Sahifa fully responsive WordPress News, Magazine, Newspaper, and blog ThemeForest one of the most versatile website themes in the world.

EXPOSICIONES Y CASOS DE DISEÑO


Nuevos lenguajes interactivos que proponen diversas lecturas del arte, el cine, la fotografía, el sonido, la experimentación tecnológica y la creación audiovisual digital.


  • Fecha
    8 Junio, 2017

    Zero Point Two

    Noémi Schipfer, Takami Nakamoto / Francia
    Nonotak Studio
    www.nonotak.com/
  • Fecha
    5 Junio, 2017

    Timée

    Guillaume Marmin and Philippe Giordani / France
    www.guillaumemarmin.com

    Invited in 2014 in the Meetings Arts-sciences of St Priest, Guillaume Marmin and Philippe Gordiani collaborated with the Research center in Astrophysics of Lyon in the production of Timée, review of Platon’s eponym work. Between mathematical and metaphysical, the philosopher describes “Timée” as the solar system where the distances between planets amount to harmonious musical intervals. The universe would be ordered such a completed baptized partition Music of Spheres. Based on exchanges and reflections around this theme, the installation delivers a subjective and poetic interpretation of the origins of the astrophysics.
  • Fecha
    5 Junio, 2017

    Hasard Pendulaire #

    Mathias Isouard / Francia
    misouard.free.fr

    Hasard pendulaire # (pendulum random) is a series of sound and sculptural installations, made in harmony with the exhibition space. They are composed of a pendulum that oscillates above a spatial partition. Performative, these installations/ instruments are activated by a launcher, the interpreter who define the course of things with a simple unconscious gesture. Indeed, when thrown, the pendulum strikes, throughout its race, the sculpture thus producing specific rhythmics of acoustic sound corresponding to used materials. 
  • Fecha
    5 Junio, 2017

    Organs

    Pascal Haudressy / Francia
    pascalhaudressy.fr

    Text by David Rosenberg

    To Samarcade, the vision is clouded and deepened by the contact of architecture and its innumerable ornaments. Everything is of a vibrant fixity: the ties compose and decompose fleeting motifs. Everywhere, on the ground, on the walls, on the surface of the domes, a mute art unfolds, whispering of words, an abstract art generating penetrating visions. Mosaics prefigure our pixelated images. The fabrics and their reflection of “moiré” effect, the carpets and their imbricated motifs aspire the look, capture it and animate it of a kaleidoscope movement. We are at the heart of an abstract universe, mathematical and spiritual based on rhythm and repetition; Where the eye is no longer the starting point from which the “images” are ordered, but the crucible where they are formed and dissolve.
  • Fecha
    1 Junio, 2017

    Music on a bound string no. 2 installation requirementes & layout

    Alba Triana / Colombia

    Music on a tempered string is not part of a series of musical installations that reflect on a fundamental question:

    Is the act of listening inseparable from the musical experience? Is it essential that sound travel through the air and the sea perceived by our ears so that it can become music? In search of an answer, this composition experiences with the fact of not being audible. Using a speaker, an audio signal excites a string, allowing the sound material to manifest visually through the string. The work invites and observes a detailed discourse, conceived in a musical way, which consists of a slow and meditative process of transformation and complexity of a visible sound wave. Additionally, and taking into account the visual nature of the piece, the light is explored as a structural parameter of the composition.
  • Fecha
    1 Junio, 2017

    Arts incubators: Cross-sector collaboration for social impact

    Kate Spacek and Nathan Ober / USA
    ZERO1: Art & Technology Network

    ZERO1: The Art & Technology Network is embarking on its 4th cycle of American Arts Incubator (AAI), an international creative exchange program. In partnership with the U.S. Department of State, AAI sends digital and new media artists overseas to collaborate with youth, women, and underserved communities to develop public projects addressing social challenges relevant in each location. Across 65 AAI projects in 13 countries, ZERO1 continues to re ne its arts-based methodology for diverse groups of people to collectively explore and address social and environmental challenges in uniquely creative ways.
  • Fecha
    1 Junio, 2017

    Ko Rangi, Ko Papa, Ka Puta Ko Rongo

    Jo Tito, Jamie Berry and Josiah Jordan / New Zealand

    The artwork seeks to create a peaceful space where we can explore the nature of our universal connection through shared genetic code. DNA is the technology of life, and the piece utilizes modern technology to express our biological code in novel, accessible ways. By transforming the raw DNA sequence data for a set of individuals into music, and sampling a single chromosome from each person to create the final composition, our individuality and collective connectedness are simultaneously celebrated.
  • Fecha
    1 Junio, 2017

