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PRESENTACIONES INSTITUCIONALES


Tienen el objetivo de ser oportunidades de trabajo en red y foro para instituciones como museos, ONGs, redes, escuelas y empresas para presentarse a la comunidad.


  • Fecha
    26 Mayo, 2017

    Journal for Research Cultures

    Sophie-Carolin Wagner, Andrew Newman
    RIAT – Research Institute for Arts and Technology
    andrew@anewman.net, sophie.wagner@riat.at

    The Journal for Research Cultures (JRC) is an international peer reviewed Open-Access (OA) journal published by RIAT - Research Institute for Arts and Technology. JRC concentrates on the communication and presentation of strategies of experimental, transdisciplinary and artistic research practices across epistemic cultures. It focuses on strategies rather than outcomes of research activities and extends the philosophy of openness with the intention to be accessible to a broad audience both within the and outside academic framework.
  • Fecha
    26 Mayo, 2017

    Leonardo/Olats: Art-Science collaborations & Artists in residence programmes (examples)


    Annick Bureaud / France
    Leonardo/Olats
    abureaud@gmail.com, www.annickbureaud.net

    In this institutional presentation of the non-profit Franco-European organisation Leonardo/Olats, we shall focus on our experience in art-science collaborations and artists in residence programmes, which took place mainly within EU supported projects, and open for expanded collaborations with other geocultural zones. We shall reflect on space art and bioart, two fields that have been prominent in our activities.
  • Fecha
    26 Mayo, 2017

    PXN

    Jérémy Poulloux / France
    Upian
    margaux@upian.com, jeremy@lageneraledeproduction.com PXN, TIU

    PXN is a non profit organisation gathering independent producers engaged in the field of new media production. PXN aims at contributing to the digital transition in France’s cultural and creative industries.
  • Fecha
    31 Mayo, 2017

    Narratón: ¿Contamos historias alrededor de la reconciliación?


    La Red de MediaLabs, creada en noviembre de 2016 desde las universidades EAFIT (Medellín), Javeriana (Bogotá) de Caldas (Manizales) y Jorge Tadeo Lozano (Bogotá), lanza la Narratón, una propuesta de creación colectiva en la que se busca generar contenidos multiformato que hablen de la reconciliación desde las más variadas ópticas y percepciones.


    El postconflicto colombiano pide nuevas formas de ser contado tanto desde lo narrativo como desde lo técnico y la Narratón será el punto de encuentro para relatarlo a partir de contenidos sonoros, escritos, audiovisuales, fotográficos e interactivos entre otros formatos.
  • Fecha
    31 Mayo, 2017

    Transmedia Immersive University

    Jérémy Poulloux / France
    La Générale de Production
    jeremy@lageneraledeproduction.com
    PXN, TIU

    The association TRANSMEDIA IMMERSIVE UNIVERSITY (TIU) was created in 2011 by French audiovisual producers in order to widely promote transmedia works in France abroad. As such, TIU’s objectives are to bring together media professionals, particularly from the audiovisual, videogame and live action world, to promote their digital transition; to reveal young talents of webcreation through the TIU Lab - a pedagogic laboratory to professionalize the sector and accompany throughout the year the creation of student projects and their insertion into the market; and to introduce digital creation to the greatest number of people through the festival I LOVE TRANSMEDIA, which is held every year at La Gaîté Lyrique in Paris.
  • Fecha
    31 Mayo, 2017

    ISEA Symposium Archives: Update and Innovative Next Steps

    Wim van der Plas, Bonnie Mitchel, Thomas Asmuth / USA
    ISEA International Online Archives
    bonniem@bgsu.edu, thomas.asmuth@gmail.com

    Because ISEA is a nomadic symposium, organised in a different part of the world and by a different team each time it is held, archiving the symposium materials poses unique challenges. During the past 10 years, an effort has been undertaken to systematically gather all materials produced by the series of symposia, from 1988 to 2017, from Calls for Participation to final Proceedings, from Utrecht to Manizales. With this material, we have produced a rich repository of creative and scholarly research with over 8000 abstracts and artist statements, hundreds of full papers and a large number of full proceedings and catalogues. This valuable electronic and emergent art resource will be enhanced with artworks and other artifacts in the future.
  • Fecha
    31 Mayo, 2017

    Opportunities in Brazil. FAD - Digital Art Festival: 1st Edition of Digital Art Biennial 2018

    Tadeus Mucelli / Brazil
    FAD – Digital Art Festival & SAD – Digital Art Symposium (Conteudo Art & Technology.)
    tadeus.mucelli@gmail.com

