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TALLERES


Espacios dedicados a la aplicación de conocimientos dirigido a los inscritos al evento, con temáticas que abordan diferentes áreas del diseño, la creación, hardware y software libre, curadurías digitales, fotografía, performance, emprendimiento, nuevos medios, graficas contemporáneas, entre otras.


  • Fecha
    22 Mayo, 2017

    The /piece/, a Heart-Brain Mind-Beats [¿A Database Random Remix?]

    Milena Szafir and Clarissa Ribeiro / Brazil
    This full day experimental hands-on workshop is based on the experimental project “MindRemix [navigational extra-sensorium]” (2015). How about the emergence of a specific kind of consciousness when we experience the “stream'engrams”? How about to explore the experience of revealing and facing the /piece/ by navigating our own personal video memories driven by mind waves?. Considering that knowledge processes are attached to the production of entropy externally to the systems involved, we invite to reflect on how the “stream'engrams” affect our neurological heart-brain’s systems behavior in a recursive way, implying in considering this experience in terms of systems of intercreating informational processes. As a theoretical mainframe, Milena Szafir proposes the “stream'engrams” as a term related to the clouding audiovisual aesthetics experienced by the algorithmic remix through online databases – streaming memories for editing –; what about the montage specificities of these images [and sounds], the visual dialogues? And Clarissa Ribeiro invites to reflect on how exploring this heart-brain synchronized conversation as an input in interactive installations, could be a way to understand mind and consciousness as emergences from whole body informational dynamics.
  • Fecha
    22 Mayo, 2017

    Introduction to Gambiological Studies

    Fred Paulino / Brazil
    Gambiologia is a Brazilian creative hub which adopts the country's tradition of "gambiarra" (“life hacks” or hechizos) as a source of inspiration for works on art and technology. It materialize itself on the production of multifunctional devices which are recognized either as electronics, installations, sculptures or decorative objects. In this workshop, we will collect unused objects from urban landscape and hack them in order to create upcycled design objects. For that, we will explore the concept of “industrial coincidence”, in which two industrial objects with distinct origins fit perfect in each other. We will also provide basic electronics theory and materials that will be applied in the student’s creations.
  • Fecha
    22 Mayo, 2017

    The Soundwalk as an Art Form: Building Bridges to Peace

    Andrea Williams / USA
    Rensselaer Polytechnic Institute
    www.listeninglistening.com/isea-2017-colombia.html
    The Soundwalk as an Art Form: Building Bridges to Peace presents an overview of the history of the participatory walk as an art form, including the soundwalk and its key concepts and development, while providing a theoretical tool box for creating ones own soundwalk as a transformative art experience. When leading a soundwalk we are combining the perceiver and the perceived, the participant and observer in an improvisatory way in the physical environment. Soundwalks guide us on a path primarily created by our ears. Sound artist, Andrea Williams, will lead a 45-minute soundwalk at Parque Antonio Nariño, located en the Manizales Downtown, an open space consisting of flower gardens, urban structures, and a small square for events. The park has been created to "eliminate segregation and contributing to healthy living". The soundwalk will focus on: How can we be in peace and harmony with our surroundings? What does peace sound like? How do we feel connected non-verbally to other beings? How can observing other species bring us a sense of peace that we can translate to being at peace with fellow human beings? Following the walk, there will be 45 minutes of break-out groups for discussion posted on the URL.
  • Fecha
    22 Mayo, 2017

    Embracing adversity: biofeedback devices for audio-visual therapeutic stimulation

    Martín Velez / USA
    Koan Medialab
    www.martancho.com
    When life puts you in difficulty you can either run away from it, or embrace that obstacle and figure out how to take advantage by developing a creative method to benefit from it. Being born with a heart condition, I have always been exposed to biofeedback devices and it always intrigued me the sound and visuals that were created through these devices using my body as source for their input. As part of my academic research, I started to incorporate my own physical condition into the creative process of art making. In that process I discovered techniques that allow us to control our vital signs, particularly meditation. Meditation is the practice of self-awareness and has effects in how we engage with our daily situations. Its practice can help people build strongest connections with their mind and body which can be used to create generative sound and visuals that is fed back into the person creating a feedback loop. This is particularly helpful for people with physical disabilities because they can use their vital signs to generate and control audio-visual content. This tutorial will teach attendees the technique of meditation, while wearing biofeedback devices to control an interactive audio-visual piece.
  • Fecha
    22 Mayo, 2017

    Developing with the ESP8266: DIY processes for building interfaces

    Miguel Vargas, Santiago Gaviria and Julian Giraldo / Colombia
    Instituto Tecnológico Metropolitano - Unloquer www.itm.edu.co unloquer.org
    The ESP8266 is an Arduino-compatible microcontroller that integrates WiFi capabilities in a miniature footprint, making it an appealing tool for artists and designers who need to deploy projects requiring remote or networked interactions between different components in an installation. The workshop introduces participants to the ESP8266 showcasing three fully-fledged projects that expose different sensors and actuators that capture input from the environment and control physical objects. We’ll cover a design process for prototyping and developing custom devices based on the ESP8266 showing how to sketch a circuit in a protoboard, making bakelite boards by DIY methods, and finally using Open Source CAD software to model boards for industrial manufacturing. The process emphasizes on good documentation as pivotal in collaborative projects where members contribute work on different schedules and locations. Participants will go thru the experience of building one of the exposed projects and integrate its components from kits provided. The three projects consist on: the “Biostation”, with sensors for measuring humidity and temperature on air and soil, as well as gases and dust density; the “Automaton showing how to control an electrical or mechanical object; and the “eMotion”, a wearable that uses an accelerometer/gyroscope sensor to detect motion accurately.
  • Fecha
    22 Mayo, 2017

    Parametric Form Finding, Interaction and Sentience

    Aaron Brakke / USA
    University of Illinois Urbana Champaign
    We are interested in providing participants an introductory course in parametric and interactive design within an architectural environment. Computation has become ubiquitous, is embedded in virtually every facet of our lives and is currently showing real promise to augment of lives in the way that Engelbart, Sutherland, Beer, Ashby and Pask were dreaming of when they introduced us to cybernetics. Within the field of architecture, the contemporary digital discourse has gained a significant level of maturity over the past 30 years. Computers have been absorbed, adapted, modified and evolved into a robust infrastructure that is changing the landscape of design conception, development, simulation, engineering, management, communication, construction and of planning the life-cycle of a building. It is within this context that this workshop has been developed. The scope includes an introduction to; modeling with Grasshopper in Rhino, digital fabrication processes, and interaction with Arduino. The course is oriented for participants who are new to these technologies. This day long workshop should help each student obtain fundamentals in parametric modeling and interactivity.
  • Fecha
    22 Mayo, 2017

    On XCurrencies. A Performance Project

    Klaus Spiess and Lucie Strecker / Austria-Germany
    Medical University Vienna
    The aim of our research is to develop artworks that are informationally ‘grown’ for the art-market to become part of an ecological economics. In our performance/installation 'Hare’s Blood +' we designed a gene to allow the audience to speculate on artworks that incorporate animal relics in the light of a counter-economy as envisioned by Joseph Beuys. We opened one of the multiples in which Beuys had shrink- wrapped hare’s blood. We then isolated the catalase gene from the blood which protects against aging and spliced it into living yeast cells. We then programmed an interface able to activate the synthetic gene. The transgenic Beuysian creature was then put up for auction to act as an ‘eco-political agent,’ whose life would now be governed by the commercial interests of the auction attendees. We currently assign economic systems to cellular processes with expanded xDNA alphabet. We use systems biology to program logic operations interfacing between the living artwork and the art consumers. Artworks thus become inalienable objects between artists and consumers who both are in a state of reciprocal dependence that establishes a qualitative relationship between the three transactors.
  • Fecha
    22 Mayo, 2017

    Natural Resistance

    Margaretha Haughwout and Ian Pollock / USA
    Guerrilla Grafters
    www.guerrillagrafters.org
    The Guerrilla Grafters graft fruit bearing branches onto non-fruit bearing, ornamental fruit trees. Over time, delicious, nutritious fruit is made available to urban residents through these grafts. We aim to prove that a culture of care can be cultivated from the ground up. We aim to turn city streets into food forests, and unravel civilization one branch at a time. For ISEA 2017, we demonstrate how to graft urban fruit trees in the Recinto district of Manizales. The Guerrilla Grafters teach participants how to use their internet tools and different kinds of tagging — from graffiti to electronics to attach to branches (disseminating information about the graft to humans and bees), and offer take-home grafting kits. We provoke a discussion on how specific cultivation practices can resist capitalist and colonial regimes of power. Here, conflicts between a variety of fruit eaters might be recast as something to be embraced, and not positioned as the opposite to peace. We invite messy, rebellious solutions to the ways information can be shared for the purposes of expanding the urban commons in ways that simultaneously collapse binaries between public and private, nature and culture.
  • Fecha
    22 Mayo, 2017

    Shoptalk: Field Tools for Critical Making

    Glenda Drew, Sara Dean, Beth Ferguson and Jiayi Young / USA
    University of California, Davis - California College of the Arts
    arts.ucdavis.edu/faculty-profile/glenda-drew vucastudio.com soldesignlab.com/ jiayiyoung.net/

    Shoptalk: Field Tools for Critical Making engages participants to practice methods of thinking and making to promote social resiliency, art for social change, and participatory action for peace. This half-day workshop will give participants the opportunity to collaborate and build their own submissions for the Field Tools for Peace ISEA exhibition and online gallery, and explore new approaches to making. Workshop leaders will start with short presentations about their own community arts practices and case study overviews. Workshop participants will then have the opportunity to introduce themselves and brainstorm topics and mediums to create projects with. Methods for collaboration through rapid prototyping and problem solving will include creative acts of listening, and shared narratives and visions of possible futures in both digital and public art installation.
  • Fecha
    22 Mayo, 2017

    Co-creating and critiquing training methods for transdisciplinary collaboration

    Roger Malina, G. Mauricio Mejía and Andrés Roldán / USA-Colombia
    University of Texas, Dallas - Universidad de Caldas www.strategicdesignlab.com/people-and-partners/ www.andresroldan.weebly.com
    Although transdisciplinary collaboration is associated with efficiency and efficacy to solve professional and academic challenges, untrained teams may underperform because of collective cognitive limitations such as less ideation power, planning fallacies, or overvalue of shared beliefs. Successful transdisciplinary collaborations require appropriate practices and didactics. In this workshop the organizers will present a draft of best practices and didactics for teamwork and will ask participants to contribute to critique, extend and recommend from this draft. The expected outcome is a refined draft document of best practices and didactics for teamwork. The organizers will develop further and publish this document along with an annotated bibliography in the topic. We will use co-design methods to design the workshop with the participants. Activities include teamwork in a challenge, socialization, and debate of best practices. This workshop is associated with the panel proposal submitted on the same problem; many interested colleagues could not be included in the panel and this workshop will include the panelists and other ISEA attendees.
  • Fecha
    22 Mayo, 2017

