Encoding schemes for producing, storing, and transmitting colour information in electronic media are based on a three-colour canon that originated in the 19th-century physiological studies of vision. During the 20th century this canon was first standardised and then implemented in technical media. Since then it has become ubiquitous for understanding and producing the sensation of colour. However, the precise technical operations to produce colours in electronic media has been usually overlooked in media history.
Digital Material explores fluctuant dynamics between artistic creation and digital systems by projecting a theoretical model to analyze variable methodologies implemented in creative processes. The proposed model is articulated through levels and layers of information representing abstraction barriers where the information changes and assumes particular identities. Through these strata creative thought is filtered informing the material, manipulating its information and becoming art.
Bourges’s Institute of Electroacoustic Music (IMEB) has been cre- ated in France in 1970 by the composers Françoise Barrière and Christian Clozier who directed it until its closure in 2011. During its forty years of existence this institute has been heavily involved in the development of electroacoustic music both on national and international scales. Its activities have included among others mu- sical research, development of music-making software, creation of instruments and organization of music festivals and competitions.
Domains, Publics and Access. A Wiki In Progress On Access Archaeology
Paz Sastre / Mexico
Universidad Autónoma Metropolitana
Domains, Publics and Access is an ongoing collection online of projects related to current access forms such as: open government, open design, citizen science, collaborative economy, commons, co- ops, crowdfunding, DIY, free culture, community currencies, p2p, piracy, etc. The main goal is to preserve initiatives that appear and disappear in different countries because each project is the declaration of a possible future. That’s why the project as the poetics of social forms is studied by an access archaeology that explores the hypothesis of the emergence of new bottom-up institutions. The hypothesis is latent in the work of several authors, but Geert Lovink and Ned Rossiter pose it explicitly around the online organized networks.
This paper addresses the failures of the modern mapping project understood through three creative works in video and projection- mapping, discussing them in terms drawn from Bernard Stiegler's writing on industrialized memory. The three works harvest moving satellite images associated with significant geopolitical frame- works: the 49th Parallel, the Greenwich Prime Meridian, and Canada's Dominion Land Survey, exposing anomalies and opacities in imagery gathered there. One of these videos, parallel, is being screened at ISEA 2017.
This article looks at current and future issues in the field of art, science, and technology—from the challenges of its own historicizing process to the curatorial exclusion of cultural heritages usually located at the margins of mainstream research. It argues the need for “other” histories and knowledge inclusion from overlooked sources such as oral cultures. With a few curatorial examples coming from Brazil, the paper emphasizes the social inequities in that country, as well as a deep-rooted colonial mindset, unfortunately still dominant in many circles. By emphasizing critical and original examples of artists, critics, and curators who uphold contemporary art alongside heritages from black, indigenous, folk and outsider groups, the paper examines strategic uses of technology, for instance, in the phenomena of the rolezinhos, and that of a nomad museum.
Random Access (1963) is one of the earliest interactive art pieces, which incorporates an electronic interface in art. Compared to Paik’s fame in video art, his originality in interactive art was hardly examined in the history of new media art. This paper explores Random Access as a pioneering project in interactive art. Paik was ed- ucated in West Germany from 1956 to 1963. Based on his aca- demia in the center of music, Paik published several music articles for Korean and Japanese readers as a foreign correspondent. According to his articles about progressive music in Europe, Paik was inspired by Karlheinz Stockhausen, Pierre Schaeffer and John Cage when he started to create his own interactive project.
Nam June Paik (1932-2006) exhibited the progressive music envi- ronment for audiences, Random Access (1963) in his first solo show. It allowed audiences to make their own sound collages by interacting with visual audiotapes on a white wall. This unusual music project was based on Paik’s musique concrète composing experiences. Studying the practical relationship between Random Access and musique concrète, Diligent Operator (2016) develops Paik’s idea of interactive collage music by employing Internet sys- tem to access a wide range of sound data all the world over. This new version of musique concrète was created with computer pro- gramming including Max/MSP Jitter and Arduino.