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CONVERSACIONES Y CHARLAS DE ARTISTAS


Los conversaciones de artistas o diseñadores son presentaciones o demostraciones cortas que muestran obras de arte, artefactos de diseño o trabajos en proceso.


  • Fecha
    26 Mayo, 2017

    Multicultural Poetry Video based on Korean Culture

    Hyojin  Jang / USA
    Texas A&M University
    hyojinjang@tamu.edu

    This “Multicultural Poetry Video based on Korean Culture” includes two positive effects: i) audience can explore both the beauty of Korean language and literature via new media, and ii) audience’s emotion can be touched via one of the most touching Korean poems.
  • Fecha
    26 Mayo, 2017

    Video Art & Indigenous Collaborations by Rachel Lin Weaver

    Rachel Lin Weaver / USA
    Virginia Tech University
    www.rlinweaver.com

    Rachel Lin Weaver is an interdisciplinary media artist working in video, experimental documentary, sound, installation, and performance. Her projects explore personal and cultural memory, resilience in the face of adversity, landscapes and people in flux, and ecological systems. She is influenced by her upbringing in wilderness areas and rural communities in poverty, and finds many useful metaphors in the natural world.
  • Fecha
    26 Mayo, 2017

    The walls have ears

    Cristian Camilo Quintero Toro / Colombia
    Imagen Móvil
    crtoro90@gmail.com

    "The walls have ears” is an environment where the surfaces and objects can be activated to show the history fragments collected in the walls of our city. Everything that is outside of it's limits presents itself in fluctuating levels and offers a bigger perception field, the empty like a percent of territory has as support the manifestations, adjustments and transformations that the human being practices to habit.
  • Fecha
    26 Mayo, 2017

    Transformational – A Psychotransgenic Workshop on Making With Life

    Louise Mackenzie / United Kingdom
    Northumbria University
    info@loumackenzie.com

    This talk presents initial responses from
    Transformational - a bio-art workshop that forms part of an ongoing research collaboration between Northumbria University and the Institute of Genetic Medicine at Newcastle University.  Tranformational introduces the concept of psychotransgenics: the situating of oneself physically in the position of transforming a thought into a living organism and the encounter of doing so.  The workshop enables participants to explore the potential of DNA as data storage device for text, music or image, create their own DNA storage designs for potential future use, choose whether they wish to physically store information within the body of a living organism and then reflect on their decision via a video diary.
  • Fecha
    30 Mayo, 2017

    Notes about experimental film and video-art. A perspective of  filmmaking between ‘production effects'

    Carlos Mauricio Gómez / Colombia
    Universidad Nacional de Colombia
    akademik.mau@gmail.com

    Since the emergence of the seventh art has felt the need to explore even beyond what already 'established' to deepen the characteristics of an emerging new film, away from mercantilist and commercial purpose that this was coming permeating from Hollywood; It is so precisely as theoreticians, artists and experimenters in film managed to come up with other speech, accepted and valid from an audiovisual context. It can be stated that the experimental film and video art has not been made to understand, but from a viewpoint of subjective judgment within a given space and time, is unable to reach a result as such, but the process itself, the ideas they are covering what is observed; thus, an infinite range of views and interpretations is obtained.
  • Fecha
    30 Mayo, 2017

    Beauty Technology: Seamless interactions through interactive cosmetics

    Katia Vega / Perú
    UTEC
    katia@katiavega.com

    Beauty Technology is a novel area of research that presents an exploration between the body surface, beauty products and digital technology. The concept stemmed from a multidisciplinary perspective; computing, chemistry, body anatomy, human behavior, electronics and design. By using Beauty Technologies, we are trying to move away from traditional wearable devices worn on clothes and accessories where gestures for interaction and electronics are noticeable.
  • Fecha
    30 Mayo, 2017

    The Dermal Abyss: Possibilities of Biosensors as a Tattooed Interface

    Katia Cánepa Vega  / USA
    MIT Media Lab, Harvard Medical School
    http://katiavega.com