    California Drought Impact

    Yoon Chung Han and Shankar Tiwari / USA

    California has been experiencing its most severe drought in the past five years. Drought has affected wáter changes, biological phenomenon and the ecosystem, which has become an inspiration and great resource to artists and designers because it had a significant impact on the sustainability and the environment. These questions and issues have been our inspirations, and we create an interaction tool to depict the causes and impact of the drought and promote awareness of water consumption and ecosystem.
  • Fecha
    1 Junio, 2017

    Ice core modulations: Performative digital poetics

    Andrea Wollensak PhD, Bridget Baird PhD and Judith Goldman / USA

    Ice Core Modulations is an inter-disciplinary collaboration involving electronic generative art and simultaneous live performance (approx. 13mins). In each unique enactment, a visual artist, a poet, a computer scientist, and a composer engage with collectively developed processes for exploring and creatively interpreting the climate data on the Earth’s atmosphere from ancient through contemporary times, collected from Antarctic ice core samples.
  • Fecha
    1 Junio, 2017

    Temporary and distributed libraries, Breaking boundaries, creating new resources

    Alessandro Ludovico / Italy

    Two of the possible approaches to start this kind of process, which would be meant to open and socialize even more the library system, is to create “temporary libraries”, in order to fill specific knowledge needs during cultural events becoming then permanent, and “distributed libraries”, in order to integrate relevant collections of specialized knowledge accumulated elsewhere in the traditional library system without structurally intervene in it.
  • Fecha
    1 Junio, 2017

    Dream Garden

    Matt Roberts and Terri Witek / USA

    Dream Garden is a site-specific augmented reality project to gather, graft and nurture a city’s dreams. Each time a city dweller texts a 7-word dream (a poetic form moving private experience into public space), that dream automatically joins others both in a “garden” (a designated physical location in the city) and online at inthedreamgarden.com.
  • Fecha
    31 Mayo, 2017

    Wei or Die

    Sara Brucker / France
    Résistance Films
    sarabrucker@resistancefilms.com, http://www.resistancefilms.com/
    PXN, TIU

    They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.
  • Fecha
    30 Mayo, 2017

    Generation What?

    Margaux Missika / France
    Upian
    margaux@upian.com, http://www.upian.com/
    PXN, TIU

    Generation What? is the first ever trans-media project bringing together worldwide broadcasters. Generation What? opens a window onto the hearts and minds of the worldwide youth. The project is thought as a six-month campaign in media and civil society built around an online questionnaire that gives young people between 18 and 34 the opportunity to share their views and opinions. The website is enriched by video content which offers them the chance to develop their concerns and aspirations. This campaign creates a unique occasion to engage with young people and to collaborate with civil society organization.
  • Fecha
    30 Mayo, 2017

    Californium

    Marc Lustigman / France
    Darjeeling
    marc@darjeelingprod.com, http://www.darjeelingprod.com/
    PXN, TIU

    Californium is a subjective search and exploration game inspired by the life and work of American science-fiction writer Philip K. Dick. You play as Elvin Green, a writer trapped in powerful, contradictory multiple realities. Guided by a mysterious being, will you find out what lies behind the pretenses? Explore the worlds of Californium!
  • Fecha
    30 Mayo, 2017

    Tantale

    Jérémy Pouilloux / France
    La Générale de Production
    jeremy@lageneraledeproduction.com, http://lageneraledeproduction.com
    PXN, TIU

    It is September 2017. Henri Laborde, President of the French Republic, arrives at the Hôtel Carlton. Personalities from the worlds of sport and politics are meeting there to decide which city will host the next Summer Olympics. In the hotel’s plush corridors, delegates and officials confer, make promises and secretly speculate. The choice of Olympic city will greatly affect the futures of Paris and Mumbai, the only two contenders left in the running, but it will also impact on other issues that are seemingly unrelated to the Games. Surrounded by his advisors, Henri Laborde enters the spacious lift. Who should he see?
  • Fecha
    24 Mayo, 2017

    Encontros

    Gilbertto Prado, Agnus Valente, Andrei Thomaz, Clarissa Ribeiro, Claudio Bueno, Daniel Ferreira, Dario Vargas, Luciana Ohira, Licula Meirelles, Mauricio Taveira, Nardo Germano, Renata la Rocca, Sergio Bonilha, Tatiana Travisani and Valzeli Sampaio / Brazil
    ECA-USP/UAM
    www.poeticasdigitais.net
    Two mobile phones exhibit videos filmed during a trip up the Amazon River composed of flows of water in two distinct tints: On the one side we have a predominance of black-colored water, on the other, brown-colored.
  • Fecha
    24 Mayo, 2017

