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Materializing a more-than-human Internet of Things

Birgit Bachler / New Zealand
Victoria University of Wellington
birgit.bachler@vuw.ac.nz

“Materializing a more-than-human Internet of Things” is the PhD research of media artist and designer Birgit Bachler at the school of design, Victoria University of Wellington.

While the buzz term ‘Internet of Things’ has mainly developed around human, market and technology driven concerns, this research experiments with methods for creatively engaging the often marginalized and unheard voices of more-than-human communities around local Wellington urban waterways as stakeholders and co-designer of an Internet of Things.

In a series of workshops, participants are invited to explore local waterways from a more-than-human perspective and walking the visible and hidden paths of local streams, which are often culverted and piper underground. By carrying a variety of electronic sensors, including audio, video, GPS, humidity, luminosity, temperature, flow, etc. participants contribute to building multisensory cartographies for designing localised loT contexts. This immersive walk aims to collaboratively create experimental prototypes for digital networks DIY electronic devices as artistic interventions, to imagine novel ways of (re)connecting with local Wellington waters  and their more-than-human ecosystem.

This talk addresses challenges of searching for methods to include the creativity of more-than-human communities into the design process of a grassroots Internet of Things.

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    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Rolando Rodríguez Guízar - Jessica Arianne Rodríguez Guízar

    If we assume “peace” as a sign that has been inherited, with it we also inherit a whole series of previous constructions presumed as absolute truths. It’s evident that we can’t think of peace in the middle ages, as we think it today.
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    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Arnau Gifreu Castells /  Spain
    MIT Open Documentary Lab / Research Affiliate
    agifreu@gmail.com

    Transmedia storytelling is a kind of narrative that focuses mainly on fiction and nonfiction but can be applied to many more areas, such as marketing, advertising, arts, education, and also research. Transmedia narrative shows much potential for being used as a strategy in teaching, education and training, since it offers new tools that make it ideal for the dissemination of knowledge.
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    30 May, 2017

    “Self-Intersection: interactive design for biosignals, dance, sound and voice.”

    Francisca Morand and Javier Jaimovich / Chile
    Facultad de Artes - Universidad de Chile
    javier@jaimovich.cl, fmorand@u.uchile.cl

    “Self-Intersection” is a solo performance by a dancer, developed around themes of identity and self-image constructed by the subjective relationship of somatic processes, such as self-sensing while moving and vocalizing. The performance is based on the intersection of sound, dance, voice, text and biosignals, all involved in an interactive system constructed with biosensors mapped to a real-time sound environment.
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    30 May, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Jessica Rodríguez / Mexico
    andamio, Robert Mackay /University of Hull
    jac307@gmail.com

    El vuelo de las Mariposas. It is an immersive sound and video installation inspired by the incredible journey that the Monarch Butterfly takes each year from Canada to Mexico. Combining video and sound footage recorded in the El Rosario reserve in Michoacan with flute and Mexican poetry, this explores the resilience of this beautiful creature in the face of climate change.
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    30 May, 2017

    Topologies: Artist Talk by Johnny DiBlasi

    Johnny DiBlasi
    Department of Art & Design, University of Indianapolis

    Johnny DiBlasi’s hybrid creative practice sits at the intersection of art, science and technology. Through his works DiBlasi explores how networks of data can generate interactive, aesthetic experiences of local ecosystems. He utilizes sensors and the wireless network to explore site-specific data and infrastructures to create a media architecture that reveals the interface and sets up an alternative experience of a landscape.
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    30 May, 2017

    Anokua 

    Pierre Cattan / France
    Small Bang
    pierre.cattan@smallbang.fr, http://www.smallbang.fr/
    PXN,TIU

    Anokua is a three-part project which combines different forms of storytelling and experiences to convey the cosmogony of Columbia’s Sierra Madre people to the public. Written and co-produced by a Franco-Colombian team, Anokua a multi-platform experience: proposes a documentary, in the shape of an initiation story, a web series which engages philosophy, science and spirituality in a communal discussion, and a virtual reality experience, expanded into a museum installation, to delve into the cosmovisions of the Sierra’s people.
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    Phallaina

    Pierre Cattan / France
    Small Bang
    pierre.cattan@smallbang.fr, http://www.smallbang.fr/
    PXN, TIU

    At the crossroads between graphic novel and animation films, Phallaina is the very first scrolling graphic novel for tablets and smartphones. Made with effects of scales and transitions, this app in horizontal scrolling is enriched by parallax effects and a heady sound creation.
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    Tantale

    Jérémy Pouilloux / France
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    jeremy@lageneraledeproduction.com, http://lageneraledeproduction.com
    PXN, TIU

    It is September 2017. Henri Laborde, President of the French Republic, arrives at the Hôtel Carlton. Personalities from the worlds of sport and politics are meeting there to decide which city will host the next Summer Olympics. In the hotel’s plush corridors, delegates and officials confer, make promises and secretly speculate. The choice of Olympic city will greatly affect the futures of Paris and Mumbai, the only two contenders left in the running, but it will also impact on other issues that are seemingly unrelated to the Games. Surrounded by his advisors, Henri Laborde enters the spacious lift. Who should he see?
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