    Advances in biotechnology suggest new use cases outside the domain of research. The Dermal Abyss (d-abyss) is our proposal to create novel biointerfaces within the skin. D-abyss renders an interactive display by patterning into the dermis biosensors whose colors change in response to variations in the interstitial fluid. d-abyss is designed to use the aesthetics, permanence, and visibility nature of tattoos to encode information.
  • Fecha
    30 Mayo, 2017

    Poietic Strategies in Artistic Practice

    Sophie Carolin Wagner / Austria
    RIAT – Research Institute for Arts and Technology
    scw@riat.at, https://riat.ac.at//

    The term poiesis, the basis for the adjective poietic, is derived from Ancient Greek and denotes an act that is directed to create something out of nothing – from poieo (ποιέω): 'to make'; to create something where there was void. Giorgio Agamben calls it in 'The Man with no Content': 'something passed from nonbeing to being, from concealment into the full light of the work. The essential character of poiesis was not its aspect as a practical and voluntary process but it being a mode of truth understood as unveiling, a-letheia (ἀ-λήθεια).' (Agamben, 1999, p.42) Poiesis stands thereby in opposition to practice, whose end in itself is action: the notion of the will to act. Poiesis on the other hand is not about being a volitional process, but one of revealing and with that a mode of veracity; a possibility for humans to find their own certainties.
  • Fecha
    30 Mayo, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Bonnie Mitchell / USA
    Bowling Green State University
    http://bonnie-mitchell.com

    Bonnie Mitchell’s electronic art installations explore the concept of perception and altered emotive states via interactivity, immersion and audio/visual stimuli. Over the past 20 years she has developed a wide range of electronic interactive installations that have altered the participant’s sense of reality, time and place.
  • Fecha
    30 Mayo, 2017

    The Eyes of the Gods

    Jane Chang Mi / USA
    Honolulu Biennial, Pepperdine University, and UCSB
    janecmi@gmail.com

    Ancient Hawaiians named the estuary that feeds Pearl Harbor, Wai Momi, or the river of pearls. Oysters (Pinctada radiate) once flourished in the harbor. The shells were used as scrapers to make cloth and rope; they were also carved into fishhooks. The mother of pearl was valued for its iridescence, often used to make the eyes of the gods.
  • Fecha
    30 Mayo, 2017

    Misunderstood: Duologue with a Broken Machine

    Jordan Matthew Yerman / Canada
    jordan@internationaljettrash.com

    “Misunderstood: Duologue with a Broken Machine” explores the relationship between two imperfect entities: an algorithmic translator and a human reader. A North American actor reads aloud the text of a Polish citizenship form as translated on the fly by his overworked smartphone—he tries to make sense of what he is told to understand. Human and machine are seen to struggle in consummating an informational transaction.
  • Fecha
    30 Mayo, 2017

    Media as a medium for establishing a conversation between Colombia’s past and its future: perspectives from a critical approach through installation art towards peace.


    Jorge Luis Vaca Forero / Colombia
    jvacaforero@gmail.com

    This conference gives the account of an artistic process strongly influenced by an interest between the dialogue established from the past towards that of the future of Colombia. Focusing on this aspect, the artist explores the concept of medium, analyzing two pieces of his own, in order to emphasize their relationship with the concepts of device and memory.
  • Fecha
    30 Mayo, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Josefin Lindebrink
    www.josefinlindebrink.com

    HABITAT explores themes of development as both a solitary and communal process. Participants lie alone in a cocoon like structure, cut off from outside stimuli. The cocoon vibrates gently in response to biofeedback from its occupant, creating a nurturing sense of calmness when the occupant rests peacefully, and likewise responding with dissonance when the occupant is restless.
  • Fecha
    30 Mayo, 2017

    Interactive installation in immersive virtual reality: “Look at yourself” (“Olhe para você”) 

    Pablo Gobira - Antônio Mozelli - William Silva / Brazil
    Escola Guignard, Universidade do Estado de Minas Gerais

