
Junio 11 al 18 de 2017
XVI FESTIVAL INTERNACIONAL DE LA IMAGEN - ISEA2017
ISEA2017, el simposio de arte electrónico más importante en el contexto internacional se realizó por primera vez en Latinoamérica, en el marco del 16º Festival Internacional de la Imagen, que se llevó a cabo del 11 al 18 de junio en la ciudad de Manizales. Este evento reunió a 408 artistas y académicos de 32 países y contó con 12500 espectadores.
Esta edición giró en torno a la temática Bio-creación y Paz, una invitación a reflexionar sobre las contribuciones desde el arte, el diseño, la ciencia y la tecnología como alternativas de respeto por la biodiversidad y la convivencia pacífica entre las comunidades y su entorno.
El evento contó con un total de 467 actividades, en una programación que integró exposiciones interactivas, performances, seminarios, conciertos, muestras de cine y video, foros y talleres.
Francia país invitado
Gracias al Año Colombia-Francia, una delegación de artistas franceses expuso sus creaciones con el panorama Francia Digital, presentado por la Embajada de Francia y el Instituto Francés en el 16.º Festival Internacional de la Imagen - ISEA2017. El cierre del evento estuvo a cargo del Festival de música electrónica Nuits Sonores, con los conciertos de Polar Inertia y Arnaud Rebotini.
- XVI FESTIVAL INTERNACIONAL DE LA IMAGEN
- Invitados
- Media Art
- Foro de Diseño
- Foro de Educación
- Keynotes
- Exhibitions
- Soundscapes
- Workshops (Festival)
- Actividades Académicas
- Eventos Especiales
- Charlas de Artistas
- Presentaciones Institucionales
- Market
- Noches Sonoras
- Intervenciones Programadas
- Residencia
- Fecha
- 26 April, 2005
Roger Malina
Estados Unidos / Francia
Miembro del Board de ISEA Internacional
www.utdallas.edu/atec/malina/
www.malina.diatrope.com/
Presentado por Icetex - Fellows Colombia
Distinguido profesor de Arte y Tecnología, y profesor de Física, en la Universidad de Texas en Dallas. Se desempeña como Director Asociado de ATEC. Editor Ejecutivo de las publicaciones de Leonardo en la Prensa del MIT, miembro de las Juntas Directivas de Leonardo / ISAST Leonardo / OLATS.- Fecha
- 26 May, 2005
Ricardo Dal Farra
Profesor de música y media-art en el Departamento de Música de la Universidad Concordia en Canadá. Director del Centro de Investigación y Experimentación en Artes Electrónicas (CEIArtE) de la Universidad Nacional de Tres de Febrero en Argentina. Dirige la Colección Latinoamericana de Música Electroacústica. Fundador y director de la serie de conferencias internacionales Understanding Visual Music (UVM) y Balance-Unbalance (BunB). (Foto tomada de http://www.concordia.ca/)- Fecha
- 9 September, 2007
Marco Maria Gazzano
Università degli Studi Roma Tre
Italy
Italia país invitado
Estudioso de Cine, de Artes Electrónicas y de las teorías de la intermedialidades, es Profesor Ph.D de Cine, Fotografía y Televisión en la Universidad de Roma Tre donde, desde el año 2003 imparte clase de Cine, “Artes Electrónicas y de las teorías de la intermedialidades”, “Análisis y enterpretación de la película” y ha comisariado numerosas Conferencias Internacionales. Desde 1984 ha enseñado en numerosas Universidades italianas y europeas y ha colaborado con programas Culturales Experimentales de la Rai (Radio Television Italiana) y Tsi (Televisión Italiana-Suiza).- Fecha
- 22 May, 2017
Alain Ruche
Belgium
www.kosmosjournal.org/contributor/alain-ruche/
Comencé mi carrera profesional en Perú y Guatemala con la Oficina Internacional del Trabajo. Volví a la universidad como asistente de investigación en el Instituto de Países en Desarrollo en Lovaina-la-Neuve (Bélgica). Después de trabajar con la CE (Rwanda) y el Banco Mundial (Senegal), fui nombrado Representante de la UE en Haití y República Dominicana, y después me dirijo a la UE en varias delegaciones: Marruecos, Bangladesh, Argentina y Nicaragua, Comercio, economía, información y asuntos políticos.- Fecha
- 22 May, 2017
Raymond Bellour
France
proyectoidis.org/raymond-bellour
Invitado año Colombia-Francia 2017
Crítico y teórico del cine y de la literatura. Estudió letras, fundó la revista Artsept. Publicó Le Livre des autres, un gran libro de entrevistas con Michel Foucault, Claude Lévi-Strauss, Roland Barthes, Pierre Francastel, etc., dando a conocer ampliamente a grandes pensadores de alguna generacion pasada. Participó en una famosa exposición sobre las imágenes, Passages de l’image, de (1989), en el Centro Georges Pompidou, con Christine Van Assche y Catherine David. En 1991, con Serge Daney, creó la revista Trafic. En su investigación El cuerpo del cine: hipnosis, emociones, animalidades, publicada en 2009, aporta fundamentalmente a la comprensión del funcionamiento de la imagen cinematográfica. Tocando los temas: conjunción histórica entre psicoanálisis y cine; relación directa entre hipnosis y cine; y el animal como símbolo en la narrativa cinematográfica. Durante muchos años , una de sus principales areas de investigacion, fue lo que el mismo llamó ” L’ Entre- Images “, una reevaluación permanente de las mutaciones y los intercambios entre los diferentes medios de comunicación de imagen, en el que intenta cada vez más centrarce en instalaciones y diferentes disposivos de imagen y sonido, de la vanguardia del cine y las artes plásticas.- Fecha
- 22 May, 2017
Masaki Fujihata
Japan
Masaki Fujihata nació en Tokio, en 1956. Es un artista de medios y profesor de la Universidad de las Artes de Tokio. Fujihata comenzó en la década de 1980 trabajando en el campo de la computación gráfica y la animación. Posteriormente, junto con los desarrollos dramáticos alcanzados en las tecnologías digitales, él comenzó a perseguir sus posibilidades en la expresión artística, audazmente moviéndose en un territorio inexplorado en el mundo del arte.- Fecha
- 22 May, 2017
Joanna Zylinska
United Kingdom
www.joannazylinska.net
Joanna Zylinska es escritora, conferenciante, artista y curadora. Es profesora de Nuevos Medios y Comunicaciones en Goldsmiths, Universidad de Londres. Es autora de seis libros, incluyendo Nonhuman Photography (MIT Press, 2017, próximamente), Ética Minimal para el Antropoceno (Open Humanities Press, 2014, versión electrónica disponible gratuitamente) y Life after New Media: La Mediación como Proceso Vital Kember; MIT Press, 2012) - también es traductora del tratado filosófico de Stanislaw Lem, Summa Technologiae (Minnesota UP, 2013).- Fecha
- 22 May, 2017
Annick Bureaud
France
www.annickbureaud.net
Annick Bureaud es una crítica de arte independiente, curadora y organizadora de eventos, investigadora y profesora de arte y tecnociencias. Es directora de Leonardo / Olats (www.olats.org), organización hermana europea de Leonardo / Isast (www.leonardo.info). Es miembro co-fundadora del Collectif Nunc. Escribió numerosos artículos y contribuyó a la revista de arte contemporáneo francés Art Press. Es coeditora de la colección de ensayos Connexions: art, réseaux, media (Ensba Press, 2002) y autor de Les Basiques: l'art «multimédia», libro introductorio al arte de los nuevos medios (Leonardo / Olats, 2004). ).- Fecha
- 22 May, 2017
Nuits Sonores: Polar Inertia
France
Invitado año Colombia-Francia 2017
residentadvisor.net/dj/polarinertia
Polar Inertia no es un proyecto musical como los demás. Es un grupo de artistas poliforme y misterioso nacido en la escena techno underground. Una experiencia polimórfica animada por diferentes artistas músicos llevados por el deseo evidente de arriesgarse yendo más allá de los estándares del techno y del clubbing.- Fecha
- 22 May, 2017
Hicham Berrada
France
Invitado año Colombia-Francia 2017
With the support of Banco de la República
www.hichanberrada.com/
Hicham Berrada, nacido en 1986 a Casablanca (Marruecos), es un artista franco-marroquí especializado en arte contemporáneo e instalaciones. Creador de obras químicas constantemente en evolución, su proceso es parecido a lo de un pintor. Sus exposiciones reúnen arte y investigación científica. Emprende en 2003 estudios científicas a Casablanca, en 2006 entra en la escuela de Bellas Artes de París y en 2011, integra Le Fresnoy (Estudio nacional de artes contemporáneos). Hicham Berrada cree formas en constante evolución, relevante del Arte in progress, utilizando productos químicos, tales como silicatos, carbonatos y sulfatos, que reaccionan y precipitan dentro de cubas en vidrio (tipo de vaso de precipitados) en algunos litros de solución “hecha en casa”, o en una cubeta de cinco miles litros de agua (obra Arche, 2013). Esas formas en movimiento dependen de las condiciones experimentales (naturaleza y concentraciones de reactivos, temperatura, etc.).- Fecha
- 22 May, 2017
Mathias Isouard
France
Invitado año Colombia-Francia 2017
misouard.free.fr/
Nacido en 1987, Mathias Isouard obtuvo su diploma en la Escuela Superior de Arte de Aix-en- Provence en 2011. Es de esos artistas interdisciplinarios que experimentan un enfoque sensorial del material a través de prácticas empíricas relacionadas con sus sensaciones. Las instalaciones de Mathias Isouard, que combinan escultura, imagen y sonido en sus vínculos al espacio, utilizan las cualidades acústicas partículas de un lugar o de un material. Matias Isouard explora y desarrolla sus propios herramientas de creaciones, instrumentos de producción, que se vuelven a veces autónomos o interactivos. A través del tratamiento “tiempo real” y de producciones realizadas a menudo “in-situ”, las transformaciones del espacio y las situaciones que el artista implementa permiten a los visitantes de ser a la vez espectadores, actores, y/o objetos de la experiencia. Durante estos últimos años, su trabajo fue presentado en eventos de arte contemporáneo tales como Le domaine des mumures #2, Futur en Seine, LAB30 Media Art Festival, City Sonic, Reevox, Biennale des Jeunes Créateurs d’Europe et de la Méditerranée, World Event Young Artists, Disorder, Festival Gamerz…- Fecha
- 22 May, 2017
Michel Wieviorka
France
Michel Wieviorka, Doctor en Letras y Ciencias Humanas, Director de Estudios de la Ecole des Hautes Études en Sciences Sociales, es el Presidente del Consejo Ejecutivo de la Fundación de la Cátedra de las Ciencias del Hombre. Fue director del Centre d'analyse et d'intervention sociologique (CADIS, EHESS-CNRS) entre 1993 y 2009. De 2006 a 2010 fue Presidente de la Asociación Internacional de Sociología AIS / ISA y desde el año 2014 es miembro del Conseil scientifique de l'ERC (Consejo Europeo de Investigación). Fue co-director con Georges Balandier de la revista Cahiers Internationaux de Sociologie de 1991 a 2011, y ahora dirige la nueva revista SOCIO con Laetitia Atlani-Duault, que creó en 2013.- Fecha
- 22 May, 2017
Klaus Fruchtnis
Fruchtnis (1978) es un artista, tecnólogo y profesor Colombo-francés. Licenciado en Bellas Artes por la École Nationale Supérieure des Beaux Arts, Master en Diseño, Arte y Tecnología de la Sorbona, formó parte del grupo de investigadores EnsadLad de la École Nationale Supérieure des Arts Decoratifs, en París, donde vive y trabaja.- Fecha
- 22 May, 2017
Transmedia Immersive University
France - Colombia
Invitado año Colombia-Francia 2017
ilovetransmedia.fr
Documentales web, ficción interactiva, sonido binaural, realidad virtual… La evolución de las tecnologías y de los usos alteran las industrias culturales. Frente a aquellos que califican de “nueva Nueva Ola”, las estructuras establecidas tienen de vez en cuando dificultades a mutar y a adaptarse. Por eso, desde 2011, la asociación Transmedia Immersive University obra a la promoción de escrituras transmedia y contribuye a la emergencia de este tipo de proyectos. Esas escrituras son la ocasión de implicar una pluralidad de actores de origen disciplinar variado, audiovisual, juego video, web, espectáculo en vivo, la asociación TIU se posiciona como un lugar de encuentro de esos diferentes campos profesionales. Nuestras misiones: reagrupar profesionales de medias principalmente del audiovisual, de juego video, y más generalmente del sector del entretenimiento, y favorecer su transición numérica; Popularizar la innovación cultural ante el público en general, y en particular a los jóvenes, y favorecer la producción, la difusión, la edición y la explotación comercial de proyectos transmedia en Francia y a través del mundo; Revelar los nuevos talentos de la creación web mediante el TIU Lab, un laboratorio pedagógico y profesional que acompaña a lo largo del año la realización de proyectos de estudiantes y favorece su inserción en el mercado; Colabora con el descubrimiento de la creación numérica a todos por medio de un encuentro anual, el festival I LOVE TRANSMEDIA, y suscitar reflexiones y debates sobre las evoluciones a la obra dentro de las industrias culturales a la era digital.- Fecha
- 22 May, 2017
Nonotak
NOEMI SCHIPFER Ilustrator / TAKAMI NAKAMOTO Architect Musician
France
Invitado año Colombia-Francia 2017
www.nonotak.com
El NONOTAK studio es la colaboración entre el ilustrador Noemi Schipfer y el arquitecto Takami Nakamoto. Encargado por el arquitecto Bigoni-Mortemard para crear un mural en el vestíbulo de un edificio de viviendas públicas en París, NONOTAK fue creado a finales de 2011. A principios de 2013, comienzan a trabajar en instalaciones de luz y sonido, creando un entorno etéreo, inmersivo y onírico destinado a envolver al espectador, aprovechando la aproximación de Takami Nakamoto al espacio y al sonido, y la experiencia de Noemi Schipfer en el campo visual cinético. Presentaron su primera instalación audiovisual en el Mapping Festival en mayo de 2013. En el verano del mismo año, NONOTAK presenta una actuación, LATE SPECULATION, donde son los creadores del proyecto. NONOTAK ha estado en el Festival de Cartografía (Ginebra), EM15 ELEKTRA / MUTEK (Montreal), la Nuit Blanche (Paris), Noche de Arte de Roppongi (Tokyo), Galería de Arte Axcess (Nueva York), Stereolux (Nantes), Playgrounds Festival (Tilburg), Festival Mirage (Lyon), Vision'R, Festival Insanitus (Lithuania), Festival FUZ (Paris), Festival de la Comida (Praha), Festival KIKK (Bélgica), Nokia de Lumia (Estambul). Su trabajo ha sido expuesto en instituciones y galerías como el Hotel Tokyo Grant Hyatt, la Opéra de Lyon, el Batiment d'Art Contemporain de Genève, el Teatro de NWE Vorst, La Fabrique, el Pavillon Carré de Baudouin, Le Générateur.- Fecha
- 25 May, 2017
Alex Augier
France
Invitado año Colombia-Francia 2017
Alex Augier es un músico electrónico que reside en París. Su obra explora algunas estéticas digitales de una manera musical y en un prisma transversal, incluyendo elementos sonoros, visuales, formales y espaciales. Estos elementos interactúan dentro del espacio escénico y toman las formas de representaciones audiovisuales singulares. Defiende una visión general del proceso creativo donde el diseño, la programación y la tecnología forman parte integral del proyecto artístico. Sus obras han sido presentadas en festivales internacionales como Scopitone (Nantes / FR), Elektra (Montreal / CA), Digital Choc - Ambición de los Medios de Tokio (Tokyo / JP), Nemo (FR), KinoBeat (Porto Alegre / BR) Manifeste (Paris / FR), Festival de Artes Digitales de Atenas (Athenes / GR), Festival de Arte de Código Abierto (Gdansk / PL), Lab30 (Augsburg / DE), Bains Numerique (Enghien-les-Bains / FR).- Fecha
- 25 May, 2017
Pascal Haudressy
France
Invitado año Colombia-Francia 2017
pascalhaudressy.fr
Nacido en 1968, Pascal Haudressy vive y trabaja en París. Después de diez años haciendo parte de la Unesco como responsable de proyectos culturales y de producciones implicando artistas de notoriedad internacional, Pascal Haudressy decide de dedicarse completamente a su trabajo artístico personal. Sus primeras obras datan de 2005. Desde el principio, sus esculturas, instalaciones y videos se caracterizan por su excepcional tecnicidad y la utilización de materiales y de tecnologías avanzadas. El carácter estético del trabajo claramente asumido por el artista nunca se asigna sin una fuerte dimensión simbólica y de una problemática existencial sobre el futuro del hombre. Virus, clonación, nanotecnologías, robótica, realidad virtual: las mutaciones del real y la pluralidad de experiencias resultando de eso constituyan el punto nodal de la reflexión y de la práctica artística innovadora de Pascal Haudressy.- Fecha
- 25 May, 2017
Franck Vigroux
France
Invitado año Colombia-Francia 2017
www.franckvigroux.com
Franck Vigroux es uno de los pocos artistas que son tanto músicos como directores. Como compositor-ejecutante tiene la capacidad rara de producir una gama muy amplia de sonidos, del ruido electroacústico al industrial, de la composición moderna y de la música electrónica experimental. Ha actuado y grabado con músicos renombrados internacionalmente como Mika Vainio (Pan Sonic), Reinhold Friedl, Elliott Sharp, Joey Baron, Zeena Parkins, Ars nuevo conjunto instrumental.- Fecha
- 25 May, 2017
Guillaume Marmin
France
Invitado año Colombia-Francia 2017
www.guillaumemarmin.com
Diplomado de la Universidad Lyon II y de la ARFIS (escuela de las profesiones de cine y audiovisual), Guillaume Marmin concibe dispositivos audiovisuales. Su trabajo es conectado desde el comienzo a la escena musical y al espectáculo en vivo y se inscribe en una renovación de la creación visual, liberándose de las formas clásicas de narración y de los soportes escénicos tradicionales. Influenciado por directores experimentales como Len Lye o Stan Brakhage, Guillaume Marmin busca siempre un lenguaje común entre imágenes y sonidos, un alfabeto sinestésico hecho de ritmos, contrastes y figuras depuradas en movimiento.- Fecha
- 25 May, 2017
Dominique Moulon
France
Invitado año Colombia-Francia 2017
http://mediaartdesign.net/EN_aProp.html
Crítico de arte y curador independiente, Dominique Moulon estudió arte visual en la Escuela de Bellas Artes (ENSA) de Bourges y posee un doctorado en Artes y Ciencias del Arte. Es miembro del Observatorio de Mundos Digitales en Humanidades (OMNSH), de la Asociación Internacional de Críticos de Arte (AICA) y del Premio Opline por el arte contemporáneo en línea. Fundador de MediaArtDesign.net y MoocDigitalMedia.paris; También escribe artículos para Art Press, Digital MCD, The Seen y Neural.- Fecha
- 25 May, 2017
Nuits Sonores: Arnaud Rebotini
Blackstrobe Records / Paris - Francia
Invitado año Colombia-Francia 2017
www.rebotini.blackstroberecords.com
Autor, compositor, intérprete, productor y mezclador, Arnaud Rebotini es una figura emblemática de la música electrónica. Su mayor talento reside en mantenerse en la encrucijada de los géneros, tanto vanguardistas como atemporales, y unirlos. Conocido por usar sintetizadores analógicos, es una figura central de una nueva escena electrónica internacional que apuesta por el retorno del uso de máquinas electrónicas. Sus live performances son aplaudidas de forma unánime tal y como consta su presencia en los clubs y los festivales más reputados del mundo.
- Fecha
- 25 May, 2017
Alba Triana
Colombia
Un interés constante en ampliar el significado de la composición, el rendimiento y la experiencia musical estética, ha hecho que la obra de Triana abarque los desarrollos tecnológicos que ha encontrado y los elementos libremente apropiados de diferentes disciplinas artísticas, científicas y filosóficas. Esto se refleja en una producción musical híbrida, difícil de clasificar, que toma forma en formatos no convencionales y variados, que van desde música de concierto, instalaciones interactivas, esculturas de sonido y luz, hasta objetos vibratorios.
www.albatriana.com- Fecha
- 25 May, 2017
Clemencia Echeverri
Colombia
Clemencia Echeverri reside y trabaja en Bogotá. Realizó estudios de pregrado en Colombia y de especialización y maestría en Artes Plásticas en Chelsea College of Arts, Londres. Ejerció como docente de Artes en pregrado y maestría en las universidades de Antioquia y Nacional de Colombia. Luego de trabajar en la pintura y la escultura, desde mediados de los 90s Clemencia desarrolla obras en instalación, video, fotografía, sonido e interactividad a partir de las condiciones políticas y sociales dominantes.- Fecha
- 25 May, 2017
Andreas Lutz
Germany
Andreas Lutz (n. 1981 en Freiburg i. Br.) es un artista de los medios de comunicación alemanes. En su trabajo, he analizado los fenómenos de percepción frente a la realidad y la relación de la semiótica y el sonido con las instalaciones audiovisuales. Lutz se graduó de la Universidad de Ciencias Aplicadas con un diploma en Ingeniería de Medios e Información en 2009. Sus trabajos iniciales se refieren a la interacción humana-máquina alternativa. "Because clicking is so 90", una interfaz natural de usuario controlable sólo con gestos y voz, ha recibido el Premio Webby en 2010. En 2012, fundó el estudio interdisciplinario KASUGA, el cual está activo en el campo experimental de diseño, interacción y sonido, y desarrolla instalaciones audiovisuales, sistemas integrados de interacciones y piezas contemporáneas de arte mediático. La obra de Andreas Lutz ha sido exhibida en el Centro Nacional de Arte de Tokio, en el Centro de Arte y Medios de Karlsruhe, en la Bienal de Arte Abierto de Örebro (Suecia) y en el XIX Festival de Artes de Medios de Japón
www.andreaslutz.com- Fecha
- 25 May, 2017
Floris Erich Arden
Holanda
En el pasado ha trabajado en Topicus, Avanade y Thinkwise Software. Su investigación se centra en la aplicación de técnicas de inginería en software como ingienería de líneas de productos y desarrollo de usuarios finales para facilitar la escritura de código.- Fecha
- 25 May, 2017
Giselle Beiguelman
Brazil
Giselle Beiguelman es artista de medios, curadora y profesora de la Facultad de Arquitectura y Urbanismo de la Universidad de Sao Paulo (FAU-USP). Su investigación se centra en el nomadismo contemporáneo y la cultura digital. Su libro recientemente publicado "Posibles Futuros: Arte, Museo y Archivos Digitales", está dedicado a discutir la preservación de la memoria digital y la cultura. Beiguelman también ha sido curadora de Tecnofagias - la 3ª Exposición Digital de Arte 3M y los festivales en línea HTTP_Video y HTTP_Pix.
www.desvirtual.com- Fecha
- 25 May, 2017
Win Van Der Plass
Holanda
Estudio en la Pedagogical Academy Rotterdam (College for Teacher Training), and obtuvo su doctorado en Ciencias Sociales y Culturales en la Erasmus University Rotterdam. Fue director de la Foundation for Creative Computer Applications (SCCA) y miembro del Departamento de Investigación y Desarrollo en la Utrecht School of Arts (HKU). Es coordinador del National Institute for Computer Animation. Fue director y miembro del board de ISEA Foundation hasta 2016.- Fecha
- 26 May, 2017
Claudia Robles-Angel
Colombia
http://www.claudearobles.de/
Claudia Robles-Angel is an interdisciplinary artist born in Bogotá-Colombia, currently living in Cologne-Germany and active worldwide. Her work and research cover different aspects of visual and sound art, which extend from audiovisual fixed-media compositions to performances and installations interacting with bio-data via the usage of interfaces such as, for example, the EEG (electroencephalogram, measuring brain waves activity).- Fecha
- 26 May, 2017
Ernest Edmonds
Reino Unido / Australia
Miembro del Board de ISEA Internacional
www.ernestedmonds.com
Profesor de Arte Computacional, Universidad de Montfort, Leicester, Reino Unido: Director Fundador, Estudios de Creatividad y Cognición, Universidad de Tecnología de Sydney, Australia: Editor General, Serie de libros de Informática Cultural, Springer.