    Surófona - Radio Online Latinoamericana de Artes Electrónicas

    Bernardo Piñero, Claudia González, Gerardo Della Vecchia, Raúl Minsburg, Daniel Cruz and Hamilton Mestizo / Argentina-Chile
    Universidad Nacional de Tres de Febrero - Universidad de Chile
    surofona.org/isea2017/ www.surofona.org www.facebook.com/surofona
    The main contents are: talks with artists, sound art, electroacoustic music, improvisations, sound poetry, reviews of works, telematic concerts, soundscapes, field recordings, sound cartographies and Latin American geolects. The collective develops installations, objects, urban interventions, performance actions and workshops, which expand the discursive and aesthetic processes of emissions.
  • Fecha
    24 Mayo, 2017

    Turbidity Paintings

    Sara Gevurtz and Thomas Asmuth / USA
    Virginia Commonwealth University
    saragevurtz.com
    "Turbidity Paintings" explora y desafía la división entre las artes y las ciencias, y cuestiona directamente el papel del artista cuando se trata de la ciencia y los datos científicos. El proceso iterativo y el procedimiento son casi indistinguibles en el arte y la ciencia. El papel del artista y del arte en este proyecto es crear un modelo experimental que conduzca a nuevos diálogos sobre la calidad del agua.
  • Fecha
    24 Mayo, 2017

    Where have you been?

    Lasse Scherffig / USA
    “Where have you been?” is an installation investigating the personal data leaked by networked mobile phones. It consists of a projection displaying seemingly random scenes from Google StreetView. These scenes, however, depict places members of the audience have visited in the past: a frequently used airport, a favorite café, or the own front yard. This information is harvested from the mobile devices entering the exhibition space, which search for available WiFis and by that reveal the networks they were connected to before. “Where have you been?” tries to link these networks to geographic origins, using WiFi location data collected by a wardriving community.
  • Fecha
    24 Mayo, 2017

    Hypergradient

    Andreas Lutz / Germany
    Kasuga
    www.andreaslutz.com
    Inspired by the theory of Hermeneutics, Hypergradient analyzes the different interpretations of an impartial consistent statement. The installation repeatedly changes between two states: the "statement" state and the "interpretation" state. The statement state displays a sequence of characters of a distinct semiotic system, which can be described as a deputy for all known semiotic systems. These abstract propositions don't follow human dwelled principles, they posses inherent logic. In this state, the space containing the installation and the installation itself islit up with fixed light sources.
  • Fecha
    24 Mayo, 2017

    PrayStation

    Phillippe Pasquier and Justin Love / Canada
    Simon Fraser University
    The PrayStation invites you to pray or meditate. Equipped by a medical grade brainwave interface, you get to choose a belief system for which you wish to pray or meditate. A population of agents will appear on the screen that paint some iconic images related to the belief. The size and dynamism of the population varies with the quality of your prayer.
  • Fecha
    24 Mayo, 2017

    Wayfinding

    Raphael Arar / USA
    IBM Research
    rarar.com
    In his seminal work The Image of the City, Kevin Lynch coined the term “wayfinding”, which describes the process of using spatial and environmental information to orient oneself and navigate to a destination. Lynch elaborated to define four unique stages in this process: orientation, route decision, route monitoring and destination recognition. Throughout history, many approaches have been used to accomplish the four stages of wayfinding, and one of the most powerful devices and symbols has been the compass.
  • Fecha
    24 Mayo, 2017

    The Digital Skin Series 

    Emilio Vavarella / Italy
    Harvard University
    www.emiliovavarella.com
    The Digital Skin Series is composed of self-portraits in which I pose “under the digital skin” of strangers I’ve crossed paths with in the past. To create this series, I first used a 3D scanner to obtain an accurate tridimensional model of my face. Then I used a camera-prototype to acquire HD portraits of strangers. Finally, I applied their portraits to my digital skull as if they were simply an additional layer. The result is a series of photographs where bidimensionality and tridimensionality collide in an intimate and unpredictable way. In the past, myths about skin were common across cultures and related to radical biological metamorphoses.
  • Fecha
    24 Mayo, 2017

    Googled Sculptures Series 2017

    Sam Blanchard / USA
    Virginia Tech
    www.samblanchard.com/googledsculpture
    La serie Googled Sculpture explora este concepto de presencia de objetos ‘crowdsourced’, examinando las tres esculturas más buscadas en la historia del arte occidental. Utilizando solo las fotos turísticas seleccionadas de los resultados de búsqueda de imágenes de Google para "Venus de Milo", "Miguel Ángel David" y "Pensador Rodin", las similitudes erróneas e incompletas se cosen en un software de fotogrametría, renderizado e impreso en 3D. La figura dentada resultante es una manifestación física de la presencia en la web. Áreas de alta y baja resolución hablan de los puntos focales y las perspectivas frecuentemente capturadas por los visitantes a los iconos de la escultura occidental.
  • Fecha
    24 Mayo, 2017