    Form finding in function

    Catherine Harris / USA
    University of New Mexico
    cargocollective.com/landwork
    Developing biomimicry from movement rather than structure, this workshop looks at using video to create morphology. We will be using basic video capturing tools to create motion studies of animals and people moving and engaging in basic actions like eating and drinking. We will then analyze that video in slow motion and create 3D models using digital and analog tools. These 3D models will take us close to a landscape view of structure. Landscapes are structures in motion through time and space. We will be using morphologies derived from movement to understand the landscape around us.
  • Fecha
    22 Mayo, 2017

    Relational Listening

    Teoma Naccarato and John Maccallum / Canadá-USA
    Centre for Dance Research (C-DaRE), Coventry University - Center for New Music and Audio Technologies (CNMAT)
    john-maccallum.com naccarato.org/dance
    In this workshop we guide a series of exercises intended to cultivate a relational quality of listening. Together, we will investigate a seemingly simple task: listening to and relating with a click-track. At times the click track will be generated by computer software, while in other moments the pulse will be derived in real-time from an electrocardiogram, worn by a dancer. As you listen, your challenge is not to follow, nor to anticipate the pulse. Instead, we ask that you attend to your unstable temporal relationship with the click track, such that you have agency to assemble and adapt the rhythmic textures that emerge between your actions and the media. This training process is highly structured and repetitive, and involves breathing, shifting weight, and eventually improvising in relation with the variable click track. While this technique was developed with contemporary dancers and musicians, it is accessible and relevant more broadly for researchers interested in approaches to somatic awareness within mediated environments, on stage and off.
  • Fecha
    22 Mayo, 2017

    Sound Dialogues - From acoustic to gestural

    Gonzalo Biffarella, Gustavo Alcaraz and Julio Catalano / Argentina
    Universidad Nacional de Córdoba
    abctrio.blogspot.com.ar
    In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.
  • Fecha
    22 Mayo, 2017

    Data [h]ac[k]tivism and visualization workshop

    Offray Vladimir, Luna Cárdenas and Fernando Castro Toro / Colombia
    mutabiT
    In this workshop we will approach critically towards data, considering it as a human political construct and learning to connect several representations of it: numerical, symbolic (code) and graphical (visualization) to speak and potenciate citizen voices, which is becoming more and more important in these times of data collection and releasing and in the particular context of post-conflict and the peace building efforts to come. We will code and create data visualizations and use them to show twitter voices of several actors related with peace building in Colombia.
  • Fecha
    22 Mayo, 2017

    Ruido, live cinema with live sountrack

    Luis Angel Castro, Esteban Betancur COLECTIVO CICLUX / Colombia
    ITM - U de A
    Using old and recycled technologies side by side with new ones, RUIDO will born as the story of a city, in this case Medellin… some old photos, handcrafted projectors and the a lot of NOISE around us, around you, around everybody. CICLUX will make a live cinema performance with eighteen people moving around, improvising, building a film brick by brick; the piece will be unique and the act can be a audiovisual experience full of movement mixed with the environment. We design our own software and hardware to bring this realtime film always new to you. In our cities we are all surrounded by RUIDO (noise), and we will show using old and new technologies how this RUIDO has become an stellar character in our daily show. We will video map using a lot of deferents technologies creating a live cinema act that will show to the public the story of every city… We have made our own projectors, our own software and the piece will be made brick by brick by the hand of eighteen people just in front of your eyes.
  • Fecha
    22 Mayo, 2017

    Zen Borg

    Martin Velez / USA
    Koan Medialab
    www.martancho.com
    En la mayoría de los sistemas de gobernanza, las políticas públicas buscan impulsar la sectorización para medir el crecimiento del país. El éxito de los planes estratégicos de los gobiernos se encuentra determinado por la estratificación en sectores productivos sesgados que se alejan de una concepción holística de la experiencia humana. La tendencia a generar acciones de exclusión y selección privilegiada a partir de una definición sectorial impuesta, crea espacios de opacidad que impiden la emergencia de experiencias que propongan nuevas lógicas de organización desde la combinación insospechada de lo transdiciplinar. El diseño estratégico emerge en las instituciones para, desde el uso de nuevas tecnologías y el nuevo valor de la publicidad, hacer emerger una experimentación que aporta a la superación de brechas como la desconfianza a las instituciones. La investigación aborda dos ejercicios de co-diseño, transdiciplinariedad y cultura digital, enfrentado por un grupo transdiciplinar de creativos de la Universidad de Playa Ancha en Valparaíso, Chile. Creando una analogía al viaje de Alicia a través del Espejo de Lewis Carroll, se aborda el contacto con la disfuncionalidad de los sistemas impuestos por jerarquías, incapaces de flexibilizar la estructura frente al movimiento y las necesidades de la transversalidad.
  • Fecha
    22 Mayo, 2017

    Estrofem! Lab

    Mary Tsang / USA
    MIT Media Lab and Hackteria
    maggic.ooo
    The Estrofem! Lab is dedicated the generation of DIY/DIWO estrogen hacking protocols, revealing the various entrenched ways that estrogen performs a molecular colonization on our bodies, societies, and ecosystems. Thanks to petrochemical, agricultural, and pharmaceutical industries, xenoestrogens pervade our environments and cause endocrine disruption, which can be seen as a form a slow violence that queers our bodies and bodies of non-human species. How do we as citizens effectively respond? Estrofem! Lab contains low-cost, accessible protocols for the detection and extraction of estrogen, and examples include include transgenic yeast biosensors, solid phase extraction with cigarette filters, and DIY column chromatography with smashed silica gel and methanol. Our present ecological toxicity is deeply entrenched in powerful capitalistic forces. DIY/DIWO biohacking can function as a tool for creating new entry points and subjectivities, combating traditional power structures responsible for the production of knowledge, of bodies, and of technoscience. From these xeno-forces arise xeno-solidarities, capable of collectively hacking the systems of hormonal control.
  • Fecha
    22 Mayo, 2017

    Basic Transmutation / Alien-Migration

    Aniara Rodado and Jean-Marc Chomaz / France
    aniara-rodado.com
    In Transmutation de base (Basic Transmutation), choreographer Aniara Rodado and artist physicist Jean-Marc Chomaz create a participatory space for immersive human-plant interaction. While the dancers perform movements derived from scientific research into the movement of plants, into mechanical transduction, morphogenesis and collective plant movements, the audience is invited on stage to be immersed into the olfactory scope produced in real time by the large distillation apparatuses that are blown, on purpose, as ‘glitches’. In order to address and destabilize human stereotypes of how plants are considered, Rodado distills symbolically highly charged plants. Contact microphones and hydrophones amplify the micro-frictions emerging from a ‘sound kitchen’, a ‘alchemist factory’, completing the immersive smell scape with a sound scape to create intriguing effects of synesthesia. This piece aims at emphasizing the need to slow down to a ‘plantamorphized’ temporal scale, and engage in other sensorial interaction modes than the human-centered sight beyond cognition in times of environmental crisis and anthropogenic excesses.
  • Fecha
    22 Mayo, 2017

    Leviathan

    Emilio Ocelotl, Jessica Rodriguez and Alejandro Brianza / Mexico-Argentina
    Andamio
    www.andamio.in
    Leviathan is an interactive musical system still under development and experimentation that links musical and visual creation resulting in a live electronics piece for Paetzold recorder with live visuals. Leviathan attends performance interactivity but also the historically shaped relationships between the agents involved: composers, performers and computer. The specific indications for Leviathan are a series of indications directly related to the supercollider code control routines. The indications suggest to the performer many actions to change between fixed and variable states interacting with the live electronics. This project works with two elements: real time and fixed time, exploring de differences and similarities between them through three dimensions: technical, musical and conceptual. From a technical point of view, this project is working with a system called “Machine listening”, so the piece can generate itself taking as inputs the sound events from the Paetzold recorder. The same happens with the visuals, there is a video generated in real time, which is mixed and processed with many different effects constructing a very special audiovisual context.
  • Fecha
    22 Mayo, 2017

    WanderingScapes

    Karla Brunet and Enrique Franco Lizarazo / Brazil-Colombia
    Instituto de Humanidades, Artes e Ciências-UFBA
    karlabru.net/site
    WanderingScapes is an audiovisual performance about journeys on nature. It is wandering on different scapes such as landscape, cityscape, townscape, roofscape; riverscape, seascape, waterscape, snowscape… It is going into field trips as nature immersions and bringing back a miscellaneous of videos and sounds. This audiovisual performance is the outcome of the lived experience in different environments. It is glitched, rusted, noised as the experience cannot be (re)lived. It is just performed with simple body movements, instruments and objects created by us.
  • Fecha
    22 Mayo, 2017

    Alain Ruche

    Belgium
    www.kosmosjournal.org/contributor/alain-ruche/

    Comencé mi carrera profesional en Perú y Guatemala con la Oficina Internacional del Trabajo. Volví a la universidad como asistente de investigación en el Instituto de Países en Desarrollo en Lovaina-la-Neuve (Bélgica). Después de trabajar con la CE (Rwanda) y el Banco Mundial (Senegal), fui nombrado Representante de la UE en Haití y República Dominicana, y después me dirijo a la UE en varias delegaciones: Marruecos, Bangladesh, Argentina y Nicaragua, Comercio, economía, información y asuntos políticos.
  • Fecha
    22 Mayo, 2017

    The Soundwalk as an Art Form: Building Bridges to Peace

    Andrea Williams / USA
    Rensselaer Polytechnic Institute
    www.listeninglistening.com/isea-2017-colombia.html
    The Soundwalk as an Art Form: Building Bridges to Peace presents an overview of the history of the participatory walk as an art form, including the soundwalk and its key concepts and development, while providing a theoretical tool box for creating ones own soundwalk as a transformative art experience. When leading a soundwalk we are combining the perceiver and the perceived, the participant and observer in an improvisatory way in the physical environment. Soundwalks guide us on a path primarily created by our ears. Sound artist, Andrea Williams, will lead a 45-minute soundwalk at Parque Antonio Nariño, located en the Manizales Downtown, an open space consisting of flower gardens, urban structures, and a small square for events. The park has been created to "eliminate segregation and contributing to healthy living". The soundwalk will focus on: How can we be in peace and harmony with our surroundings? What does peace sound like? How do we feel connected non-verbally to other beings? How can observing other species bring us a sense of peace that we can translate to being at peace with fellow human beings? Following the walk, there will be 45 minutes of break-out groups for discussion posted on the URL.
  • Fecha
    22 Mayo, 2017

    Forward/Backward/Upward/Downward - Perceptions of the Cable Aéreo de Manizales

    Jasun Martz / USA
    Independent
    www.jasunmartz.com
    Mi trabajo audiovisual explora y simboliza todo lo que es nuevo (tecnología), versus todo lo que es viejo (la no-tecnología) y los conflictos que conllevan. Es un proyecto de paisaje sonoro interdisciplinario, y será un performance (o más) de espectáculo de sonido, música y arte visual, que se inspirarán en el Cable Aéreo de Manizales. Las actuaciones se realizarán en el Parque Antonio Nariño - Cable y (posiblemente) en otras estaciones: Los Cámbulos - Fundadores, Camino de la Palma - Los Yarumos y Los Cámbulos - Villamaría. El trabajo contará con una "sinfonía de sonido" de tres movimientos, que representa la identidad cultural de Manizales, inspirado por la gente de la ciudad que recorre el Cable Aéreo. Es una amalgama multidisciplinar de música electroacústica, sonido, teatro y artes visuales. Utiliza tecnologías de "nueva escuela" en el arte, la interactividad, las innovaciones electrónicas y digitales (codificación y programación, manipulación de sonido digital, sonidos sintetizados y muestreados por computadora y bucles digitales), pero también utiliza técnicas de la "vieja escuela": tambores primitivos, teatro y arte de performance, pinturas en grandes lienzos.
  • Fecha
    22 Mayo, 2017