(Foto tomada de http://www.isea-web.org/about/board/ernest-2/)- Fecha
- 26 May, 2017
Mike Phillips
United Kingdom
Miembro del Board de ISEA Internacional
www.plymouth.ac.uk/staff/mike-phillips
Profesor de Artes Interdisciplinarias y Director de Investigación en i-DAT, Plymouth University, Reino Unido.
(Foto tomada de https://www.plymouth.ac.uk/staff/mike-phillips)- Fecha
- 26 May, 2017
Anne Nigten
Holanda
Miembro del Board de ISEA Internacional
www.creating010.com/en/
www.patchingzone.net/
Profesora en Smart & Inclusive Society, Centro de Investigación Creating 010, Universidad de Ciencias Aplicadas, Rotterdam. Directora de Patching Zone, laboratorios de innovación transdisciplinarios en Rotterdam, Países Bajos.
(Foto tomada de http://v2.nl/)- Fecha
- 26 May, 2017
Pat Badani
Argentina / Canadá / USA
Miembro del Board de ISEA Internacional
www.patbadani.net/
www.portablemacdowell.org/
Editor principal Artelogie, Vol. 11, Escuela de Estudios en Ciencias Sociales (EHESS - París), Centro Nacional de Investigación Científica (CNRS - Francia); Director del Proyecto "Al Grano" ©.- Fecha
- 26 May, 2017
Rob La Frenais
Reino Unido / Francia
Miembro del Board de ISEA Internacional
www.roblafrenais.info/
Visitante becario de la Universidad de Bournemouth, curador visitante en la Maison Des Arts Georges Pompidou, Cajarc, Francia y curador visitante en FACT Liverpool. Dirige el proyecto de Futuro de Transporte de tres años en el Instituto Srishti, Bangalore.
(Foto tomada de https://transmediale.de/de/content/rob-la-frenais)- Fecha
- 26 May, 2017
Anne Marie Duguet
France
www.anarchive.net
Anne-Marie DUGUET es profesora emérita de la Universidad Paris 1 Panthéon-Sorbonne y crítica de arte. Entre sus publicaciones se encuentran: Vidéo, la mémoire au poing (Hachette, 1981), Jean-Christophe Averty (Dis-voir, 1991), Déjouer l'image. Créations électroniques et numériques (Éditions Jacqueline Chambon, 2002).
Curadora de las exposiciones "Jean-Christophe Averty. Collages, découpagesdz (Espace Electra, París 1991), DzThierry Kuntzeldz (Jeu de Paume, París, 1993), DzSmile Machinesdz (Akademie der Kunst, Berlín, 2006), Dzpeter campus video ergo sumdz (Jeu de Paume, París, 2017).- Fecha
- 26 May, 2017
Lance Putnam
United Kingdom
Computing Department, Goldsmiths, University of London
http://www.mat.ucsb.edu/~l.putnam/
http://www.mutatorvr.com/
Lance Putnam es un compositor con interés en arte generativo, síntesis audiovisual y síntesis de sonido digital. Su obra explora cuestiones relativas a las relaciones entre el sonido y los gráficos, la simetría en el arte y la ciencia, y el movimiento como un concepto espaciotemporal. Tiene un M.A. en Música Electrónica y Diseño de Sonido y un Ph.D. En Artes de Medios y Tecnología del programa de Arte y Tecnología de los Medios en la Universidad de California en Santa Bárbara. Su disertación "La función del patrón armónico: un modelo matemático que integra la síntesis de los patrones gráficos del sonido" fue seleccionada para los resúmenes mejor clasificados del diario LABS 2016 de Leonardo.- Fecha
- 26 May, 2017
Jens Hauser
Germany
Jens Hauser es curador de arte y estudioso de los medios de comunicación centrado en las interacciones entre el arte y la tecnología. Él es una de las mentes brillantes que están estableciendo los horizontes intelectuales para los próximos años en este campo emocionante. Sus estudios sobre la "biomedialidad", una teoría desarrollada durante su doctorado en la Universidad Ruhr de Bochum, se han convertido en una referencia para enmarcar estas colaboraciones de arte y ciencia.- Fecha
- 26 May, 2017
Pedro Rebelo
United Kingdom
https://pedrorebelo.wordpress.com/
Pedro es un compositor, artista sonoro e intérprete que trabaja principalmente en música de cámara, improvisación e instalación con nuevas tecnologías. En 2002, recibió un doctorado por la Universidad de Edimburgo, donde realizó investigaciones en música y arquitectura.- Fecha
- 26 May, 2017
Bronac Ferran
United Kingdom
Bronac Ferran es escritora, curadora e investigadora con sede en Londres. Bronac fue Directora de Artes Interdisciplinarias en el Arts Council England, donde lideró la política nacional de práctica interdisciplinaria y de colaboración en las artes, a menudo involucrando a los medios de comunicación, ciencias, leyes y otras disciplinas.
Bronac ha organizado muchos eventos y generado numerosas iniciativas influyentes incluyendo la conferencia CODE y el programa 'Interact' de artistas en las colocaciones de la industria y el programa de interpretación relacionados con los artistas y la ley. También fue directora de ACE para el programa conjunto de trabajo sobre Arte y Ecología con la serie de DVD RSA y Comisionado Ejecutivo de los Pioneros en Arte y Ciencia.- Fecha
- 5 June, 2017
Diego Ortiz
France
Invitados Año Colombia - Francia
Desde 2012, Diego Ortiz y Antoine Gonot trabajan en conjunto para la realización de obras artísticas y dispositivos interactivos interrogando la relación que existe entre el espacio y la movilidad para la escritura de ficción. Ademas de su trabajo artístico, también desarrollan un trabajo de investigación teórica sobre la escritura transmedia desde el punto de vista de la inmersión visual y de audio tanto como del desarrollo de herramientas de diseño de experiencia.- Fecha
- 5 June, 2017
Carine Le Malet
France
Invitado Año Colombia - Francia
Carine Le Malet is head of artistic programmation and of the creation of Le Cube, the digital art center in Issy-les-Molineau (France). She forged her experience as curator and manager of cultural events, working first for the National Center for Art and Culture Georges Pompidou as an assistant for external relations with deputy director Laurent Claquin, for "ISEA 2000 revelation" 10th Symposium of Electronic Arts as an assistent director of production, as well as for the gallery Jérôme de Noirmont in Paris.- Fecha
- 8 June, 2017
Antoine Gonot
France
Invitados Año Colombia - Francia
Desde 2012, Diego Ortiz y Antoine Gonot trabajan en conjunto para la realización de obras artísticas y dispositivos interactivos interrogando la relación que existe entre el espacio y la movilidad para la escritura de ficción. Ademas de su trabajo artístico, también desarrollan un trabajo de investigación teórica sobre la escritura transmedia desde el punto de vista de la inmersión visual y de audio tanto como del desarrollo de herramientas de diseño de experiencia.- Fecha
- 9 June, 2017
Mario Panizza
Italy
Rettore Università degli Studi Roma Tre
Mario Panizza, Rector de la Universidad de Roma Tre desde 2013, Catedrático de Arquitectura y Diseño Urbano, fue Director del Departamento de Arquitectura de Roma Tre desde su creación en enero de 2013; fue Vicedecano de la Facultad de Arquitectura de Roma Tre, Rector Adjunto de Planificación de la costrucción y desarollo desde 2009 hasta eel 2012; Fue también miembro de la Junta de Administración desde 1999 hasta el 2005. El Rector Panizza es Titulado en Arquitectura, y ha impartido en la Facultad de Arquitectura en la Universidad de la Sapienza desde 1977 a 1992 sobre temas como la Arquitectura socìal y Carácter de los edificìos.- Fecha
- 9 June, 2017
Arjon Dunnewind
Netherlands
Arjon Dunnewind was born in Ommen, The Netherlands in 1967. He studied Fine Arts and Media at the Utrecht School of Arts from 1985 to 1991. In 1988 he organized the first Impakt Festival and in 1993 he established the Impakt Foundation. In the 1990-ies Arjon Dunnewind curated presentations and touring programs for international artists and filmmakers, projects that would develop into the still ongoing Impakt Events program. From 1994 till 1997 he produced ‘KabelKunst’ and ‘Vizir’, two TV-series about video art and experimental film.- Fecha
- 9 June, 2017
Nicolas Gómez
Colombia
Ejerce como artista, curador e historiador de arte. A través de la exploración con diferentes medios —principalmente la pintura y la escultura— acude a códigos visuales para la representación de la experiencia sensorial y perceptiva del espacio. Trabaja con objetos e imágenes que develan las tensiones entre lo artificial y lo natural, y la experiencia sensorial con relación a los sistemas de categorización y medición de la ciencia y del lenguaje. Tanto en su obra artística como en su trabajo de investigación ha profundizado en las referencias al paisaje rural y urbano en el arte moderno y contemporáneo, así como el desarrollo y vigencia del arte abstracto.- Fecha
- 9 June, 2017
Miguel Saravia
Peru
Graduado en Bibliotecología y Ciencias de la Información en la Pontificia Universidad Católica del Perú. Cuenta con de Postgrado en Gerencia de Organizaciones No Gubernamentales en la Open University (Reino Unido) y en Política y Gestión Universitaria en la Universidad de Barcelona (España). Actualmente se desempeña como Director de Gestión de Conocimiento de la Universidad Peruana de Ciencias Aplicadas. Asimismo, es Presidente de la Asociación Peruana de Bibliotecas Académicas (ALTAMIRA) y Presidente del Seminario Permanente de Investigación Agraria (SEPIA).
- Fecha
- 9 June, 2017
Gaetano Sabatini
Italy
Università degli Studi Roma Tre
Gaetano Sabatini es Catedrático de Historia Económica en la Escuela de Letras, Filosofía y Lenguas de la Università Roma Tre e Investigador Asociado en el Gabinete de Historia Económica e Social del ISEG – Universiadad de Lisboa; es entre los Fundadores y Coordinadores de la “Red Columnaria – Red Temática de investigación sobre las fronteras de las Monarquías Ibéricas”; sus principales líneas de investigación se desarrollan en el marco de la historia de las finanzas públicas y de la circulación de modelos de gobierno de la economía en la edad moderna. Entre sus más recientes trabajos las ediciones de Reti finanziarie, reti commerciali.
- Fecha
- 22 May, 2017
BuildingToBirdsLCD10kfps.cine
Billy Sims / USA
A single image serves as the onset for potentially continuous chain of phantasmagoric imagery. Using Google’s image recognition in the search-by-image feature, the video moves through over 50,000 images from throughout the internet, crossing boundaries of professional and sociocultural utility. In reconciling these different modes of use, the search engine must swim across disciplines of visualization, evincing a semiotic coherence to parlay with that with the user. This transformation of content is depicted twofold. Firstly, in one view, a hyperactive slew images progresses over 31 minutes, exposing unexpected topological shifts in rapidly near-anonymous content. Secondly, at an alternatively precise scale, the first 2.6 seconds of the video is scrutinized with a high speed-camera while being played on a LCD screen. The brief moment is magnified over 14 minutes and 36 seconds. At this speed the transition between images becomes apparently processual, and the association of content all the more conspicuous.- Fecha
- 22 May, 2017
Transmission: Contagion as Art
Adam Zaretsky and Kira Decoudres / USA
“I Want Your Ugly, I Want Your Disease” – Lady GaGa What are the grotesque potentials of disease transmission as a form of bioart and bioterror? How can transmission be framed as a form of non-enhancement based posthuman aesthetics making? Can intentional disease acquisition be considered an act of rebellion? Through palimpsests of media remixing, Transmission: The Art of Contagion explores the fears of bio-invasion, bodily co-habitation with contagion and disease as design.- Fecha
- 22 May, 2017
What Do We Know Of Time When All We Can Know For Real Is Now?
Andrea Williams / USA
What is time from inside, what is time from outside? The Moments project investigates the length of ’a moment’ of attention and of the tension between the internal and the external experience of time. Using real-time algorithms this dynamic dual-screen installation situates the viewer in the centre of the emotional, philosophical and phenomenological debate on the substance of time and lived experience. The project collated video for a year, recording close to a thousand separate clips of noticing, interstitial glances that show a moment occurred. Contrasting this is a series of extended walking self-portrait video ’derives’ through the streets of Hong Kong. In the material a central character moves through the neon cityscape and crowded back alleys in continuous framed shots. The video is treated, graded and re-processed and frames re-played by algorithmic editing in real-time in any order, at any speed, in any direction. On one screen the works shows discrete moments of sense and attention, on the other screen a central figure surrounded at every moment by a maelstrom of temporal shift in one of the most complex cities in the world. Positioning the viewer in the center of the argument for time.- Fecha
- 22 May, 2017
Deeper than Digits: Tepid Night Erased
Michael Krzyzaniak and Britta Kallevang / USA
Arizona State University
NetArt
michaelkrzyzaniak.com
Deeper than Digits: Tepid Night Erased is a poetry generation algorithm with humans in the loop. It composes and displays a new short poem every few minutes to enrich the thoughts of passersby. Additionally, anyone may edit the poems generated by the algorithm or suggest new words or phrases. Not only will these edits be displayed until the next poem is composed, but the algorithm will re-use them when composing future poems. In this regard, the human is influenced by the poems written by the computer, and the computer is in turn influenced by the human, resulting in a collaborative relationship. Likewise, subsequent people that edit the poetry then also interact with the previous people who did so through the algorithm, and the resulting poetry is a sort of crowd-sourced collective intelligence as mediated by a machine.- Fecha
- 22 May, 2017
@ISEA_bot_2017
Ana Jofre / Canada
OCAD University
NetArt
onewomancaravan.net
ISEA_bot_2017 is a bot that will live indefinitely on Twitter, a pseudo-life-form that subsists and consists of the work presented at ISEA2017. The bot bases its tweets on the papers from the proceedings of ISEA2017, and re-generates the texts using a Markov chain algorithm.- Fecha
- 22 May, 2017
Through the Aleph: A Glimpse of the World in Real Time
Jing Zhou / USA
Monmouth University
NetArt
www.jingzhoustudio.net
“A través del Aleph" es un proyecto de arte en red que ofrece una experiencia visual e interactiva sin precedentes, en la que muchos lugares de la Tierra y del espacio pueden ser vistos simultáneamente en un instante, visualizando la diversidad de las civilizaciones humanas (microcosmos) y la unidad de La humanidad sin fronteras en el universo siempre cambiante (macrocosmos), que dibuja las conexiones entre los individuos y el medio ambiente global, la Tierra y el espacio exterior, la eternidad y el tiempo, y el arte y la ciencia. Con un enfoque inesperado a cámaras de vigilancia y redes globales, esta web mediática utiliza datos vivos para crear un paisaje abstracto en un entorno de código abierto, que no solo abraza el sueño de la paz en la Tierra, sino que también explora el vínculo entre la humanidad y la naturaleza a través del tiempo y el espacio en el presente.- Fecha
- 22 May, 2017
COME/IN/DOC
Arnau Gifrea-Castells / Spain
Open Documentary Lab MIT
NetArt
agifreu.com
COME/IN/DOC / Collaborative Meta Interactive Documentary / is a transmedia meta-documentary that reflects on the interactive documentary. It consists of 3 interconnected parts: a documentary series, a multimedia platform and exhibitions. This is the result of four years of intensive research (2012-2016) conducting interviews with experts in the field of interactive documentary with the aim of answering a basic question: what is an interactive documentary? The idea is to reflect about this emerging field using different platforms. The project could be described as a “meta-interactive-doc”, an experimental interactive documentary that reflects himself on the new genre. COME/IN/DOC is a collaborative project because many people selflessly worked on it in one way or another. But especially thanks to the experts in interactive documentary who made the project a collaborative work in the broadest sense. COME/IN/DOC is a meta-documentary that attempts to explain a kind of documentary based on that actual genre. COME/IN/DOC is interactive because its platforms and interfaces, social networks and training make it possible for people who are interested to participate, contribute and even generate content. COME/IN/DOC is a documentary created through theoretical and applied research and has become a unique and valuable tool for training and teaching.- Fecha
- 22 May, 2017
Equidisant Subjects
Israel Alejandro López García and Fátima Edith Ramírez Domínguiez / Mexico
Universidad de Guanajuato
www.nullpixel.portfoliobox.io
Is a video installation, in which the data become the conceptual axis of the creative process, they are the source of the visual discourse, through a reappropriation of the source of information. This piece is part of the process of co-creation with different areas of knowledge derived from the DALA project, (Digital Arts in Latin America), which establishes the various experimental ways of approaching data visualization, Generating a visual landscape that refers us to technological processes that deal with new ways of interpreting data, appealing to rhizomatic visions which become contractual and despair, we approach the deconstruction of epistemic process of technological condition.- Fecha
- 22 May, 2017
Mirror
David Cotterrell and Ruwanthie de Chickera / United Kingdom
University of Brighton
www.cotterrell.com
Mirror IV : Stranger is a two-screen installation developed to explore the nature in which trust and suspicion is confronted when empathy is being established within a context of polarisation. Mirror is conceptualised as a series of two-screen works considering polarised perspectives, drawing alternatively on assumption and objectivity; this project is designed to explore the common human characteristics that could provide a stronger empathetic bridge between strangers than their contexts, roles and attire might suggest. Portraits of individuals are constructed in a manner that they transcend or challenge place, prejudice, projection, assumption and fear of the other – while at the same time providing insight into nuanced internal negotiations and narratives. At a time when the extraordinary polarisation of half a century of war, appears to be coming to a close, we propose the development of a new research-based artwork modestly considering the enormous challenges of reconciliation and forgiveness. The project Mirror IV : Stranger is a collaboration between the UK- based visual artist, David Cotterrell and Sri-Lankan screen-writer, Ruwanthie de Chickera. It is a contemplative study of the process and obstacles to the normalisation of individual interaction within a context of deep historical division.- Fecha
- 22 May, 2017
PAXX Textile Pattern Sound Machine
Fátima Edith Ramírez Domínguez / Mexico
Universidad de Guanajuato
www.nullpixel.portfoliobox.io/aboutus
Is a hybrid machine in which various multimedia elements are revealed, a sound object that works through a system of artificial vision through which a process is tracked of the surface of Latin American textiles generating a sound abstraction of the textile patterns designing various sound pieces in real time. The incessant search of the human being for generating identity and belonging, there is a process of construction where the individual defines himself in close relationship with his environment, in this context is where we can define the use and importance of the Textile activity in the history of the human being, thus configuring their collective practice, their identity and also their heritage. media arts establish a relation with the tradition to understand the socio-cultural transformations, establishing a conceptual apparatus through the textiles and the cultural identity. Textiles and their ritual and ceremonial connotation emphasizing their use in symbolic form of representation, through the geometry and weaving technique.- Fecha
- 23 May, 2017
Chaos in Cosmos
Duygu Nazli Akova / Turkey
Istanbul Kultur University
The equalizer effect of photo collage creates a dynamic form in the video “Chaos in Cosmos”, which addresses the issues such as social inequality, consumerism, urban life, and immigration through their social, cultural and economic outcomes. Istanbul, which once was cosmos, has now turned into chaos according to the migration policy of Turkish government and the roles given to the individual and the society are becoming vague as time, space, subject and object are all intertwining.- Fecha
- 23 May, 2017
Cronos
Duygu Nazli Akova / Turkey
Istanbul Kultur University
Cronos, takes a look at the unplanned urbanization, which has been paraded under the guise of “urban renewal”, Istanbul has been undergoing for many years. This unplanned urbanization creates mega cities made out of concrete, by destroying the existing historical and cultural heritage. Today, Istanbul has become a giant construction site where the terrifying reflections of the applied urban politics can be seen through the disappearance of ethnic identities, and the gap in the living conditions of individuals.- Fecha
- 23 May, 2017
Gyes
Duygu Nazli Akova / Turkey
Istanbul Kultur University
In Greek mythology, during the chaotic times of the first godly beings before the cosmos was formed, Gyes was one of the three sons of Gaia and Uranus who had one hundred arms and fifty heads. The first of this video art trilogy which represents the three giant names of mythology - Gyes (terror) Kottos (anger), Brianos (strength) – is Gyes; present in the world on a major scale, and represented in Turkey, especially in Istanbul as an image through the horrific point urban transformation, changing living spheres and unjust living conditions have reached.Today, Istanbul has become a giant construction site where the terrifying reflections of the applied urban politics can be seen through the disappearance of ethnic identities, and the gap in the living conditions of individuals. These terrifying images of the new living spaces are part of the utopic world aimed to be created through the process of modernization, turning into the fantastic dystopic hero Gyes, which has the scary potential to take over the world in the future.- Fecha
- 23 May, 2017
Muted Arms, Touched Nature (Armas Mudas, Naturaleza Tocada)
Andres Lombana-Bermudez / USA
Berkman Klein Center for Internet and Society
andreslombana.net
Muted Arms, Touched Nature is a video art piece that builds on the media memories of the Colombian armed conflict that are produced in the battlefield and are archived on the YouTube platform. Remixing short segments from non- professional digital videos recorded by soldiers at the frontlines, this piece offers a reflection on how the natural landscape has been witnessed from the fighters’ point of view. By exalting the visual imagery of Colombian biodiversity that has been captured in these audiovisual records of war, I intend to reflect on the persistence of nature. Despite being disrupted, outraged, and touched by the armed conflict, the natural landscape of Colombia persists. A lyrical soundtrack (a public domain record of Bach's Air Suite in No.3 in D major) accompanies the slow motion of the visuals and provides a sentimental tone to the piece.- Fecha
- 23 May, 2017
Beyond body: multiple
Walesca Timmen Santos / Brazil
Universidade Federal de Santa Maria
cargocollective.com/walescatimmen
Beyond body: multiple is a videoart proposal. A theater stage, where black predominates, the set boundaries of shadow direct the eye only to where the light reaches. The enunciation of the feminine and masculine body affirm the diversity, the multiplicity and the deconstruction of one unique identity. The black background unifies the images and the body becomes multiple.- Fecha
- 23 May, 2017
What Lies Beneath the Stars
Eylul Dogruel / Turkey
Independent
www.eyluldogruel.com
August 2016. While attempting to photograph the timeless sight of Milky Way on a calm seashore, planes zips across the sky, lights of the cars travels between bays in distance, and ships cross the horizon. The life of a touristic town is in its height. Further deep, invisible to eye and the camera, echoes a war that ricochets all the way to these shores of Aegean and Mediterranean seas where every day refugees take the next steps of their journeys, risking their lives for a hope of a safer home. “What Lies Beneath the Stars” is, more than anything, about the irony of an artist’s search for beauty and wonder, in a geography of uneasy contrasts.- Fecha
- 23 May, 2017
All Hands
Rewa Wright and Simon Howden / Australia
University of New South Wales
When we wave at machines, do they also wave back? "All Hands" is a software assemblage that explores this question, arranging a human hand so that it co- emerges on screen with a machinic conspirator it must trace to activate a shifting topology of ambient sound and light. The participant sits in front of a screen showing a minimal real time environment: a fractionally shimmering curtain of light. As they raise their hands above the Leap Motion controller, a multitude of virtual hands appear on the screen, and the participant needs to use a meshwork of sensory skills ( embodied reflexes, micromovements, vision, and proprioception) to track and disentangle.- Fecha
- 23 May, 2017
Parqués y Territorio
Jose Darley Bedoya / Colombia
Universidad de Caldas
Displacement is a natural phenomenon derived from the activity of living things and natural elements such as water, light, sound or wind To be able to give this it is necessary that there is a territory where a set of elements and factors, coalition producing a certain force and, this in turn translates in to a movement, this movement we can also call displacement.- Fecha
- 23 May, 2017
The Chthulu and The FInal Girl
Meredith Drum / USA
Arizona State University
meredithdrum.com
The Chthulu and The Final Girl is an animation about gender and power in horror films. The piece troubles the genres’ normalization of hierarchies of physical and psychological dominance. Rebellion against normative morality, particularly by women, is violently punished in horror, yet it is the final girl who emerges alive and strong at the end. Alongside the cinematic, Donna Haraway's writing also influenced the animation, particularly Haraway’s détournement of the cyborg and the cthulhu. Concerned that the name Anthropocene is ineffective, Haraway prefers the term Capitalocene, which commences with early global markets and trade routed. And as a more expansive and livable term, she posits the Chthulucene. With the later she is overturning, or defiantly misusing, Lovecraft's racists and misogynistic cthulhu to theorize a giant and powerful feminist science and science fiction to re-think, re-tell, re-world our possible future.- Fecha
- 23 May, 2017
Animated web series "CHRONICLES OF THE EDGE OF THE WORLD, Stories, Myths and Legends"
Jesús Alejandro Guzmán, Angélica María Altamar, Sergio Antonio Escobar, Laura Camila Solano, Luisa Fernanda Vega, Fredy Germán Jiménez, Hernán Dario Ayala, Daniel Rueda, Juan David Aristizabal, Diego Hernando Sosa, Jessica Alejandra Bonilla, Andrea Lucía Maya, Jose Angel Cabuya / Colombia Universidad Jorge Tadeo Lozano
Understanding the symbolic system that lies behind a collective imaginary created around its historical cultural traditions and to recreate it through the use of technologies that allow a greater possibility of rapprochement between the digital and analogous environments can facilitate the understanding of its problems and through In order to promote the capacity of appropriation and ownership that is possessed over it. The main purpose of Transmedia's proposal "Chronicles of the Edge of the World - Stories, Myths and Legends" is to disseminate the oral tradition that has built the collective imagination of Latin American identity throughout the history narrated by both indigenous peoples and Spaniards after the conquest, using as tools of diffusion, technology and animated arts, in a process of fictional reinterpretation that allows to approach multiple facets of said cultural context and to appropriate them in a process of contemporanization that reaches the target public.- Fecha
- 23 May, 2017
I love you keep going
Ari Gold and Arya Ghavamian / USA-Iran
GrackFilms
arigoldfilms.com
“I Love You, Keep Going” was born while I was bicycling in a heavy traffic jam in California. I wondered if it might be possible to invoke a story about nature, and my country’s addiction to oil, in such a way that an audience could feel these opposing forces in their bodies rather than simply their minds. Working with Iranian film editor Arya Ghavamian, whose nation’s history is entwined with oil, I will create three looping films which invite the visitors to mount bicycles and “change the story.” In Chapter One, where nobody bikes, we see the oil business winning the heart of the world. In Chapter Two, where one person enters the future alone, the fear of death and destruction become activated. In Chapter Three, where multiple cyclists join forces, transcendence and harmony with nature become possible. Viewers may passively watch the world’s destruction, or become part of the story and change the future in a positive way.- Fecha