    Sopro (the Blow) 

    Milton Sogabe, Carolina Perez, Fernando Fofliano, Fabio Oliveira Nunes, Soraya Braz and Cleber Gazana / Brazil
    UNESP
    grupocat.wordpress.com
    “Sopro (The Blow)” is energized by the audience through the force of their breath in a propeller. This art proposal is based on the use of a simple technological system, the poetic of breath and primary scientific principles. The present system in the work also reveals tune with current energy and sustainability issues, inserting them in the context of the art technology.
  • Fecha
    24 Mayo, 2017

    Gradual Slip

    Daniel Miller / USA
    The University of Lowa
    www.danmillerart.com
    In Gradual Slip, a peristaltic pump drips water onto thermal electric cooling plates (TEC) to form mini “glaciers”. After a time of buildup the system shuts down and the plates role rapidly reverses. The plates heat up and the ice slides off onto a tray of dirt and seed. From this point the seeds grow into grass flourishing in the melt water or drying out in its absence. Here the natural element is coping with artificial stresses that are introduced by anthropomorphic forces. The natural environment has evolved into a system in equilibrium. In ecosystems there is a threshold, a limit where the system can no longer function when pushed beyond this boundary. Gradual slip acts as a model of a natural system, exploring this boundary, opening itself up for a dialogue around climate change.
  • Fecha
    24 Mayo, 2017

    White Cart Loom

    Vicky Isley - Paul Smith / United Kingdom
    Bournemouth - Boredomresearch
    www.boredomresearch.net
    White Cart Loom se desarrolla en respuesta a la investigación científica que busca interpretar y comprender los datos codificados en el proceso biológico de formación de conchas en, ahora en peligro de extinción, mejillones de agua dulce. El proyecto conecta la biodiversidad con la creatividad humana y su primera expresión a través de la programación, con los diseñadores textiles que usan la primera máquina programable, Ell telar Jacquard. En Paisley Escocia, este proceso se utilizó para explorar las posibilidades creativas del modelo Paisley de renombre mundial.
  • Fecha
    24 Mayo, 2017

    Columbiritmos - Manizales Coffee Drip

    Reza Safavi and Max Kazemzadeh / USA

    Washington State University and Gallaudet Universit
    www.maxkazemzadeh.com
    www.hi-reza.com

    "Columbiritmos" (“Columbi”: Columbia “ritmos”: Algorithms) is an interactive, digital, kinetic, geo-location performance project that uses algorithmic functions calculated in a custom GPS tracking phone application to direct the field-user to navigate the city of Manizales, which is presently the main center for the production of Columbian coffee.
  • Fecha
    24 Mayo, 2017

    Pillflower App

    Lynee Heller / Canada
    OCAD University
    lynneheller.com
    The Pillflower Project consists of scanned images of pills and tablets, digitally manipulated into flowerlike Mandelas, as well as actual medicinal pills physically assembled into miniature flower sculptures. These two and three dimensional pillflowers are then used to decorate both functional and sculptural work to create a veritable pillflower world. The Pillflower App is a gamification of the project where the user can grow, gather, play with, dream with and gift the pillflower designs. The grow function allows user to challenge themselves to recreate pillflowers. The gather function leads to collecting all 200 plus pillflowers that have been designed.
  • Fecha
    24 Mayo, 2017

    InTouch Wearables: Exploring Ambient Remote Touch in Child-Parent Relationships

    Jinsil Hwaryoung Seo, Annie Sungkajun, Meghan Cook / USA
    Texas A&M University
    InTouch Wearables is a set of wearables that consist of dresses and shoulder pieces that allow mother and child share remote touches through garments with ambient feedback. This was developed to explore how remote touches can convey emotion and help people stay connected between remote locations. This project was created based on the lead artist’s personal experience with her child. In InTouch Wearables, a parent can increase the vividness of her conversation with a child through contextualized touch, and the loved ones may enhance the affective tone of their communication using a remote touch technology.
  • Fecha
    24 Mayo, 2017

    Silent Music Plane 1967

    Chi Wo Leung / Hong Kong
    City University of Hong Kong
    www.leungchiwo.com
    In this installation, a paper plane was made of the magazine cover of LIFE (June 2, 1967), which ran a story of the escape of famous Chinese musician Ma Sitson from China. It flies on strings at variable speeds synced with the tempo and level of two songs: Long Life Chairman Mao (1966), and Yesterday (1965). But the playback music is barely heard by the audience. In May 1967, a year after the nationwide Cultural Revolution took place in China, large-scale anti- colonialist riots broke out in Hong Kong. Lots of Chinese propaganda slogans and music were broadcasted from the loudspeakers at the Bank of China Building in Central, Hong Kong. It was loud and heard everywhere in Central.
  • Fecha
    24 Mayo, 2017