    Sound Dialogues

    Gonzalo Biffarella, Gustavo Alcaraz and Julio Catalano / Argentina
    Universidad Nacional de Córdoba
    abctrio.blogspot.com.ar
    En esta muestra, hemos realizado una clara división entre la producción de música instrumental académica y las experiencias de arte sonoro con las nuevas tecnologías que está presente en nuestras universidades. Creemos que un diálogo es una oportunidad para superar esta situación que lleva tantos años. Para reducir la división, proponemos un espacio interdisciplinario que reúne a artistas sonoros de diversos orígenes académicos, instrumentistas, improvisadores y compositores. Además de aquellos que entran en los campos de programación de software, sistemas interactivos, detección y gestión de bases de datos. Proponemos un proyecto que articule un taller y una presentación artística. De esta manera, haremos puentes entre diversos tipos de conocimiento y formas de realizar el arte sonoro para ser interdisciplinario, interactivo e inclusivo.
  • Fecha
    22 Mayo, 2017

    Data.Nature.Anagenesis

    Hyungjoong Kim / Korea
    Independent
    Where are we come from? How do we define ourselves who are evolved from a chance occurrence of microbes’ random movement?
  • Fecha
    22 Mayo, 2017

    Whose Weather is it Anyway?

    Sharath Chandra ramakrishnan / India
    Srishti Institute of Art Design and Technology
    https://radiospock.tumblr.com/
    ‘Whose Weather is it Anyway’ is part of a series of interventions that seeks to decipher, expose and contrast informational patterns that exist in natural ecosystems and that of man-made informational representations of command, control and dissemination mediated by its infrastructural aspects. Amidst narratives and decisions surrounding recreational tourism, festivities, food, livelihood, calamities and stock prices to which weather conditions are central, lies the colonization of local and global weather information into an intellectual property regime that often makes weather reporting and predictions through opaque informational conglomerates that fuel climate change debates and environmental policy. This project explores the interplay between ‘the climate of economies’ & ‘the economies of climate’ in the age of networked Big Data, critically examining these interfaces while engaging the audience using emerging methods in data sonification and networked media art practices.
  • Fecha
    22 Mayo, 2017

    Raymond Bellour

    Francia
    proyectoidis.org/raymond-bellour
    Invitado año Colombia-Francia 2017
    Crítico y teórico del cine y de la literatura. Estudió letras, fundó la revista Artsept. Publicó Le Livre des autres, un gran libro de entrevistas con Michel Foucault, Claude Lévi-Strauss, Roland Barthes, Pierre Francastel, etc., dando a conocer ampliamente a grandes pensadores de alguna generacion pasada. Participó en una famosa exposición sobre las imágenes, Passages de l’image, de (1989), en el Centro Georges Pompidou, con Christine Van Assche y Catherine David. En 1991, con Serge Daney, creó la revista Trafic. En su investigación El cuerpo del cine: hipnosis, emociones, animalidades, publicada en 2009, aporta fundamentalmente a la comprensión del funcionamiento de la imagen cinematográfica. Tocando los temas: conjunción histórica entre psicoanálisis y cine; relación directa entre hipnosis y cine; y el animal como símbolo en la narrativa cinematográfica. Durante muchos años , una de sus principales areas de investigacion, fue lo que el mismo llamó ” L’ Entre- Images “, una reevaluación permanente de las mutaciones y los intercambios entre los diferentes medios de comunicación de imagen, en el que intenta cada vez más centrarce en instalaciones y diferentes disposivos de imagen y sonido, de la vanguardia del cine y las artes plásticas.
  • Fecha
    22 Mayo, 2017

    Masaki Fujihata

    Japón
    Masaki Fujihata nació en Tokio, en 1956. Es un artista de medios y profesor de la Universidad de las Artes de Tokio. Fujihata comenzó en la década de 1980 trabajando en el campo de la computación gráfica y la animación. Posteriormente, junto con los desarrollos dramáticos alcanzados en las tecnologías digitales, él comenzó a perseguir sus posibilidades en la expresión artística, audazmente moviéndose en un territorio inexplorado en el mundo del arte.
  • Fecha
    22 Mayo, 2017

    Joanna Zylinska

    United Kingdom
    www.joannazylinska.net
    Joanna Zylinska es escritora, conferenciante, artista y curadora. Es profesora de Nuevos Medios y Comunicaciones en Goldsmiths, Universidad de Londres. Es autora de seis libros, incluyendo Nonhuman Photography (MIT Press, 2017, próximamente), Ética Minimal para el Antropoceno (Open Humanities Press, 2014, versión electrónica disponible gratuitamente) y Life after New Media: La Mediación como Proceso Vital Kember; MIT Press, 2012) - también es traductora del tratado filosófico de Stanislaw Lem, Summa Technologiae (Minnesota UP, 2013).
  • Fecha
    22 Mayo, 2017

    Annick Bureaud

    Francia
    www.annickbureaud.net
    Annick Bureaud es una crítica de arte independiente, curadora y organizadora de eventos, investigadora y profesora de arte y tecnociencias. Es directora de Leonardo / Olats (www.olats.org), organización hermana europea de Leonardo / Isast (www.leonardo.info). Es miembro co-fundadora del Collectif Nunc. Escribió numerosos artículos y contribuyó a la revista de arte contemporáneo francés Art Press. Es coeditora de la colección de ensayos Connexions: art, réseaux, media (Ensba Press, 2002) y autor de Les Basiques: l'art «multimédia», libro introductorio al arte de los nuevos medios (Leonardo / Olats, 2004). ).
  • Fecha
    22 Mayo, 2017

    Nuits Sonores: Polar Inertia

    Francia

    Invitado año Colombia-Francia 2017

    residentadvisor.net/dj/polarinertia

    Polar Inertia no es un proyecto musical como los demás. Es un grupo de artistas poliforme y misterioso nacido en la escena techno underground. Una experiencia polimórfica animada por diferentes artistas músicos llevados por el deseo evidente de arriesgarse yendo más allá de los estándares del techno y del clubbing.
  • Fecha
    22 Mayo, 2017

    Hicham Berrada

    Francia
    Invitado año Colombia-Francia 2017
    Con el apoyo del Banco de la República
    www.hichanberrada.com/
    Hicham Berrada, nacido en 1986 a Casablanca (Marruecos), es un artista franco-marroquí especializado en arte contemporáneo e instalaciones. Creador de obras químicas constantemente en evolución, su proceso es parecido a lo de un pintor. Sus exposiciones reúnen arte y investigación científica. Emprende en 2003 estudios científicas a Casablanca, en 2006 entra en la escuela de Bellas Artes de París y en 2011, integra Le Fresnoy (Estudio nacional de artes contemporáneos). Hicham Berrada cree formas en constante evolución, relevante del Arte in progress, utilizando productos químicos, tales como silicatos, carbonatos y sulfatos, que reaccionan y precipitan dentro de cubas en vidrio (tipo de vaso de precipitados) en algunos litros de solución “hecha en casa”, o en una cubeta de cinco miles litros de agua (obra Arche, 2013). Esas formas en movimiento dependen de las condiciones experimentales (naturaleza y concentraciones de reactivos, temperatura, etc.).
  • Fecha
    22 Mayo, 2017

    Mathias Isouard

    Francia
    Invitado año Colombia-Francia 2017
    misouard.free.fr/
    Nacido en 1987, Mathias Isouard obtuvo su diploma en la Escuela Superior de Arte de Aix-en- Provence en 2011. Es de esos artistas interdisciplinarios que experimentan un enfoque sensorial del material a través de prácticas empíricas relacionadas con sus sensaciones. Las instalaciones de Mathias Isouard, que combinan escultura, imagen y sonido en sus vínculos al espacio, utilizan las cualidades acústicas partículas de un lugar o de un material. Matias Isouard explora y desarrolla sus propios herramientas de creaciones, instrumentos de producción, que se vuelven a veces autónomos o interactivos. A través del tratamiento “tiempo real” y de producciones realizadas a menudo “in-situ”, las transformaciones del espacio y las situaciones que el artista implementa permiten a los visitantes de ser a la vez espectadores, actores, y/o objetos de la experiencia. Durante estos últimos años, su trabajo fue presentado en eventos de arte contemporáneo tales como Le domaine des mumures #2, Futur en Seine, LAB30 Media Art Festival, City Sonic, Reevox, Biennale des Jeunes Créateurs d’Europe et de la Méditerranée, World Event Young Artists, Disorder, Festival Gamerz…
  • Fecha
    22 Mayo, 2017

    Michel Wieviorka

    Francia

    Michel Wieviorka, Doctor en Letras y Ciencias Humanas, Director de Estudios de la Ecole des Hautes Études en Sciences Sociales, es el Presidente del Consejo Ejecutivo de la Fundación de la Cátedra de las Ciencias del Hombre. Fue director del Centre d'analyse et d'intervention sociologique (CADIS, EHESS-CNRS) entre 1993 y 2009. De 2006 a 2010 fue Presidente de la Asociación Internacional de Sociología AIS / ISA y desde el año 2014 es miembro del Conseil scientifique de l'ERC (Consejo Europeo de Investigación). Fue co-director con Georges Balandier de la revista Cahiers Internationaux de Sociologie de 1991 a 2011, y ahora dirige la nueva revista SOCIO con Laetitia Atlani-Duault, que creó en 2013.
  • Fecha
    22 Mayo, 2017

    BuildingToBirdsLCD10kfps.cine

    Billy Sims / USA
    A single image serves as the onset for potentially continuous chain of phantasmagoric imagery. Using Google’s image recognition in the search-by-image feature, the video moves through over 50,000 images from throughout the internet, crossing boundaries of professional and sociocultural utility. In reconciling these different modes of use, the search engine must swim across disciplines of visualization, evincing a semiotic coherence to parlay with that with the user. This transformation of content is depicted twofold. Firstly, in one view, a hyperactive slew images progresses over 31 minutes, exposing unexpected topological shifts in rapidly near-anonymous content. Secondly, at an alternatively precise scale, the first 2.6 seconds of the video is scrutinized with a high speed-camera while being played on a LCD screen. The brief moment is magnified over 14 minutes and 36 seconds. At this speed the transition between images becomes apparently processual, and the association of content all the more conspicuous.
  • Fecha
    22 Mayo, 2017

    Klaus Fruchtnis

    Francia - Colombia
    Invitado año Colombia-Francia 2017
    kfruchtnis.wordpress.com
    Fruchtnis (1978) es un artista, tecnólogo y profesor Colombo-francés. Licenciado en Bellas Artes por la École Nationale Supérieure des Beaux Arts, Master en Diseño, Arte y Tecnología de la Sorbona, formó parte del grupo de investigadores EnsadLad de la École Nationale Supérieure des Arts Decoratifs, en París, donde vive y trabajos.
  • Fecha
    22 Mayo, 2017

