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TALLERES


Espacios dedicados a la aplicación de conocimientos dirigido a los inscritos al evento, con temáticas que abordan diferentes áreas del diseño, la creación, hardware y software libre, curadurías digitales, fotografía, performance, emprendimiento, nuevos medios, graficas contemporáneas, entre otras.


  • Fecha
    22 Mayo, 2017

    Introduction to Gambiological Studies

    Fred Paulino / Brazil
    Gambiologia is a Brazilian creative hub which adopts the country's tradition of "gambiarra" (“life hacks” or hechizos) as a source of inspiration for works on art and technology. It materialize itself on the production of multifunctional devices which are recognized either as electronics, installations, sculptures or decorative objects. In this workshop, we will collect unused objects from urban landscape and hack them in order to create upcycled design objects. For that, we will explore the concept of “industrial coincidence”, in which two industrial objects with distinct origins fit perfect in each other. We will also provide basic electronics theory and materials that will be applied in the student’s creations.
  • Fecha
    22 Mayo, 2017

    Parametric Form Finding, Interaction and Sentience

    Aaron Brakke / USA
    University of Illinois Urbana Champaign
    We are interested in providing participants an introductory course in parametric and interactive design within an architectural environment. Computation has become ubiquitous, is embedded in virtually every facet of our lives and is currently showing real promise to augment of lives in the way that Engelbart, Sutherland, Beer, Ashby and Pask were dreaming of when they introduced us to cybernetics. Within the field of architecture, the contemporary digital discourse has gained a significant level of maturity over the past 30 years. Computers have been absorbed, adapted, modified and evolved into a robust infrastructure that is changing the landscape of design conception, development, simulation, engineering, management, communication, construction and of planning the life-cycle of a building. It is within this context that this workshop has been developed. The scope includes an introduction to; modeling with Grasshopper in Rhino, digital fabrication processes, and interaction with Arduino. The course is oriented for participants who are new to these technologies. This day long workshop should help each student obtain fundamentals in parametric modeling and interactivity.
  • Fecha
    22 Mayo, 2017

    Natural Resistance

    Margaretha Haughwout and Ian Pollock / USA
    Guerrilla Grafters
    www.guerrillagrafters.org
    The Guerrilla Grafters graft fruit bearing branches onto non-fruit bearing, ornamental fruit trees. Over time, delicious, nutritious fruit is made available to urban residents through these grafts. We aim to prove that a culture of care can be cultivated from the ground up. We aim to turn city streets into food forests, and unravel civilization one branch at a time. For ISEA 2017, we demonstrate how to graft urban fruit trees in the Recinto district of Manizales. The Guerrilla Grafters teach participants how to use their internet tools and different kinds of tagging — from graffiti to electronics to attach to branches (disseminating information about the graft to humans and bees), and offer take-home grafting kits. We provoke a discussion on how specific cultivation practices can resist capitalist and colonial regimes of power. Here, conflicts between a variety of fruit eaters might be recast as something to be embraced, and not positioned as the opposite to peace. We invite messy, rebellious solutions to the ways information can be shared for the purposes of expanding the urban commons in ways that simultaneously collapse binaries between public and private, nature and culture.
  • Fecha
    22 Mayo, 2017

    Shoptalk: Field Tools for Critical Making

    Glenda Drew, Sara Dean, Beth Ferguson and Jiayi Young / USA
    University of California, Davis - California College of the Arts
    arts.ucdavis.edu/faculty-profile/glenda-drew vucastudio.com soldesignlab.com/ jiayiyoung.net/

    Shoptalk: Field Tools for Critical Making engages participants to practice methods of thinking and making to promote social resiliency, art for social change, and participatory action for peace. This half-day workshop will give participants the opportunity to collaborate and build their own submissions for the Field Tools for Peace ISEA exhibition and online gallery, and explore new approaches to making. Workshop leaders will start with short presentations about their own community arts practices and case study overviews. Workshop participants will then have the opportunity to introduce themselves and brainstorm topics and mediums to create projects with. Methods for collaboration through rapid prototyping and problem solving will include creative acts of listening, and shared narratives and visions of possible futures in both digital and public art installation.
  • Fecha
    22 Mayo, 2017