    List of Insults

    Raivo Kelomees / Estonia
    Estonian Academy of Arts
    www.kelomees.net
    "List of Insults" is artwork involving collaborative participation. Visitors should reach each other hand and in same time hold the metal tubes on the wall. Videos on the TVs start to work, presenting dialogues between fictional personalities who are discussing art, politics, and poetry. The participants could be two or more than two, but one person is not able to reach tubes on the wall. In that sense, single visitor should engage somebody in the exhibition room to be able to experience the artwork.
  • Fecha
    24 Mayo, 2017

    Empathy Box and Empathy Amulet

    Sophia Brueckner / USA
    University of Michigan - Ann Arbor
    www.sophiabrueckner.com
    "An empathy box is the most personal possession you have. It's an extension of your body; it's the way you touch other humans, it's the way you stop being alone" "I had hold of the handles of the box today and it overcame my depression a little—just a little...I felt everyone else, all over the world, all who had fused at the same time" – Philip K. Dick, Do Androids Dream of Electric Sheep? In Dick’s novel, thousands of anonymous people connect haptically and emotionally through their empathy boxes in a fragmented and isolated world. Inspired by the story, the Empathy Box and Empathy Amulet are two networked devices that connect many anonymous people through shared warmth.
  • Fecha
    24 Mayo, 2017

    Web-Mindscape

    Claudia Robles-Angel / Germany
    Independent
    www.claudearobles.de
    WEB-MINDSCAPE is an interactive installation joining diverse aspects, such as social network, sound, brainwaves and visual elements. It creates an immersive audiovisual environment, which is site-specific, where sound is diffused in surround, and the visual elements consist of light produced via electroluminescent wires (EL wires). Visitors are invited to interact with the audiovisual environment (light and sound) by using an EEG interface, which reads their brain activity. Thereby, they are confronted to messages from a social network (in this case, Twitter).
  • Fecha
    24 Mayo, 2017

    Dark Matter Dark Energy: Soulful Media 

    Bushra Burge / United Kingdom
    Bushra Burge Studio
    www.bushraburge.com
    It is 2030.We have managed to find a way to see more than just 5% of our reality. We have now penetrated the shroud of mystery of dark matter and dark energy that make up around 95% of our reality; and harness it to create transcendental communication. This garment of 2030 allows us to teleport ourselves into each other across time and space to different degrees by mutual consent to create a pure spiritual connection undistorted and untarnished by social constructs. This garment facilitates and supports us to be emotionally naked with each other. Social media has finally become soulful media.
  • Fecha
    24 Mayo, 2017

    Phallaina

    Marietta Ren, Pierre Cattan and Alexandrine Stehelin / France
    Small Bang

    Phallaina is the first scrolling graphic novel. A hybrid narrative device by Marietta Ren and the Studio Small Bang, composed of a digital graphic novel designed for tactile screens, as well as a 120 meters long physical fresco with an interactive audio system.
  • Fecha
    24 Mayo, 2017

    Rainy Garden 

    Annie Sungkajun and Jinsil Hwaryoung Seo / USA
    Texas A&M University
      Rainy Garden is an interactive installation that creates a moment of sensory awakening and playfulness through tangible and immersive interactions. It is comprised of seven umbrellas hung from the ceiling and an Arduino compatible circuitry embedded in each umbrella to create sensory immersion. Rainy Garden is inspired from our childhood memories about nature: jumping in the rain, gardening, fresh smell from a garden, etc. Nature is a refuge that provides shelter and comfort. Nature is a nostalgic inspiration and becomes one of core aesthetic components of our work. Rainy Garden becomes a refuge of nature, an idealized immersion, immersion without vulnerability.
  • Fecha
    24 Mayo, 2017

    The Common Flow

    Luis Camargo / Spain

    “The common flow” is an exhibition made in the Archeological museum of the Caldas University, proposing to make a relation between the cultural knowledge and natural reality in daily life of the original cultures and new discoveries of science on relation with fractal geometry, and flow simulations. The original pieces in the museum of Early Quimbaya cultures have linear patterns related with water shapes and flow. In the exhibition through videos of the flow of the human heart, the flow of the river and the flow of the solar system and a big format back- iluminated fractal images, the visitor will have the sensorial experience of self- similarity on an image much bigger than our own body in 2 images 2x3 meters size.
  • Fecha
    24 Mayo, 2017

    Future Cenum

    Toni Quiroga
    None
    toni666quiroga.tumblr.com
    “He stood there for a moment looking around the silent room, shaking his head slowly. All these books, he thought, the residue of a planet’s intellect, the scrapings of futile minds, the leftovers, the potpourri of artefacts that had no power to save men from perishing.” Richard Matheson, I am legend+ The installation is set in a dystopian future, where the income gap impedes the majority of the population access to media. The artist’s new medium is trash and the e-waste dump. Liberated from the digital black box he/she is now forced to use earth, found metals and urine to power electronic waste materials.
  • Fecha
    24 Mayo, 2017

    Probably/Possibly?