    Transmedia Immersive University

    Francia - Colombia
    Invitado año Colombia-Francia 2017
    ilovetransmedia.fr
    Documentales web, ficción interactiva, sonido binaural, realidad virtual… La evolución de las tecnologías y de los usos alteran las industrias culturales. Frente a aquellos que califican de “nueva Nueva Ola”, las estructuras establecidas tienen de vez en cuando dificultades a mutar y a adaptarse. Por eso, desde 2011, la asociación Transmedia Immersive University obra a la promoción de escrituras transmedia y contribuye a la emergencia de este tipo de proyectos. Esas escrituras son la ocasión de implicar una pluralidad de actores de origen disciplinar variado, audiovisual, juego video, web, espectáculo en vivo, la asociación TIU se posiciona como un lugar de encuentro de esos diferentes campos profesionales. Nuestras misiones: reagrupar profesionales de medias principalmente del audiovisual, de juego video, y más generalmente del sector del entretenimiento, y favorecer su transición numérica; Popularizar la innovación cultural ante el público en general, y en particular a los jóvenes, y favorecer la producción, la difusión, la edición y la explotación comercial de proyectos transmedia en Francia y a través del mundo; Revelar los nuevos talentos de la creación web mediante el TIU Lab, un laboratorio pedagógico y profesional que acompaña a lo largo del año la realización de proyectos de estudiantes y favorece su inserción en el mercado; Colabora con el descubrimiento de la creación numérica a todos por medio de un encuentro anual, el festival I LOVE TRANSMEDIA, y suscitar reflexiones y debates sobre las evoluciones a la obra dentro de las industrias culturales a la era digital.
  • Fecha
    22 Mayo, 2017

    Nonotak

    NOEMI SCHIPFER Ilustrator / TAKAMI NAKAMOTO Architect Musician
    Francia
    Invitado año Colombia-Francia 2017
    www.nonotak.com
    El NONOTAK studio es la colaboración entre el ilustrador Noemi Schipfer y el arquitecto Takami Nakamoto. Encargado por el arquitecto Bigoni-Mortemard para crear un mural en el vestíbulo de un edificio de viviendas públicas en París, NONOTAK fue creado a finales de 2011. A principios de 2013, comienzan a trabajar en instalaciones de luz y sonido, creando un entorno etéreo, inmersivo y onírico destinado a envolver al espectador, aprovechando la aproximación de Takami Nakamoto al espacio y al sonido, y la experiencia de Noemi Schipfer en el campo visual cinético. Presentaron su primera instalación audiovisual en el Mapping Festival en mayo de 2013. En el verano del mismo año, NONOTAK presenta una actuación, LATE SPECULATION, donde son los creadores del proyecto. NONOTAK ha estado en el Festival de Cartografía (Ginebra), EM15 ELEKTRA / MUTEK (Montreal), la Nuit Blanche (Paris), Noche de Arte de Roppongi (Tokyo), Galería de Arte Axcess (Nueva York), Stereolux (Nantes), Playgrounds Festival (Tilburg), Festival Mirage (Lyon), Vision'R, Festival Insanitus (Lithuania), Festival FUZ (Paris), Festival de la Comida (Praha), Festival KIKK (Bélgica), Nokia de Lumia (Estambul). Su trabajo ha sido expuesto en instituciones y galerías como el Hotel Tokyo Grant Hyatt, la Opéra de Lyon, el Batiment d'Art Contemporain de Genève, el Teatro de NWE Vorst, La Fabrique, el Pavillon Carré de Baudouin, Le Générateur.
  • Fecha
    22 Mayo, 2017

    Digital Coefficient (Coeficiente Digital)

    Dominique Moulon / Francia

    Habría hoy, según Norbert Hillaire convocando a Marcel Duchamp, un coeficiente digital en cada obra. Cuando esto se expresa de diferentes maneras según las prácticas plurales de un arte contemporáneo único. ¿Y cómo podría ser de otra manera, en este mundo totalmente numérico? Primero los artistas que llevan a cabo su investigación inicial a través de motores para determinar los algoritmos. Sin omitir aquellos que, desde Internet, extraen los materiales mismos de sus creaciones con en el propósito de contextualizarlos en 'white cubes'. Los objetos de nuestra co-moralidad están fortalecidos. También hay artistas de las "fuentes abiertas" de las culturas, para desviarlas e incitarnos a reconsiderar nuestras relaciones con el mundo de las máquinas.
  • Fecha
    22 Mayo, 2017

    Transmission: Contagion as Art

    Adam Zaretsky and Kira Decoudres / USA
    “I Want Your Ugly, I Want Your Disease” – Lady GaGa What are the grotesque potentials of disease transmission as a form of bioart and bioterror? How can transmission be framed as a form of non-enhancement based posthuman aesthetics making? Can intentional disease acquisition be considered an act of rebellion? Through palimpsests of media remixing, Transmission: The Art of Contagion explores the fears of bio-invasion, bodily co-habitation with contagion and disease as design.
  • Fecha
    22 Mayo, 2017

    What Do We Know Of Time When All We Can Know For Real Is Now?

    Andrea Williams / USA
    What is time from inside, what is time from outside? The Moments project investigates the length of ’a moment’ of attention and of the tension between the internal and the external experience of time. Using real-time algorithms this dynamic dual-screen installation situates the viewer in the centre of the emotional, philosophical and phenomenological debate on the substance of time and lived experience. The project collated video for a year, recording close to a thousand separate clips of noticing, interstitial glances that show a moment occurred. Contrasting this is a series of extended walking self-portrait video ’derives’ through the streets of Hong Kong. In the material a central character moves through the neon cityscape and crowded back alleys in continuous framed shots. The video is treated, graded and re-processed and frames re-played by algorithmic editing in real-time in any order, at any speed, in any direction. On one screen the works shows discrete moments of sense and attention, on the other screen a central figure surrounded at every moment by a maelstrom of temporal shift in one of the most complex cities in the world. Positioning the viewer in the center of the argument for time.
  • Fecha
    22 Mayo, 2017

    The river is everywhere at once

    Mark Cypher / Australia
    Murdoch University
    NetArt
    www.markcypher.com
    The Twitter, tweet refers to a point in time that takes on new form and meaning when viewed in different contexts. When seen in this way, a tweet contributes to an expanded sense of place as one that is a composite of space and time, network and process; or in Michel Serres’s terms a topology. The emergence of new topologies and their connotations in a tweet’s re-translation in new contexts is revealed in the asynchronous, overlapping and cyclical flow of our connections in different networks. The net-art work “The river is everywhere at once” references how tweets move us to a point in time that is quickly made composite, ambiguous and unanticipated through the ever-changing nature of our relations in a network.
  • Fecha
    22 Mayo, 2017

    Deeper than Digits: Tepid Night Erased

    Michael Krzyzaniak and Britta Kallevang / USA
    Arizona State University
    NetArt
    michaelkrzyzaniak.com
    Deeper than Digits: Tepid Night Erased is a poetry generation algorithm with humans in the loop. It composes and displays a new short poem every few minutes to enrich the thoughts of passersby. Additionally, anyone may edit the poems generated by the algorithm or suggest new words or phrases. Not only will these edits be displayed until the next poem is composed, but the algorithm will re-use them when composing future poems. In this regard, the human is influenced by the poems written by the computer, and the computer is in turn influenced by the human, resulting in a collaborative relationship. Likewise, subsequent people that edit the poetry then also interact with the previous people who did so through the algorithm, and the resulting poetry is a sort of crowd-sourced collective intelligence as mediated by a machine.
  • Fecha
    22 Mayo, 2017

    trans_communications

    Luciana Ohira and Sergio Bonilha / Brazil
    ECA-USP
    NetArt
    This project goes into ITC (Instrumental Transcommunication) not due to its exoticity but because we understand this as a field where truth is difficult to be established, a field made from uncertainty and therefore questioning. Our intention is not to prove other dimension's existence but rather create a deep discussion around some materialistic goals that are probably keeping us far from creating new universes. Also, considering that ITC was a big success during the 1970's, we strongly believe in the possibility of finding people like Hilda Hist who knew the Friedrich Jürgenson EVP (Electronic Voice Phenomena) method but haven't shared their findings anymore. If we succeed in this search, enrolling these former practioners, it will be a beautiful bridge between old and young people that are open to dream beyond nowadays political and economic standards.
  • Fecha
    22 Mayo, 2017

    @ISEA_bot_2017

    Ana Jofre / Canada
    OCAD University
    NetArt
    onewomancaravan.net
    ISEA_bot_2017 is a bot that will live indefinitely on Twitter, a pseudo-life-form that subsists and consists of the work presented at ISEA2017. The bot bases its tweets on the papers from the proceedings of ISEA2017, and re-generates the texts using a Markov chain algorithm.
  • Fecha
    22 Mayo, 2017

    Through the Aleph: A Glimpse of the World in Real Time

    Jing Zhou / USA
    Monmouth University
    NetArt
    www.jingzhoustudio.net
    “A través del Aleph" es un proyecto de arte en red que ofrece una experiencia visual e interactiva sin precedentes, en la que muchos lugares de la Tierra y del espacio pueden ser vistos simultáneamente en un instante, visualizando la diversidad de las civilizaciones humanas (microcosmos) y la unidad de La humanidad sin fronteras en el universo siempre cambiante (macrocosmos), que dibuja las conexiones entre los individuos y el medio ambiente global, la Tierra y el espacio exterior, la eternidad y el tiempo, y el arte y la ciencia. Con un enfoque inesperado a cámaras de vigilancia y redes globales, esta web mediática utiliza datos vivos para crear un paisaje abstracto en un entorno de código abierto, que no solo abraza el sueño de la paz en la Tierra, sino que también explora el vínculo entre la humanidad y la naturaleza a través del tiempo y el espacio en el presente.
  • Fecha
    22 Mayo, 2017

    COME/IN/DOC

    Arnau Gifrea-Castells / Spain
    Open Documentary Lab MIT
    NetArt
    agifreu.com
    COME/IN/DOC / Collaborative Meta Interactive Documentary / is a transmedia meta-documentary that reflects on the interactive documentary. It consists of 3 interconnected parts: a documentary series, a multimedia platform and exhibitions. This is the result of four years of intensive research (2012-2016) conducting interviews with experts in the field of interactive documentary with the aim of answering a basic question: what is an interactive documentary? The idea is to reflect about this emerging field using different platforms. The project could be described as a “meta-interactive-doc”, an experimental interactive documentary that reflects himself on the new genre. COME/IN/DOC is a collaborative project because many people selflessly worked on it in one way or another. But especially thanks to the experts in interactive documentary who made the project a collaborative work in the broadest sense. COME/IN/DOC is a meta-documentary that attempts to explain a kind of documentary based on that actual genre. COME/IN/DOC is interactive because its platforms and interfaces, social networks and training make it possible for people who are interested to participate, contribute and even generate content. COME/IN/DOC is a documentary created through theoretical and applied research and has become a unique and valuable tool for training and teaching.
  • Fecha
    22 Mayo, 2017