- 23 May, 2017
Primordial
Hüseyin Mert Erverdi / Turkey
Independent
www.merterverdi.com
“Primordial” is a single-channel video which consists of 750 unique microscopic canvases. Each canvas was hand-painted with multitudes of acrylic dyes and then photographed under the microscope. The work is specifically designed to be experienced in an endless loop. In accordance with its title, “Primordial,” takes on the concepts of “existing” and “persisting” of the universe in general and all matter and life in particular prior to temporality. The sequential viewing facilitates the viewer to experience a sensation akin to an affective altered state of consciousness by using rapidly evolving and perpetually forming visual and auditory stimuli. “Primordial” uses the digitally-altered sound of the Vela Pulsar; a highly-magnetized neutron star that emits regular pulses of radio waves and other electromagnetic radiation with a period of 89 milliseconds. The sound design in the video corresponds to the radio-waves emitted by this particular Pulsar.- Fecha
- 23 May, 2017
ProteSonics
Greg Giannis / Australia
Independent
During the days of the uprising and protests in Cairo’s Tahrir Square in 2011, I intercepted tweets that contained the word “Egypt”, utilising the twitter API. The words in the tweets were converted to sound using an undocumented feature of Google’s translation service. The result is an audio-visual work where the words form a constellation and the audio slowly builds over time to create a soundscape resembling a room full of people chattering.- Fecha
- 23 May, 2017
Terra Nullius
Patxi Araujo / Spain
UPV/EHU
www.patxiaraujo.com
Nobody never gets to heaven and nobody gets no land. Terra nullius is the “geological” activity of a software entity, in the disembodied and abstract nature of a computer system. This activity creates the variables of its orography, whose movement can be well-read in turn as sound variables. This micro/macro universe is observed/listened from the intimacy of an alien eye/ear that attends (without any intervention) to its natural evolution. Inside an infinite scale, a minimal, uninhabitable, and impossible landscape gets created and destroyed, thanks to the fragile balance between opposite forces.- Fecha
- 23 May, 2017
TEMAS
Anil Camci / USA
University of Illinois at Chicago
anilcamci.com
TEMAS (tr. contact, touch) is a stochastic audiovisual performance. The software underlying the performance integrates the artist into a generative system as a module of analysis. The software interface affords control over probability distributions instead of immediate parameters. Sound acts as a seed; the artist listens, and in return, performs probabilities. All sounds and images are generated in real time. The graphics, which react to sounds, guide the viewers through the diegetic layers of the performance; the unfolding visual narrative highlights the contrasts between the alternating tools of the performance (i.e. a laptop and a modular synthesizer). The software design of Temas draws inspiration from Karlheinz Stockhausen’s Kontakte, Morton Subotnick’s Touch, and Curtis Roads’ Touche pas. Temas, which generates purely abstract sounds and imagery, stochastically traverses the fine line between the organic and the synthesized, forming contacts with representationality.- Fecha
- 23 May, 2017
SYNTHCITY
Anil Camci / USA
University of Illinois at Chicago
anilcamci.com
SYNTHCITY is a generative audiovisual installation which constantly creates unrealistic versions of a city by algorithmically blending its real landscapes, objects, sounds and people. In doing so, this work aims to highlight our acculturation to modern means of industrialization, and its often-ignored impact on social and civic systems. In Soundscape theory, lo-fi acoustic environments are those that exhibit an overpopulation of sonic elements. A lo-fi soundscape is often the mark of an industrialized urban environment; the acoustic affordances of such an environment are deemed disproportionate to human physiology, and can be amplified to hazardous levels. SYNTHCITY explores the relationship between hi-fi and and lo-fi acoustic environments from a multimodal perspective: as it computationally blends organic and inorganic sound-producing objects, and resonant spaces of a city, it does so in both the auditory and the visual domains. The result is an uncanny mixture of mundane objects that are out of proportion and out of place. By contrasting the thresholds of audiovisual stimulation in various parts of a city, it realigns the viewer’s perspective on what tends to be regarded as natural or comfortable in everyday environments.- Fecha
- 23 May, 2017
Parallel
Lawrence Bird / Canada
University of Manitoba
vimeo.com/lawrencebird
A continuous video of moving satellite imagery captured along the 49th parallel, the Canada/US border, "parallel" mobilizes imagery from Google Earth's historical database to expose discrepancies in the archived image of the planet. As one follows the pan, anomalies in the image become apparent: digital artifacts having to do with when a given area came under the eye of a satellite, and at what resolution. As the virtual camera moves, the physical border appears, disappears, is replaced and displaced by both geographical features and media artifacts. Blurrings, double exposures, seams between satellite tiles, images from different seasons or times, all create a parallel landscape with its own boundaries, topography, areas of density and intensity. Digital and material realms mingle, charged with the politics of two nations and the legacy of colonial epistemology. Soundtrack comprises found audio, and ambient sound from ISS and an MQ-9 Reaper drone. "parallel" is an evolving, frequently updated project. Previous iterations have been screened at: Coder et Decoder la Frontiere, Anti-Atlas of Borders, Université Libre de Bruxelles (April – May 2016) Once is Nothing, Inter/Access Gallery, Toronto (Feb. 2015); Movable Borders Furtherfield Gallery, London, UK (May 2013), Another Atlas, RAW:Gallery of Architecture & Design, Winnipeg (April, 2013).- Fecha
- 23 May, 2017
Decomposing Landscape
Budhaditya Chattopadhyay / India
Leiden University
budhaditya.org
We have arguably entered the Anthropocene epoch, a new geologic era defined by unprecedented manmade disturbances over earth’s ecologies and cultural heritages. In this era, the ecological integrity as well as traditional cultures and heritage of bucolic landscapes in the emerging economies like India are endangered due to governmental pressure for rapid growth in technological infrastructure and industrial development. In this context, multi-channel sound composition Decomposing Landscape as part of a sound and video installation is developed through extensive field recordings made at specific sites now considered Special Economic Zones, situated in the eastern part of India. The work creates a discursive auditory situation to facilitate a contemplative observation of such transitive landscapes. The work intends to delineate transition of India from a pastoral past gearing fast toward the contemporary urban, rendered within a mode of questioning. The large-scale media art project aims to practice digital technology to mediate engendered sites in contemporary art and helps disseminate cultural values to trigger public awareness. The project not only intends to foster the capacity to preserve heritage, but also records cultural transformation of conflict- ridden sites and landscapes for public intervention and artistic transformation to address the possibility of achieving reconciliation and peace.- Fecha
- 23 May, 2017
PIXELDUST
Jesse Drew, Glenda Drew and Spencer Mathews / USA
University of California at Davis
www.jessedrew.com
In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, PIXELDUST presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history. Participants approach a shrine/altar that triggers a visual dust storm of pixels that rise from the bottom of the screen. While the ‘pixeldust’ swirls, an autobiographical statement is heard/displayed from an unknown person, taken from a position of hopelessness, despair or fear expressed in that person’s life. As the voice/text ends, the pixels assemble and reveal the person’s identity, easily recognizable figures who clearly overcame their weaknesses and made substantial contributions to our world. PIXELDUST is designed to be an “engine” built to accept public contributions of inspirational figures from all points of the world. It is designed to be a public display resource to console and give hope to people around the world who fight for peace and social justice.- Fecha
- 23 May, 2017
Wake Vortex
Dejan Grba / Serbia
New Media, Faculty of Fine Arts, University of the Arts in Belgrade; Digital Art PhD Program, Interdisciplinary Studies, University of the Arts in Belgrade
dejangrba.dyndns.org
Wake Vortex is an ongoing series of generative videos and images built around the idea that digital raster image can be treated as a three-dimensional object and viewed not just frontally but also from any other side. This process can be understood as line-scanning of digital imagery. Viewed orthogonally from the side, the image is perceived as a one-pixel wide line, while orthogonal scanning of a stacked set of video frames creates a new set of images which can be animated, and certain combinations of source materials and scanning sides/directions produce interesting results. Wake Vortex employs (re)creativity with orthogonal scanning of the artworks and cultural artefacts which were themselves developed through various modes of innovative combinatorics. Dimensional collapse in orthogonal scanning reveals new formal values and facilitates layered observation. While visually estranged, the generated imagery retains the suggestiveness of the original so the viewer intuitively regards it analytically. In aviation and seamanship, wake vortex is often a dangerous, unpredictable turbulent trail generated by the craft’s motion. In this project, it points to the complexity of the imperceptible or unregistered default values of an artwork or cultural artefact, to their unforeseen expressive, cognitive, ethical and political consequences.- Fecha
- 23 May, 2017
Scars&borders
Mitra Azar / USA
Independent
vimeo.com/mitraazar/collections
Scars&Borders is an ongoing archive of images shot by the artist investigating crises locations at geographical borders from the imaginary yet real perspective metaphorically located at the buffering areas between two confining countries - where technically and symbolically there’s no proper jurisdiction of a country’s law over another. The political danger of this zone is underlined by their prison-state status and by the strategies of distraction enabled on site via presence of duty frees and/ or touristic attractions, both responsible for anesthetizing the subversive strength of those spaces. Those borders are selected on the basis of their sociopolitical and aesthetics potential in regards of disclosing narratives in the frame of challenging political situations, and studied from the point of view of an aesthetic of crises. Thus, the praxis of the artistic research looks at borders not anymore as frozen scars but rather as virtual lines of flights, optimal for the beginning of a process of deterritorialization from a certain type of bio-political control, for example the one on the notion of human movement. Scars&Borders generates a series of site-specific works with the means of photography, filmmaking and performances at borders’ areas around the globe.- Fecha
- 23 May, 2017
Wake up! the fight does not only last one day
Johana Marcela Jimenez Orozco / Colombia
Pontificia Universidad Javeriana-Universidad de Caldas
paisajessonorosurbanos.tumblr.com
Since a couple of month the colombian state has taken a little more consciousness about the need to protect one of the most vital resources for every living creature: the water, the element that most value should have for the human being, which is only 0,4% (potable water) in the entire planet, which is, nowadays, a big part contains contamination traces, result of unconscious human actions; one of the protection measures that are being realized in Colombia I am interest in stick out one of them, located in Villamaría, in Gallinazo county, place where mining activities were intended and would directly affect the river and all the nearby water sources; these tasks were recently suspended for legal actions implemented by people of town. I want to highlight all this fights that have the objective to looking for the wellness of everybody and I want to make a call of attention with the proposal to continue supporting this goals that make this world a better one, we want to join more people to fight with us, and partner this world with the nature enjoying all that it does for us.- Fecha
- 23 May, 2017
Scenary: Valugan
Melissa Dela Merced / Phillippines
University of the Phillippines Film Institute
melissadelamerced.com
Scnery:Valugan is based on a video installation which attempts to bring the user into various places. My first visit to the Valugan beach is 30 years after my father’s first visit to the island and he narrated the changes the island is going through. Rocks were being picked off and sold as the popularity of both the beach and island is growing. I believe there is beauty in the rocks and the sound preserves its presence in time. Instead of a parallel projection of the scenery. I have decided to project the images on the floor to give emphasis on the rocks on the shore as the images are of such. By silencing out the noise of the urban and focusing on the slow crash of the waves and distant chatter of the residents of the island. I want to bring you to the beach.- Fecha
- 23 May, 2017
Three-Dimensional
Camilo Hermida / Colombia Universidad de Caldas
camilohermida.weebly.com
The video explores the construction of three-dimensional spaces and questions the generation of artificial worlds, where organic is represented by poligonal geometry. It invites to the immersion of the viewer in environtments which mutate digitally, but where evolutive processes and transformations are modeled from reality fragments. Contruction of objects are not just developed with 3D tools as visual contruction, it is also generated thereafter parameters of programation which reconstruct fiction and imagination in an aleatory way.- Fecha
- 23 May, 2017
Solar Flare
Michael Fox-Jessica Rodrigues / United Kingdom-Mexico
University of Hull-Universidad de Guanajuato
jessicaariannerodriguez.wordpress.com
A1- SolarFlare | B1-StillTransmitting | B2-EvenWhenI’mGone A piece in three movements inspired by the film Sunshine. The piece was made with a damaged synth, and recordings of an old family piano; The synth constantly warps like how traveling through space involves the distortion of space and time itself, and the detuned piano samples are manipulated to express more than the raw sounds can. The distorted and twisted video effects reflect and amplify these themes.- Fecha
- 23 May, 2017
Inner Pathways
Gabriel Vanegas - Katharina Klemm / Colombia
Independent
www.gabrielvanegas.org
The mystery of the Nazca lines and the lines called "Ceques" at the Bolivian Plateua, lead us to explore different conceptual and aesthetical speculations of this technology lost in time. The Quechua concept of "Pacha," (Time and Space) was one of the worldviews that shaped this majestic artwork and it was created by lost civilizations before the indigenous communities that inhabit currently these areas. We had the opportunity to walk throughout several of these lines at the Sajama national park in Bolivia; collecting audiovisual material meanwhile commuting with the indigenous inhabitants of the area, who told us several fantastic stories hidden in these pilgrimage routes which connect several worlds. According to the inhabitants the civilization who built the lines, disappeared the day when the sun raised. These perfectly straight pathways can only be seen from satellites. Later on the lines were readapted by the Inca Empire to connect the entire South America. They were also related to their calendar; the movement of the stars; geomagnetisum and spiritual paths. They connected the mountains, springs and other sacred places where the gods lived and controlled the destiny of the inhabitants.- Fecha
- 23 May, 2017
Google Rhapsody / BuildingToBirdsLCD10kfps.cine
Billy Sims / USA
Independent
www.billysims.net/
A single image serves as the onset for a potentially continuous chain of phantasmagoric imagery. Using Google's image recognition in the search-by- image feature, the video moves through over 50,000 images from throughout the internet, crossing boundaries of professional and sociocultural utility. In reconciling these different modes of use, the search engine must swim across disciplines of visualization, evincing a semiotic coherence to parlay with that of the user. This transformation of content is depicted twofold. Firstly, in one view, a hyperactive slew images progresses over 31 minutes, exposing unexpected topological shifts in rapidly near-anonymous content. Secondly, at an alternatively precise scale, the first 2.6 seconds of the video is scrutinized with a high-speed camera while being played on an LCD screen. The brief moment is magnified over 14 minutes and 36 seconds. At this speed the transition between images becomes apparently processual, and the association of content all the more conspicuous.- Fecha
- 23 May, 2017
CALLIS
Laura Sofia Arango Palacio / Colombia
Universidad de Caldas
lauarango.wix.com/lauraarango
That’s how the mass behavior analysis manifest: the days, the evenings and the nights connected amongst themselves showing a whole idea of the cultural coffee landscape with common sounds full of social chaos caused by these networks where time goes fast and showing how everyday passes by, full of lights and the independent beings inside their “own world”, but dependent on a network created with an identity of masses and informal fraternity. The ceremonial and ritual behaviors are, without a doubt, important elements that contribute to producing the “us”, which is the self-representation without which the group can’t exist. We must understand how the connections between the countryside and the city caused a complete transformation of these two, affecting their environment and changing the identities that made them different from each other…they unify and begin to understand the same language, their behaviors and the chaos itself. It’s the kind of self individuality of the metropolis that has sociological bases that defend around intensifications of the common stimulus of beings which comes from subtle and continuous changes on the reception of different types of impulses to maintain, internally or externally, mechanized for the appropriation of our environment.- Fecha
- 23 May, 2017
Art Value
Vygandas Simbelis / Sweden
KTH, Royal Institute of Technology, Stockholm, Sweden
simbelis.com
The project “Art Value” examines the notion of political economy and neoliberal values in the art processes, i.e. production, circulation and consumption. The economy standards and its influences to the art world and to creation in general is a key theme of the project. Critically appropriating principles of such dichotomy discourse, the artist seeks for a synthesis between those two different and opposite paradigms. The viewer of the exhibition is invited to rethink the existing connotations of those philosophical assumptions, elevating the moral and aesthetic values. It is a speculative project questioning artwork’s reception and perception through economical principles, i.e. through rethinking the notion of the artwork as commodity. It is also a critique of one of the main characteristics of the contemporary art world – the segregation of the art world and its public escalation of the monetary values. “Art Value” is taking place through the exposition of numbers. This aesthetic turn is examining the contemporary notion of contemporary human (post-human), who radically and decisively believes in numbers. Questioning the exponentially growing trust in numbers and data, its inclusion in everyday life, abstraction and unification of everything what is around us, also through what is digitalized, coded and quantified.- Fecha
- 23 May, 2017
STRATA
Vygandas Simbelis / Sweden
KTH, Royal Institute of Technology, Stockholm, Sweden
simbelis.com
The STRATA project is concerned with the limits of human senses at those edges where the boundaries dissolve. In an audiovisual film both the audio and the visuals work together – to create evocative and extreme experiences. The project explores the aesthetic properties of analog and digital transformations formed by the limitations and qualities of various forms of sensing apparatus. The result takes the form of noisy and hypnotic soundscapes. An abstract animation is directly and in real-time generated from the sound itself; audio frequencies affect the pulsation of the RGB diode. The artist plays with several parameters affecting the light (e.g., amplitude, frequency, phase, frequency modulation, and wave shape). The camera captures the pulsation of the light and generates moving colorful lines through that. In such a generative process, there is no need for any post-production technique. The STRATA film project is closely related to S T R A T I C audiovisual performance project.- Fecha
- 23 May, 2017
The Green Project
Yun Hong / USA
Independent
www.hongyun.co
In recent decades, China has had a severe environmental crisis with millions of people suffering from bad air, polluted water and vegetation degradation. Instead of finding sustainable solutions, some local governments make a “big show” of decorating landscape surfaces by using “artificial colors”, such as paint, fabric, or printed imagery to physically cover the no-longer naturally colored environments. At Laoshou Hill, thousands of square meters of mountain were painted green to hide red coal mine pits. In Beijing, the sky surprisingly became blue and clear during special “showing” days like the Olympic Games to let “guests”forget the extremely high concentration of PM2.5. In this work, I use the standardized/ industrial meadow green to highlight this “artificial color”. I call it “The Green Project”, a camouflage by the government that uses fantasy to maintain power structures. In this situation, the environment becomes an artificial landscape where citizens are forced to exist within it. The green is a portal to travel between the decayed reality and the fictionalization nature, it blurs the boundary between fantasy and reality, covers the truth with layers of deceit, which makes people’s trust in the government evaporate. The more layers of color, the “greyer” the truth becomes.- Fecha
- 23 May, 2017
Âphâr
Joao Pedro Oliveira / Brazil
UFMG
www.jpoliveira.com
Âphâr is an Hebrew word that means “dust”. This video is inspired on two passages of the Old Testament: In the beginning, God created the heavens and the earth. The earth was without form and void. (Genesis 1) Jacob had a dream: He saw a stairway erected on the earth with its top reaching to the heavens. The angels of God were going up and coming down it and the Lord stood at its top. […] He said: Your descendants will be like the dust of the earth. (Genesis 28)- Fecha
- 23 May, 2017
Landschaften Der Vergangenheit
Juan Escudero / Spain
Universidad de Oviedo
In this project certain connexions with algebraic geometry are explored. The visual part is based on recent research in algebraic geometry, relating the theory of aperiodic tilings with singularity theory in algebraic hypersurfaces.- Fecha
- 23 May, 2017
Landscape
Anabel Costa / France
Independent
www.anabelacostacom.blogspot.fr/p/anabela-costabiovideography.html
The festival features a selection of audiovisual works, dealing with the problem of gender inequality. It is about creating a space for discussion in favor of human rights, in which gender equality is contemplated. The festival was born in Spain with the cultural platform guerrilla food sound system, who promotes art, culture and food rights. An international jury has selected 40 films with a total duration of three hours, in them there are short films, documentaries and experimental video. The aim of this exhibition is to demonstrate a new concept of empowered women, all jobs share the spirit of struggle and many of them also do it from the humor, because we see no need, about showing more drama. This show has been travelling around spain and portugal by truck, the symbol of male led by a woman. In this second stage, the proposal no longer have truck, but has two legs.- Fecha
- 23 May, 2017
International Show of Feminist Cinema, Fem Tour Truck
Alejandra Bueno / Spain
Universidad Nacional de Educación / Universidad Politécnica de Valencia
Fem Tour Truck
www.alejandrabueno.com
The festival features a selection of audiovisual works, dealing with the problem of gender inequality. It is about creating a space for discussion in favor of human rights, in which gender equality is contemplated. The festival was born in Spain with the cultural platform guerrilla food sound system, who promotes art, culture and food rights. An international jury has selected 40 films with a total duration of three hours, in them there are short films, documentaries and experimental video. The aim of this exhibition is to demonstrate a new concept of empowered women, all jobs share the spirit of struggle and many of them also do it from the humor, because we see no need, about showing more drama. This show has been travelling around spain and portugal by truck, the symbol of male led by a woman. In this second stage, the proposal no longer have truck, but has two legs.- Fecha
- 23 May, 2017
The Sky, The Man and The Sea
Lynn Bianchi / USA
Independent artist
lynnbianchi.com
This large scale work can be presented as a video projection or a multimedia installation composed of a photograph on a plexiglass superimposed onto a digital monitor displaying video with sound. The work incorporates unusual depth and monumental dimensions achieving a particularly emotional effect. “The word emotion comes from the latin emovere, which is historically connected with the idea of movement. An eternal movement that moves the viewer emotionally and conceptually, and that the artist observes and try to preserve with his creation. In the presence of the work, the viewer can connect with a larger emotional landscape that embraces all of us and lives without and within; because we are all part of a larger spectacle.”- Fecha
- 23 May, 2017
New York, New York
Lynn Bianchi / USA
Independent artist
lynnbianchi.com
New York, New York focuses on the magic feelings and alchemic effects that transform a daily view of the Hudson river into a layered and complex video composition. As in a well-organized spectacle numerous little epiphanies slowly become part of a balanced composition. “The soundtrack is composed of two main audio tracks. I recorded the first one while contemplating the view, fascinated by a jazz musician practicing with his saxophone. The second one is composed by the voices of three friends of mine. I invited them to hum a few famous American melodies like “New York New York” and a few others. They recorded them in their apartments in NYC, and then sent them to me, to become part of a larger portrait of my city.”- Fecha
- 23 May, 2017
A Prayer for the Dead
Lynn Bianchi / USA
Independent artist
lynnbianchi.com
In A Prayer for the Dead, subjecting the body to the purifying power of water evokes ideas and feelings of renewal and cleansing. This project started as an impulse to communicate through water. It slowly took form in its attempt to portray the universal experience of release. Unexpectedly, the work mirrored rituals of which I wasn’t aware, like the Buddhist funerals, where “water is poured into a bowl placed before the monks and the dead body. As it fills and pours over the edge, the monks recite: ‘As the rains fill the rivers and overflow into the ocean, so likewise may what is given here reach the departed’.”- Fecha
- 23 May, 2017
Grasshoppers
Lynn Bianchi / USA
Independent artist
lynnbianchi.com
Grasshopper es un video de alta definición que muestra a una pareja disfrutando tranquilamente de una tarde en la playa. Las interpretaciones del tiempo y el significado del espacio se exploran de la forma en que una realidad puede rebotar a la siguiente, al caos de las dimensiones alternativas. Los fragmentos de existencia fueron reensamblados, mostrando cronogramas incoherentes existentes dentro de un solo video digital. Se supone que el tiempo es intangible e invisible, pero sus signos son claramente visibles a nuestro alrededor. Podemos sentir el paso del tiempo cuando sentimos el viento soplando; podemos ver el tiempo fluyendo a través de las olas del océano, y el paso del tiempo está encarnado por nuestras huellas en la arena - trazando las múltiples trayectorias de nuestras actividades frenéticas. En este nuevo mundo digital, la idea clásica de continuidad se abandona a favor de saltos y desviaciones de la linealidad: capas múltiples están ocultas dentro de las vistas más mundanas y diferentes líneas de tiempo se entrecruzan de maneras impredecibles.