    Johan Kuchera-Morin, Luca Peliti and Lance Putname / USA-Italy
    University "Federico II" of Napoles
    www.peliti.org
    PROBABLY/POSSIBLY?, es una composición / instalación inmersiva, visual, auditiva, interactiva sobre las probabilidades que tiene un electrón de un átomo de hidrógeno mientras está en superposición, combinando dos o tres funciones de onda de probabilidad diferentes, de acuerdo con la ecuación de Schrodinger. La rotación en el eje x del electrón, se muestra a través de diferentes combinaciones de tonos y colores que dejan ver  el ‘spin-up’ y ‘spin-down’ del electrón, lo que arroja como resultado una posibilidad de hasta 6 relaciones de spin en el eje x, solo entre las tres combinaciones de funciones de onda.
  • Fecha
    24 Mayo, 2017

    GeoObs/Geometry of the Observation

    Daniel Cruz / Chile
    Universidad de Chile
    www.masivo.cl
    “GeoObs” is a mixed media installation which observe the relations of three layers, Device, Image and Data, to build a dialogue to define the blurred definition of the privacy in the actual system of the visual representation in the global net. The installation explore the joints, cracks and displacements the contemporary context of the global net, confronting models a nd complex systems to build alliterations and iterations through visuals strategies like site specific action, social and geopolitical relations, as also territorial gestures to relieve the concepts of invisibility , transparency, tracking and trace.
  • Fecha
    24 Mayo, 2017

    Floating Painting

    Byeongwon Ha / USA
    Virginia Commonwealth University
    www.bwonha.com
    Floating Painting explores visitors’ passive role as a portrait model in interactive art. This visualizes the process of drawing a painting over a long time just as drawing a real portrait painting. A webcam scans a visitor’s face into an 18-by- 32 pixilated image, and the LED canvas emits one color pixel of the image per three hundred milliseconds in order, then the webcam simultaneously re-photographs the LED colors on the canvas. Next, viewers can see the drawing process that illustrates the face on the wall. Unlike most interactive art projects with real-time closed-circuit video systems, in Floating Painting, visitors as passive models experience temps mort, or dead time to see their slow portraits, and to rethink their role in interactive art.
  • Fecha
    23 Mayo, 2017

    Diligent Operator

    Byeongwon Ha / USA
    Virginia Commonwealth University
    www.bwonha.com
    Nam June Paik (1932-2006) exhibited a progressive music environment for audiences, Random Access (1963) in his first solo show. It allowed audiences to make their own sound collages by interacting with visual audiotapes on a white wall. The interactive approach of Random Access was mainly intertwined with his musique concrète composing experiences. This paper examines the relationship between Paik’s work and musique concrète, and articulates Paik’s contributions to making a prototype of musical interactive art. Based on the study, Diligent Operator (2016) suggests a creative musical space with Max/MSP Jitter and Arduino.
  • Fecha
    23 Mayo, 2017

    Anatomía para el Movimiento: Línea 3

    Mónica Bate Vidal / Chile
    Universidad de Chile, Fundación Flores
    etab.cl/monica-bate
    Anatomía para el movimiento: línea 3 is a project where you can see wire that has the characteristic of being composed of two materials (Niquel and Titanium) that react differently when they are exposed to a certain temperature. This makes that this object, called generically Muscle Wire, appears to be an object gifted with life that twists itself when stimulated with electricity as if it was a little Frankenstein. The act of observation has become scarce in this fast-paced world. In Anatomía para el movimiento, the author turns this wire in an observation subject, in the same way that the scientists comtemplate a flower, an animal, a part of the body or any natural phenomena; to then translate these observations to a medium that can make that act (the observation) to last through illustrations.
  • Fecha
    23 Mayo, 2017

    Escaping Chair

    Takeshi Oozu, Aki Yamada and Hiroo Iwata / Japan
    University of Tsukuba
    A furniture-device is the device having a furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with the bystanders by trying to move away from nearby people. By doing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair’s "personality".
  • Fecha
    23 Mayo, 2017