    Equidisant Subjects

    Israel Alejandro López García and Fátima Edith Ramírez Domínguiez / Mexico
    Universidad de Guanajuato
    www.nullpixel.portfoliobox.io
    Is a video installation, in which the data become the conceptual axis of the creative process, they are the source of the visual discourse, through a reappropriation of the source of information. This piece is part of the process of co-creation with different areas of knowledge derived from the DALA project, (Digital Arts in Latin America), which establishes the various experimental ways of approaching data visualization, Generating a visual landscape that refers us to technological processes that deal with new ways of interpreting data, appealing to rhizomatic visions which become contractual and despair, we approach the deconstruction of epistemic process of technological condition.
  • Fecha
    22 Mayo, 2017

    Mirror

    David Cotterrell and Ruwanthie de Chickera / United Kingdom
    University of Brighton
    www.cotterrell.com
    Mirror IV : Stranger is a two-screen installation developed to explore the nature in which trust and suspicion is confronted when empathy is being established within a context of polarisation. Mirror is conceptualised as a series of two-screen works considering polarised perspectives, drawing alternatively on assumption and objectivity; this project is designed to explore the common human characteristics that could provide a stronger empathetic bridge between strangers than their contexts, roles and attire might suggest. Portraits of individuals are constructed in a manner that they transcend or challenge place, prejudice, projection, assumption and fear of the other – while at the same time providing insight into nuanced internal negotiations and narratives. At a time when the extraordinary polarisation of half a century of war, appears to be coming to a close, we propose the development of a new research-based artwork modestly considering the enormous challenges of reconciliation and forgiveness. The project Mirror IV : Stranger is a collaboration between the UK- based visual artist, David Cotterrell and Sri-Lankan screen-writer, Ruwanthie de Chickera. It is a contemplative study of the process and obstacles to the normalisation of individual interaction within a context of deep historical division.
  • Fecha
    22 Mayo, 2017

    PAXX Textile Pattern Sound Machine

    Fátima Edith Ramírez Domínguez / Mexico
    Universidad de Guanajuato
    www.nullpixel.portfoliobox.io/aboutus
    Is a hybrid machine in which various multimedia elements are revealed, a sound object that works through a system of artificial vision through which a process is tracked of the surface of Latin American textiles generating a sound abstraction of the textile patterns designing various sound pieces in real time. The incessant search of the human being for generating identity and belonging, there is a process of construction where the individual defines himself in close relationship with his environment, in this context is where we can define the use and importance of the Textile activity in the history of the human being, thus configuring their collective practice, their identity and also their heritage. media arts establish a relation with the tradition to understand the socio-cultural transformations, establishing a conceptual apparatus through the textiles and the cultural identity. Textiles and their ritual and ceremonial connotation emphasizing their use in symbolic form of representation, through the geometry and weaving technique.
  • Fecha
    23 Mayo, 2017

    Chaos in Cosmos

    Duygu Nazli Akova / Turkey
    Istanbul Kultur University

    The equalizer effect of photo collage creates a dynamic form in the video “Chaos in Cosmos”, which addresses the issues such as social inequality, consumerism, urban life, and immigration through their social, cultural and economic outcomes. Istanbul, which once was cosmos, has now turned into chaos according to the migration policy of Turkish government and the roles given to the individual and the society are becoming vague as time, space, subject and object are all intertwining.
  • Fecha
    23 Mayo, 2017

    Cronos

    Duygu Nazli Akova / Turkey
    Istanbul Kultur University
     
    Cronos, takes a look at the unplanned urbanization, which has been paraded under the guise of “urban renewal”, Istanbul has been undergoing for many years. This unplanned urbanization creates mega cities made out of concrete, by destroying the existing historical and cultural heritage. Today, Istanbul has become a giant construction site where the terrifying reflections of the applied urban politics can be seen through the disappearance of ethnic identities, and the gap in the living conditions of individuals.
  • Fecha
    23 Mayo, 2017

    Gyes 

    Duygu Nazli Akova / Turkey
    Istanbul Kultur University

    In Greek mythology, during the chaotic times of the first godly beings before the cosmos was formed, Gyes was one of the three sons of Gaia and Uranus who had one hundred arms and fifty heads. The first of this video art trilogy which represents the three giant names of mythology - Gyes (terror) Kottos (anger), Brianos (strength) – is Gyes; present in the world on a major scale, and represented in Turkey, especially in Istanbul as an image through the horrific point urban transformation, changing living spheres and unjust living conditions have reached.
    Today, Istanbul has become a giant construction site where the terrifying reflections of the applied urban politics can be seen through the disappearance of ethnic identities, and the gap in the living conditions of individuals. These terrifying images of the new living spaces are part of the utopic world aimed to be created through the process of modernization, turning into the fantastic dystopic hero Gyes, which has the scary potential to take over the world in the future.
  • Fecha
    23 Mayo, 2017

    Muted Arms, Touched Nature (Armas Mudas, Naturaleza Tocada) 

    Andres Lombana-Bermudez / USA
    Berkman Klein Center for Internet and Society
    andreslombana.net
    Muted Arms, Touched Nature is a video art piece that builds on the media memories of the Colombian armed conflict that are produced in the battlefield and are archived on the YouTube platform. Remixing short segments from non- professional digital videos recorded by soldiers at the frontlines, this piece offers a reflection on how the natural landscape has been witnessed from the fighters’ point of view. By exalting the visual imagery of Colombian biodiversity that has been captured in these audiovisual records of war, I intend to reflect on the persistence of nature. Despite being disrupted, outraged, and touched by the armed conflict, the natural landscape of Colombia persists. A lyrical soundtrack (a public domain record of Bach's Air Suite in No.3 in D major) accompanies the slow motion of the visuals and provides a sentimental tone to the piece.
  • Fecha
    23 Mayo, 2017

    Beyond body: multiple

    Walesca Timmen Santos / Brazil
    Universidade Federal de Santa Maria
    cargocollective.com/walescatimmen

    Beyond body: multiple is a videoart proposal. A theater stage, where black predominates, the set boundaries of shadow direct the eye only to where the light reaches. The enunciation of the feminine and masculine body affirm the diversity, the multiplicity and the deconstruction of one unique identity. The black background unifies the images and the body becomes multiple.
  • Fecha
    23 Mayo, 2017

    What Lies Beneath the Stars

    Eylul Dogruel / Turkey
    Independent
    www.eyluldogruel.com

    August 2016. While attempting to photograph the timeless sight of Milky Way on a calm seashore, planes zips across the sky, lights of the cars travels between bays in distance, and ships cross the horizon. The life of a touristic town is in its height. Further deep, invisible to eye and the camera, echoes a war that ricochets all the way to these shores of Aegean and Mediterranean seas where every day refugees take the next steps of their journeys, risking their lives for a hope of a safer home. “What Lies Beneath the Stars” is, more than anything, about the irony of an artist’s search for beauty and wonder, in a geography of uneasy contrasts.
  • Fecha
    23 Mayo, 2017

    All Hands 

    Rewa Wright and Simon Howden / Australia
    University of New South Wales

    When we wave at machines, do they also wave back? "All Hands" is a software assemblage that explores this question, arranging a human hand so that it co- emerges on screen with a machinic conspirator it must trace to activate a shifting topology of ambient sound and light. The participant sits in front of a screen showing a minimal real time environment: a fractionally shimmering curtain of light. As they raise their hands above the Leap Motion controller, a multitude of virtual hands appear on the screen, and the participant needs to use a meshwork of sensory skills ( embodied reflexes, micromovements, vision, and proprioception) to track and disentangle.
  • Fecha
    23 Mayo, 2017

    Parqués y Territorio

    Jose Darley Bedoya / Colombia
    Universidad de Caldas

    Displacement is a natural phenomenon derived from the activity of living things and natural elements such as water, light, sound or wind To be able to give this it is necessary that there is a territory where a set of elements and factors, coalition producing a certain force and, this in turn translates in to a movement, this movement we can also call displacement.
  • Fecha
    23 Mayo, 2017

    The Chthulu and The FInal Girl

    Meredith Drum / USA
    Arizona State University
    meredithdrum.com

    The Chthulu and The Final Girl is an animation about gender and power in horror films. The piece troubles the genres’ normalization of hierarchies of physical and psychological dominance. Rebellion against normative morality, particularly by women, is violently punished in horror, yet it is the final girl who emerges alive and strong at the end. Alongside the cinematic, Donna Haraway's writing also influenced the animation, particularly Haraway’s détournement of the cyborg and the cthulhu. Concerned that the name Anthropocene is ineffective, Haraway prefers the term Capitalocene, which commences with early global markets and trade routed. And as a more expansive and livable term, she posits the Chthulucene. With the later she is overturning, or defiantly misusing, Lovecraft's racists and misogynistic cthulhu to theorize a giant and powerful feminist science and science fiction to re-think, re-tell, re-world our possible future.
  • Fecha
    23 Mayo, 2017

    Animated web series "CHRONICLES OF THE EDGE OF THE WORLD, Stories, Myths and Legends"

    Jesús Alejandro Guzmán, Angélica María Altamar, Sergio Antonio Escobar, Laura Camila Solano, Luisa Fernanda Vega, Fredy Germán Jiménez, Hernán Dario Ayala, Daniel Rueda, Juan David Aristizabal, Diego Hernando Sosa, Jessica Alejandra Bonilla, Andrea Lucía Maya, Jose Angel Cabuya / Colombia Universidad Jorge Tadeo Lozano

    Understanding the symbolic system that lies behind a collective imaginary created around its historical cultural traditions and to recreate it through the use of technologies that allow a greater possibility of rapprochement between the digital and analogous environments can facilitate the understanding of its problems and through In order to promote the capacity of appropriation and ownership that is possessed over it. The main purpose of Transmedia's proposal "Chronicles of the Edge of the World - Stories, Myths and Legends" is to disseminate the oral tradition that has built the collective imagination of Latin American identity throughout the history narrated by both indigenous peoples and Spaniards after the conquest, using as tools of diffusion, technology and animated arts, in a process of fictional reinterpretation that allows to approach multiple facets of said cultural context and to appropriate them in a process of contemporanization that reaches the target public.
  • Fecha
    23 Mayo, 2017

    I love you keep going 

    Ari Gold and Arya Ghavamian / USA-Iran
    GrackFilms
    arigoldfilms.com

    “I Love You, Keep Going” was born while I was bicycling in a heavy traffic jam in California. I wondered if it might be possible to invoke a story about nature, and my country’s addiction to oil, in such a way that an audience could feel these opposing forces in their bodies rather than simply their minds. Working with Iranian film editor Arya Ghavamian, whose nation’s history is entwined with oil, I will create three looping films which invite the visitors to mount bicycles and “change the story.” In Chapter One, where nobody bikes, we see the oil business winning the heart of the world. In Chapter Two, where one person enters the future alone, the fear of death and destruction become activated. In Chapter Three, where multiple cyclists join forces, transcendence and harmony with nature become possible. Viewers may passively watch the world’s destruction, or become part of the story and change the future in a positive way.
  • Fecha
    23 Mayo, 2017