    "Look at you" is an artistic installation in immersive virtual reality. Through the imprisonment of the eye within a human head simulated in a three-dimensional environment, we intend to investigate the relationship of sensoriality and its limits present in the dialogue with the representation of a human body in transformation and the lack of control before the corporal transformations.
  • Fecha
    30 Mayo, 2017

    Underground Soundscapes

    Alejandro Brianza / Argentina
    Universidad Nacional de Lanús
    alejandrobrianza@gmail.com

    The concept of soundscape was shaped by Murray Schafer in late 60's, describing it as the grouping of every audible sound surrounding us. Schafer conjoined the words Sound and Landscape, creating not only a new concept that would transcend to nowadays, but also an autonomous subject of study linked precisely to the characterization of spaces by their sound environment, allowing us to know them through what they reveal to us.
  • Fecha
    30 Mayo, 2017

    The being of the artistic piece and its condition of possibility: a bio-generative/constructive process

    Rolando Rodríguez Guízar - Jessica Arianne Rodríguez Guízar

    The construction processes of artistic pieces are at a crossroad. The fact that artistic production is unlimited in terms of blending techniques, theories and knowledge; intersecting areas and disciplines that do not recognize boundaries between them; methodological proposals; eclecticisms of methods and models that adapt to the context and the construction of reality itself; materials and multiplicity of the same ones that the technology has built for us to use them, have made that, within the current art system, that responds to a market model, we have to rethink how to think the production processes of artistic pieces.
  • Fecha
    30 Mayo, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Rolando Rodríguez Guízar - Jessica Arianne Rodríguez Guízar

    If we assume “peace” as a sign that has been inherited, with it we also inherit a whole series of previous constructions presumed as absolute truths. It’s evident that we can’t think of peace in the middle ages, as we think it today.
  • Fecha
    30 Mayo, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Arnau Gifreu Castells /  Spain
    MIT Open Documentary Lab / Research Affiliate
    agifreu@gmail.com

    Transmedia storytelling is a kind of narrative that focuses mainly on fiction and nonfiction but can be applied to many more areas, such as marketing, advertising, arts, education, and also research. Transmedia narrative shows much potential for being used as a strategy in teaching, education and training, since it offers new tools that make it ideal for the dissemination of knowledge.
  • Fecha
    30 Mayo, 2017

    “Self-Intersection: interactive design for biosignals, dance, sound and voice.”

    Francisca Morand and Javier Jaimovich / Chile
    Facultad de Artes - Universidad de Chile
    javier@jaimovich.cl, fmorand@u.uchile.cl

    “Self-Intersection” is a solo performance by a dancer, developed around themes of identity and self-image constructed by the subjective relationship of somatic processes, such as self-sensing while moving and vocalizing. The performance is based on the intersection of sound, dance, voice, text and biosignals, all involved in an interactive system constructed with biosensors mapped to a real-time sound environment.
  • Fecha
    30 Mayo, 2017

    Manipulated States of Consciousness: An Artistic Exploration of Perception, Sensation and Immersion

    Jessica Rodríguez / Mexico
    andamio, Robert Mackay /University of Hull
    jac307@gmail.com

    El vuelo de las Mariposas. It is an immersive sound and video installation inspired by the incredible journey that the Monarch Butterfly takes each year from Canada to Mexico. Combining video and sound footage recorded in the El Rosario reserve in Michoacan with flute and Mexican poetry, this explores the resilience of this beautiful creature in the face of climate change.
  • Fecha
    30 Mayo, 2017

    Topologies: Artist Talk by Johnny DiBlasi

    Johnny DiBlasi
    Department of Art & Design, University of Indianapolis

    Johnny DiBlasi’s hybrid creative practice sits at the intersection of art, science and technology. Through his works DiBlasi explores how networks of data can generate interactive, aesthetic experiences of local ecosystems. He utilizes sensors and the wireless network to explore site-specific data and infrastructures to create a media architecture that reveals the interface and sets up an alternative experience of a landscape.
  • Fecha
    30 Mayo, 2017

