“Misunderstood: Duologue with a Broken Machine” explores the relationship between two imperfect entities: an algorithmic translator and a human reader. A North American actor reads aloud the text of a Polish citizenship form as translated on the fly by his overworked smartphone—he tries to make sense of what he is told to understand. Human and machine are seen to struggle in consummating an informational transaction.
This conference gives the account of an artistic process strongly influenced by an interest between the dialogue established from the past towards that of the future of Colombia. Focusing on this aspect, the artist explores the concept of medium, analyzing two pieces of his own, in order to emphasize their relationship with the concepts of device and memory.
HABITAT explores themes of development as both a solitary and communal process. Participants lie alone in a cocoon like structure, cut off from outside stimuli. The cocoon vibrates gently in response to biofeedback from its occupant, creating a nurturing sense of calmness when the occupant rests peacefully, and likewise responding with dissonance when the occupant is restless.
Interactive installation in immersive virtual reality: “Look at yourself” (“Olhe para você”)
Pablo Gobira - Antônio Mozelli - William Silva / Brazil Escola Guignard, Universidade do Estado de Minas Gerais
"Look at you" is an artistic installation in immersive virtual reality. Through the imprisonment of the eye within a human head simulated in a three-dimensional environment, we intend to investigate the relationship of sensoriality and its limits present in the dialogue with the representation of a human body in transformation and the lack of control before the corporal transformations.
The concept of soundscape was shaped by Murray Schafer in late 60's, describing it as the grouping of every audible sound surrounding us. Schafer conjoined the words Sound and Landscape, creating not only a new concept that would transcend to nowadays, but also an autonomous subject of study linked precisely to the characterization of spaces by their sound environment, allowing us to know them through what they reveal to us.
The construction processes of artistic pieces are at a crossroad. The fact that artistic production is unlimited in terms of blending techniques, theories and knowledge; intersecting areas and disciplines that do not recognize boundaries between them; methodological proposals; eclecticisms of methods and models that adapt to the context and the construction of reality itself; materials and multiplicity of the same ones that the technology has built for us to use them, have made that, within the current art system, that responds to a market model, we have to rethink how to think the production processes of artistic pieces.
If we assume “peace” as a sign that has been inherited, with it we also inherit a whole series of previous constructions presumed as absolute truths. It’s evident that we can’t think of peace in the middle ages, as we think it today.
Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion
Arnau Gifreu Castells / Spain MIT Open Documentary Lab / Research Affiliate [email protected]
Transmedia storytelling is a kind of narrative that focuses mainly on fiction and nonfiction but can be applied to many more areas, such as marketing, advertising, arts, education, and also research. Transmedia narrative shows much potential for being used as a strategy in teaching, education and training, since it offers new tools that make it ideal for the dissemination of knowledge.