    Primordial

    Hüseyin Mert Erverdi / Turkey
    Independent
    www.merterverdi.com

    “Primordial” is a single-channel video which consists of 750 unique microscopic canvases. Each canvas was hand-painted with multitudes of acrylic dyes and then photographed under the microscope. The work is specifically designed to be experienced in an endless loop. In accordance with its title, “Primordial,” takes on the concepts of “existing” and “persisting” of the universe in general and all matter and life in particular prior to temporality. The sequential viewing facilitates the viewer to experience a sensation akin to an affective altered state of consciousness by using rapidly evolving and perpetually forming visual and auditory stimuli. “Primordial” uses the digitally-altered sound of the Vela Pulsar; a highly-magnetized neutron star that emits regular pulses of radio waves and other electromagnetic radiation with a period of 89 milliseconds. The sound design in the video corresponds to the radio-waves emitted by this particular Pulsar.
  • Fecha
    23 Mayo, 2017

    ProteSonics

    Greg Giannis / Australia
    Independent

    During the days of the uprising and protests in Cairo’s Tahrir Square in 2011, I intercepted tweets that contained the word “Egypt”, utilising the twitter API. The words in the tweets were converted to sound using an undocumented feature of Google’s translation service. The result is an audio-visual work where the words form a constellation and the audio slowly builds over time to create a soundscape resembling a room full of people chattering.
  • Fecha
    23 Mayo, 2017

    Terra Nullius

    Patxi Araujo / Spain
    UPV/EHU
    www.patxiaraujo.com

    Nobody never gets to heaven and nobody gets no land. Terra nullius is the “geological” activity of a software entity, in the disembodied and abstract nature of a computer system. This activity creates the variables of its orography, whose movement can be well-read in turn as sound variables. This micro/macro universe is observed/listened from the intimacy of an alien eye/ear that attends (without any intervention) to its natural evolution. Inside an infinite scale, a minimal, uninhabitable, and impossible landscape gets created and destroyed, thanks to the fragile balance between opposite forces.
  • Fecha
    23 Mayo, 2017

    TEMAS

    Anil Camci / USA
    University of Illinois at Chicago
    anilcamci.com

    TEMAS (tr. contact, touch) is a stochastic audiovisual performance. The software underlying the performance integrates the artist into a generative system as a module of analysis. The software interface affords control over probability distributions instead of immediate parameters. Sound acts as a seed; the artist listens, and in return, performs probabilities. All sounds and images are generated in real time. The graphics, which react to sounds, guide the viewers through the diegetic layers of the performance; the unfolding visual narrative highlights the contrasts between the alternating tools of the performance (i.e. a laptop and a modular synthesizer). The software design of Temas draws inspiration from Karlheinz Stockhausen’s Kontakte, Morton Subotnick’s Touch, and Curtis Roads’ Touche pas. Temas, which generates purely abstract sounds and imagery, stochastically traverses the fine line between the organic and the synthesized, forming contacts with representationality.
  • Fecha
    23 Mayo, 2017

    SYNTHCITY 

    Anil Camci / USA
    University of Illinois at Chicago
    anilcamci.com

    SYNTHCITY is a generative audiovisual installation which constantly creates unrealistic versions of a city by algorithmically blending its real landscapes, objects, sounds and people. In doing so, this work aims to highlight our acculturation to modern means of industrialization, and its often-ignored impact on social and civic systems. In Soundscape theory, lo-fi acoustic environments are those that exhibit an overpopulation of sonic elements. A lo-fi soundscape is often the mark of an industrialized urban environment; the acoustic affordances of such an environment are deemed disproportionate to human physiology, and can be amplified to hazardous levels. SYNTHCITY explores the relationship between hi-fi and and lo-fi acoustic environments from a multimodal perspective: as it computationally blends organic and inorganic sound-producing objects, and resonant spaces of a city, it does so in both the auditory and the visual domains. The result is an uncanny mixture of mundane objects that are out of proportion and out of place. By contrasting the thresholds of audiovisual stimulation in various parts of a city, it realigns the viewer’s perspective on what tends to be regarded as natural or comfortable in everyday environments.
  • Fecha
    23 Mayo, 2017

    Parallel 

    Lawrence Bird / Canada
    University of Manitoba
    vimeo.com/lawrencebird

    A continuous video of moving satellite imagery captured along the 49th parallel, the Canada/US border, "parallel" mobilizes imagery from Google Earth's historical database to expose discrepancies in the archived image of the planet. As one follows the pan, anomalies in the image become apparent: digital artifacts having to do with when a given area came under the eye of a satellite, and at what resolution. As the virtual camera moves, the physical border appears, disappears, is replaced and displaced by both geographical features and media artifacts. Blurrings, double exposures, seams between satellite tiles, images from different seasons or times, all create a parallel landscape with its own boundaries, topography, areas of density and intensity. Digital and material realms mingle, charged with the politics of two nations and the legacy of colonial epistemology. Soundtrack comprises found audio, and ambient sound from ISS and an MQ-9 Reaper drone.  "parallel" is an evolving, frequently updated project. Previous iterations have been screened at: Coder et Decoder la Frontiere, Anti-Atlas of Borders, Université Libre de Bruxelles (April – May 2016) Once is Nothing, Inter/Access Gallery, Toronto (Feb. 2015); Movable Borders Furtherfield Gallery, London, UK (May 2013), Another Atlas, RAW:Gallery of Architecture & Design, Winnipeg (April, 2013).
  • Fecha
    23 Mayo, 2017

    Decomposing Landscape

    Budhaditya Chattopadhyay / India
    Leiden University
    budhaditya.org

    We have arguably entered the Anthropocene epoch, a new geologic era defined by unprecedented manmade disturbances over earth’s ecologies and cultural heritages. In this era, the ecological integrity as well as traditional cultures and heritage of bucolic landscapes in the emerging economies like India are endangered due to governmental pressure for rapid growth in technological infrastructure and industrial development. In this context, multi-channel sound composition Decomposing Landscape as part of a sound and video installation is developed through extensive field recordings made at specific sites now considered Special Economic Zones, situated in the eastern part of India. The work creates a discursive auditory situation to facilitate a contemplative observation of such transitive landscapes. The work intends to delineate transition of India from a pastoral past gearing fast toward the contemporary urban, rendered within a mode of questioning. The large-scale media art project aims to practice digital technology to mediate engendered sites in contemporary art and helps disseminate cultural values to trigger public awareness. The project not only intends to foster the capacity to preserve heritage, but also records cultural transformation of conflict- ridden sites and landscapes for public intervention and artistic transformation to address the possibility of achieving reconciliation and peace.
  • Fecha
    23 Mayo, 2017

    PIXELDUST

    Jesse Drew, Glenda Drew and Spencer Mathews / USA
    University of California at Davis
    www.jessedrew.com

    In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, PIXELDUST presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history. Participants approach a shrine/altar that triggers a visual dust storm of pixels that rise from the bottom of the screen. While the ‘pixeldust’ swirls, an autobiographical statement is heard/displayed from an unknown person, taken from a position of hopelessness, despair or fear expressed in that person’s life. As the voice/text ends, the pixels assemble and reveal the person’s identity, easily recognizable figures who clearly overcame their weaknesses and made substantial contributions to our world. PIXELDUST is designed to be an “engine” built to accept public contributions of inspirational figures from all points of the world. It is designed to be a public display resource to console and give hope to people around the world who fight for peace and social justice.
  • Fecha
    23 Mayo, 2017

    Wake Vortex

    Dejan Grba / Serbia
    New Media, Faculty of Fine Arts, University of the Arts in Belgrade; Digital Art PhD Program, Interdisciplinary Studies, University of the Arts in Belgrade
    dejangrba.dyndns.org

    Wake Vortex is an ongoing series of generative videos and images built around the idea that digital raster image can be treated as a three-dimensional object and viewed not just frontally but also from any other side. This process can be understood as line-scanning of digital imagery. Viewed orthogonally from the side, the image is perceived as a one-pixel wide line, while orthogonal scanning of a stacked set of video frames creates a new set of images which can be animated, and certain combinations of source materials and scanning sides/directions produce interesting results. Wake Vortex employs (re)creativity with orthogonal scanning of the artworks and cultural artefacts which were themselves developed through various modes of innovative combinatorics. Dimensional collapse in orthogonal scanning reveals new formal values and facilitates layered observation. While visually estranged, the generated imagery retains the suggestiveness of the original so the viewer intuitively regards it analytically. In aviation and seamanship, wake vortex is often a dangerous, unpredictable turbulent trail generated by the craft’s motion. In this project, it points to the complexity of the imperceptible or unregistered default values of an artwork or cultural artefact, to their unforeseen expressive, cognitive, ethical and political consequences.
  • Fecha
    23 Mayo, 2017

    Scars&borders 

    Mitra Azar / USA
    Independent
    vimeo.com/mitraazar/collections

    Scars&Borders is an ongoing archive of images shot by the artist investigating crises locations at geographical borders from the imaginary yet real perspective metaphorically located at the buffering areas between two confining countries - where technically and symbolically there’s no proper jurisdiction of a country’s law over another. The political danger of this zone is underlined by their prison-state status and by the strategies of distraction enabled on site via presence of duty frees and/ or touristic attractions, both responsible for anesthetizing the subversive strength of those spaces. Those borders are selected on the basis of their sociopolitical and aesthetics potential in regards of disclosing narratives in the frame of challenging political situations, and studied from the point of view of an aesthetic of crises. Thus, the praxis of the artistic research looks at borders not anymore as frozen scars but rather as virtual lines of flights, optimal for the beginning of a process of deterritorialization from a certain type of bio-political control, for example the one on the notion of human movement. Scars&Borders generates a series of site-specific works with the means of photography, filmmaking and performances at borders’ areas around the globe.
  • Fecha
    23 Mayo, 2017

    Wake up! the fight does not only last one day

    Johana Marcela Jimenez Orozco / Colombia
    Pontificia Universidad Javeriana-Universidad de Caldas
    paisajessonorosurbanos.tumblr.com

    Since a couple of month the colombian state has taken a little more consciousness about the need to protect one of the most vital resources for every living creature: the water, the element that most value should have for the human being, which is only 0,4% (potable water) in the entire planet, which is, nowadays, a big part contains contamination traces, result of unconscious human actions; one of the protection measures that are being realized in Colombia I am interest in stick out one of them, located in Villamaría, in Gallinazo county, place where mining activities were intended and would directly affect the river and all the nearby water sources; these tasks were recently suspended for legal actions implemented by people of town. I want to highlight all this fights that have the objective to looking for the wellness of everybody and I want to make a call of attention with the proposal to continue supporting this goals that make this world a better one, we want to join more people to fight with us, and partner this world with the nature enjoying all that it does for us.
  • Fecha
    23 Mayo, 2017

    Scenary: Valugan  

    Melissa Dela Merced / Phillippines
    University of the Phillippines Film Institute
    melissadelamerced.com

    Scnery:Valugan is based on a video installation which attempts to bring the user into various places. My first visit to the Valugan beach is 30 years after my father’s first visit to the island and he narrated the changes the island is going through. Rocks were being picked off and sold as the popularity of both the beach and island is growing. I believe there is beauty in the rocks and the sound preserves its presence in time. Instead of a parallel projection of the scenery. I have decided to project the images on the floor to give emphasis on the rocks on the shore as the images are of such. By silencing out the noise of the urban and focusing on the slow crash of the waves and distant chatter of the residents of the island. I want to bring you to the beach.
  • Fecha
    23 Mayo, 2017