    Matters of Gravity

    Nahum Romero and Ale de la Puente / México
    Independent
    www.nahum.xyz
    Two years of reflection and a few seconds in zero gravity were the origins of a series of artist works that have been completed at the Yuri Gagarin Cosmonaut Training Centre in Star City, Russia. There, on board the iconic Ilyushin 76 MDK, 9 artists and 1 scientist from Mexico were subject to an environment of weightlessness. A few seconds were enough to experience eternity, to tell a story, to break a paradigm, to liberate a molecule, to have an illusion, to experience movement without references, to create poetry out of falling bodies, to make the useless become useful and to search for the impossible embrace.
  • Fecha
    23 Mayo, 2017

    Bed of Oblivion

    Alejandro Jimenez Londoño and Liliana Maria Vergara Zambrano / Brazil
    Pontificia Universidad Javeriana - Cali
    An extensive visual experimentation and new languages that relate to different technologies from basic informatics have marked XXI Century. This new media meets with multiple visual representations that generate effects and changes in the image’s symbolic construction so that education and communication models art transformed. Digital art as a new expression media, where digital image has turned, within these few decades, in the new iconographic form. It has allowed technical procedures such as Video Mapping exploration to boom and constantly evolve in diverse contexts both graphic and audiovisual, yielding relevant changes in space and image perception, technique and interactivity, therefore promoting a progressive digital culture.
  • Fecha
    23 Mayo, 2017

    Hivemind

    Gwyan Rhabyt / USA
    California State University East Baynone
    www.gwyanrhabyt.net/
    Hive Mind connects an active beehive in the Santa Cruz mountains of coastal California with a gallery installation built of over 1750 individually programmable LEDs in a creative, abstract visualization. The beehive is tracked in real time with sensors monitoring the temperature, humidity, sound level, activity level, population, honey reserves, and, via cameras and computer vision algorithms, the arrival and departure of each bee as it forages. This information streams live from a small computer at the hive to another computer at the gallery which uses the data to control LEDs hanging from an aluminum frame in a 3D configuration. It is wall mounted with core dimensions of 193cm x 160cm x 61cm.
  • Fecha
    23 Mayo, 2017

    Distiller of the Self

    Natalia Rivera Medina / Colombia
    Mutante Lab
    natalialarivera.com/
    Distiller of the Self is an interactive installation made out of glass, which reads the pulse of a person through a mobile app and turns it into bits, waves, and particles to tell a short story about the science and the soul. The artwork, based on neuroscientific studies, represents the transition to a truly scientific thought, questions the relation between beliefs, discrimination and conflict, and proposes how to confront our human existence with its unavoidable lack of certainties. Created at the Berlin University of the Arts in 2016.
  • Fecha
    23 Mayo, 2017

    Data Mapping of 2016 U.S. Presidential Election Twitter Activity

    Weidong Yang, Jiayi Young and Shih-Wen Young / USA
    University of California, Davis
    jiayiyoung.net

    The proposed installation transforms the 2016 United States Presidential Election data into a large-scale immersive environment to provoke thought as to how social media assumes form and dominates the shaping of the future of a nation. By mapping election data into flickering lights, ticking sounds, and the exchange of fluid between IV bags, the installation recounts Twitter activates on the topic from February 2016 to the election date of November 8, 2016. It exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice. The installation allows the examination of the machine world infiltration that shifted the generative entropic propagation of social media influence on this U.S. election, and provides a physical space for contemplating the significant challenges social media post in our understanding of the social fabric and the radical transformation of the ways in which we now relate to each other.
  • Fecha
    23 Mayo, 2017

    Interstellar: Cross-Scale Space-Scapes

    Clarissa Ribeiro, Mick Lorusso and Herbert Rocha / Brazil
    CrossLab, University of Fortaleza
    www.clarissaribeiro.com
    Conceived as a peaceful and playful exploration of the interstellar space, the augmented reality soundscape installation – “Interstellar: Cross-Scale Space- Scapes” invites the audience to access the experiential dimension of space technologies and how the huge amount of data derived from space exploration can be accessed, processed and visualized. Walking through a softly illuminated room where a few transparent cables come from the ceiling having small augmented reality markers in its extremities, holding an ipad mini one will find him/herself immersed in a soundscape populated with 3D animated models derived from actual nanoscale stardust particles’ images.
  • Fecha
    23 Mayo, 2017