    Since 2007, the Digital Art Festival has spread the themes of Art through New Technologies in four pillars of action in Belo Horizonte/Brazil. (Workshops, lectures, performances and art exhibition). The proposal of this edition called the Digital Art Biennial, tends to broaden the horizons of art through new media, placing this theme in a centrality in the field of art and culture in the midst of society. The connection between the cultural spaces of the cities of Rio de Janeiro and Belo Horizonte, and an international exchange of thinkers and makers who are habitual to the festival, is planned in this sense, but on a new spatialized scale of activities in the cities.
  • Fecha
    31 Mayo, 2017

    Media Lab / BR

    Cleomar de Sousa Rocha, Suzete Venturelli, Gilbertto Prado / Brazil
    USP
    gttoprado@gmail.com, http://www.poeticasdigitais.net/

    Media Lab is an academic network for research, development and innovation in interactive media. The Media Lab / Br consists of three laboratories, located at the Federal University of Goiás, Universidade de Brasília and the Federal University of the South and Southeast of Pará. The laboratories work with a transdisciplinary method, covering several areas of knowledge. Media Lab works with some research axes, focusing on the relationship between user and system, technological art, computational interfaces and social experiences with technology.
  • Fecha
    31 Mayo, 2017

    ISEA International

    Sue Gollifer / United Kingdom
    ISEA International
    sue.gollifer@googlemail.com, http://www.isea-web.org/

    Founded in the Netherlands in 1990, ISEA International is an international non-profit organisation fostering interdisciplinary academic discourse and exchange among culturally diverse organisations and individuals working with art, science and technology. The main activity of ISEA International is the continuation of the annual International Symposium on Electronic Art (ISEA).
  • Fecha
    31 Mayo, 2017

    Mutante.Lab – Arts and Science Laboratory

    Natalia Rivera Medina / Colombia
    Mutante.Lab
    natalialarivera@gmail.com, www.elespaciomutante.wordpress.com

    Mutante.Lab is a network for the transmission of knowledge and communities strengthening around science and arts in Colombia and Latin America. Our aim is to make the access to knowledge in these areas truly inclusive, equitable and fun, framed into the philosophy of collaborative work, open source culture, experiences design, and play. Our work, which has started in 2012, includes research, experimentation, and creation in new media and arts. Currently, our efforts are focused on building and strengthening communities of diverse kinds with the aim of promoting a truly sustainable social development. The Mutante.Lab network consists of four different modules: the base laboratory, the Mutante.Lab Traveler, the Mutante.Lab Seed and a digital platform. All of them have been designed to be open source and easily replicated.
  • Fecha
    31 Mayo, 2017

    MuRe, Museography Network. Co-creation strategies for building real-time storytelling through advanced. Internet network. A project for the interconnection of knowledge considering human and technological inclusion

    Delma Rodríguez Morales / Uruguay
    Cultural Ring Latin America-Europe in Uruguay
    directora@anillaculturaluruguay.net, http://anillacultural.net/

    Visits to the museum represent a powerful strategy to be developed. MuRe takes this one step forward, integrating countries, people, museums and objects. MuRe takes place in the field of cultural convergence and advanced internet networks. MuRe´s aim is to generate a real-time, advanced Internet circuit with different institutions. It would feature stories of heritage, dialogues and interactions with the public. Participants create an exhibition that only exists on the Internet. Participating institutions and audiences do not geographically coexist, but share the same virtual time and space. The object is conceived in a broad sense, art piece, heritage object, material and immaterial, aiming to stimulate the co-creation process in ICT.
  • Fecha
    31 Mayo, 2017

    Design @ University of California, Davis

    Glenda Drew, Tom Maiorana and Jiayi Young / USA
    University of California, Davis
    gadrew@ucdavis.edu, design.ucdavis.edu

    The UC Davis Design Department is the most comprehensive Design department in the University of California system, offering B.A. and M.F.A. in Design. The Department offers a creative, challenging, and flexible approach to the study of design with emphasis on socially responsible, human-centered, and sustainable practices. The department is investing in curricular expansion and preparing to provide new tools and methodologies to educate critical makers with life-long learning skills in order to contribute meaningfully to an interconnected local and global society. With an outlook to deeply and broadly integrate emerging theory and practices in design, the department seeks opportunities to dialogue, exchange and network with similar programs at the conference. In particular, we are seeking directions to expand the following areas: kinematics, code-based design, network and data-based design, industrial design, interactive media, physical computing, systems design and wearable technology.
  • Fecha
    31 Mayo, 2017

    PNEK - Production Network Electronic Art Norway

    Stahl Stenslie / Norway
    PNEK
    stenslie@gmail.com, stahl@pnek.org

    The institutional presentation aims at presenting the various opportunities existing in Norway for both producing electronic art works and collaborate across boarders.
  • Fecha
    31 Mayo, 2017