    Three-Dimensional

    Camilo Hermida / Colombia Universidad de Caldas
    camilohermida.weebly.com

    The video explores the construction of three-dimensional spaces and questions the generation of artificial worlds, where organic is represented by poligonal geometry. It invites to the immersion of the viewer in environtments which mutate digitally, but where evolutive processes and transformations are modeled from reality fragments. Contruction of objects are not just developed with 3D tools as visual contruction, it is also generated thereafter parameters of programation which reconstruct fiction and imagination in an aleatory way.
  • Fecha
    23 Mayo, 2017

    Solar Flare

    Michael Fox-Jessica Rodrigues / United Kingdom-Mexico
    University of Hull-Universidad de Guanajuato
    jessicaariannerodriguez.wordpress.com

    A1- SolarFlare | B1-StillTransmitting | B2-EvenWhenI’mGone A piece in three movements inspired by the film Sunshine. The piece was made with a damaged synth, and recordings of an old family piano; The synth constantly warps like how traveling through space involves the distortion of space and time itself, and the detuned piano samples are manipulated to express more than the raw sounds can. The distorted and twisted video effects reflect and amplify these themes.
  • Fecha
    23 Mayo, 2017

    Inner Pathways

    Gabriel Vanegas - Katharina Klemm / Colombia
    Independent
    www.gabrielvanegas.org

    The mystery of the Nazca lines and the lines called "Ceques" at the Bolivian Plateua, lead us to explore different conceptual and aesthetical speculations of this technology lost in time. The Quechua concept of "Pacha," (Time and Space) was one of the worldviews that shaped this majestic artwork and it was created by lost civilizations before the indigenous communities that inhabit currently these areas. We had the opportunity to walk throughout several of these lines at the Sajama national park in Bolivia; collecting audiovisual material meanwhile commuting with the indigenous inhabitants of the area, who told us several fantastic stories hidden in these pilgrimage routes which connect several worlds. According to the inhabitants the civilization who built the lines, disappeared the day when the sun raised. These perfectly straight pathways can only be seen from satellites. Later on the lines were readapted by the Inca Empire to connect the entire South America. They were also related to their calendar; the movement of the stars; geomagnetisum and spiritual paths. They connected the mountains, springs and other sacred places where the gods lived and controlled the destiny of the inhabitants.
  • Fecha
    23 Mayo, 2017

    Google Rhapsody / BuildingToBirdsLCD10kfps.cine 

    Billy Sims / USA
    Independent 
    www.billysims.net/

    A single image serves as the onset for a potentially continuous chain of phantasmagoric imagery. Using Google's image recognition in the search-by- image feature, the video moves through over 50,000 images from throughout the internet, crossing boundaries of professional and sociocultural utility. In reconciling these different modes of use, the search engine must swim across disciplines of visualization, evincing a semiotic coherence to parlay with that of the user. This transformation of content is depicted twofold. Firstly, in one view, a hyperactive slew images progresses over 31 minutes, exposing unexpected topological shifts in rapidly near-anonymous content. Secondly, at an alternatively precise scale, the first 2.6 seconds of the video is scrutinized with a high-speed camera while being played on an LCD screen. The brief moment is magnified over 14 minutes and 36 seconds. At this speed the transition between images becomes apparently processual, and the association of content all the more conspicuous.
  • Fecha
    23 Mayo, 2017

    CALLIS 

    Laura Sofia Arango Palacio / Colombia
    Universidad de Caldas
    lauarango.wix.com/lauraarango 

    That’s how the mass behavior analysis manifest: the days, the evenings and the nights connected amongst themselves showing a whole idea of the cultural coffee landscape with common sounds full of social chaos caused by these networks where time goes fast and showing how everyday passes by, full of lights and the independent beings inside their “own world”, but dependent on a network created with an identity of masses and informal fraternity. The ceremonial and ritual behaviors are, without a doubt, important elements that contribute to producing the “us”, which is the self-representation without which the group can’t exist. We must understand how the connections between the countryside and the city caused a complete transformation of these two, affecting their environment and changing the identities that made them different from each other…they unify and begin to understand the same language, their behaviors and the chaos itself. It’s the kind of self individuality of the metropolis that has sociological bases that defend around intensifications of the common stimulus of beings which comes from subtle and continuous changes on the reception of different types of impulses to maintain, internally or externally, mechanized for the appropriation of our environment.
  • Fecha
    23 Mayo, 2017

    Art Value

    Vygandas Simbelis / Sweden
    KTH, Royal Institute of Technology, Stockholm, Sweden
    simbelis.com

    The project “Art Value” examines the notion of political economy and neoliberal values in the art processes, i.e. production, circulation and consumption. The economy standards and its influences to the art world and to creation in general is a key theme of the project. Critically appropriating principles of such dichotomy discourse, the artist seeks for a synthesis between those two different and opposite paradigms. The viewer of the exhibition is invited to rethink the existing connotations of those philosophical assumptions, elevating the moral and aesthetic values.  It is a speculative project questioning artwork’s reception and perception through economical principles, i.e. through rethinking the notion of the artwork as commodity. It is also a critique of one of the main characteristics of the contemporary art world – the segregation of the art world and its public escalation of the monetary values. “Art Value” is taking place through the exposition of numbers. This aesthetic turn is examining the contemporary notion of contemporary human (post-human), who radically and decisively believes in numbers. Questioning the exponentially growing trust in numbers and data, its inclusion in everyday life, abstraction and unification of everything what is around us, also through what is digitalized, coded and quantified.
  • Fecha
    23 Mayo, 2017

    STRATA

    Vygandas Simbelis / Sweden
    KTH, Royal Institute of Technology, Stockholm, Sweden
    simbelis.com

    The STRATA project is concerned with the limits of human senses at those edges where the boundaries dissolve. In an audiovisual film both the audio and the visuals work together – to create evocative and extreme experiences. The project explores the aesthetic properties of analog and digital transformations formed by the limitations and qualities of various forms of sensing apparatus. The result takes the form of noisy and hypnotic soundscapes. An abstract animation is directly and in real-time generated from the sound itself; audio frequencies affect the pulsation of the RGB diode. The artist plays with several parameters affecting the light (e.g., amplitude, frequency, phase, frequency modulation, and wave shape). The camera captures the pulsation of the light and generates moving colorful lines through that. In such a generative process, there is no need for any post-production technique. The STRATA film project is closely related to S T R A T I C audiovisual performance project.
  • Fecha
    23 Mayo, 2017

    The Green Project 

    Yun Hong / USA
    Independent
    www.hongyun.co

    In recent decades, China has had a severe environmental crisis with millions of people suffering from bad air, polluted water and vegetation degradation. Instead of finding sustainable solutions, some local governments make a “big show” of decorating landscape surfaces by using “artificial colors”, such as paint, fabric, or printed imagery to physically cover the no-longer naturally colored environments. At Laoshou Hill, thousands of square meters of mountain were painted green to hide red coal mine pits. In Beijing, the sky surprisingly became blue and clear during special “showing” days like the Olympic Games to let “guests”forget the extremely high concentration of PM2.5. In this work, I use the standardized/ industrial meadow green to highlight this “artificial color”. I call it “The Green Project”, a camouflage by the government that uses fantasy to maintain power structures. In this situation, the environment becomes an artificial landscape where citizens are forced to exist within it. The green is a portal to travel between the decayed reality and the fictionalization nature, it blurs the boundary between fantasy and reality, covers the truth with layers of deceit, which makes people’s trust in the government evaporate. The more layers of color, the “greyer” the truth becomes.
  • Fecha
    23 Mayo, 2017

    Âphâr 

    Joao Pedro Oliveira / Brazil
    UFMG
    www.jpoliveira.com

    Âphâr is an Hebrew word that means “dust”. This video is inspired on two passages of the Old Testament: In the beginning, God created the heavens and the earth. The earth was without form and void. (Genesis 1) Jacob had a dream: He saw a stairway erected on the earth with its top reaching to the heavens. The angels of God were going up and coming down it and the Lord stood at its top. […] He said: Your descendants will be like the dust of the earth. (Genesis 28)
  • Fecha
    23 Mayo, 2017

    Landschaften Der Vergangenheit

    Juan Escudero / Spain
    Universidad de Oviedo

    In this project certain connexions with algebraic geometry are explored. The visual part is based on recent research in algebraic geometry, relating the theory of aperiodic tilings with singularity theory in algebraic hypersurfaces.
  • Fecha
    23 Mayo, 2017

    Landscape 

    Anabel Costa / France
    Independent
    www.anabelacostacom.blogspot.fr/p/anabela-costabiovideography.html

    The festival features a selection of audiovisual works, dealing with the problem of gender inequality. It is about creating a space for discussion in favor of human rights, in which gender equality is contemplated. The festival was born in Spain with the cultural platform guerrilla food sound system, who promotes art, culture and food rights. An international jury has selected 40 films with a total duration of three hours, in them there are short films, documentaries and experimental video. The aim of this exhibition is to demonstrate a new concept of empowered women, all jobs share the spirit of struggle and many of them also do it from the humor, because we see no need, about showing more drama. This show has been travelling around spain and portugal by truck, the symbol of male led by a woman. In this second stage, the proposal no longer have truck, but has two legs.
  • Fecha
    23 Mayo, 2017

    International Show of Feminist Cinema, Fem Tour Truck

    Alejandra Bueno / Spain
    Universidad Nacional de Educación / Universidad Politécnica de Valencia
    Fem Tour Truck
    www.alejandrabueno.com 

    The festival features a selection of audiovisual works, dealing with the problem of gender inequality. It is about creating a space for discussion in favor of human rights, in which gender equality is contemplated. The festival was born in Spain with the cultural platform guerrilla food sound system, who promotes art, culture and food rights. An international jury has selected 40 films with a total duration of three hours, in them there are short films, documentaries and experimental video. The aim of this exhibition is to demonstrate a new concept of empowered women, all jobs share the spirit of struggle and many of them also do it from the humor, because we see no need, about showing more drama. This show has been travelling around spain and portugal by truck, the symbol of male led by a woman. In this second stage, the proposal no longer have truck, but has two legs.
  • Fecha
    23 Mayo, 2017

    Smart User 

    Kuesti Fraun / Germany
    Mobtik
    www.facebook.com/mobtik 

    Reinterpretation of Lord's Prayer
  • Fecha
    23 Mayo, 2017

    The Sky, The Man and The Sea

    Lynn Bianchi / USA
    Independent artist
    lynnbianchi.com

    This large scale work can be presented as a video projection or a multimedia installation composed of a photograph on a plexiglass superimposed onto a digital monitor displaying video with sound. The work incorporates unusual depth and monumental dimensions achieving a particularly emotional effect. “The word emotion comes from the latin emovere, which is historically connected with the idea of movement. An eternal movement that moves the viewer emotionally and conceptually, and that the artist observes and try to preserve with his creation. In the presence of the work, the viewer can connect with a larger emotional landscape that embraces all of us and lives without and within; because we are all part of a larger spectacle.”
  • Fecha
    23 Mayo, 2017