- Fecha
- 23 May, 2017
The Waiting Pool
Lynn Bianchi / USA
Independent artist
lynnbianchi.com
Can media art, now deeply influenced by the diffusion and power of emerging technologies, help us feel again in a deep, spiritual way? Can emerging media arts help us rediscover a long lost sense of connection with nature? Could that be a key factor in the effort of re-balancing our sociopolitical global situation? In the face of planetary-scale computation and digital realities spinning out of control I look for a renewed sense of peace and harmony. People today are losing the ability to focus and contemplate, submerged by a constant flux of signals, images and sounds. Will media art necessarily contribute to this trend or can it help us rediscover ourselves? I’ve always been looking for the extraordinary in the ordinary. I started my career as a fine art photographer, however, in the last five years, my work has been deeply influenced by both emerging technologies and by the new technical and conceptual possibilities offered by them. My latest works are suspended between Henri Cartier-Bresson’s idea that to photograph is to hold one’s breath with all faculties converged in an effort to capture fleeting reality, and the belief that flowing processes that transcend reality cannot be entirely captured by static images. My goal is to capture the natural world, illustrating my motivations and emotions, looking for the precise moment when mastering a composite moving image becomes a great physical and intellectual joy.- Fecha
- 30 May, 2017
Phallaina
Pierre Cattan / France
Small Bang
[email protected], http://www.smallbang.fr/
PXN, TIU
At the crossroads between graphic novel and animation films, Phallaina is the very first scrolling graphic novel for tablets and smartphones. Made with effects of scales and transitions, this app in horizontal scrolling is enriched by parallax effects and a heady sound creation.- Fecha
- 30 May, 2017
Tantale
Jérémy Pouilloux / France
La Générale de Production
[email protected], http://lageneraledeproduction.com
PXN, TIU
It is September 2017. Henri Laborde, President of the French Republic, arrives at the Hôtel Carlton. Personalities from the worlds of sport and politics are meeting there to decide which city will host the next Summer Olympics. In the hotel’s plush corridors, delegates and officials confer, make promises and secretly speculate. The choice of Olympic city will greatly affect the futures of Paris and Mumbai, the only two contenders left in the running, but it will also impact on other issues that are seemingly unrelated to the Games. Surrounded by his advisors, Henri Laborde enters the spacious lift. Who should he see?- Fecha
- 30 May, 2017
Californium
Marc Lustigman / France
Darjeeling
[email protected], http://www.darjeelingprod.com/
PXN, TIU
Californium is a subjective search and exploration game inspired by the life and work of American science-fiction writer Philip K. Dick. You play as Elvin Green, a writer trapped in powerful, contradictory multiple realities. Guided by a mysterious being, will you find out what lies behind the pretenses? Explore the worlds of Californium!- Fecha
- 31 May, 2017
Wei or Die
Sara Brucker / France
Résistance Films
[email protected], http://www.resistancefilms.com/
PXN, TIU
They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.- Fecha
- 5 June, 2017
Ripple Effect
Anastasia Tyurina / Australia
Scientific photography aims to record and illustrate data and experiments that differ according to specific disciplines. Although scientific photography can be considered non-aesthetic, since its main purpose is not to convey beauty but rather accurate information, its ability to record material in addition to that which is merely informative allows it to also serve expressive, subjective, and aesthetic purposes. In my project, I use scientific photography to achieve an objective (scientific) resemblance of individual water drops to their subject, but the resulting images are highly selective in what they show and how. I try to create „expressive portraits” of water drops. My artistic intervention of a scientific process through experimenting with the SEM is a way to find what potentially different things my images can say about water to a viewer. Transforming the micro world to a macro level, I play with the meaning of presented images. My images and digital installations evoke an interest in that water composition is shown as being beautiful. This causes a dilemma for viewers, particularly because the gallery space is different from a laboratory.- Fecha
- 5 June, 2017
Axis
Daniel Belton / New Zealand
AXIS - anatomy of space - creates a unique fusion of music and dance film for dome cinema. AXIS is a collaboration between Good Company Arts and renowned artists Joyce Beetuan Koh, PerMagnus Lindborg, Tanya Carlson, Jac Grenfell, Donnine Harrison and artists of the Royal New Zealand Ballet with artistic director Daniel Belton. We are each made up of photons. Photons are particles of light. Light is inspiration. Every space has an ‘anatomy’. The visualisation of sound for AXIS arrives through a music notation system synchronized to the generation of pure light - expanded points and lines. This virtual acoustic architecture creates a dialogue with the dancing figure - illuminating song cycles in a cosmic choreography of light.- Fecha
- 5 June, 2017
The River is Everywhere at Once
Mark Cypher / Australia
Murdoch University
The Twitter, tweet refers to a point in time that takes on new form and meaning when viewed in different contexts. When seen in this way, a tweet contributes to an expanded sense of place as one that is a composite of space and time, network and process; or in Michel Serres’s terms a topology. The emergence of new topologies and their connotations in a tweet’s re-translation in new contexts is revealed in the asynchronous, overlapping and cyclical flow of our connections in different networks. The net-art work “The river is everywhere at once” references how tweets move us to a point in time that is quickly made composite, ambiguous and unanticipated through the ever-changing nature of our relations in a network.- Fecha
- 5 June, 2017
Reunion 2 - Performance of the Data Sthethoscope for Complex Networks of FRMI Data and Chess Board
Scot Gresham-Lancaster and Roger Malina / USA
The performance is in honor of the celebration of the 50th anniversary of the Nine Evening performances in 1966 where prominent artists and Bell Labs engineers performed in public in New York. The performance used both the data and the software developed for a data stethoscope project that is associated with ongoing research with a team of Neuroscientists at the Center for Vital Longevity Studies at UTDallas.- Fecha
- 5 June, 2017
Oneone
Daniel Belton / New Zealand
OneOne has been described as a masterwork of beauty and power - radical in its combination of innovative new media and ancient cultural knowledge. The human figures in OneOne shift through geometric virtual stone-form containers and suggest the presence of breath in the soundscape. This creates a pictorial representation of air movement inside the river stones, which are blown and drummed to make sound.
PROGRAMACIÓN XIV FORO ACADÉMICO DE DISEÑO
AGENDA
General Coordination: Adriana Gómez Alzate
Asistente de coordinación general: Viviana Grisales P., Gilda Toro
14 de junio de 2017 (Auditorio Danilo Cruz)
Coordinadores de mesa: Diego Aníbal Restrepo, Diana Hoyos
Asistente: Enrique Medina
Auditorio Danilo Cruz - Edificio Orlando Sierra, Universidad de Caldas
16:30 - 16:45 p.m. / Ricardo Iglesias García / España / Utopías estéticas: futuribles para una sociedad en crisis
16:15 - 16:30 p.m. / Ricardo Rivera Berrío / Colombia / OP-ERA: Un hito para las experiencias cinemáticas en Latinoamérica
16:45 - 17:00 p.m. / Martin Groisman / Argentina / DATA Fiction. Storytelling without plot
17:00 - 17:15 p.m. / Ever Patiño Mazo / Colombia / Sistemas generativos analógicos y computacionales para la exploración morfológica en el diseño de producto
17:15 - 17:30 p.m / Luis Astorquiza - Marco Konopacki, Rosa Torguet, Mariel Zasso / Caixa Mágica, arte participación ciudadana bajo un enfoque de translucidez social
17:30 - 17:45 p.m. / Iliana Hernández-García, Raúl Niño Bernal / Colombia / Bio-creación, paz y ecologías artificiales
17:45 - 18:00 p.m / Jose David Cuartas Correa / Colombia / Hackers: los padres del software libre y las tecnologías abiertas
18:00 - 18:15 p.m. / Juliana Grisales Naranjo / Colombia / Interacción, multimodalidad y aprendizaje. Diseño de una experiencia de aprendizaje multimodal para la ciencia, caso aplicado a conceptos básicos de bioinformática
18:15 - 18:30 p.m / Diego Aníbal Restrepo Quevedo / Colombia / Evaluación de la Creatividad en Comunidades (Virtuales) de Aprendizaje Colaborativo Asistido por Computador (ACAC)
14 de junio de 2017 (Auditorio Roberto Vélez)
Coordinador de mesa: Sergio Sierra, Valentina Mejía Amézquita
Asistente: Juan Pablo Velásquez
Roberto Vélez - Edificio Orlando Sierra, Universidad de Caldas
16:15 - 16:30 p.m. / Andrea Carolina Redondo Méndez / Colombia / Arte Latinoamericano: visión y praxis
16:30 - 16:45 p.m. / Gustavo A. Sevilla Cadavid, Fausto A. Zuleta Montoya / Colombia / Clasificación de productos de apoyo en concordancia con el contexto de actividad y las características físicas/cognitivas de usuarios con funcionalidades diversas
16:45 - 17:00 p.m. / Carlos Alberto Beltrán Arismendi, Frank Alexander Rodríguez / Colombia / “Proyecto Ciudad”, de consumidores a prosumidores del patrimonio
17:00 - 17:15 p.m. / Sean Igor Acosta / Colombia / La Investigación-creación en el Diseño de la Estética de la Conectividad
17:15 - 17:30 p.m. / Nelson Javier Espejo Mojica / Colombia / Potenciación de los modos de pensamiento del diseñador y el proceso de diseño a través de la hidridación de herramientas digitales
17:30 - 17:45 p.m. / Carlos Eduardo Martínez Niño / Colombia / La visión artificial para la enseñanza biomética cardiológica
17:45 - 18:00 p.m. / Felipe Beltrán Vega / Colombia / Visión estética: exploración de la percepción visual humana como recurso estético del creador de imagen
18:00 - 18:15 p.m. / Juan Sebastián Ospina Álvarez / Brasil / El diseñador como etnógrafo
18:15 - 18:30 p.m. / Mateo Barney / Colombia / Del vitral a los bits o bytes
15 de junio de 2017 (Auditorio Danilo Cruz)
Coordinadores de mesa: Diego Aníbal Restrepo, Diana Hoyos
Asistente: Enrique Medina
Auditorio Danilo Cruz - Edificio Orlando Sierra, Universidad de Caldas
16:15 - 16:30 p.m. / Felipe César Londoño López, Adriana Gómez Alzate / Colombia / Perspectivas críticas sobre el uso de las tecnologías para la paz y la interculturalidad
16:30 - 16:45 p.m. / Omar Franco Cañón / Colombia / La ideación como fase determinante en el diseño de producto. Categoría: juguete.
16:45 - 17:00 p.m. / Luis Hernando Rodriguez Castaño / Colombia / CUERPO Y GESTO EN LA CREACÍON DE INSTRUMENTOS MUSICALES DIGITALES (Desde el cuerpo hacia el objeto)
17:00 - 17:15 p.m. / Pedro Antonio Rojas Valencia / Colombia / Estética ambiental en Colombia
17:15 - 17:30 p.m. / María Cristina Ascuntar Rivera / Colombia / El boceto en el diseño industrial: aproximaciones de valor entre las representaciones analógicas y digitales
17:30 - 17:45 p.m. / María Ginette Múnera Barrios / Colombia / Asir lo inefable. Prácticas del diseño y estéticas de la técnica el habitar, la cultura y el territorio
17:45 - 18:00 p.m. / Manuel H. Parga H / Colombia / Creencias de los profesores sobre el conocimiento y el conocer en Diseño: una estrategia para su evaluación
18:00 - 18:15 p.m. / Valentina Mejía Amézquita / Colombia / LÓGICAS DIVERSAS A TRAVÉS DE LA INVESTIGACIÓN EN DISEÑO. Una experiencia vivida
18:15 - 18:30 p.m. / Juan P. Velásquez, G. Mauricio Mejía / Colombia / Articulación de las estrategias de cultura ciudadana con principios y métodos del diseño para el cambio de comportamiento
15 de junio de 2017 (Auditorio Roberto Vélez)
Coordinador de mesa: Sergio Sierra, Valentina Mejía Amézquita
Asistente: Juan Pablo Velásquez
Roberto Vélez - Edificio Orlando Sierra, Universidad de Caldas
16:15 - 16:30 p.m. / Alejandro Brianza / Argentina / El proceso de restauración y la problemática de reinterpretar el arte ajeno
16:30 - 16:45 p.m. / Carlos Smith Rovira / Colombia / La estrategia del movimiento
16:45 - 17:00 p.m. / Cielo Vargas Gómez Cuando el río suena. Resignificación del territorio a partir del paisaje sonoro del Río Pamplonita
17:00 - 17:15 p.m. / Ángel Guillermo Félix Mendoza, Juan José Martí Noguera / Ecuador / Gestión de la Imagen de destino como factor clave para el desarrollo de turismo sostenible en Manabí, Ecuador
17:15 - 17:30 p.m. / Sofía Alejandra Hurtado Zúñiga / Colombia / El Arte un lenguaje transformador del miedo
17:30 - 17:45 p.m. / Carmenza Gallego Giraldo, G. Mauricio Mejía / Colombia / La transformación organizacional como proceso diseñístico
17:45 - 18:00 p.m. / César Augusto Arias Peñaranda / Colombia / Periodismo de datos. caracterización de comunidades de práctica
18:00 - 18:15 p.m. / Enrique Medina Q. / Colombia / Diseño de modelos de aprendizaje basados en realidad virtual, inteligencia artificial, y ciencias cognitivas, para la disminución de la brecha educativa en América Latina.
18:15 - 18:30 p.m. / Alfredo Gutiérrez Borrero / Colombia / Diseños otros y para un mundo en curso de ser otros
16 de junio de 2017 (Auditorio Danilo Cruz)
Coordinadores de mesa: Diego Aníbal Restrepo, Diana Hoyos
Asistente: Enrique Medina
Auditorio Danilo Cruz - Edificio Orlando Sierra, Universidad de Caldas
16:15 - 16:30 p.m. / Milena Szafir / Brasil / Stream'engramas @ Projet'ares AudioVisuais #17 ---Stream'engrams @ Audio-Visual Design'ing #17---
16:30 - 16:45 p.m. / Carlos Aranzazu López, Carlos Augusto Bahamón / Colombia / El diseño de narraciones museográficas con base en el guion curatorial
16:45 - 17:00 p.m. / Esteban Betancur Gutierrez, Erica Florez / Colombia / Customized Cinema, Proceso de diseño e implementación del software CineVivo para el desarrollo de piezas visuales en tiempo real
17:00 - 17:15 p.m. / Sebastián Rivera Ruiz / Colombia / La ciudad como sistema polifónico de sonidos
17:15 - 17:30 p.m. / Hernán Darío Castaño Castrillón / Colombia / “VENGA COLABORE: El diseño solidario como eje fundamental del trabajo interdisciplinar”
17:30 - 17:45 p.m. / Ayda Nidia Ocampo Serna / Colombia / Composiciones efímeras. Desde el arte y el diseño.
17:45 - 18:00 p.m. / Félix Augusto Cardona Olaya / Colombia / La memoria en los artefactos una oportunidad del diseño para la innovación social
18:00 - 18:15 p.m. / Jesús Alejandro Guzmán / Colombia / Rastreo de la producción intelectual del diseño de animación con Colombia
17 de junio de 2017 (Auditorio Roberto Vélez)
Coordinador de mesa: Sergio Sierra, Valentina Mejía Amézquita
Asistente: Juan Pablo Velásquez
Roberto Vélez - Edificio Orlando Sierra, Universidad de Caldas
16:15 - 16:30 p.m. / Sandro Javier Buitrago Parias / Colombia / Elementos de Estilo del Cinema Verité y el Cine Directo Norteamericano, en los documentales del "Caliwood"
16:30 - 16:45 p.m. / Willan Fernando Coral Bustos / Colombia / Paisajes sonoros: juego, fiesta y tradición cultural del carnaval andino de negros y blancos 2016 de San Juan de Pasto
16:45 - 17:00 p.m. / Fernando A. Álvarez R. / Colombia / Postconflicto: tecnología y diseño intercultural en ciernes
17:00 - 17:15 p.m. / Luz Amparo Arroyave Montoya / Colombia / Vestigios de la guerra en Colombia vista desde las manifestaciones artísticas
17:15 - 17:30 p.m. / Wilman Stick Prieto Bohórquez / Colombia / ¿Un diagramador con estilo o un corrector con diseño?
17:30 - 17:45 p.m. / Juanita Blandon Olarte, Maria Isabel Isaza Echeverry / Colombia / El Recetario de Don Miguel Loaiza. Proyecto de preservación de memoria histórica en el adulto mayor de la cuenca media del Rio Otún -vereda La Florida, Risaralda.
17:45 - 18:00 p.m. / Karen Melisa Rincón Alfonso / Colombia / El género en el diseño. Representabilidad de materiales gráficos de la ciudad de Bogotá, Organizaciones "hombres trans Bogotá" 2010-2017
18:00 - 18:15 p.m. / Jessica A. Rodríguez, Rolando Rodríguez / México / Algorithmic systems and their processes for composition through the relation of medium-body-image. Case of study: Altamisa
18:15 - 18:30 p.m. / Francisco Rafael Ayala Gallardo / Colombia / Caracterización del juego autóctono de la chaza de la región suroccidental del departamento de Nariño, para su implementación lúdica y educativa en entornos digitales a través de aplicaciones en realidad aumentada o virtual.
- Fecha
- 25 May, 2017
Eldon Yellowhorn
Canada BA, BSc (University of Calgary); MA (Simon Fraser University)
Investigador de la arqueología y la arqueoastronomía. Se interesa por las interacciones entre los indios y la arqueología y contribuye al emergente campo de la arqueología indígena. Como investigador en Estudios Nativos que lidera se centra en examinar la experiencia de los pueblos aborígenes en el mundo moderno y su lucha para promover la diversidad cultural en una sociedad homogénea. Actualmente investiga los conocimientos tradicionales, su significado y la importancia de comprender mejor el registro arqueológico. Utiliza el conocimiento tradicional como método para explicar los sitios arqueológicos y para la interpretación de los sitios que carecen de artefactos. Considera el conocimiento tradicional como un sistema de conocimiento del medio e investigaciones en el campo de la etnociencia.- Fecha
- 25 May, 2017
José Luis Romero
Mexico
www.fronda.mx/simbiosis2016
Artista Visual por la Universidad Autónoma de Tlaxcala (UAT). Fundador y miembro activo de Arte a 360 Grados A.C. Actualmente, también, es colaborador de FRONDA A.C. y se encuentra cursando la Maestría en Artes Inter y Transdisciplinariedad en la Benemérita Universidad Autónoma de Puebla.
Emmanuel Tepal
Mexico
Licenciado en Filosofía por la Benemérita Universidad Autónoma de Puebla (BUAP). Desde 2014 a 2016. Actualmente es colaborador en Arte a 360 Grados A.C., y postulante para la Maestría en Filosofía de la BUAP.- Fecha
- 25 May, 2017
Jo Tito - Artist
Maoríes de Nueva Zelanda http://facebook.com/artistinnature
Título: Inspirar-Elevar, curar a través de la naturaleza y la creatividad Resumen: Mi visión es – Inspirar-Elevar, curar a través de la naturaleza y la creatividad. Soy un ARTISTA. Siempre he sido un artista desde el día en que nací, aunque no siempre lo he sabido. No fue hasta que dejé la escuela, cuando estaba libre de los límites y las limitaciones del sistema educativo que descubrí el artista en mí. Mi arte es una extensión de mí. Se extiende a todas las áreas de mi vida. Tengo una pasión por la vida, el amor y el cuidado de la tierra. Todo lo que creo tiene una razón - a veces esa razón es sólo para honrar la creatividad dentro de mí.- Fecha
- 25 May, 2017
Paola Lamprea Cardona
Colombia 1989
Ancestra Films
Profesional en Medios Audiovisuales con énfasis en cine de la Universidad Politécnico Grancolombiano de Bogotá. En el año 2009 realiza su primer cortometraje de ficción en 16 mm llamado “Abajo esta la ciudad”, que le permitió iniciarse en el campo de la dirección, oficio que ha desempeñado desde entonces, realizando hasta el momento varios cortometrajes argumentales y documentales, entre ello “Gueê” su segunda experiencia en la realización de documental etnográfico. Producción que ha recibido varios reconocimientos nacionales e internacionales.- Fecha
- 25 May, 2017
Hernando Hernández Tapasco
Colombia
Licenciado en Filosofía y Letras de la Universidad de Caldas. Actualmente es el profesional encargado de la Oficina de Derechos Humanos, Víctimas y Paz de la Gobernación de Caldas. Humanista y líder indígena de la etnia Embera Chamí del Departamento de Caldas. Llega por primera vez a la Cámara de Representantes en el 2010 por la Circunscripción Especial Indígena. Su dedicación al trabajo comunitario y convicción de defender la justicia social, los derechos de los pueblos y la reivindicación de la tierra en la búsqueda de la paz y la reconciliación definitiva entre colombianos, le han permitido articularse activamente en la dinámica del movimiento agrario colombiano. Su lucha contra la corrupción, la pobreza y el desempleo, lo han llevado a ser un dirigente reconocido por su participación en la conformación y consolidación de procesos organizativos sociales y ha impulsado ante la Comunidad y el Parlamento Europeo iniciativas que buscan facilitar el proceso de paz en Colombia.- Fecha
- 25 May, 2017
Javier Orlando Lozano Escobar
Colombia
Universidad Nacional de Colombia / Cátedra indígena intercultural
Adriana Gómez Alzate
Colombia
Universidad Nacional de Colombia / Cátedra de Interculturalidad
www.catedrainterculturalidad.disenovisual.com
Título: Proyecto Maloca Universitaria Intercultural
Resumen: El proyecto consolida los procesos de construcción de identidad y de interculturalidad en las universidades públicas de Manizales, mediante el trabajo colaborativo conjunto de sus respectivas cátedras indígena intercultural y de interculturalidad, para la puesta en marcha de la realización y el funcionamiento de una maloca intercultural, como lugar para la co-creación de tejido social y la construcción de paz, fortalecido desde los saberes ancestrales de los estudiantes indígenas hacia los otros estudiantes y a comunidad en general.- Fecha
- 25 May, 2017
Nina Czegledy
Canada
Profesora Ontario College of Art y Diseño Universidad, Toronto. Miembro de la Junta de Gobierno Leonardo / ISAST.