    ROVER: The Reactive Observant Vacuous Emotive Robot

    Hanna Wolfe / USA
    University of California Santa Barbara
    ROVER, el Observatorio Reactivo Vacuous Emotive Robot, es una escultura interactiva que navega por la galería y canta emotivamente cuando encuentra gente. Basado en la investigación de audio y emoción, ROVER modula cualidades de audio como timbre, frecuencia fundamental, contorno, modo y tempo para retratar la emoción. También aprende el espacio, trazando obstáculos y personas, mientras navega usando sensores de proximidad, bump y heat. ROVER es una plataforma experimental para la interacción robótica humana y se ha utilizado para realizar investigaciones sobre la respuesta afectiva del ser humano a los sonidos emotivos producidos por un agente encarnado. ROVER tiene dos modos, un modo activo en el que se mueve alrededor del espacio en busca de personas con las que interactuar y un modo pasivo donde está parado y sólo interactúa cuando se acerca. ROVER es una forma extraterrestre biológicamente incómoda que intenta aprender a comunicarse y expresar emociones.
  • Fecha
    23 Mayo, 2017

    Experiments at the interface between art, anthropology and science to re-design health campaigns against mosquito-borne diseases

    Alejandro Valencia-Tobon / Colombia Universidad Autónoma de Occidente
    Casos de Diseño
    www.alejandrovalenciat.com

    La realidad es que el número de personas que se infectan con enfermedades transmitidas por mosquitos es mayor cada año. El dengue se clasifica como la enfermedad viral más importante transmitida por mosquitos. Presento las enfermedades transmitidas por mosquitos desde otro punto de vista, lo que sugiere que la "sobre-automatización" de las campañas de salud debe ser reemplazada por nuevas formas de ver y pensar en ellas. A través de la creación de Vampiros (https://goo.gl/Da7Yyn), el Mosquito Kite (http://goo.gl/oQt2gV), Serotype (http://goo.gl/NnTg6P) y Buzzing (https: / /goo.gl/Zjjzmu), argumento que la comprensión simplista de las enfermedades transmitidas por mosquitos centradas en la eliminación de sitios de reproducción de mosquitos solo nos lleva a tener observaciones inexactas e imprecisas de la relación hombre-mosquito-virus.
  • Fecha
    23 Mayo, 2017

    DataBlocks - A Tangible Interface for Data Visualization

    Ana Jofre, Stephen Tiefenbach Keller, Lan-Xi Dong, Samaa Ahmed, Steve Szegeti and Sara Diamond / Canada OCAD University
    Casos de Diseño

    Presentamos un prototipo para una interfaz de usuario tangible, diseñado para la visualización interactiva de datos, que creemos será útil para facilitar el trabajo colaborativo en el análisis de datos. Nuestro sistema híbrido combina una interfaz de usuario asimilable de mesa con una pantalla de visualización bidimensional. Los usuarios interrogan los datos manipulando ‘tokens’ en la mesa y la pantalla, lo cual muestra los resultados de la consulta del usuario. Demostramos nuestro sistema con datos demográficos de la ONU, pero hemos diseñado lo hemos diseñado para que el usuario pueda ingresar sus propios datos para visualizarlos.

  • Fecha
    23 Mayo, 2017

    Ways of Knowing: Creative Pedagogies for Digital Literacy

    Catalina Alzate / India
    Srishti Institute of Art, Design and Technology  
    Casos de Diseño
    Esta muestra de diseño incluye dos ejemplos de proyectos que consideran la alfabetización digital como un acto político con el potencial de empoderar a la gente. La premisa básica es que la alfabetización digital no es un componente educativo y técnico aislado para las comunidades sino algo significativo que debe derivarse de las prácticas sociales y culturales actuales, y encontrar escenarios donde la tecnología aporte valor, pues la alfabetización digital es una experiencia y no un producto final. Los dos proyectos se llevaron a cabo en las zonas rurales del estado de Karnataka, India, con dos comunidades de mujeres, que se dedicaron a un proceso pedagógico utilizando herramientas digitales.
  • Fecha
    22 Mayo, 2017

    trans_communications

    Luciana Ohira and Sergio Bonilha / Brazil
    ECA-USP
    NetArt
    This project goes into ITC (Instrumental Transcommunication) not due to its exoticity but because we understand this as a field where truth is difficult to be established, a field made from uncertainty and therefore questioning. Our intention is not to prove other dimension's existence but rather create a deep discussion around some materialistic goals that are probably keeping us far from creating new universes. Also, considering that ITC was a big success during the 1970's, we strongly believe in the possibility of finding people like Hilda Hist who knew the Friedrich Jürgenson EVP (Electronic Voice Phenomena) method but haven't shared their findings anymore. If we succeed in this search, enrolling these former practioners, it will be a beautiful bridge between old and young people that are open to dream beyond nowadays political and economic standards.
Responsive ThemeForest Wordpress Theme Avada bigtheme.net/wordpress/themeforest/323-avada BIGtheme.net