    Anokua 

    Pierre Cattan / France
    Small Bang
    pierre.cattan@smallbang.fr, http://www.smallbang.fr/
    PXN,TIU

    Anokua is a three-part project which combines different forms of storytelling and experiences to convey the cosmogony of Columbia’s Sierra Madre people to the public. Written and co-produced by a Franco-Colombian team, Anokua a multi-platform experience: proposes a documentary, in the shape of an initiation story, a web series which engages philosophy, science and spirituality in a communal discussion, and a virtual reality experience, expanded into a museum installation, to delve into the cosmovisions of the Sierra’s people.
  • Fecha
    30 Mayo, 2017

    Phallaina

    Pierre Cattan / France
    Small Bang
    pierre.cattan@smallbang.fr, http://www.smallbang.fr/
    PXN, TIU

    At the crossroads between graphic novel and animation films, Phallaina is the very first scrolling graphic novel for tablets and smartphones. Made with effects of scales and transitions, this app in horizontal scrolling is enriched by parallax effects and a heady sound creation.
  • Fecha
    30 Mayo, 2017

    Tantale

    Jérémy Pouilloux / France
    La Générale de Production
    jeremy@lageneraledeproduction.com, http://lageneraledeproduction.com
    PXN, TIU

    It is September 2017. Henri Laborde, President of the French Republic, arrives at the Hôtel Carlton. Personalities from the worlds of sport and politics are meeting there to decide which city will host the next Summer Olympics. In the hotel’s plush corridors, delegates and officials confer, make promises and secretly speculate. The choice of Olympic city will greatly affect the futures of Paris and Mumbai, the only two contenders left in the running, but it will also impact on other issues that are seemingly unrelated to the Games. Surrounded by his advisors, Henri Laborde enters the spacious lift. Who should he see?
  • Fecha
    30 Mayo, 2017

    Our Baby

    Jérémy Pouilloux / France
    La Générale de Production
    jeremy@lageneraledeproduction.com, http://lageneraledeproduction.com
    PXN, TIU

    A VR mini-series in 10 episodes. As you emerge from your mother’s womb in a Paris hospital, you see the world and the world sees you for the first time. When you come face to face with your thirty-something parents (your mother is looking haggard after her labour, your father anxious and already wary), they see a physical defect affecting your face, one that will mark you forever. Will they be able to cope with this misfortune?. Another life is just beginning for them, one of hell and love, one where they must master their distress and achieve a new equilibrium. Can they accept you as you are?. Welcome to the world of a newborn infant.
  • Fecha
    30 Mayo, 2017

    Californium

    Marc Lustigman / France
    Darjeeling
    marc@darjeelingprod.com, http://www.darjeelingprod.com/
    PXN, TIU

    Californium is a subjective search and exploration game inspired by the life and work of American science-fiction writer Philip K. Dick. You play as Elvin Green, a writer trapped in powerful, contradictory multiple realities. Guided by a mysterious being, will you find out what lies behind the pretenses? Explore the worlds of Californium!
  • Fecha
    30 Mayo, 2017

    Homo Machina 

    Marc Lustigman / France
    Darjeeling
    marc@darjeelingprod.com, http://www.darjeelingprod.com/
    PXN, TIU

    Homo Machina is a 2D exploration game inspired by Dr Fritz Kahn’s iconic illustrations of the inner workings of the human body. The player navigates inside the industrial palace of the man-machine, solving puzzles along the way. This metaphorical journey within the extraordinary world of the human body allows the player to make sense of our inner biology with the help of Kahn’s simple and evocative graphic system.
  • Fecha
    31 Mayo, 2017

    Wei or Die

    Sara Brucker / France
    Résistance Films
    sarabrucker@resistancefilms.com, http://www.resistancefilms.com/
    PXN, TIU