Introducción: “El valor de la transferencia de conocimientos en Abya Yala”- Fecha
- 25 May, 2017
Gabriel Vanegas
Colombia
www.minkalab.org
Diseñador Industrial, con maestría en Artes y Nuevos Medios de la escuela KHM Alemania. Estudiante de Doctorado en Arqueología de los Medios con el Profesor Siegfried Zielinski en Berlin. Actualmente vive en Santa Rosa de Cabal, dirigiendo el laboratorio rural Minkalab. El proyecto Minkalab es una plataforma rural, dedicada al intercambio inter y transcultural de conocimiento, que buscan el buen vivir de todos los seres. Minkalab viene de la “minga,” que es el trabajo colaborativo y “Lab,” de laboratorio. Contando con una granja en Santa Rosa de Cabal, Minkalab ha realizado diferentes eventos, talleres y actividades culturales, integrando grupos campesinos, indígenas y jóvenes de diferentes partes del mundo.- Fecha
- 22 May, 2017
Digital Coefficient (Coeficiente Digital)
Dominique Moulon / Francia
Habría hoy, según Norbert Hillaire convocando a Marcel Duchamp, un coeficiente digital en cada obra. Cuando esto se expresa de diferentes maneras según las prácticas plurales de un arte contemporáneo único. ¿Y cómo podría ser de otra manera, en este mundo totalmente numérico? Primero los artistas que llevan a cabo su investigación inicial a través de motores para determinar los algoritmos. Sin omitir aquellos que, desde Internet, extraen los materiales mismos de sus creaciones con en el propósito de contextualizarlos en 'white cubes'. Los objetos de nuestra co-moralidad están fortalecidos. También hay artistas de las "fuentes abiertas" de las culturas, para desviarlas e incitarnos a reconsiderar nuestras relaciones con el mundo de las máquinas.- Fecha
- 24 May, 2017
Nonhuman Creation: Images from the End of the World
Joanna Zylinska / Reino Unido Universidad de Londres
Hoy en día, en la era del drone media, la fotografía satelital y la CCTV, la toma de imágenes está cada vez más desacoplada de la visión humana y de la agencia. También puede, literalmente, mostrarnos el fin del mundo. La noción de "creación no humana" propuesta en esta charla ampliará la idea centrada en el hombre de hacer imágenes para abrazar las prácticas de imagen de las cuales el humano está ausente: de los ejemplos contemporáneos de alta tecnología proporcionados por cámaras de control de tráfico, fotografía espacial y Google Tierra, pasando por procesos de toma de impresiones en tiempo profundo como la fosilización.- Fecha
- 24 May, 2017
Proyectos de investigación con relevancia práctica: Arte & Tecnología
Klaus Fruchtnis / Francia – Colombia
Los procesos y prácticas creativas son cada vez más reconocidos como investigación, ya sea por su metodología, por su proceso, o por su fuerza para aportar ideas y soluciones a la sociedad en gran escala. El artista, tecnólogo e investigador, Klaus Fruchtnis, enfoca su práctica en fomentar innovación y creatividad a través de la educación, y estudia las maneras en las que tecnologías digitales pueden ser usadas en los procesos creativos. Con el advenimiento de las tecnologías digitales un cambio significativo en la educación es necesario; así como el estudio de nuevos géneros de expresión artística, y nuevas formas de transmisión de información y de conocimiento.- Fecha
- 24 May, 2017
On Space Curves as a Substrate for Audiovisual Composition
Lance Putnam / United Kingdom
Universidad de LondresEn esta charla, presento el uso de las curvas espaciales como una construcción fundamental para la composición audiovisual. Las curvas proporcionan un atractivo punto de partida para la síntesis audiovisual, ya que proporcionan una traducción natural entre sonido y gráficos. Los sistemas para producir curvas de arte, diseño e investigación científica datan de por lo menos el siglo XVIII y vemos construcciones similares que persisten a través de las tecnologías mecánicas, electrónicas y digitales. Las tecnologías digitales rompen con el pasado permitiendo un control preciso e interactivo de estas curvas que permite un circuito perceptivo-computacional mucho más ajustado.- Fecha
- 2 June, 2017
Everything Boils Down to Vibrations
Alba Triana / Colombia
La compositora colombiana / artista intermedia, Alba Triana, hablará de algunas de sus instalaciones musicales recientes, relacionadas con la exploración poética de las propiedades físicas fundamentales de los objetos resonantes que emiten sonido y/o luz. Estas piezas musicales cruzan los límites disciplinarios del arte, la ciencia y la tecnología; Desplegándose en el tiempo y el espacio, para ser escuchado, caminado y visto.- Fecha
- 2 June, 2017
Where is Art and Where is Science in Art-Science?
Annick Bureaud / Francia
Arte-Ciencia es una construcción extraña donde ninguna de las dos palabras califica a la otra. No es un género, ni un movimiento, ni una estética o una sola ideología. Arte-Ciencia es una nebulosa de prácticas y enfoques, de deseos y de política. Basado en proyectos recientes -como Trust Me, I’m an Artist, FEAT/Futuro Emerging Art and Technology, LASER Paris- y en un mayor número de obras de arte, esta charla abordará algunas de las cuestiones planteadas por la floreciente área del Arte-Ciencia desplegando algunos de nuestros sesgos y prejuicios implícitos.- Fecha
- 2 June, 2017
The Future is Extracted: from the oil to the Soil
Bronac Ferran / Reino Unido
A medida que volvemos cojeando de los grandes conjuntos de datos, en busca de algo de Bio-Paz y equilibrio precario, algoritmos colgando de nuestras cejas, cerebro fracturados para revelar misterios neuronales. ¿Qué hemos encontrado exactamente? ¿Nuestra inexorable mirada hacia adelante nos obligó a mirar hacia atrás? Más allá de los delirios del vidrio de google y otras soluciones tecnológicas y optimistas, ¿con qué precisión navegaremos los retos de este siglo?- Fecha
- 2 June, 2017
From Wetware Art to Greenness Studies
Jens Hauser / Alemania
University of Copenhagen
Después de desentrañar los términos "vida" y "naturaleza", ambos términos supuestamente no tecnológicos, los conceptos de "verde" y "naturaleza" también deben estar desacoplados. Las investigaciones sobre la biomedialidad han demostrado que las formas de arte contemporáneo que emplean las biotecnologías como punto de partida, ponen de relieve - paradójicamente - tanto su "vivacidad" como su autenticidad, por un lado, y su técnica y artificialidad explícitas por el otro. Encontramos un problema similar con el tropo de la verdura culturalmente omnipresente: La vivacidad y el verdor están unidos a través de la "biofacticidad", la idea de artefactos biológicos que al mismo tiempo crecen y, de hecho, están técnicamente construidos desde el principio.- Fecha
- 2 June, 2017
Sounding Conflict: Aural Experiences in the Everyday
Pedro Rebelo / Reino Unido – Portugal
Esta charla presentará metodologías y estrategias asociadas con proyectos recientes de artes sonoros participativos en el Reino Unido (Sounds of the City, Belfast), Brasil (Som da Maré, Río de Janeiro) y Portugal (Sou Cigano, Castelo Branco). Estos proyectos exploran cómo el sonido está relacionado con las ideas de lugar, identidad y lo cotidiano. Las estrategias participativas arraigadas en autores como Paulo Freire y las nociones de creatividad retransmitida (Georgina Born) informan esta obra que pretende afirmar las artes sonoras como vehículo de intervención social, documentación y cambio. Estos proyectos han identificado el poder del sonido cuando llega el espacio, la política territorial y los conflictos.- Fecha
- 2 June, 2017
Chris Marker, all the media/arts together
Raymond Bellour / Francia
Novelista, ensayista, crítico, editor, cineasta, proyectista, artista mutimedia, músico incluso, hay pocos campos en los que Chris Marker no sobresalió. Esta conferencia estará dedicada principalmente a la serie de obras que, desde Zapping Zone (1990) a The Hollow Men (2005), se han desarrollado como obras multimediales (instalaciones y CD-Rom), inventando nuevos espacios y nuevas constelaciones en una obra que, sin embargo, ha sido hasta el final fiel al cine.- Fecha
- 5 June, 2017
The challenge and contribution of digital media to the history of today art. The idea of « anarchive »
Anne-Marie Duguet / Francia
The anarchive series of digital archives about and with artists such as Antoni Muntadas, Michael Snow, Thierry Kuntzel, Jean Otth, Fujiko Nakaya, Masaki Fujihata and Peter Campus, is an example of the possibilities provided by new technologies to produce other ways of thinking and making art history. Beyond the creation of singular interfaces and of comprehensive databases, several principles have to be underlined such as speed, multiple connexions of different layers, modes of visualization, dynamic digital archives easy to modify and expand.d.- Fecha
- 12 June, 2017
The Art of Imaging Music – Music Recording in Acoustic Spaces and in Virtual Acoustics
Martha de Francisco / Colombia
Recording engineers and music producers face particular challenges when picturing the ambient sound of large ensembles and concert performances of classical music. Throughout the development of recording technologies over the last 130 years different solutions have been proposed and applied. In the 21 st century high-definition audio techniques allow innovative immersive sound recording and virtual acoustics to be explored in order to create the ultimate listening experience.- Fecha
- 22 May, 2017
trans_communications
Luciana Ohira and Sergio Bonilha / Brazil
ECA-USP
NetArt
This project goes into ITC (Instrumental Transcommunication) not due to its exoticity but because we understand this as a field where truth is difficult to be established, a field made from uncertainty and therefore questioning. Our intention is not to prove other dimension's existence but rather create a deep discussion around some materialistic goals that are probably keeping us far from creating new universes. Also, considering that ITC was a big success during the 1970's, we strongly believe in the possibility of finding people like Hilda Hist who knew the Friedrich Jürgenson EVP (Electronic Voice Phenomena) method but haven't shared their findings anymore. If we succeed in this search, enrolling these former practioners, it will be a beautiful bridge between old and young people that are open to dream beyond nowadays political and economic standards.- Fecha
- 23 May, 2017
Ways of Knowing: Creative Pedagogies for Digital Literacy
Catalina Alzate / India
Srishti Institute of Art, Design and Technology
Casos de Diseño
Esta muestra de diseño incluye dos ejemplos de proyectos que consideran la alfabetización digital como un acto político con el potencial de empoderar a la gente. La premisa básica es que la alfabetización digital no es un componente educativo y técnico aislado para las comunidades sino algo significativo que debe derivarse de las prácticas sociales y culturales actuales, y encontrar escenarios donde la tecnología aporte valor, pues la alfabetización digital es una experiencia y no un producto final. Los dos proyectos se llevaron a cabo en las zonas rurales del estado de Karnataka, India, con dos comunidades de mujeres, que se dedicaron a un proceso pedagógico utilizando herramientas digitales.- Fecha
- 23 May, 2017
DataBlocks - A Tangible Interface for Data Visualization
Ana Jofre, Stephen Tiefenbach Keller, Lan-Xi Dong, Samaa Ahmed, Steve Szegeti and Sara Diamond / Canada OCAD University
Casos de Diseño
Presentamos un prototipo para una interfaz de usuario tangible, diseñado para la visualización interactiva de datos, que creemos será útil para facilitar el trabajo colaborativo en el análisis de datos. Nuestro sistema híbrido combina una interfaz de usuario asimilable de mesa con una pantalla de visualización bidimensional. Los usuarios interrogan los datos manipulando ‘tokens’ en la mesa y la pantalla, lo cual muestra los resultados de la consulta del usuario. Demostramos nuestro sistema con datos demográficos de la ONU, pero hemos diseñado lo hemos diseñado para que el usuario pueda ingresar sus propios datos para visualizarlos.
- Fecha
- 23 May, 2017
Experiments at the interface between art, anthropology and science to re-design health campaigns against mosquito-borne diseases
Alejandro Valencia-Tobon / Colombia Universidad Autónoma de Occidente
Casos de Diseño
www.alejandrovalenciat.com
La realidad es que el número de personas que se infectan con enfermedades transmitidas por mosquitos es mayor cada año. El dengue se clasifica como la enfermedad viral más importante transmitida por mosquitos. Presento las enfermedades transmitidas por mosquitos desde otro punto de vista, lo que sugiere que la "sobre-automatización" de las campañas de salud debe ser reemplazada por nuevas formas de ver y pensar en ellas. A través de la creación de Vampiros (https://goo.gl/Da7Yyn), el Mosquito Kite (http://goo.gl/oQt2gV), Serotype (http://goo.gl/NnTg6P) y Buzzing (https: / /goo.gl/Zjjzmu), argumento que la comprensión simplista de las enfermedades transmitidas por mosquitos centradas en la eliminación de sitios de reproducción de mosquitos solo nos lleva a tener observaciones inexactas e imprecisas de la relación hombre-mosquito-virus.- Fecha
- 23 May, 2017
ROVER: The Reactive Observant Vacuous Emotive Robot
Hanna Wolfe / USA
University of California Santa Barbara
ROVER, el Observatorio Reactivo Vacuous Emotive Robot, es una escultura interactiva que navega por la galería y canta emotivamente cuando encuentra gente. Basado en la investigación de audio y emoción, ROVER modula cualidades de audio como timbre, frecuencia fundamental, contorno, modo y tempo para retratar la emoción. También aprende el espacio, trazando obstáculos y personas, mientras navega usando sensores de proximidad, bump y heat. ROVER es una plataforma experimental para la interacción robótica humana y se ha utilizado para realizar investigaciones sobre la respuesta afectiva del ser humano a los sonidos emotivos producidos por un agente encarnado. ROVER tiene dos modos, un modo activo en el que se mueve alrededor del espacio en busca de personas con las que interactuar y un modo pasivo donde está parado y sólo interactúa cuando se acerca. ROVER es una forma extraterrestre biológicamente incómoda que intenta aprender a comunicarse y expresar emociones.- Fecha
- 23 May, 2017
Interstellar: Cross-Scale Space-Scapes
Clarissa Ribeiro, Mick Lorusso and Herbert Rocha / Brazil
CrossLab, University of Fortaleza
www.clarissaribeiro.com
Conceived as a peaceful and playful exploration of the interstellar space, the augmented reality soundscape installation – “Interstellar: Cross-Scale Space- Scapes” invites the audience to access the experiential dimension of space technologies and how the huge amount of data derived from space exploration can be accessed, processed and visualized. Walking through a softly illuminated room where a few transparent cables come from the ceiling having small augmented reality markers in its extremities, holding an ipad mini one will find him/herself immersed in a soundscape populated with 3D animated models derived from actual nanoscale stardust particles’ images.- Fecha
- 23 May, 2017
Data Mapping of 2016 U.S. Presidential Election Twitter Activity
Weidong Yang, Jiayi Young and Shih-Wen Young / USA
University of California, Davis
jiayiyoung.net
The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this U.S. election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.- Fecha
- 23 May, 2017
Distiller of the Self
Natalia Rivera Medina / Colombia
Mutante Lab
natalialarivera.com/
Distiller of the Self is an interactive installation made out of glass, which reads the pulse of a person through a mobile app and turns it into bits, waves, and particles to tell a short story about the science and the soul. The artwork, based on neuroscientific studies, represents the transition to a truly scientific thought, questions the relation between beliefs, discrimination and conflict, and proposes how to confront our human existence with its unavoidable lack of certainties. Created at the Berlin University of the Arts in 2016.- Fecha
- 23 May, 2017
Hivemind
Gwyan Rhabyt / USA
California State University East Baynone
www.gwyanrhabyt.net/
Hive Mind connects an active beehive in the Santa Cruz mountains of coastal California with a gallery installation built of over 1750 individually programmable LEDs in a creative, abstract visualization. The beehive is tracked in real time with sensors monitoring the temperature, humidity, sound level, activity level, population, honey reserves, and, via cameras and computer vision algorithms, the arrival and departure of each bee as it forages. This information streams live from a small computer at the hive to another computer at the gallery which uses the data to control LEDs hanging from an aluminum frame in a 3D configuration. It is wall mounted with core dimensions of 193cm x 160cm x 61cm.- Fecha
- 23 May, 2017
Bed of Oblivion
Alejandro Jimenez Londoño and Liliana Maria Vergara Zambrano / Brazil
Pontificia Universidad Javeriana - Cali
An extensive visual experimentation and new languages that relate to different technologies from basic informatics have marked XXI Century. This new media meets with multiple visual representations that generate effects and changes in the image’s symbolic construction so that education and communication models art transformed. Digital art as a new expression media, where digital image has turned, within these few decades, in the new iconographic form. It has allowed technical procedures such as Video Mapping exploration to boom and constantly evolve in diverse contexts both graphic and audiovisual, yielding relevant changes in space and image perception, technique and interactivity, therefore promoting a progressive digital culture.- Fecha
- 23 May, 2017
Matters of Gravity
Nahum Romero and Ale de la Puente / México
Independent
www.nahum.xyz
Two years of reflection and a few seconds in zero gravity were the origins of a series of artist works that have been completed at the Yuri Gagarin Cosmonaut Training Centre in Star City, Russia. There, on board the iconic Ilyushin 76 MDK, 9 artists and 1 scientist from Mexico were subject to an environment of weightlessness. A few seconds were enough to experience eternity, to tell a story, to break a paradigm, to liberate a molecule, to have an illusion, to experience movement without references, to create poetry out of falling bodies, to make the useless become useful and to search for the impossible embrace.- Fecha
- 23 May, 2017
Escaping Chair
Takeshi Oozu, Aki Yamada and Hiroo Iwata / Japan
University of Tsukuba
A furniture-device is the device having a furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with the bystanders by trying to move away from nearby people. By doing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair’s "personality".- Fecha
- 23 May, 2017
Anatomía para el Movimiento: Línea 3
Mónica Bate Vidal / Chile
Universidad de Chile, Fundación Flores
etab.cl/monica-bate
Anatomía para el movimiento: línea 3 is a project where you can see wire that has the characteristic of being composed of two materials (Niquel and Titanium) that react differently when they are exposed to a certain temperature. This makes that this object, called generically Muscle Wire, appears to be an object gifted with life that twists itself when stimulated with electricity as if it was a little Frankenstein. The act of observation has become scarce in this fast-paced world. In Anatomía para el movimiento, the author turns this wire in an observation subject, in the same way that the scientists comtemplate a flower, an animal, a part of the body or any natural phenomena; to then translate these observations to a medium that can make that act (the observation) to last through illustrations.- Fecha
- 23 May, 2017
Diligent Operator
Byeongwon Ha / USA
Virginia Commonwealth University
www.bwonha.com
Nam June Paik (1932-2006) exhibited a progressive music environment for audiences, Random Access (1963) in his first solo show. It allowed audiences to make their own sound collages by interacting with visual audiotapes on a white wall. The interactive approach of Random Access was mainly intertwined with his musique concrète composing experiences. This paper examines the relationship between Paik’s work and musique concrète, and articulates Paik’s contributions to making a prototype of musical interactive art. Based on the study, Diligent Operator (2016) suggests a creative musical space with Max/MSP Jitter and Arduino.- Fecha
- 24 May, 2017
Floating Painting
Byeongwon Ha / USA
Virginia Commonwealth University
www.bwonha.com
Floating Painting explores visitors’ passive role as a portrait model in interactive art. This visualizes the process of drawing a painting over a long time just as drawing a real portrait painting. A webcam scans a visitor’s face into an 18-by- 32 pixilated image, and the LED canvas emits one color pixel of the image per three hundred milliseconds in order, then the webcam simultaneously re-photographs the LED colors on the canvas. Next, viewers can see the drawing process that illustrates the face on the wall. Unlike most interactive art projects with real-time closed-circuit video systems, in Floating Painting, visitors as passive models experience temps mort, or dead time to see their slow portraits, and to rethink their role in interactive art.- Fecha
- 24 May, 2017
GeoObs/Geometry of the Observation
Daniel Cruz / Chile
Universidad de Chile
www.masivo.cl
“GeoObs” is a mixed media installation which observe the relations of three layers, Device, Image and Data, to build a dialogue to define the blurred definition of the privacy in the actual system of the visual representation in the global net. The installation explore the joints, cracks and displacements the contemporary context of the global net, confronting models a nd complex systems to build alliterations and iterations through visuals strategies like site specific action, social and geopolitical relations, as also territorial gestures to relieve the concepts of invisibility , transparency, tracking and trace.- Fecha
- 24 May, 2017
Probably/Possibly?