    Co-creating and critiquing training methods for transdisciplinary collaboration

    Roger Malina, G. Mauricio Mejía and Andrés Roldán / USA-Colombia
    University of Texas, Dallas - Universidad de Caldas www.strategicdesignlab.com/people-and-partners/ www.andresroldan.weebly.com
    Although transdisciplinary collaboration is associated with efficiency and efficacy to solve professional and academic challenges, untrained teams may underperform because of collective cognitive limitations such as less ideation power, planning fallacies, or overvalue of shared beliefs. Successful transdisciplinary collaborations require appropriate practices and didactics. In this workshop the organizers will present a draft of best practices and didactics for teamwork and will ask participants to contribute to critique, extend and recommend from this draft. The expected outcome is a refined draft document of best practices and didactics for teamwork. The organizers will develop further and publish this document along with an annotated bibliography in the topic. We will use co-design methods to design the workshop with the participants. Activities include teamwork in a challenge, socialization, and debate of best practices. This workshop is associated with the panel proposal submitted on the same problem; many interested colleagues could not be included in the panel and this workshop will include the panelists and other ISEA attendees.
  • Fecha
    22 Mayo, 2017

    Sound Dialogues - From acoustic to gestural

    Gonzalo Biffarella, Gustavo Alcaraz and Julio Catalano / Argentina
    Universidad Nacional de Córdoba
    abctrio.blogspot.com.ar
    In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.
  • Fecha
    22 Mayo, 2017

    Data [h]ac[k]tivism and visualization workshop

    Offray Vladimir, Luna Cárdenas and Fernando Castro Toro / Colombia
    mutabiT
    In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.
  • Fecha
    1 Junio, 2017

    Guidelines and resources for designing interactive and transmedia documentaries through 10 examples

    Arnau Gifreu-Castells / Spain
    Open Documentary Lab - MIT
    http://agifreu.com

    Over recent years, the way we produce, teach and research new media has dramatically changed. The interactive non-fiction narratives have transformed the processes of producing, distributing and showing documentaries, and especially the processes involved in how the viewer relates to the text. One of these new media forms of narrative expression is “interactive documentary”. As a new media object, interactive documentary challenges traditional methods of study and dissemination. An interactive documentary is a kind of documentary that empowers the viewers by allowing them to take decisions that affect the narrative.
  • Fecha
    1 Junio, 2017

    Villages of the world workshop, an aesthetic technological mediation of identities and territories

    Sebastian Gonzalez, Paola Fernanda Lopez, Paola Cuartas, Sebastian Lopez / Colombia
    Estratosfera Visual Collective
    http://estratosfera.com.co

    The workshop "Villages of the world", a technological aesthetic mediation of identities and territories, consists of the creation of a video installation based on the collective construction of contents based on identity, memory and heritage. The video installation seeks to generate new ways for the habitants of the San José sector of the city of Manizales, Caldas, Colombia (known for their problems of territorial organization) to relate to each other and to their territory through technological mediation, collective construction and participatory approach to community social empowerment.
  • Fecha
    1 Junio, 2017

    Domains, Publics and Access. WikiSprint for a Media Archaeology of the Present

    Paz Sastre and Aisel Wicab / Mexico
    Universidad Autónoma Metropolitana

    Domains, publics and access is an ongoing research in media archaeology of the present. The core of the research is a wiki where everybody can collaborate with cataloguing, preserving and documenting projects that offer access for the general public to the domains of art, culture, science, economics, politics and technology. The collection brings together projects that have emerged in different countries from the second half of the 20th century to the present day related to open access, open content, open government, open science, open design, open education, open spectrum, citizen journalism, citizen science, collaborative economy, commons, co-ops, crowdfunding, crowdsourcing, cryptocurrencies, DIY, free software, free culture, community currencies, solidarity economy, grassroots media, p2p, piracy, tactical media, etc. The main goal is to preserve the memory of projects that appear and disappear day by day in different countries using the online tools such as Wayback Machine and MediaWiki. The reason for this is that historically the limits of access have never been stable and will continue to change but we are losing the traces of the present for future generations without even noticing it.
  • Fecha
    1 Junio, 2017