    The Art & Technology Program at Aalborg University

    Stahl Stenslie / Norway
    PNEK
    stenslie@gmail.com, stahl@pnek.org

    The presentation give an overview of the Art and Technology Bachelors program offered at Aalborg University (AAU) in Denmark. The study is 8 years young, unique in Scandinavia and still in the making. Overall the study offers a comprehensive and intense hands-on and practice based approach to research in the field of Art and Technology. Much emphasis is given to provide the students with the necessary skills in order to produce functional prototypes, interactive designs, artworks and architectures.
  • Fecha
    31 Mayo, 2017

    EE - Experimental Emerging Art Norway

    Zane Cerpina and Stahl Stenslie / Norway
    EE - Experimental Emerging Art Norway
    cerpina.zane@gmail.com

    EE - Experimental and Emerging Art Norway - is a publication that gives a rapid response to and visual overviews of important contributions to all what art can be. The magazine presents major contributions to the field of emerging aesthetics, showing the field of art in a constant flux, challenging the major market driven trends of our time. One of EE’s main purposes is to support the interesting, the subversive, the abject, the striking but also intriguing, wondrous and the beautiful in the ongoing human project of making art. EE’s format is multiple; part magazine, newszine, part website and it spans across several media formats. Often EE articles are more visual than textual, but online you will find additional background material such as original sound files, video, additional photos and other Zeitgeist documents to all our coverage. While the issues are printed, EE is also freely downloadable online as a PDF based magazine.
  • Fecha
    31 Mayo, 2017

    Art and technology in community: Platohedro's Artistic Residency program (Medellin, Colombia)

    Luciana Fleischman / Colombia
    Platohedro
    lulaflei@gmail.com

    Platohedro is a community laboratory in Medellin (Colombia). Since 2004 it has served as an independent platform for a grand diversity of learning experiences. Art, technology and communities contributing to the creative wellbeing of the youthand social transformation. The Residency program is open all year and we receive artists from many countries, that work with pedagogy, research and experimentation in art and technology with the local community.
  • Fecha
    31 Mayo, 2017

    Work in progress: The Department of Arts and Humanities at Universidad Autónoma Metropolitana, Lerma, Mexico

    Luz Maria Sanchez Cardona / Mexico
    Universidad Autónoma Metropolitana, Lerma
    l.sanchez@correo.ler.uam.mx

    The Universidad Autónoma Metropolitana [UAM] is a public university with 47 years of history, serving the urban area of Mexico City. With five campuses placed in Xochimilco, Azcapotzalco, Cuajimalpa, Iztapalapa and the younger one, Lerma, UAM is challenging how public education is implemented in Mexico. The Department of Arts and Humanities at UAM Lerma has only 4 years of creation, with barely 4 generations of students still on the classrooms, it offers the bachelors program Digital arts and Communications. We would like to introduce our department, our two groups of research, check for collaboration and exchange opportunities, within the digital + art academic ISEA community.
  • Fecha
    31 Mayo, 2017

    Arts Incubators: Cross-Sector Collaboration for Social Impact

    Kate Spacek and Nathan Ober / USA
    ZERO1: The Art & Technology Network
    kate@zero1.org

    ZERO1: The Art & Technology Network is embarking on its 4th cycle of American Arts Incubator (AAI), an international creative exchange program. In partnership with the U.S. Department of State, AAI sends digital and new media artists overseas to collaborate with youth, women, and underserved communities to develop public projects addressing social challenges relevant in each location. Across 65 AAI projects in 13 countries, ZERO1 continues to refine its arts-based methodology for diverse groups of people to collectively explore and address social and environmental challenges in uniquely creative ways.
  • Fecha
    31 Mayo, 2017

    Construyendo realidades restaurativas del conflicto Colombiano a través de la realidad virtual

    Dan Archer
    Empathetic Media

    Un proyecto periodístico para generar empatía y perdón entre víctimas y victimarios, utilizando videos 360 y la realidad virtual inmersiva generada por fotogrametría. Dan Archer, director de Empathetic Media, enfocará sobre su proyecto reciente de grabar y compartir testimonios del conflicto colombiano para oferecer una nueva perspectiva íntima del conflicto: una en la que la audiencia puede accompañar de manera virtual a los que han sido directamente afectados por la violencia mientras que explican lo que les pasó en los lugares en dónde los acontecimentos tuvieron lugar.
  • Fecha
    9 Junio, 2017

    Use of technological tools of augmented reality to foster innovative learning spaces in the area of natural sciences

    Fabio Ignacio Munévar Quintero, John Alexander Taborda and Julio Zarate Trespalacios

    The purpose of the presentation in the use of technological tools of reality increased in the area of natural sciences to foster spaces of learning and innovation. With the technology of augmented reality it is possible to innovate in the different areas of knowledge, one of them, the natural sciences specifically in the area of biology, the above with the purpose of making the classes more didactic and dynamic that allow the Elementary Student Primary and secondary education, motivate themselves towards teaching processes in learning environments in a way that fosters interactivity, collaboration, and creativity and through the use of multimedia cards for different grades.
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