Johan Kuchera-Morin, Luca Peliti and Lance Putname / USA-Italy
University "Federico II" of Napoles
www.peliti.org
PROBABLY/POSSIBLY?, es una composición / instalación inmersiva, visual, auditiva, interactiva sobre las probabilidades que tiene un electrón de un átomo de hidrógeno mientras está en superposición, combinando dos o tres funciones de onda de probabilidad diferentes, de acuerdo con la ecuación de Schrodinger. La rotación en el eje x del electrón, se muestra a través de diferentes combinaciones de tonos y colores que dejan ver el ‘spin-up’ y ‘spin-down’ del electrón, lo que arroja como resultado una posibilidad de hasta 6 relaciones de spin en el eje x, solo entre las tres combinaciones de funciones de onda.- Fecha
- 24 May, 2017
Future Cenum
Toni Quiroga
None
toni666quiroga.tumblr.com
“He stood there for a moment looking around the silent room, shaking his head slowly. All these books, he thought, the residue of a planet’s intellect, the scrapings of futile minds, the leftovers, the potpourri of artefacts that had no power to save men from perishing.” Richard Matheson, I am legend+ The installation is set in a dystopian future, where the income gap impedes the majority of the population access to media. The artist’s new medium is trash and the e-waste dump. Liberated from the digital black box he/she is now forced to use earth, found metals and urine to power electronic waste materials.- Fecha
- 24 May, 2017
The Common Flow
Luis Camargo / Spain
“The common flow” is an exhibition made in the Archeological museum of the Caldas University, proposing to make a relation between the cultural knowledge and natural reality in daily life of the original cultures and new discoveries of science on relation with fractal geometry, and flow simulations. The original pieces in the museum of Early Quimbaya cultures have linear patterns related with water shapes and flow. In the exhibition through videos of the flow of the human heart, the flow of the river and the flow of the solar system and a big format back- iluminated fractal images, the visitor will have the sensorial experience of self- similarity on an image much bigger than our own body in 2 images 2x3 meters size.- Fecha
- 24 May, 2017
Rainy Garden
Annie Sungkajun and Jinsil Hwaryoung Seo / USA
Texas A&M University
Rainy Garden is an interactive installation that creates a moment of sensory awakening and playfulness through tangible and immersive interactions. It is comprised of seven umbrellas hung from the ceiling and an Arduino compatible circuitry embedded in each umbrella to create sensory immersion. Rainy Garden is inspired from our childhood memories about nature: jumping in the rain, gardening, fresh smell from a garden, etc. Nature is a refuge that provides shelter and comfort. Nature is a nostalgic inspiration and becomes one of core aesthetic components of our work. Rainy Garden becomes a refuge of nature, an idealized immersion, immersion without vulnerability.- Fecha
- 24 May, 2017
Phallaina
Marietta Ren, Pierre Cattan and Alexandrine Stehelin / France
Small Bang
Phallaina is the first scrolling graphic novel. A hybrid narrative device by Marietta Ren and the Studio Small Bang, composed of a digital graphic novel designed for tactile screens, as well as a 120 meters long physical fresco with an interactive audio system.- Fecha
- 24 May, 2017
Dark Matter Dark Energy: Soulful Media
Bushra Burge / United Kingdom
Bushra Burge Studio
www.bushraburge.com
It is 2030.We have managed to find a way to see more than just 5% of our reality. We have now penetrated the shroud of mystery of dark matter and dark energy that make up around 95% of our reality; and harness it to create transcendental communication. This garment of 2030 allows us to teleport ourselves into each other across time and space to different degrees by mutual consent to create a pure spiritual connection undistorted and untarnished by social constructs. This garment facilitates and supports us to be emotionally naked with each other. Social media has finally become soulful media.- Fecha
- 24 May, 2017
Web-Mindscape
Claudia Robles-Angel / Germany
Independent
www.claudearobles.de
WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and the visual elements consist of light produced via electroluminescent wires (EL wires). Visitors are invited to interact with the audiovisual environment (light and sound) by using an EEG interface, which reads their brain activity. Thereby, they are confronted to messages from a social network (in this case, Twitter).- Fecha
- 24 May, 2017
Empathy Box and Empathy Amulet
Sophia Brueckner / USA
University of Michigan - Ann Arbor
www.sophiabrueckner.com
"An empathy box is the most personal possession you have. It's an extension of your body; it's the way you touch other humans, it's the way you stop being alone" "I had hold of the handles of the box today and it overcame my depression a little—just a little...I felt everyone else, all over the world, all who had fused at the same time" – Philip K. Dick, Do Androids Dream of Electric Sheep? In Dick’s novel, thousands of anonymous people connect haptically and emotionally through their empathy boxes in a fragmented and isolated world. Inspired by the story, the Empathy Box and Empathy Amulet are two networked devices that connect many anonymous people through shared warmth.- Fecha
- 24 May, 2017
List of Insults
Raivo Kelomees / Estonia
Estonian Academy of Arts
www.kelomees.net
"List of Insults" is artwork involving collaborative participation. Visitors should reach each other hand and in same time hold the metal tubes on the wall. Videos on the TVs start to work, presenting dialogues between fictional personalities who are discussing art, politics, and poetry. The participants could be two or more than two, but one person is not able to reach tubes on the wall. In that sense, single visitor should engage somebody in the exhibition room to be able to experience the artwork.- Fecha
- 24 May, 2017
Silent Music Plane 1967
Chi Wo Leung / Hong Kong
City University of Hong Kong
www.leungchiwo.com
In this installation, a paper plane was made of the magazine cover of LIFE (June 2, 1967), which ran a story of the escape of famous Chinese musician Ma Sitson from China. It flies on strings at variable speeds synced with the tempo and level of two songs: Long Life Chairman Mao (1966), and Yesterday (1965). But the playback music is barely heard by the audience. In May 1967, a year after the nationwide Cultural Revolution took place in China, large-scale anti- colonialist riots broke out in Hong Kong. Lots of Chinese propaganda slogans and music were broadcasted from the loudspeakers at the Bank of China Building in Central, Hong Kong. It was loud and heard everywhere in Central.- Fecha
- 24 May, 2017
InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships
Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook / USA
Texas A&M University
InTouch Wearables is a set of wearables that consist of dresses and shoulder pieces that allow mother and child share remote touches through garments with ambient feedback. This was developed to explore how remote touches can convey emotion and help people stay connected between remote locations. This project was created based on the lead artist’s personal experience with her child. In InTouch Wearables, a parent can increase the vividness of her conversation with a child through contextualized touch, and the loved ones may enhance the affective tone of their communication using a remote touch technology.- Fecha
- 24 May, 2017
Pillflower App
Lynee Heller / Canada
OCAD University
lynneheller.com
The Pillflower Project consists of scanned images of pills and tablets, digitally manipulated into flowerlike Mandelas, as well as actual medicinal pills physically assembled into miniature flower sculptures. These two and three dimensional pillflowers are then used to decorate both functional and sculptural work to create a veritable pillflower world. The Pillflower App is a gamification of the project where the user can grow, gather, play with, dream with and gift the pillflower designs. The grow function allows user to challenge themselves to recreate pillflowers. The gather function leads to collecting all 200 plus pillflowers that have been designed.- Fecha
- 24 May, 2017
Columbiritmos - Manizales Coffee Drip
Reza Safavi and Max Kazemzadeh / USA
Washington State University and Gallaudet Universit
www.maxkazemzadeh.com
www.hi-reza.com
"Columbiritmos" (“Columbi”: Columbia “ritmos”: Algorithms) is an interactive, digital, kinetic, geo-location performance project that uses algorithmic functions calculated in a custom GPS tracking phone application to direct the field-user to navigate the city of Manizales, which is presently the main center for the production of Columbian coffee.- Fecha
- 24 May, 2017
White Cart Loom
Vicky Isley - Paul Smith / United Kingdom
Bournemouth - Boredomresearch
www.boredomresearch.net
White Cart Loom se desarrolla en respuesta a la investigación científica que busca interpretar y comprender los datos codificados en el proceso biológico de formación de conchas en, ahora en peligro de extinción, mejillones de agua dulce. El proyecto conecta la biodiversidad con la creatividad humana y su primera expresión a través de la programación, con los diseñadores textiles que usan la primera máquina programable, Ell telar Jacquard. En Paisley Escocia, este proceso se utilizó para explorar las posibilidades creativas del modelo Paisley de renombre mundial.- Fecha
- 24 May, 2017
Gradual Slip
Daniel Miller / USA
The University of Lowa
www.danmillerart.com
In Gradual Slip, a peristaltic pump drips water onto thermal electric cooling plates (TEC) to form mini “glaciers”. After a time of buildup the system shuts down and the plates role rapidly reverses. The plates heat up and the ice slides off onto a tray of dirt and seed. From this point the seeds grow into grass flourishing in the melt water or drying out in its absence. Here the natural element is coping with artificial stresses that are introduced by anthropomorphic forces. The natural environment has evolved into a system in equilibrium. In ecosystems there is a threshold, a limit where the system can no longer function when pushed beyond this boundary. Gradual slip acts as a model of a natural system, exploring this boundary, opening itself up for a dialogue around climate change.- Fecha
- 24 May, 2017
Sopro (the Blow)
Milton Sogabe, Carolina Perez, Fernando Fofliano, Fabio Oliveira Nunes, Soraya Braz and Cleber Gazana / Brazil
UNESP
grupocat.wordpress.com
“Sopro (The Blow)” is energized by the audience through the force of their breath in a propeller. This art proposal is based on the use of a simple technological system, the poetic of breath and primary scientific principles. The present system in the work also reveals tune with current energy and sustainability issues, inserting them in the context of the art technology.- Fecha
- 24 May, 2017
Googled Sculptures Series 2017
Sam Blanchard / USA
Virginia Tech
www.samblanchard.com/googledsculpture
La serie Googled Sculpture explora este concepto de presencia de objetos ‘crowdsourced’, examinando las tres esculturas más buscadas en la historia del arte occidental. Utilizando solo las fotos turísticas seleccionadas de los resultados de búsqueda de imágenes de Google para "Venus de Milo", "Miguel Ángel David" y "Pensador Rodin", las similitudes erróneas e incompletas se cosen en un software de fotogrametría, renderizado e impreso en 3D. La figura dentada resultante es una manifestación física de la presencia en la web. Áreas de alta y baja resolución hablan de los puntos focales y las perspectivas frecuentemente capturadas por los visitantes a los iconos de la escultura occidental.- Fecha
- 24 May, 2017
The Digital Skin Series
Emilio Vavarella / Italy
Harvard University
www.emiliovavarella.com
The Digital Skin Series is composed of self-portraits in which I pose “under the digital skin” of strangers I’ve crossed paths with in the past. To create this series, I first used a 3D scanner to obtain an accurate tridimensional model of my face. Then I used a camera-prototype to acquire HD portraits of strangers. Finally, I applied their portraits to my digital skull as if they were simply an additional layer. The result is a series of photographs where bidimensionality and tridimensionality collide in an intimate and unpredictable way. In the past, myths about skin were common across cultures and related to radical biological metamorphoses.- Fecha
- 24 May, 2017
Wayfinding
Raphael Arar / USA
IBM Research
rarar.com
In his seminal work The Image of the City, Kevin Lynch coined the term “wayfinding”, which describes the process of using spatial and environmental information to orient oneself and navigate to a destination. Lynch elaborated to define four unique stages in this process: orientation, route decision, route monitoring and destination recognition. Throughout history, many approaches have been used to accomplish the four stages of wayfinding, and one of the most powerful devices and symbols has been the compass.- Fecha
- 24 May, 2017
PrayStation
Phillippe Pasquier and Justin Love / Canada
Simon Fraser UniversityThe PrayStation invites you to pray or meditate. Equipped by a medical grade brainwave interface, you get to choose a belief system for which you wish to pray or meditate. A population of agents will appear on the screen that paint some iconic images related to the belief. The size and dynamism of the population varies with the quality of your prayer.- Fecha
- 24 May, 2017
Hypergradient
Andreas Lutz / Germany
Kasuga
www.andreaslutz.com
Inspired by the theory of Hermeneutics, Hypergradient analyzes the different interpretations of an impartial consistent statement. The installation repeatedly changes between two states: the "statement" state and the "interpretation" state. The statement state displays a sequence of characters of a distinct semiotic system, which can be described as a deputy for all known semiotic systems. These abstract propositions don't follow human dwelled principles, they posses inherent logic. In this state, the space containing the installation and the installation itself islit up with fixed light sources.- Fecha
- 24 May, 2017
Where have you been?
Lasse Scherffig / USA
“Where have you been?” is an installation investigating the personal data leaked by networked mobile phones. It consists of a projection displaying seemingly random scenes from Google StreetView. These scenes, however, depict places members of the audience have visited in the past: a frequently used airport, a favorite café, or the own front yard. This information is harvested from the mobile devices entering the exhibition space, which search for available WiFis and by that reveal the networks they were connected to before. “Where have you been?” tries to link these networks to geographic origins, using WiFi location data collected by a wardriving community.- Fecha
- 24 May, 2017
Turbidity Paintings
Sara Gevurtz and Thomas Asmuth / USA
Virginia Commonwealth Universitysaragevurtz.com
"Turbidity Paintings" explora y desafía la división entre las artes y las ciencias, y cuestiona directamente el papel del artista cuando se trata de la ciencia y los datos científicos. El proceso iterativo y el procedimiento son casi indistinguibles en el arte y la ciencia. El papel del artista y del arte en este proyecto es crear un modelo experimental que conduzca a nuevos diálogos sobre la calidad del agua.- Fecha
- 24 May, 2017
Surófona - Radio Online Latinoamericana de Artes Electrónicas
Bernardo Piñero, Claudia González, Gerardo Della Vecchia, Raúl Minsburg, Daniel Cruz and Hamilton Mestizo / Argentina-Chile
Universidad Nacional de Tres de Febrero - Universidad de Chilesurofona.org/isea2017/ www.surofona.org www.facebook.com/surofona
The main contents are: talks with artists, sound art, electroacoustic music, improvisations, sound poetry, reviews of works, telematic concerts, soundscapes, field recordings, sound cartographies and Latin American geolects. The collective develops installations, objects, urban interventions, performance actions and workshops, which expand the discursive and aesthetic processes of emissions.- Fecha
- 24 May, 2017
Encontros
Gilbertto Prado, Agnus Valente, Andrei Thomaz, Clarissa Ribeiro, Claudio Bueno, Daniel Ferreira, Dario Vargas, Luciana Ohira, Licula Meirelles, Mauricio Taveira, Nardo Germano, Renata la Rocca, Sergio Bonilha, Tatiana Travisani and Valzeli Sampaio / Brazil
ECA-USP/UAMwww.poeticasdigitais.net
Two mobile phones exhibit videos filmed during a trip up the Amazon River composed of flows of water in two distinct tints: On the one side we have a predominance of black-colored water, on the other, brown-colored.- Fecha
- 30 May, 2017
Tantale
Jérémy Pouilloux / France
La Générale de Production
[email protected], http://lageneraledeproduction.com
PXN, TIU
It is September 2017. Henri Laborde, President of the French Republic, arrives at the Hôtel Carlton. Personalities from the worlds of sport and politics are meeting there to decide which city will host the next Summer Olympics. In the hotel’s plush corridors, delegates and officials confer, make promises and secretly speculate. The choice of Olympic city will greatly affect the futures of Paris and Mumbai, the only two contenders left in the running, but it will also impact on other issues that are seemingly unrelated to the Games. Surrounded by his advisors, Henri Laborde enters the spacious lift. Who should he see?- Fecha
- 30 May, 2017
Californium
Marc Lustigman / France
Darjeeling
[email protected], http://www.darjeelingprod.com/
PXN, TIU
Californium is a subjective search and exploration game inspired by the life and work of American science-fiction writer Philip K. Dick. You play as Elvin Green, a writer trapped in powerful, contradictory multiple realities. Guided by a mysterious being, will you find out what lies behind the pretenses? Explore the worlds of Californium!- Fecha
- 30 May, 2017
Generation What?
Margaux Missika / France
Upian
[email protected], http://www.upian.com/
PXN, TIU
Generation What? is the first ever trans-media project bringing together worldwide broadcasters. Generation What? opens a window onto the hearts and minds of the worldwide youth. The project is thought as a six-month campaign in media and civil society built around an online questionnaire that gives young people between 18 and 34 the opportunity to share their views and opinions. The website is enriched by video content which offers them the chance to develop their concerns and aspirations. This campaign creates a unique occasion to engage with young people and to collaborate with civil society organization.- Fecha
- 31 May, 2017
Wei or Die
Sara Brucker / France
Résistance Films
[email protected], http://www.resistancefilms.com/
PXN, TIU
They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.- Fecha
- 1 June, 2017
Dream Garden
Matt Roberts and Terri Witek / USA
Dream Garden is a site-specific augmented reality project to gather, graft and nurture a city’s dreams. Each time a city dweller texts a 7-word dream (a poetic form moving private experience into public space), that dream automatically joins others both in a “garden” (a designated physical location in the city) and online at inthedreamgarden.com.- Fecha
- 1 June, 2017
Temporary and distributed libraries, Breaking boundaries, creating new resources
Alessandro Ludovico / Italy
Two of the possible approaches to start this kind of process, which would be meant to open and socialize even more the library system, is to create “temporary libraries”, in order to fill specific knowledge needs during cultural events becoming then permanent, and “distributed libraries”, in order to integrate relevant collections of specialized knowledge accumulated elsewhere in the traditional library system without structurally intervene in it.- Fecha
- 1 June, 2017
Ice core modulations: Performative digital poetics
Andrea Wollensak PhD, Bridget Baird PhD and Judith Goldman / USA
Ice Core Modulations is an inter-disciplinary collaboration involving electronic generative art and simultaneous live performance (approx. 13mins). In each unique enactment, a visual artist, a poet, a computer scientist, and a composer engage with collectively developed processes for exploring and creatively interpreting the climate data on the Earth’s atmosphere from ancient through contemporary times, collected from Antarctic ice core samples.- Fecha
- 1 June, 2017
California Drought Impact
Yoon Chung Han and Shankar Tiwari / USA
California has been experiencing its most severe drought in the past five years. Drought has affected wáter changes, biological phenomenon and the ecosystem, which has become an inspiration and great resource to artists and designers because it had a significant impact on the sustainability and the environment. These questions and issues have been our inspirations, and we create an interaction tool to depict the causes and impact of the drought and promote awareness of water consumption and ecosystem.- Fecha
- 1 June, 2017
Ko Rangi, Ko Papa, Ka Puta Ko Rongo
Jo Tito, Jamie Berry and Josiah Jordan / New Zealand
The artwork seeks to create a peaceful space where we can explore the nature of our universal connection through shared genetic code. DNA is the technology of life, and the piece utilizes modern technology to express our biological code in novel, accessible ways. By transforming the raw DNA sequence data for a set of individuals into music, and sampling a single chromosome from each person to create the final composition, our individuality and collective connectedness are simultaneously celebrated.- Fecha
- 1 June, 2017
Arts incubators: Cross-sector collaboration for social impact
Kate Spacek and Nathan Ober / USA
ZERO1: Art & Technology Network
ZERO1: The Art & Technology Network is embarking on its 4th cycle of American Arts Incubator (AAI), an international creative exchange program. In partnership with the U.S. Department of State, AAI sends digital and new media artists overseas to collaborate with youth, women, and underserved communities to develop public projects addressing social challenges relevant in each location. Across 65 AAI projects in 13 countries, ZERO1 continues to re ne its arts-based methodology for diverse groups of people to collectively explore and address social and environmental challenges in uniquely creative ways.- Fecha
- 1 June, 2017
Music on a bound string no. 2 installation requirementes & layout
Alba Triana / Colombia
Music on a tempered string is not part of a series of musical installations that reflect on a fundamental question:
Is the act of listening inseparable from the musical experience? Is it essential that sound travel through the air and the sea perceived by our ears so that it can become music? In search of an answer, this composition experiences with the fact of not being audible. Using a speaker, an audio signal excites a string, allowing the sound material to manifest visually through the string. The work invites and observes a detailed discourse, conceived in a musical way, which consists of a slow and meditative process of transformation and complexity of a visible sound wave. Additionally, and taking into account the visual nature of the piece, the light is explored as a structural parameter of the composition.- Fecha
- 5 June, 2017
Organs
Pascal Haudressy / Francia
Text by David Rosenberg
pascalhaudressy.fr
To Samarcade, the vision is clouded and deepened by the contact of architecture and its innumerable ornaments. Everything is of a vibrant fixity: the ties compose and decompose fleeting motifs. Everywhere, on the ground, on the walls, on the surface of the domes, a mute art unfolds, whispering of words, an abstract art generating penetrating visions. Mosaics prefigure our pixelated images. The fabrics and their reflection of “moiré” effect, the carpets and their imbricated motifs aspire the look, capture it and animate it of a kaleidoscope movement. We are at the heart of an abstract universe, mathematical and spiritual based on rhythm and repetition; Where the eye is no longer the starting point from which the “images” are ordered, but the crucible where they are formed and dissolve.- Fecha
- 5 June, 2017
Hasard Pendulaire #
Mathias Isouard / Francia
misouard.free.fr
Hasard pendulaire # (pendulum random) is a series of sound and sculptural installations, made in harmony with the exhibition space. They are composed of a pendulum that oscillates above a spatial partition. Performative, these installations/ instruments are activated by a launcher, the interpreter who define the course of things with a simple unconscious gesture. Indeed, when thrown, the pendulum strikes, throughout its race, the sculpture thus producing specific rhythmics of acoustic sound corresponding to used materials.- Fecha
- 5 June, 2017
Timée
Guillaume Marmin and Philippe Giordani / France
www.guillaumemarmin.com
Invited in 2014 in the Meetings Arts-sciences of St Priest, Guillaume Marmin and Philippe Gordiani collaborated with the Research center in Astrophysics of Lyon in the production of Timée, review of Platon’s eponym work. Between mathematical and metaphysical, the philosopher describes “Timée” as the solar system where the distances between planets amount to harmonious musical intervals. The universe would be ordered such a completed baptized partition Music of Spheres. Based on exchanges and reflections around this theme, the installation delivers a subjective and poetic interpretation of the origins of the astrophysics.- Fecha
- 8 June, 2017
Zero Point Two
Noémi Schipfer, Takami Nakamoto / Francia
Nonotak Studio
www.nonotak.com/
- Fecha
- 22 May, 2017
On XCurrencies. A Performance Project
Klaus Spiess and Lucie Strecker / Austria-Germany
Medical University Vienna
The aim of our research is to develop artworks that are informationally ‘grown’ for the art-market to become part of an ecological economics. In our performance/installation 'Hare’s Blood +' we designed a gene to allow the audience to speculate on artworks that incorporate animal relics in the light of a counter-economy as envisioned by Joseph Beuys. We opened one of the multiples in which Beuys had shrink- wrapped hare’s blood. We then isolated the catalase gene from the blood which protects against aging and spliced it into living yeast cells. We then programmed an interface able to activate the synthetic gene. The transgenic Beuysian creature was then put up for auction to act as an ‘eco-political agent,’ whose life would now be governed by the commercial interests of the auction attendees. We currently assign economic systems to cellular processes with expanded xDNA alphabet. We use systems biology to program logic operations interfacing between the living artwork and the art consumers. Artworks thus become inalienable objects between artists and consumers who both are in a state of reciprocal dependence that establishes a qualitative relationship between the three transactors.- Fecha
- 22 May, 2017
Ruido, live cinema with live sountrack
Luis Angel Castro, Esteban Betancur COLECTIVO CICLUX / Colombia
ITM - U de A
Using old and recycled technologies side by side with new ones, RUIDO will born as the story of a city, in this case Medellin… some old photos, handcrafted projectors and the a lot of NOISE around us, around you, around everybody. CICLUX will make a live cinema performance with eighteen people moving around, improvising, building a film brick by brick; the piece will be unique and the act can be a audiovisual experience full of movement mixed with the environment. We design our own software and hardware to bring this realtime film always new to you. In our cities we are all surrounded by RUIDO (noise), and we will show using old and new technologies how this RUIDO has become an stellar character in our daily show. We will video map using a lot of deferents technologies creating a live cinema act that will show to the public the story of every city… We have made our own projectors, our own software and the piece will be made brick by brick by the hand of eighteen people just in front of your eyes.- Fecha
- 22 May, 2017
Zen Borg
Martin Velez / USA
Koan Medialab
www.martancho.com
En la mayoría de los sistemas de gobernanza, las políticas públicas buscan impulsar la sectorización para medir el crecimiento del país. El éxito de los planes estratégicos de los gobiernos se encuentra determinado por la estratificación en sectores productivos sesgados que se alejan de una concepción holística de la experiencia humana. La tendencia a generar acciones de exclusión y selección privilegiada a partir de una definición sectorial impuesta, crea espacios de opacidad que impiden la emergencia de experiencias que propongan nuevas lógicas de organización desde la combinación insospechada de lo transdiciplinar. El diseño estratégico emerge en las instituciones para, desde el uso de nuevas tecnologías y el nuevo valor de la publicidad, hacer emerger una experimentación que aporta a la superación de brechas como la desconfianza a las instituciones. La investigación aborda dos ejercicios de co-diseño, transdiciplinariedad y cultura digital, enfrentado por un grupo transdiciplinar de creativos de la Universidad de Playa Ancha en Valparaíso, Chile. Creando una analogía al viaje de Alicia a través del Espejo de Lewis Carroll, se aborda el contacto con la disfuncionalidad de los sistemas impuestos por jerarquías, incapaces de flexibilizar la estructura frente al movimiento y las necesidades de la transversalidad.- Fecha
- 22 May, 2017
Leviathan
Emilio Ocelotl, Jessica Rodriguez and Alejandro Brianza / Mexico-Argentina
Andamio
www.andamio.in
Leviathan is an interactive musical system still under development and experimentation that links musical and visual creation resulting in a live electronics piece for Paetzold recorder with live visuals. Leviathan attends performance interactivity but also the historically shaped relationships between the agents involved: composers, performers and computer. The specific indications for Leviathan are a series of indications directly related to the supercollider code control routines. The indications suggest to the performer many actions to change between fixed and variable states interacting with the live electronics. This project works with two elements: real time and fixed time, exploring de differences and similarities between them through three dimensions: technical, musical and conceptual. From a technical point of view, this project is working with a system called “Machine listening”, so the piece can generate itself taking as inputs the sound events from the Paetzold recorder. The same happens with the visuals, there is a video generated in real time, which is mixed and processed with many different effects constructing a very special audiovisual context.- Fecha
- 22 May, 2017
WanderingScapes
Karla Brunet and Enrique Franco Lizarazo / Brazil-Colombia
Instituto de Humanidades, Artes e Ciências-UFBA
karlabru.net/site
WanderingScapes is an audiovisual performance about journeys on nature. It is wandering on different scapes such as landscape, cityscape, townscape, roofscape; riverscape, seascape, waterscape, snowscape… It is going into field trips as nature immersions and bringing back a miscellaneous of videos and sounds. This audiovisual performance is the outcome of the lived experience in different environments. It is glitched, rusted, noised as the experience cannot be (re)lived. It is just performed with simple body movements, instruments and objects created by us.- Fecha
- 22 May, 2017
Sound Dialogues
Gonzalo Biffarella, Gustavo Alcaraz and Julio Catalano / Argentina
Universidad Nacional de Córdoba
abctrio.blogspot.com.ar
En esta muestra, hemos realizado una clara división entre la producción de música instrumental académica y las experiencias de arte sonoro con las nuevas tecnologías que está presente en nuestras universidades. Creemos que un diálogo es una oportunidad para superar esta situación que lleva tantos años. Para reducir la división, proponemos un espacio interdisciplinario que reúne a artistas sonoros de diversos orígenes académicos, instrumentistas, improvisadores y compositores. Además de aquellos que entran en los campos de programación de software, sistemas interactivos, detección y gestión de bases de datos. Proponemos un proyecto que articule un taller y una presentación artística. De esta manera, haremos puentes entre diversos tipos de conocimiento y formas de realizar el arte sonoro para ser interdisciplinario, interactivo e inclusivo.- Fecha
- 22 May, 2017
Data.Nature.Anagenesis
Hyungjoong Kim / Korea
Independent
Where are we come from? How do we define ourselves who are evolved from a chance occurrence of microbes’ random movement?- Fecha
- 22 May, 2017
Whose Weather is it Anyway?