    New York, New York

    Lynn Bianchi / USA
    Independent artist
    lynnbianchi.com

    New York, New York focuses on the magic feelings and alchemic effects that transform a daily view of the Hudson river into a layered and complex video composition. As in a well-organized spectacle numerous little epiphanies slowly become part of a balanced composition. “The soundtrack is composed of two main audio tracks. I recorded the first one while contemplating the view, fascinated by a jazz musician practicing with his saxophone. The second one is composed by the voices of three friends of mine. I invited them to hum a few famous American melodies like “New York New York” and a few others. They recorded them in their apartments in NYC, and then sent them to me, to become part of a larger portrait of my city.”
  • Fecha
    23 Mayo, 2017

    A Prayer for the Dead 

    Lynn Bianchi / USA
    Independent artist
    lynnbianchi.com

    In A Prayer for the Dead, subjecting the body to the purifying power of water evokes ideas and feelings of renewal and cleansing. This project started as an impulse to communicate through water. It slowly took form in its attempt to portray the universal experience of release. Unexpectedly, the work mirrored rituals of which I wasn’t aware, like the Buddhist funerals, where “water is poured into a bowl placed before the monks and the dead body. As it fills and pours over the edge, the monks recite: ‘As the rains fill the rivers and overflow into the ocean, so likewise may what is given here reach the departed’.”
  • Fecha
    23 Mayo, 2017

    Grasshoppers  

    Lynn Bianchi / USA
    Independent artist
    lynnbianchi.com

    Grasshopper es un video de alta definición que muestra a una pareja disfrutando tranquilamente de una tarde en la playa. Las interpretaciones del tiempo y el significado del espacio se exploran de la forma en que una realidad puede rebotar a la siguiente, al caos de las dimensiones alternativas. Los fragmentos de existencia fueron reensamblados, mostrando cronogramas incoherentes existentes dentro de un solo video digital. Se supone que el tiempo es intangible e invisible, pero sus signos son claramente visibles a nuestro alrededor. Podemos sentir el paso del tiempo cuando sentimos el viento soplando; podemos ver el tiempo fluyendo a través de las olas del océano, y el paso del tiempo está encarnado por nuestras huellas en la arena - trazando las múltiples trayectorias de nuestras actividades frenéticas. En este nuevo mundo digital, la idea clásica de continuidad se abandona a favor de saltos y desviaciones de la linealidad: capas múltiples están ocultas dentro de las vistas más mundanas y diferentes líneas de tiempo se entrecruzan de maneras impredecibles.

  • Fecha
    23 Mayo, 2017

    The Waiting Pool 

    Lynn Bianchi / USA
    Independent artist
    lynnbianchi.com

    Can media art, now deeply influenced by the diffusion and power of emerging technologies, help us feel again in a deep, spiritual way? Can emerging media arts help us rediscover a long lost sense of connection with nature? Could that be a key factor in the effort of re-balancing our sociopolitical global situation? In the face of planetary-scale computation and digital realities spinning out of control I look for a renewed sense of peace and harmony. People today are losing the ability to focus and contemplate, submerged by a constant flux of signals, images and sounds. Will media art necessarily contribute to this trend or can it help us rediscover ourselves? I’ve always been looking for the extraordinary in the ordinary. I started my career as a fine art photographer, however, in the last five years, my work has been deeply influenced by both emerging technologies and by the new technical and conceptual possibilities offered by them. My latest works are suspended between Henri Cartier-Bresson’s idea that to photograph is to hold one’s breath with all faculties converged in an effort to capture fleeting reality, and the belief that flowing processes that transcend reality cannot be entirely captured by static images. My goal is to capture the natural world, illustrating my motivations and emotions, looking for the precise moment when mastering a composite moving image becomes a great physical and intellectual joy.
  • Fecha
    23 Mayo, 2017

    Google Rhapsody 

    Billy Sims / USA
    Independent artist
    www.billysims.net

    In Google Rhapsody, a single, happenstantial image of Chicago architecture serves as the onset for a potentially continuous chain of phantasmagoric imagery. The single image queues a search, providing Google with content which can then be evaluated for relevant subject and pattern to anticipate a user's needs. After including 30 images from each search, the 30th image is then fed back into the search queue, allowing the process to continue indefinitely. Using these returned results, the search extends to over 50,000 images from throughout the globe. As Google is a web­crawling technology, its indexing methods can be applied to anything linked on the web. This allows for a diversity exceeding any given method of image production. In reconciling these different fields, the search engine must swim across disciplines of visualization, evincing a semiotic coherence that is as indistinguishable as possible from that of the user.
  • Fecha
    23 Mayo, 2017

    Interactive Instantiation of Artworks

    Raivo Kelomees / USA
    Estonian Academy of Arts 
    Casos de Diseño
     www.artun.ee

    This paper provides a two examples of interactive emulations of analogue artworks by Estonian artist Raul Meel. These meta-artworks allow to preserve, to instatiate and open the artworks for the audience. My object of interest is Estonian artist Raul Meel and two of his works: "Under the Sky" (beginning of 1970ties) and "The Dice" (1994, original idea 1969). New digital emulators allow the audience to experiment with artists original ideas, to create their own compositions and to approach artworks as they were initially made for open participation.
  • Fecha
    23 Mayo, 2017

    Al otro lado de el diseño estratégico para lo trans-disciplinar

    Francisca Keller / Chile
    Universidad de Playa Ancha
    Casos de Diseño
    www.redhacedores.cl
    En la mayoría de los sistemas de gobernanza, las políticas públicas buscan impulsar la sectorización para medir el crecimiento del país. El éxito de los planes estratégicos de los gobiernos se encuentra determinado por la estratificación en sectores productivos sesgados que se alejan de una concepción holística de la experiencia humana.  La tendencia a generar acciones de exclusión y selección privilegiada a partir de una definición sectorial impuesta, crea espacios de opacidad que impiden la emergencia de experiencias que propongan nuevas lógicas de organización desde la combinación insospechada de lo transdiciplinar. El diseño estratégico emerge en las instituciones para, desde  el uso de nuevas tecnologías y el nuevo valor de la publicidad, hacer emerger una experimentación que aporta a la superación de brechas como la desconfianza a las instituciones.
  • Fecha
    23 Mayo, 2017

    Ways of Knowing: Creative Pedagogies for Digital Literacy

    Catalina Alzate / India
    Srishti Institute of Art, Design and Technology  
    Casos de Diseño
    Esta muestra de diseño incluye dos ejemplos de proyectos que consideran la alfabetización digital como un acto político con el potencial de empoderar a la gente. La premisa básica es que la alfabetización digital no es un componente educativo y técnico aislado para las comunidades sino algo significativo que debe derivarse de las prácticas sociales y culturales actuales, y encontrar escenarios donde la tecnología aporte valor, pues la alfabetización digital es una experiencia y no un producto final. Los dos proyectos se llevaron a cabo en las zonas rurales del estado de Karnataka, India, con dos comunidades de mujeres, que se dedicaron a un proceso pedagógico utilizando herramientas digitales.
  • Fecha
    23 Mayo, 2017

    DataBlocks - A Tangible Interface for Data Visualization

    Ana Jofre, Stephen Tiefenbach Keller, Lan-Xi Dong, Samaa Ahmed, Steve Szegeti and Sara Diamond / Canada OCAD University
    Casos de Diseño

    Presentamos un prototipo para una interfaz de usuario tangible, diseñado para la visualización interactiva de datos, que creemos será útil para facilitar el trabajo colaborativo en el análisis de datos. Nuestro sistema híbrido combina una interfaz de usuario asimilable de mesa con una pantalla de visualización bidimensional. Los usuarios interrogan los datos manipulando ‘tokens’ en la mesa y la pantalla, lo cual muestra los resultados de la consulta del usuario. Demostramos nuestro sistema con datos demográficos de la ONU, pero hemos diseñado lo hemos diseñado para que el usuario pueda ingresar sus propios datos para visualizarlos.

  • Fecha
    23 Mayo, 2017

    Experiments at the interface between art, anthropology and science to re-design health campaigns against mosquito-borne diseases

    Alejandro Valencia-Tobon / Colombia Universidad Autónoma de Occidente
    Casos de Diseño
    www.alejandrovalenciat.com

    La realidad es que el número de personas que se infectan con enfermedades transmitidas por mosquitos es mayor cada año. El dengue se clasifica como la enfermedad viral más importante transmitida por mosquitos. Presento las enfermedades transmitidas por mosquitos desde otro punto de vista, lo que sugiere que la "sobre-automatización" de las campañas de salud debe ser reemplazada por nuevas formas de ver y pensar en ellas. A través de la creación de Vampiros (https://goo.gl/Da7Yyn), el Mosquito Kite (http://goo.gl/oQt2gV), Serotype (http://goo.gl/NnTg6P) y Buzzing (https: / /goo.gl/Zjjzmu), argumento que la comprensión simplista de las enfermedades transmitidas por mosquitos centradas en la eliminación de sitios de reproducción de mosquitos solo nos lleva a tener observaciones inexactas e imprecisas de la relación hombre-mosquito-virus.
  • Fecha
    23 Mayo, 2017

    ROVER: The Reactive Observant Vacuous Emotive Robot

    Hanna Wolfe / USA
    University of California Santa Barbara
    ROVER, el Observatorio Reactivo Vacuous Emotive Robot, es una escultura interactiva que navega por la galería y canta emotivamente cuando encuentra gente. Basado en la investigación de audio y emoción, ROVER modula cualidades de audio como timbre, frecuencia fundamental, contorno, modo y tempo para retratar la emoción. También aprende el espacio, trazando obstáculos y personas, mientras navega usando sensores de proximidad, bump y heat. ROVER es una plataforma experimental para la interacción robótica humana y se ha utilizado para realizar investigaciones sobre la respuesta afectiva del ser humano a los sonidos emotivos producidos por un agente encarnado. ROVER tiene dos modos, un modo activo en el que se mueve alrededor del espacio en busca de personas con las que interactuar y un modo pasivo donde está parado y sólo interactúa cuando se acerca. ROVER es una forma extraterrestre biológicamente incómoda que intenta aprender a comunicarse y expresar emociones.
  • Fecha
    23 Mayo, 2017

    Interstellar: Cross-Scale Space-Scapes

    Clarissa Ribeiro, Mick Lorusso and Herbert Rocha / Brazil
    CrossLab, University of Fortaleza
    www.clarissaribeiro.com
    Conceived as a peaceful and playful exploration of the interstellar space, the augmented reality soundscape installation – “Interstellar: Cross-Scale Space- Scapes” invites the audience to access the experiential dimension of space technologies and how the huge amount of data derived from space exploration can be accessed, processed and visualized. Walking through a softly illuminated room where a few transparent cables come from the ceiling having small augmented reality markers in its extremities, holding an ipad mini one will find him/herself immersed in a soundscape populated with 3D animated models derived from actual nanoscale stardust particles’ images.
  • Fecha
    23 Mayo, 2017

    Data Mapping of 2016 U.S. Presidential Election Twitter Activity

    Weidong Yang, Jiayi Young and Shih-Wen Young / USA
    University of California, Davis
    jiayiyoung.net

    The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this U.S. election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.
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