    MetaMediaLab: Ontohacking & Metagaming in the Algoricene

    Jaime Del Val / Spain
    Reverso – Metabody
    http://www.metabody.eu

    Metamedialab is a citizen lab for exploring and elaborating minor perceptions, a laboratory of research into the ways in which media shape societies not so much at the level of content but of their very structures, particularly in terms of how they organise perception. This is what we will call metamedia: the thinking of the very frameworks and perceptual structures mobilised by media. Ontohacking implies a critical reinvention of such structures, which alters the way bodies move, relate and constitute social ecologies.
  • Fecha
    1 Junio, 2017

    Interactive Performances for Dance, Sound and Biosignals

    Javier Jaimovich, Francisca Morand / Chile
    Departamento de Sonido - Universidad de Chile
    javier.jaimovich.clwww.emovere.cl

    This workshop will focus on understanding the meaning and possibilities of different physiological signals (biosignals) and the technologies available to measure them. We will demonstrate the use of different biosensors and discuss the creative methods used in our work at Emovere project, which focuses on developing interactive dance performances that utilize biosignals to amplify, understand and connect with the internal functions of the human body. We use physiological signals such as electromyography (EMG), electrocardiography (ECG) and electrodermal activity (EDA) as materials that access an intimate and – usually – inaccessible biological dimension that is in constant change, affected by external and internal stimuli.
  • Fecha
    1 Junio, 2017

    Elastic Spaces - Projected Narratives of Being and Belonging

    Santiago Tavera, Anthony Head, Laura Acosta / Canada - United Kingdom Concordia University, Bath Spa University
    www.santiagotavera.com
    anthonyhead.co
    lauramariaacosta.tumblr.com

    The workshop, Projected Simulations of Being and Belonging, invites interdisciplinary artists and researchers to collaborate on a series of video projections to be displayed on the windows and facades of a building in La Universidad de Caldas and/or the city of Manizales. During this workshop, experiments with digital media will explore experiences of dislocation. Participants will combine fictional and personal narratives of belonging or displacement in order to construct digital visions of peace. Stemming from an exploration of states of dislocation and technical video/graphic experimentation, this workshop will result in the creation of outdoor projections in a public space. This workshop is about generating social collaboration between participants in order to work towards conflict resolutions between heritage surfaces and subjective narratives, past histories and illusions of the future, and finally, effects of war and visions of peace. Participants will have the opportunity to experiment with video camera setups, multiple projections on buildings, video mapping and motion graphic tools. The use of digital media presents the potential to simulate a state of disembodiment (elasticity, alteration, translation) for viewers and participants. Framing a public context with video projections allows for the simultaneous activation and archival of a cultural site.
  • Fecha
    1 Junio, 2017

    Art + Digital Culture <-> Public Policy

    Ricardo Dal Farra, Felipe Londoño, Diego Pimentel / Canada - Colombia - Argentina
    Concordia University / CEIArtE-UNTREF, Universidad de Caldas, Centro Cultural San Martín
    http://www.concordia.ca/finearts/music/faculty.html?fpid=ricardo-dal-farra

    Art + Digital Culture <-> Public Policy" will join invited expert speakers and will be open for participation of the general public too, considering that many people attending ISEA are also experts coming from a variety of electronic arts fields. There will be test-cases and people presenting about their experience and perspective on public policies related to digital culture in general and electronic art/art & science in particular.
  • Fecha
    1 Junio, 2017

    Hyper-listening: Praxis

    Budhaditya Chattopadhyay / India
    Leiden University
    http://budhaditya.org/