Sharath Chandra ramakrishnan / India
Srishti Institute of Art Design and Technology
https://radiospock.tumblr.com/
‘Whose Weather is it Anyway’ is part of a series of interventions that seeks to decipher, expose and contrast informational patterns that exist in natural ecosystems and that of man-made informational representations of command, control and dissemination mediated by its infrastructural aspects. Amidst narratives and decisions surrounding recreational tourism, festivities, food, livelihood, calamities and stock prices to which weather conditions are central, lies the colonization of local and global weather information into an intellectual property regime that often makes weather reporting and predictions through opaque informational conglomerates that fuel climate change debates and environmental policy. This project explores the interplay between ‘the climate of economies’ & ‘the economies of climate’ in the age of networked Big Data, critically examining these interfaces while engaging the audience using emerging methods in data sonification and networked media art practices.- Fecha
- 24 May, 2017
Active Tele-spaces 4 / Tele Espacios Activos 4 (TEA4)
Mario Valencia and Elizabet Granados Salgado / Colombia
Universidad de Caldaswww.sensorlab.co
"Active Tele-spaces" proposes the production and realization of a group of telematic performances in which assemblies of participants distributed in diverse geographic places, contribute, raise and develop collaborative telematic works. Each piece of live interaction elements consists of a sound-musical part of another visual with manipulation of live video, one more of corporal expressions and a last technological one that approaches subjects from the computer vision and BCI (Brain Computer Inteface) To HCI (Human Computer interaction) and Telematic interfaces, which integrate the artistic and aesthetic proposals of each work.- Fecha
- 5 June, 2017
Part of History (Latin American Electroacoustic Music)
Ricardo Dal Farra / Argentina - Canada
This is a concert (or an installation) focusing on recovering and make known part of the history of electroacoustic music from Latin American. The political and economic instability in many Latin American countries have been deeply affecting the life of its inhabitants for decades. Support for artistic activities has usually been postponed to solve urgent social problems. In spite of that, the development in the region of the electronic arts in general and the electroacoustic music in particular, is really astounding.- Fecha
- 5 June, 2017
Zwölftonform
Andreas Lutz / Germany
Following the formal rules of dodecaphony, for Zwölftonform twelve consecutive titles are composed exclusively with twelve consecutive frequencies. The basic structure for each title is made by up to twelve different sound samples from a generated sine waveform. Built on this basis, these arrangements reference and illustrate especially over time the complexity and increasing compression of the original shape. Following the serial character of the composition concept, the titles were published consecutively as EPs.- Fecha
- 5 June, 2017
Bodyscape
Luca Forcucci / Switzerland
The project is a site-specific electroacoustic composition. The performance space and its architectural resonating and spatial characteristics are included. The main idea focuses on the body of a dancer as the main sonic source. The sound recordings of two performances in San Francisco and Switzerland were then composed at NOTAM in Oslo Norway, leading to a piece intended to be played in the dark and thus magnifiying the sonic memories of the audience. The project includes fifteen days’ field recordings at the border of Botswana, Limpopo Region, South Africa with a biologist and composer (Francisco Lopez). I conducted the research further as an expedition in other regions of South Africa on the base of a text of the Swiss writer Friedrich Dürrenmatt (The Viral Epidemic).
with support from The Swiss Arts Council Pro Helvetia
- Fecha
- 5 June, 2017
Metatopia 4.0 - Algoricene
Jaime Del Val / Spain
METATOPIA is a nomadic, interactive & performative environment for outdoors & indoors spaces that merges dynamic physical & digital architectures, with 3D and multisensory immersion, focusing on indeterminacy, unpredictability and open-ended relation to bodies and surrounding environment, an indeterminate space of emergent behaviours and movements that defies prediction and control in the Big Data Era.- Fecha
- 5 June, 2017
Reunion 2 - Performance of the Data Sthethoscope for Complex Networks of FRMI Data and Chess Board
Scot Gresham-Lancaster and Roger Malina / USA
The performance is in honor of the celebration of the 50th anniversary of the Nine Evening performances in 1966 where prominent artists and Bell Labs engineers performed in public in New York. The performance used both the data and the software developed for a data stethoscope project that is associated with ongoing research with a team of Neuroscientists at the Center for Vital Longevity Studies at UTDallas.- Fecha
- 5 June, 2017
Oneone
Daniel Belton / New Zealand
OneOne has been described as a masterwork of beauty and power - radical in its combination of innovative new media and ancient cultural knowledge. The human figures in OneOne shift through geometric virtual stone-form containers and suggest the presence of breath in the soundscape. This creates a pictorial representation of air movement inside the river stones, which are blown and drummed to make sound.- Fecha
- 5 June, 2017
Homenaje al maestro Guillermo Rendón en sus 55 años de compositor. Estreno mundial de su sonata para guitarra sola Op. 89, No. 1
Daniel Forero and Atemporánea, cuarteto de guitarras / Colombia
Guillermo Rendón García is in all aspects, one of the most important Colombian composers from the XXth century, still active at his 81 years of life. Son of Manizales city (host of this great event) he represents one of a kind generation of Colombian artist and composers from all sort of places that set a path for present-day musicians and performers.- Fecha
- 5 June, 2017
Harmonic Cicada
Mauricio Rivera / Colombia
The Harmonic Cicada is a soundscape that shows the transformation of the natural territory in the Coffee Cultural Landscape area (some Risaralda and Quindío municipalities) from the sonorous intervention of the artist when simulating with his voice the sounds produced by the cicadas with their abdomen and wings (insects from the Cicadidae family). The interaction between the answer of the actual cicadas and of the local fauna to the author’s sounds, appoints to the passage of the topographic territory to the symbolic one from the audible language, providing a new interpretation which ascribes inherent characteristics of the animal evolution to the mutual experience.- Fecha
- 5 June, 2017
Me Río
Mauricio Chica M. / Colombia
The following research-creation will talk about the pollution in rivers, streams and its impact 0n the coffee cultural landscape. To this goal the sound bridge will be approached as an ethnographic tool and a way for the artistic creation. The prevention of the environment is a topic that acquires relevance in the expressive forms of the contemporary art. It sees the need to manifest how pollution in all its variants puts in danger our ecosystem, economy and cultural identity.- Fecha
- 5 June, 2017
As if I didn't
Zeynep Ozcan / Turkey
As if I didn’t is a hyper-real soundscape of a dream. Composed of field recordings, it tells a story of an individual’s struggle with waking up, as she tries to find her way through a synthetic environment of abstract and real objects. The piece starts with a gloomy atmosphere that includes very few representational sounds. But as the piece moves forward, a balance between concrete and abstract sounds emerge to signal the individuals “ascent” to consciousness, This consciousness, however, swings back and forth between reality and a dream. The final gesture blows the whistle on the narrative of the piece.- Fecha
- 5 June, 2017
Sub
Carlos Gárate / Spain
SUB is a sound performance that aims, by exploring the acoustic activity of the underground, to make audible sound spectra that normally go unnoticed. With SUB Carlos tries to explore the sounds of the Anthropocene, the geological epoch that follows the Holocene. In this era humans have become the most relevant geological force on Earth. Human activity has irreversibly changed the composition of the atmosphere, the oceans and even the Earth’s crust.- Fecha
- 5 June, 2017
Une Rencontre
Antonio D’Amato / Italy
Concerning the circumference of a circle the beginning and the end are common. Herakleitos of Ephesos Fragments 8 and 103. Une rencontre is intended as a “virtuoso” piece where short vocal samples are deeply processed together with acoustic instruments samples and synthesized elements in order to achieve or at least tending toward a total fusion of these elements. It is not just a mixing work, but instead it is the fusion of more sound objects in one, mainly through convolution algorithms. In this way I especially researched for a spectral merging of voice and acoustic or electronic instruments.
- Fecha
- 5 June, 2017
Lioso Landscape
Katerin Pineda Salas / Colombia
The louder bridge was recorded on the center streets in. Manizales town, it shows a reflection about the view of the city. It has been seen behind the particular places and spaces that work and establish feelings in her people. They confirm the existence and the roads make places for the people that every day walk on there... In a constant and louder place while the time goes on impregnated for the daily routine.- Fecha
- 5 June, 2017
Dark Path #6
Anna Terzaroli / Italy
This piece is a part of the “Dark Path” series. This electroacoustic music focuses on sound marks of a sonic landscape. It embodies a sense of history beyond itself. Beyond the analysis of the used recordings, there is a history that is personal. The piece aims to examine and explore the transformative possibilities of the computer music.- Fecha
- 5 June, 2017
Körper
Antonio D’Amato / Italy
Körper is an acousmatic piece entirely based on the elaboration of an acoustic pulse sequence which was produced in the course of a MRI diagnostic test. The aesthetic idea implied in the composition refers to the topical and controversial theme known as “global control and censorship”. Through the examination of the constant and continuous information flow, which is either consciously or produced by everyone, it is possible to accomplish a condition of control; that condition ought to benefit the national and global security.- Fecha
- 5 June, 2017
Web-mindscape
Claudia Robles-Angel / Germany - Colombia
WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and the visual elements consist of light produced through electroluminescent wires (EL wires). Visitors are invited to interact with the audiovisual environment (light and sound) by using an EEG interface, which reads their brain activity. Thereby, they are confronted to messages from a social network (in this case, Twitter).- Fecha
- 5 June, 2017
Loophole
Maria Paulina Gutierrez, Oscar “Tata” Ceballos, Christian Quintero, Mario Valencia and Julián Jaramillo Arango / Colombia
www.sensorlab.co/labson-sonologiacolombia.wordpress.com/lab/loophole
Loophole is a sound art installation that depicts the transitional period from conflict to peace, a temporary stage in the Colombian society reconciliation process. The piece proposes a journey by the Colombian Coffee Growing Area soundscape, through audio samples taken in pedagogical practices carried out in the project “Laboratorio Sonoro de Caldas”. The audio samples were taken in provinces and small towns of the Caldas Department: Chinchiná, Guayabal, Villamaría, Supía, San Lorenzo and Arboleda, where violence imprints and collateral effects of the Colombian armed conflict still remain.- Fecha
- 5 June, 2017
Croix
Franck Vigroux / France
www.franckvigroux.com
Croix is a new audio and visual performance by French sound explorer Franck Vigroux. Vigroux’s multifaceted and challenging body of work sits at the crossroads of electroacoustics, noise, and industrial music. With is analog and digital instruments, Vigroux’s music is made of pure and distorted drones, polyphonic noises and harsh industrial rhythms. Croix’s generative video has been created by artist Antoine Schmitt. The visuals of Croix are centered around the figure of the Kasimir Malevitch’s cross, symbol of the artistic consciousness.- Fecha
- 5 June, 2017
_NYBBLE_
Alex Augier /Francia
www.alexaugier.com
_nybble_ is an audiovisual, formal and spatial performance which aesthetics fluctuates between “digital minimalism and organicity”. Two poles of a same continuum. The formal fluctuation is made by a generative visual where various forces impose, to a particle system, both natural movements and more or less complex geometric movements. The modular synthesizer replaces the musician in the heart of the proposal and brings the musical fluctuation desired by the project.- Fecha
- 8 June, 2017
Late Speculation
Noémi Schipfer, Takami Nakamoto / Francia
Nonotak Studio
www.nonotak.com/
- Fecha
- 22 May, 2017
Introduction to Gambiological Studies
Fred Paulino / Brazil
Gambiologia is a Brazilian creative hub which adopts the country's tradition of "gambiarra" (“life hacks” or hechizos) as a source of inspiration for works on art and technology. It materialize itself on the production of multifunctional devices which are recognized either as electronics, installations, sculptures or decorative objects. In this workshop, we will collect unused objects from urban landscape and hack them in order to create upcycled design objects. For that, we will explore the concept of “industrial coincidence”, in which two industrial objects with distinct origins fit perfect in each other. We will also provide basic electronics theory and materials that will be applied in the student’s creations.- Fecha
- 22 May, 2017
Parametric Form Finding, Interaction and Sentience
Aaron Brakke / USA
University of Illinois Urbana Champaign
We are interested in providing participants an introductory course in parametric and interactive design within an architectural environment. Computation has become ubiquitous, is embedded in virtually every facet of our lives and is currently showing real promise to augment of lives in the way that Engelbart, Sutherland, Beer, Ashby and Pask were dreaming of when they introduced us to cybernetics. Within the field of architecture, the contemporary digital discourse has gained a significant level of maturity over the past 30 years. Computers have been absorbed, adapted, modified and evolved into a robust infrastructure that is changing the landscape of design conception, development, simulation, engineering, management, communication, construction and of planning the life-cycle of a building. It is within this context that this workshop has been developed. The scope includes an introduction to; modeling with Grasshopper in Rhino, digital fabrication processes, and interaction with Arduino. The course is oriented for participants who are new to these technologies. This day long workshop should help each student obtain fundamentals in parametric modeling and interactivity.- Fecha
- 22 May, 2017
Natural Resistance
Margaretha Haughwout and Ian Pollock / USA
Guerrilla Grafters
www.guerrillagrafters.org
The Guerrilla Grafters graft fruit bearing branches onto non-fruit bearing, ornamental fruit trees. Over time, delicious, nutritious fruit is made available to urban residents through these grafts. We aim to prove that a culture of care can be cultivated from the ground up. We aim to turn city streets into food forests, and unravel civilization one branch at a time. For ISEA 2017, we demonstrate how to graft urban fruit trees in the Recinto district of Manizales. The Guerrilla Grafters teach participants how to use their internet tools and different kinds of tagging — from graffiti to electronics to attach to branches (disseminating information about the graft to humans and bees), and offer take-home grafting kits. We provoke a discussion on how specific cultivation practices can resist capitalist and colonial regimes of power. Here, conflicts between a variety of fruit eaters might be recast as something to be embraced, and not positioned as the opposite to peace. We invite messy, rebellious solutions to the ways information can be shared for the purposes of expanding the urban commons in ways that simultaneously collapse binaries between public and private, nature and culture.- Fecha
- 22 May, 2017
Shoptalk: Field Tools for Critical Making
Glenda Drew, Sara Dean, Beth Ferguson and Jiayi Young / USA
University of California, Davis - California College of the Arts
arts.ucdavis.edu/faculty-profile/glenda-drew vucastudio.com soldesignlab.com/ jiayiyoung.net/
Shoptalk: Field Tools for Critical Making engages participants to practice methods of thinking and making to promote social resiliency, art for social change, and participatory action for peace. This half-day workshop will give participants the opportunity to collaborate and build their own submissions for the Field Tools for Peace ISEA exhibition and online gallery, and explore new approaches to making. Workshop leaders will start with short presentations about their own community arts practices and case study overviews. Workshop participants will then have the opportunity to introduce themselves and brainstorm topics and mediums to create projects with. Methods for collaboration through rapid prototyping and problem solving will include creative acts of listening, and shared narratives and visions of possible futures in both digital and public art installation.- Fecha
- 22 May, 2017
Co-creating and critiquing training methods for transdisciplinary collaboration
Roger Malina, G. Mauricio Mejía and Andrés Roldán / USA-Colombia
University of Texas, Dallas - Universidad de Caldas www.strategicdesignlab.com/people-and-partners/ www.andresroldan.weebly.com
Although transdisciplinary collaboration is associated with efficiency and efficacy to solve professional and academic challenges, untrained teams may underperform because of collective cognitive limitations such as less ideation power, planning fallacies, or overvalue of shared beliefs. Successful transdisciplinary collaborations require appropriate practices and didactics. In this workshop the organizers will present a draft of best practices and didactics for teamwork and will ask participants to contribute to critique, extend and recommend from this draft. The expected outcome is a refined draft document of best practices and didactics for teamwork. The organizers will develop further and publish this document along with an annotated bibliography in the topic. We will use co-design methods to design the workshop with the participants. Activities include teamwork in a challenge, socialization, and debate of best practices. This workshop is associated with the panel proposal submitted on the same problem; many interested colleagues could not be included in the panel and this workshop will include the panelists and other ISEA attendees.- Fecha
- 22 May, 2017
Sound Dialogues - From acoustic to gestural
Gonzalo Biffarella, Gustavo Alcaraz and Julio Catalano / Argentina
Universidad Nacional de Córdoba
abctrio.blogspot.com.ar
In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.- Fecha
- 22 May, 2017
Data [h]ac[k]tivism and visualization workshop
Offray Vladimir, Luna Cárdenas and Fernando Castro Toro / Colombia
mutabiT
In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.- Fecha
- 1 June, 2017
Guidelines and resources for designing interactive and transmedia documentaries through 10 examples
Arnau Gifreu-Castells / Spain
Open Documentary Lab - MIT
http://agifreu.com
Over recent years, the way we produce, teach and research new media has dramatically changed. The interactive non-fiction narratives have transformed the processes of producing, distributing and showing documentaries, and especially the processes involved in how the viewer relates to the text. One of these new media forms of narrative expression is “interactive documentary”. As a new media object, interactive documentary challenges traditional methods of study and dissemination. An interactive documentary is a kind of documentary that empowers the viewers by allowing them to take decisions that affect the narrative.- Fecha
- 1 June, 2017
Villages of the world workshop, an aesthetic technological mediation of identities and territories
Sebastian Gonzalez, Paola Fernanda Lopez, Paola Cuartas, Sebastian Lopez / Colombia
Estratosfera Visual Collective
http://estratosfera.com.co
The workshop "Villages of the world", a technological aesthetic mediation of identities and territories, consists of the creation of a video installation based on the collective construction of contents based on identity, memory and heritage. The video installation seeks to generate new ways for the habitants of the San José sector of the city of Manizales, Caldas, Colombia (known for their problems of territorial organization) to relate to each other and to their territory through technological mediation, collective construction and participatory approach to community social empowerment.- Fecha
- 1 June, 2017
Domains, Publics and Access. WikiSprint for a Media Archaeology of the Present
Paz Sastre and Aisel Wicab / Mexico
Universidad Autónoma Metropolitana
Domains, publics and access is an ongoing research in media archaeology of the present. The core of the research is a wiki where everybody can collaborate with cataloguing, preserving and documenting projects that offer access for the general public to the domains of art, culture, science, economics, politics and technology. The collection brings together projects that have emerged in different countries from the second half of the 20th century to the present day related to open access, open content, open government, open science, open design, open education, open spectrum, citizen journalism, citizen science, collaborative economy, commons, co-ops, crowdfunding, crowdsourcing, cryptocurrencies, DIY, free software, free culture, community currencies, solidarity economy, grassroots media, p2p, piracy, tactical media, etc. The main goal is to preserve the memory of projects that appear and disappear day by day in different countries using the online tools such as Wayback Machine and MediaWiki. The reason for this is that historically the limits of access have never been stable and will continue to change but we are losing the traces of the present for future generations without even noticing it.- Fecha
- 1 June, 2017
MetaMediaLab: Ontohacking & Metagaming in the Algoricene
Jaime Del Val / Spain
Reverso – Metabody
http://www.metabody.eu
Metamedialab is a citizen lab for exploring and elaborating minor perceptions, a laboratory of research into the ways in which media shape societies not so much at the level of content but of their very structures, particularly in terms of how they organise perception. This is what we will call metamedia: the thinking of the very frameworks and perceptual structures mobilised by media. Ontohacking implies a critical reinvention of such structures, which alters the way bodies move, relate and constitute social ecologies.- Fecha
- 1 June, 2017
Interactive Performances for Dance, Sound and Biosignals
Javier Jaimovich, Francisca Morand / Chile
Departamento de Sonido - Universidad de Chile
javier.jaimovich.cl, www.emovere.cl
This workshop will focus on understanding the meaning and possibilities of different physiological signals (biosignals) and the technologies available to measure them. We will demonstrate the use of different biosensors and discuss the creative methods used in our work at Emovere project, which focuses on developing interactive dance performances that utilize biosignals to amplify, understand and connect with the internal functions of the human body. We use physiological signals such as electromyography (EMG), electrocardiography (ECG) and electrodermal activity (EDA) as materials that access an intimate and – usually – inaccessible biological dimension that is in constant change, affected by external and internal stimuli.- Fecha
- 1 June, 2017
Elastic Spaces - Projected Narratives of Being and Belonging
Santiago Tavera, Anthony Head, Laura Acosta / Canada - United Kingdom Concordia University, Bath Spa University
www.santiagotavera.com
anthonyhead.co
lauramariaacosta.tumblr.com
The workshop, Projected Simulations of Being and Belonging, invites interdisciplinary artists and researchers to collaborate on a series of video projections to be displayed on the windows and facades of a building in La Universidad de Caldas and/or the city of Manizales. During this workshop, experiments with digital media will explore experiences of dislocation. Participants will combine fictional and personal narratives of belonging or displacement in order to construct digital visions of peace. Stemming from an exploration of states of dislocation and technical video/graphic experimentation, this workshop will result in the creation of outdoor projections in a public space. This workshop is about generating social collaboration between participants in order to work towards conflict resolutions between heritage surfaces and subjective narratives, past histories and illusions of the future, and finally, effects of war and visions of peace. Participants will have the opportunity to experiment with video camera setups, multiple projections on buildings, video mapping and motion graphic tools. The use of digital media presents the potential to simulate a state of disembodiment (elasticity, alteration, translation) for viewers and participants. Framing a public context with video projections allows for the simultaneous activation and archival of a cultural site.- Fecha
- 1 June, 2017
Art + Digital Culture <-> Public Policy
Ricardo Dal Farra, Felipe Londoño, Diego Pimentel / Canada - Colombia - Argentina
Concordia University / CEIArtE-UNTREF, Universidad de Caldas, Centro Cultural San Martín
http://www.concordia.ca/finearts/music/faculty.html?fpid=ricardo-dal-farra
Art + Digital Culture <-> Public Policy" will join invited expert speakers and will be open for participation of the general public too, considering that many people attending ISEA are also experts coming from a variety of electronic arts fields. There will be test-cases and people presenting about their experience and perspective on public policies related to digital culture in general and electronic art/art & science in particular.- Fecha
- 1 June, 2017
Hyper-listening: Praxis
Budhaditya Chattopadhyay / India
Leiden University
http://budhaditya.org/
Contemporary world is strained with intensified conflicts between nations, and within various sects and segments of peoples. The future human societies need to learn how to resolve conflict of interests, values and beliefs. Acceptance and tolerance are essential for the humanity to navigate the challenging times ahead, which is marked by scarcity of natural resources and an unprecedented human-made decay in the environments, leading to possible anthropocenic calamities. It is my assumption that the root of all conflicts is essentially embedded in a lack of ability to listen carefully to the other. As philosopher Gemma Corradi Fiumara suggests, a propensity to listen to the others, without making immediate judgments, may potentially lead to bridge the troubled water of difference. My proposal is to employ an inclusive, mindful and contemplative listening practice coined “hyper-listening” as a way to approach conflict resolution.- Fecha
- 1 June, 2017
HAPLAB: A Sci-Fi Workshop on Horror and Possibility
Sophia Brueckner / USA
University of Michigan - Ann Arbor
http://www.sophiabrueckner.com
“A good science fiction story should be able to predict not the automobile but the traffic jam.” - Frederick Pohl
For decades, science fiction authors have explored both our wildest dreams and greatest fears for where technology might lead us. This workshop ties science fiction with speculative/critical design as a means to encourage the ethical and thoughtful design of new technologies.- Fecha
- 1 June, 2017
Ecology and Eco-art: Seed Sculpture Lab
Adam Zaretsky and Kira Decoudres / USA
Marist College
https://kiradecoudres.bandcamp.com/album/zika
Abstract: The performative act of seed sculpting and seed balling is meant increase public awareness of politics and responsibilities surrounding anthropogenic effects on the environment. Through the creation of public installation of sculptures made of organic local edibles, exotics and import species, the computer-aided landscape design of urban architecture was disrupted by the lab’s participants.- Fecha
- 1 June, 2017
Avatar life-review to support memory in older adults
Semi Ryu and Stefano Faralli / USA
Virginia Commonwealth University, University of Manheim
www.semiryu.net, web.informatik.uni-mannheim.de/faralli/
This workshop will introduce an innovative therapy platform designed for older adults, with interactive avatars reflecting users’ speech, gestures, and emotional states in real time. This transdisciplinary project integrates electronic arts, gaming, computer science, gerontology, storytelling, and therapy rooted in Korean shamanistic practice.- Fecha
- 1 June, 2017
The Game of Dobble Debate: Play, Difference, and Coexistence
Lynne Heller, Nina Czegledy, Judith Doyle, Anna Lew and Martin Shook / Canada
OCAD University
http://lynneheller.com
The Game of Dobble Debate: Play, Difference, and Coexistence is a research-creation project that investigates learning through design iteration, humor and play in the form of a card game, in order to encourage discussions about difference. Differing abilities are traditionally designated as disabilities but they could also be extraordinary ability, such as synesthesia. In the last decade, the role of game as a catalyst became foregrounded in various fields particularly in education and healthcare. This workshop aims to elucidate the difference and difficulties that is elicited through using play and humor rather than traditional play strategies. The Dobble Debate concept and practice was developed at OCAD University in Toronto.- Fecha
- 7 June, 2017
Paisajes Reactivos
Hicham Berrada / Francia
Año Colombia-Francia
Un reactivo es una sustancia que produce una reacción química en el momento en que interactúa con otra. El resultado es un producto de características y propiedades diferentes. Los reactivos son la base para muchas actividades relacionadas con ciencias aplicadas y, en muchas ocasiones, se usan para detectar o separar elementos determinados. Se clasifican según su pureza o su uso específico: reactivos para análisis que son de menor pureza, purísimos y especiales utilizados para técnicas de análisis. Hicham Berrada ha trasladado su uso al campo del arte, desplazándolo desde la ciencia y la tecnología a una esfera visual, en donde la experimentación se convierte en el centro de la obra, desprovista de hipótesis a verificar o de sustancias que develar. El conocimiento científico que Berrada aplica en sus experimentos visuales está atado de manera natural a su práctica artística, de la misma manera en que un pintor está involucrado con soportes, pigmentos y aglutinantes.
