the pathway to explore the tension between art and technology as a poetic relationship, in search of finding new ways to resolve conflicts and to understand each other.
  • Fecha
    31 May, 2017

    Temple City

    Natalia López Lombo / Colombia
    adoratamimosarium@gmail.com

    This piece is a musical dance that documents the sounds of the principal churches in Manizales: the rituals, the spaces, the whispers, the prayers, the bells, the dialogues between people and the traditions within these places that are holy and syncretic in nature and which contrast against the busy streets of the city, the market, 23rd Avenue, downtown etc. The city becomes a sacred place with the smell of incense and the sound of bells; people carry out rituals in their workplace, when they buy their lunch, when they walk through the streets, making that which is sacred our daily life itself.
  • Fecha
    31 May, 2017

    MaCana, Graphic and Sound Manifestation of the Compartments of a Coffee Man

    Jorge Tamayo, Jorge Gonzales
    hola@jorgetamayo.com, jorgeghtuba@gmail.com

    Mr. Reinel works every day of the week planting coffee, potatoes, cassava and cabbage; at strenuous schedules ranging from 4 am to 6 pm, until daylight allows from Monday to Saturday. But Sunday is the special day, the most anticipated, is fair day when Mr. Reinel will sell his production, he will go to the church with his family and then he will pass all afternoon until dawn in the bar La MaCana, where he will spend all produced of the week ... On Monday everything starts again.
  • Fecha
    31 May, 2017

    Wake Vortex: Orthogonal Scanning of Digital Artefacts

    Dejan Grba / Serbia
    New Media, Faculty of Fine Arts, University of the Arts in Belgrade; Digital Art PhD Program, Interdisciplinary Studies, University of the Arts in Belgrade
    dejan.grba@gmail.com

    Wake Vortex is an ongoing series of generative videos and images built around the idea that digital raster image can be treated as a three-dimensional object and viewed not just frontally but also from any other side. This process can be understood as line-scanning of digital imagery. Viewed orthogonally from the side, the image is perceived as a one-pixel wide line, while orthogonal scanning of a stacked set of video frames creates a new set of images which can be animated, and certain combinations of source materials and scanning sides/directions produce interesting results.
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