    Contemporary world is strained with intensified conflicts between nations, and within various sects and segments of peoples. The future human societies need to learn how to resolve conflict of interests, values and beliefs. Acceptance and tolerance are essential for the humanity to navigate the challenging times ahead, which is marked by scarcity of natural resources and an unprecedented human-made decay in the environments, leading to possible anthropocenic calamities. It is my assumption that the root of all conflicts is essentially embedded in a lack of ability to listen carefully to the other. As philosopher Gemma Corradi Fiumara suggests, a propensity to listen to the others, without making immediate judgments, may potentially lead to bridge the troubled water of difference. My proposal is to employ an inclusive, mindful and contemplative listening practice coined “hyper-listening” as a way to approach conflict resolution.
  • Fecha
    1 Junio, 2017

    HAPLAB: A Sci-Fi Workshop on Horror and Possibility

    Sophia Brueckner / USA
    University of Michigan - Ann Arbor
    http://www.sophiabrueckner.com

    “A good science fiction story should be able to predict not the automobile but the traffic jam.” - Frederick Pohl

    For decades, science fiction authors have explored both our wildest dreams and greatest fears for where technology might lead us. This workshop ties science fiction with speculative/critical design as a means to encourage the ethical and thoughtful design of new technologies.
  • Fecha
    1 Junio, 2017

    Ecology and Eco-art: Seed Sculpture Lab

    Adam Zaretsky and Kira Decoudres / USA
    Marist College
    https://kiradecoudres.bandcamp.com/album/zika

    Abstract: The performative act of seed sculpting and seed balling is meant increase public awareness of politics and responsibilities surrounding anthropogenic effects on the environment. Through the creation of public installation of sculptures made of organic local edibles, exotics and import species, the computer-aided landscape design of urban architecture was disrupted by the lab’s participants.
  • Fecha
    1 Junio, 2017

    Avatar life-review to support memory in older adults

    Semi Ryu and Stefano Faralli / USA
    Virginia Commonwealth University, University of Manheim
    www.semiryu.netweb.informatik.uni-mannheim.de/faralli/

    This workshop will introduce an innovative therapy platform designed for older adults, with interactive avatars reflecting users’ speech, gestures, and emotional states in real time. This transdisciplinary project integrates electronic arts, gaming, computer science, gerontology, storytelling, and therapy rooted in Korean shamanistic practice.
  • Fecha
    1 Junio, 2017

    The Game of Dobble Debate: Play, Difference, and Coexistence

    Lynne Heller, Nina Czegledy, Judith Doyle, Anna Lew and Martin Shook / Canada
    OCAD University
    http://lynneheller.com

    The Game of Dobble Debate: Play, Difference, and Coexistence is a research-creation project that investigates learning through design iteration, humor and play in the form of a card game, in order to encourage discussions about difference. Differing abilities are traditionally designated as disabilities but they could also be extraordinary ability, such as synesthesia. In the last decade, the role of game as a catalyst became foregrounded in various fields particularly in education and healthcare. This workshop aims to elucidate the difference and difficulties that is elicited through using play and humor rather than traditional play strategies. The Dobble Debate concept and practice was developed at OCAD University in Toronto.
  • Fecha
    7 Junio, 2017

    Paisajes Reactivos

    Hicham Berrada / Francia
    Año Colombia-Francia

    Un reactivo es una sustancia que produce una reacción química en el momento en que interactúa con otra. El resultado es un producto de características y propiedades diferentes. Los reactivos son la base para muchas actividades relacionadas con ciencias aplicadas y, en muchas ocasiones, se usan para detectar o separar elementos determinados. Se clasifican según su pureza o su uso específico: reactivos para análisis que son de menor pureza, purísimos y especiales utilizados para técnicas de análisis. Hicham Berrada ha trasladado su uso al campo del arte, desplazándolo desde la ciencia y la tecnología a una esfera visual, en donde la experimentación se convierte en el centro de la obra, desprovista de hipótesis a verificar o de sustancias que develar. El conocimiento científico que Berrada aplica en sus experimentos visuales está atado de manera natural a su práctica artística, de la misma manera en que un pintor está involucrado con soportes, pigmentos y aglutinantes.
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