- Fecha
- 24 May, 2017
Compositional Approaches to Spatialisation with the speaker.motion Mechatronic Loudspeaker System
Bridget Johnson and Ajay Kapur / New Zealand
Massey University, College of Creative Arts
Paper
[email protected], [email protected]
This paper describes compositional approaches to working with the new speaker.motion mechatronic loudspeaker system. The spatial affordances that come with the new loudspeaker system require new compositional ideas to explore the dynamic use of spatial attributes in electronic music. The speaker.motion system is first introduced and the communication protocols that composer use to control the system are discussed. The paper then continues with two case studies describing site-specific compositions that have been developed for the speaker.motion system each of which uses the spatial affordances of the system at the fore-front of their creative output. In assessing the compositional strategies of the system the paper also includes discussion provided by other composers who have utilized the speaker.motion system and their thoughts on the new ways it affords spatial performance and composition approaches.
The paper then concludes with the future directions of both the system and the development of compositions for it.
- Fecha
- 24 May, 2017
Institutions in Crisis
Andrew Newman, Sophie-Carolin Wagner, Matthias Tarasiewicz and Teresa Dillon / Australia, Austria, Brazil, Poland
University of New South Wales, Research Institute for Arts and Technology, Instituto de Humanidades, Artes e Ciências
Panel
http://karlabru.net/site/, http://www.formerwest.org/Contributors/KubaSzreder, https://riat.ac.at
Free Libre Open Source Software (FLOSS) is an encompassing term, which refers to the licenses associated with making the source code that is the instructions and language per se, which define how software works and is made available for others to read, modify and share. Providing a brief history of FLOSS, this paper presents a hypothetical situation, whereby elements of FLOSS are applied to reimaging institutional change within the context of a contemporary arts venue and organisation. Framed as an artistic intervention, the art institutions structure and its existing forms are considered as the living, materiality of the practice.- Fecha
- 24 May, 2017
“Techno-Emotional Bodies”
Jessica Anahi Roude / Argentina
Universidad Nacional de Lanús. CICyT
Paper
[email protected]
In terms of sense terminology, it is possible to make use of Digital Technology to expand and modify the perception of humans’ environment. The approach to design Cybernetic Extensions to expand the senses of the Human Body is being analyzed throughout this article. Under the debates on the dialectical interaction between technology-body, species-environment, creation-biocreation and human-bonding, the concept of Prosthesis presented by Tomás Maldonado is proposed as the starting point for the Cybernetic Organs design. It is predicted that these Smart Prosthesis will be designed by using 3D printers, and the patient's own cells, which will be created in Fab Labs laboratories. It will go from designing objects to designing the Human Body as an object.
- Fecha
- 24 May, 2017
Open Estudio: mapping intercultural dialogues through art and technology
Isabel Cristina Restrepo Acevedo, Esteban Garcia Bravo, Carlos Mario Sánchez Giraldo and Pablo Andrés Pulgarín Herrera / Colombia, USA
Universidad de Antioquia, Purdue University
Paper
[email protected], [email protected], [email protected], [email protected]
This paper presents the continuation of our interdisciplinary work connecting art and technology at Purdue University (USA) and Universidad de Antioquia (Colombia). In particular, this presentation will analyze retrospectively the research, methodology and outcomes of the course experience “Open Studio / Estudio abierto:
Interactive art and 3D animation”, during 2014 and 2015.
We will also evaluate the course in order to provide improveme
- Fecha
- 24 May, 2017
Hello, World. The Artist's Palette Using New Media among Atoms, Bits, and Connectivity
Andrea Sosa / Argentina
National Univesity of La Plata /National University of the Arts
Paper
[email protected]
The present work looks into the specificity of the artist's palette with new media, focusing the analysis on the association between bits and atoms within the artistic field. The concepts of materiality, immateriality and neomateriality are examined to describe the particular features assumed by the dichotomy tangible/intangible in Art with New Media. Through the analysis of a corpus of works, we present a set of possibilities, issues and questions from our times, examined in context under the light of artistic movements from the 20th century like Conceptual Art and Pop Art.
Finally, we explore the role of computer code—and the datum—in the expansion of the expressive palette.
- Fecha
- 24 May, 2017
idMirror
Maša Jazbec, Floris Erich Arden and Hiroo Iwata / Japan, Netherlands
University of Tsukuba
Paper
[email protected], [email protected], [email protected]
idMirror is an interactive installation which was previously demonstrated at Ars Electronica 2015 and at the ACM CHI 2016. In this paper we describe the idMirror installation from four viewpoints: Conceptual (introduction), development (section 2), technical (section 3) and the collected data analysis (section 4). The paper also presents our study of the idMirror installation participants’ emotional reactions on the idMirror installation. Artists can certainly play a role in educating the public in the sense of encourage critical thinking about the access and use of their data. Big data that includes visual social media, is a new artistic form that has recently become popular. The idMirror project can serve as an example of how we can use social media data to create aesthetic representations and experiences. This paper elaborates upon our earlier work, published as an extended abstract as part of the ACM CHI 2016 proceedings [1].
- Fecha
- 24 May, 2017
Soundscape as a pedagogical and reflective tool for the preservation, re-signification, and creation of narratives about the Colombian Coffee Cul-tural Landscape: visual arts laboratories of the Ministry of Culture
Joaquin Llorca, Mauricio Guerrero, Ana Garay and John Ordoñez / Colombia
Universidad Icesi
Paper
[email protected], [email protected], [email protected], [email protected]
Proclaimed by UNESCO in 2010 as Cultural Heritage of Hu-manity, The Coffee Cultural Landscape is a reference framework that defines a region of Colombia from an economic activity that has shaped it culturally. This spatial reference unit suggests new strategies and tools for the knowledge and appropriation of this heritage. Therefore, the sound dimension as a fundamental ex-pression of the identity of the regions is an essential element in the conformation of a territory. This article presents the theoreti-cal framework, methodology, and results of a four-year laboratory with the communities of the Coffee Cultural Landscape, which had as the main objective to positively influence the quality of life of the communities through artistic and cultural practices from its sound dimension.
- Fecha
- 24 May, 2017
Fluid Processor Design for Ecological Computing - a new techno-ecological computing paradigm for sustainability
Stahl Stenslie / Denmark
Aalborg University
Paper
[email protected]
This paper proposes ways of designing processor like devices operating with nothing else than natural flow of water to execute basic physical computing. Such types of fluid processors carry the potential to form the fundament of future fluid computing devices allowing for complex forms of ecological computing integrated directly into our environment. The proposed design works on natural principles of physics, uses no electricity at all, lasts almost forever and can literally be thrown around. That might sound like a radical, game- as well as life changing form of computing. And it will be. If we up-engineer the many and proven designs of old mechanical, analogue and physical ways of doing computing. So, what is the solution? Future and emerging computers will be carved out of and into stone. Their ornamental design will be more than environmental aesthetics, it will enable physical principles known from fluid and liquid dynamics to interface and interact with our world in multiple and –for now- speculative ways.- Fecha
- 24 May, 2017
On the Cohesion of an Electronic Device Ensemble
Miguel Vargas, Andres Saldarriaga and Fredy Alzate / Colombia
Instituto Tecnologico Metropolitano, ITM
Paper
[email protected], [email protected], [email protected]
The use of DIY methods in the guidance of students in their own formation process are just as important as any research process now days, the access to open information and technology are growing at a fast rate and with a bit of a tinkering mind the periods of time it may take to build your own embedded acoustic instrument(Berdahl, 2014) is widely lessened with the technology available such as 3D printers or raspberry pi’s. Contemporary practices like network music become also more accessible thanks to the advance of the possible communication protocols and device robustness; in less than 40 years if we count from those experiments with low level assembler for hacking a chip and serial protocol for its communication(Gresham-Lancaster, 1998) to interfacing a couple of raspberry pi’s through OSC protocol.
- Fecha
- 24 May, 2017
Prototyping Puppets Beyond Borders
Michael Nitsche, Isabel Restrepo and Crystal Eng / USA, Colombia
Georgia Institute of Technology, Universidad de Antioquia
Paper
[email protected], [email protected], [email protected]
We report on an ongoing collaboration that uses puppetry as a shared cultural expression in STEAM workshop designs that inform intercultural exchange. Collaborators in Atlanta, USA and Medellín, Colombia work in tandem on the design and implementation of a puppet-building workshops. These workshops use narrative framing, craft-based prototyping, and performancebased validation to teach students basic prototyping skills. They specifically encourage them to relate to their local culture and to inform an ongoing dialogue between the two cultural spheres.
- Fecha
- 24 May, 2017
Urban Mesh: Exploring Data, Biological Processes and Immersion in the Salmon People
Prophecy Sun, Kristin Carlson, Jim Bizzocchi and Thecla Schiphorst / Argentina, Chile, Colombia
Universidad Nacional de Tres de Febrero, Universidad de Chile Colaboratorio - ParqueExplora
Paper
[email protected], [email protected], [email protected], [email protected]
Information systems are continually recontextualizing data, migration patterns, biological components and processes, between life and code. As Geographer Eugene Thacker states, these systems can be scientific, or many things, with lasting effects that are cultural, social, and political. As these systems evolve and grow, so to do the artworks created in the afterglow, becoming vital reflections of our contemporary algorithmically soaked culture. This paper examines these ideas alongside the Salmon People, a video and sound installation thematically concerned with the shared dark ecologies of nonhuman and human animals. The large format projections present a triptych of migrating sockeye salmon across urban landscapes. The prolific artwork purposefully utilizes scale, and multi layered visual fields, to push audiences to consider our shared ecologies. Like information flowing through high tech super highways, sockeye salmon deftly negotiate seen and unseen geographies, technologies, politics, and cultures. In order to understand the artworks content, sequences and layout, as well as the logic of the shot selections, we conducted a close reading analysis of the installation. We suggest that the work is generative and claim that the projections are made up of 9 videos playing concurrently in 3 large vertical panels. This paper examines these ideas, asking the questions: What role does the screen play in the design of this artwork? What are the types of audience immersion and interaction? Finally, we address the work on three levels: the structural, the narrative, and the immersive. The structural level identifies the key frames, and any overlapping frames. The narrative level investigates the 3 vertical panels in relation to story parameters such as plot and storyworld. The immersive level considers how the audience oscillates between a heightened state of immediacy and hypermediation.- Fecha
- 24 May, 2017
Reimaging Coral Reefs: Remodelling Biological Data in the Design Process
Caitilin de Berigny, Dagmar Reinhardt and Nathaniel Fay / Australia
The University of Sydney
Paper
http://www.caitilindeberigny.com, http://www.reinhardtjung.de/profile.html, http://www.oneskidigital.com
Coral Reefs are filled with infinite and unique forms, variations of shape, and complex phenomena and processes. These forms and processes have inspired both scientists to document, archive and collate, and designers to reimagine these intricate ecosystems in their creative design work. In this paper, we explore how designers integrate scientific data from coral reefs, by examining two projects. Firstly, we discuss Reefs on the Edge, an interactive installation using scientific data from a marine biologist to visualize the effects of ocean warming on corals reef ecosystems. Secondly, we discuss Coral Colonies, an installation that adapts mathematical codes of coral geometries to create biomimetic coral prototypes. We conclude how design and science use visual data taken from biological processes to help raise awareness and promote biodiversity, sustainability and the survival of the Great Barrier Reef (GBR).- Fecha
- 24 May, 2017
Visualising the Meditating Mind: the Aesthetics of Brainwave Data
Lian Loke, Caitilin de Berigny, Youngdong Kim, Claudia Núñez Pacheco and Karen Cochrane / Australia
University of Sydney
Paper
Meditation is an ancient Eastern practice, which is receiving renewed popularity as a secular approach to health and well-being. Recent advances in commercial EEG sensor technology provide opportunities for visualising biological brainwave data by artists and designers, outside the fields of neuroscience and psychiatry. We chart the creative development of an aesthetic visualisation, Narcissus Brainwave that aims to provide insight into the shifting states of mind during the practice of meditation, informed by a series of user studies with meditators and non-meditators. Interestingly, assumptions we made from the interpretation of brain- wave sensor data about when a meditative state was achieved did not always resonate with how meditators understood the quality of their inner meditation experience. This may be due in part to the limitations of a single electrode EEG device. Issues also arose related to personal preferences and cultural conventions for interpreting the meaning of the Buddhist-inspired visual symbols representing our model of meditation. Our study has revealed some of the challenges of visualising the meditating mind and creating meaningful aesthetic visualisations with commercial devices.- Fecha
- 1 June, 2017
Conflict as a ground for destruction of heritage and subsequent gentrification
Murat Germen / Turkey
Sabanci University
Panel
http://muratgermen.com/
There is a major construction program, being undertaken in the past decade, named “urban transformation” by the ruling government. As the transformation moved forward, it turned out this building activity was intended for profit and not for better urban environments. The construction was also a social engineering construct, causing people lose their native homes during the demolition process (dispossession) to make ground for new costlier housing to be bought by the rich.- Fecha
- 1 June, 2017
Art/Science/Technology. Methodological Approaches and Sensitive Experiences Based on Nature Immersions, Field Trips and Rural Residencies
Maria Luiza Fragoso, Guto Nobrega, Karla Brunet, Laura Beloff, Luciana Fleisch and Bartaku Bartaku / Brazil - Finland - Argentina
Universidade Federal do Rio de Janeiro, UFBA - Federal Unversity of Bahia, IT University in Copenhagen, Platohedro Community Lab, Aalto University (FIN)
Panel
http://www.nano.eba.ufrj, http://www.gutonobrega.co.uk, http://karlabru.net/site/, http://www.realitydisfunction.org/, http://redelabs.org/, http://platohedro.org/, http://libarynth.org/luminous/phoef#overview_bartaku_work_in_public
This panel discusses practical and theoretical investigations in art and technology related to nature immersions, the construction of hybrid ecologies and transcultural connectedness.- Fecha
- 2 June, 2017
Bio-creation of Informatics: Rethinking Data Ecosystems in the Network Economy
Catalina Alzate and Sharath Chandra Ram / India
Srishti Institute of Art, Design and Technology
Panel
http://radiospock.tumblr.com
Enabled by leaps and bounds in the evolution of the information society, ‘data’ has become the most important economic resource of the networked economy, that is mediated by the co-located and instantaneous access, dissemination and sharing of information amongst people across vast distances. Central to these various transactions that occur in our network culture, there exist numerous policy propositions that seek to regulate the archiving, access, sharing, use and dissemination of data.
- Fecha
- 2 June, 2017
Electronic art in Brazil: Exhibition spaces, museological strategies and digital archive
Cleomar Rocha, Maria Luiza Fragoso, Nara Santos, Tania Silva, Reynaldo Thompson, Marcos Cuzziol and Priscila Arantes / Brazil - Mexico
Universidade Federal de Goiás, Universidade Federal do Rio de Janeiro, Universidade Federal de Santa Maria, Universidade de Brasilia, University of Guanajuato, Itaú Cultural, Universidade Anhembi-Morumbi
Panel
http://www.medialab.ufg.br, http://www.nano.eba.ufrj.br/, http://w3.ufsm.br/ppgart/, http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4783019U2, http://www.ugto.mx/, http://www.itaucultural.org.br/, http://ppgdesign.anhembi.br/
This panel intends to discuss operational strategies for public and private exhibition spaces, proposed by artists, curators, professionals in expography and museology in the field of Brazilian Electronic & Digital Art, from early experiences to a contemporary perspective.
- Fecha
- 2 June, 2017
Cinematic Experiences and Bio Visualization
Ricardo Rivera and Aaron Brakke / Colombia - USA
Nolineal, University of Illinois Urbana Champaign
Panel
The panel's goal is to explore art / science / technology relationships amidst the proliferated production of scientific and artistic data and the various forms of representation beyond traditional two-dimensional static interfaces. This panel is interested in gathering an interdisciplinary intercontinental group that includes producers of biological data, artists, and producers of the moving image, scientists and architects to provoke a dialogue about how bio visualization is becoming an intensified avenue for scientific and artistic exploration and knowledge production that had not been possible until recently. This panel will explore the relationship between data and its imaging in interactive environments, mediated by biological concepts. The panelists will address how the representation of the big data in virtual or interactive environments have moved beyond metaphor and biomimicry and how they provide a vital contribution to all living beings that must find creative ways to coexist and survive the Anthropocene.- Fecha
- 2 June, 2017
Biomedical Signals in Media Art: towards the awakening of internal peace
Claudia Robles Angel and Lasse Scherffig / Germany
San Francisco Art Institute
Panel
http://www.claudearobles.de, http://www.lassescherffig.de
This panel undertakes a deep and critical reflection about the general usage of biomedical signals from the mid 1960s to now- adays and their inclusion in artistic work, in regard both to the artistic application of these signals as well as the consequent theoretical implications. The members of this panel discuss con- crete applications of biomedical signals in dance, performance and installation, the role of the enacting self embodied in these systems and the implications interactive installations have for the self-perception through technology. They focus on the complex and hybrid relationships between body, technology and environment, the perceptual qualities emerging from it, as well as the ethical implications of employing these systems.- Fecha
- 2 June, 2017
"New realities of the Body in Contemporary Performance"
Isabelle Choinière, Andrea Davidson and Enrico Pitozzi / Canada - United Kingdom - Italia
Université du Québec à Montréal, University of Chichester, University IUAV of Venice
Panel
This panel considers the new and multiple relationships of the senses emerging in contemporary creative processes and performance integrating new technologies. Arguing that such practices call for a re-evaluation and analysis of notions of performativity, corporeality and representation as well as of the terminology employed to describe them, it considers the sensory-perceptual deconstruction, reorganization and reconstruction involved when the body is "touched" by, interacts with, and "incorporates" the effects of technology. And as these new approaches are also expressed through collaborations, hybrid artistic approaches, new forms of interdisciplinarity and communities of practitioners, the panel will look at the implications of this activity for existing networks of research-creation, looking at their specificity and considering how participants in these networks exchange, interact and collaborate.- Fecha
- 2 June, 2017
Decolonizing Design Futures
Kevin Hamilton, Anita Say Chan, Fabian Mauricio Prieto Nanez, Stacey Robinson and Tania Pérez Bustos / USA - Colombia
University of Illinois, Urbana-Champaign, National University of Colombia
Panel
Through critique, proposition, and hopeful exploration, this panel will examine the colonial roots of design as a practice of future- projection. Together the papers and discussion will contribute to new understanding of the influence of colonial power on contemporary design processes, and will begin imagining new decolonial approaches to design as a process and a situated cultural practice.- Fecha
- 2 June, 2017
Archiving Digital Heritage: pioneers of fin-de-siecle Latin America
Reynaldo Thompson, Gabriela Aceves-Sepulveda, Andres Burbano, Ricardo Dal Farra, Jose-Carlos Mariategui, Jose-Manuel Ruiz-Martin, Andrea Sosa and Rejane Spitz / Mexico, Canada, Chile, Ecuador, Colombia, Peru, Argentina, Brazil
Universidad de Guanajuato, Simon Fraser University Surrey, Laboratorio de Arte Alameda, Universidad de los Andes, Concordia University, Alta Tecnología Andina, Mediateca Libre, Universidad Central de Ecuador, Universidad Nacional de la Plata, Pontifical Catholic University of Rio de Janeiro, Studio XX
Panel
http://www.arteyempresa.ugto.mx/eng_cvthompsonreynaldo.html, https://www.sfu.ca/siat/people/faculty/gabriela-aceves-sepulveda.html, http://www.burbane.net/, https://www.concordia.ca/faculty/ricardo-dal-farra.html, https://www.researchgate.net/profile/Jose_Manuel_Ruiz_Martin, https://studioxx.org/en/erandy-vergara
This panel tries to open a discussion on the history of the hybridization of art and technology in the last five or six decades, with reference to any specific country, in the Latin American region. It consists of 33 countries of all sizes, from the extensive Brazil to the small islands of the Caribbean.- Fecha
- 2 June, 2017
Design for the Non-Human
Tyler Fox and Elizabeth Demaray / USA
University of Washington, Rutgers University
Panel
http://www.tylersfox.com, https://elizabethdemaray.org
New forms of technology now support shared experiences between humans and other species and may enhance the function of nonhuman life forms. Design for the Non-Human, brings together artists and designers working on generative, agent-based artworks that either (1) allow a non-human life form to use technology in such a way that its abilities are greater than those of a non-technologically enabled member of its own species, or (2) extend the sensorium of us humans to the sensorial experiences of our companion species.