    They had two days to get integrated. Two days out of sight. Everything should have remained secret. But a body was found. WEI OR DIE is a new kind of fiction, immersive and interactive, placing the web surfer at the heart of a hazing weekend that turns into a nightmare. Seazed by the police, every live image recorded by the students during the weekend is re-synchronized and arranged on a timeline. As the story unfolds, users are free to choose which footage they want to watch and to switch from one camera to another.
  • Fecha
    31 Mayo, 2017

    Bike for a better world

    Esther Kwak / USA
    UC Davis
    ejkwak@ucdavis.edu, https://estherkwak.github.io/des157/

    Biking has multiple benefits for individuals’ health and finances as well as for the environment and sustainability. My project is promoting bicycling generally, for recreation, for transportation, as well as for fun through a visually appealing, interactive interface. I hope that users will be able to learn more about biking data and then be able to make more informed decisions in the future.  
  • Fecha
    31 Mayo, 2017

    Alien WebMD

    Daria Taback / USA
    MFA Student at UC Davis

    dptaback@ucdavis.edu, www.dariataback.com

    Alien WebMD is an Internet zine that visually expresses a collective consciousness about various topics, mediated through the unique and self-referential language and framework of the Internet, using illustrations, audio, gifs, memes, video, prose, popups, essays, and images collaged together. The zine further explores virtual renditions of real and imagined places as interpreted through the lens of DIY web technology, and invites a non-hierarchical exploration of interactive webpages.
  • Fecha
    31 Mayo, 2017

    The Anthropocene Cookbook - Eating for our future survival

    Zane Cerpina / Norway
    cerpina.zane@gmail.com, www.bezane.net

    Humans have been cultivating animals and plants for more than 10000 years. But we can no longer live of mother Earth’s resources the same way as we did before. With the presence of the new geological epoch - the Anthropocene, it becomes evident that “the ecological catastrophe has already happened” (Morton). We have to adjust now if we want to survive. The important question for our near future is how to feed the soon-to-be 9 billion population.
  • Fecha
    31 Mayo, 2017

    "Caminandar" expanded book

    Christian Felipe Lizarralde Gómez, María Griselda Gómez Fries, Camila A. Campos Quintana, David Moreno Galeano, Santiago Valencia / Colombia
    Univalle University
    cristian.lizarralde@correounivalle.edu.co, http://hiperlab.univalle.edu.co

    Creation Social Interface (ISC) is a doctoral research about the interactions between two knowledge interfaces: the community of the island of La Plata in Bahía Málaga, located in the Colombian Pacifc of the Valle del Cauca, and the Hipermedia Laboratory (HiperLab) Of the Univeridad del Calle (Colombia), with the purpose of designing collaborative artistic practices as a device for the conservation of the ancestral knowledges of the South Pacifc of Colombia.
  • Fecha
    31 Mayo, 2017

    Simulating Nature

    Daniel Miller / USA
    University of Iowa
    daniel-w-miller@uiowa.edu, http://www.danmillerart.com/

    Daniel Miller will discuss how his artworks explore relationships to the physical world through simulating natural systems. These artworks investigate the parallels and incongruities between the human experience and the natural world we inhabit. Underlying themes explored in Miller’s recent work include: climate change, human impact, the body/mechanical processes, animal communication and the relationship of technology to nature. Miller will discuss earlier works and highlight the research, design and fabrication of his recent projects.
  • Fecha
    31 Mayo, 2017

    Hacker Poetics

    Fred Paulino / Brazil
    Gambiologia
    mail@fredpaulino.com

    Ethics is a widely discussed concept in philosophy. It is related to the actions of man on the collective realm, guided by character and social rules. This article aims to discuss ethics through hacking. The definition of “hacker ethic” proposed by Levy1 allow us to compare a hack to an intervention. To hack is to transfigure any given system - inserting something not originally intended in it, subverting its original use, redefining its role.
  • Fecha
    31 Mayo, 2017

    Towards Intelligent Human-Machine Interaction: Learning to Create in a Common Effort

    Peter Beyls / Belgium
    peter@peterbeyls.net, http://www.peterbeyls.net

    Interactive composing implies dynamic on-the-fly musical negotiation between a live performer and some musical aptitude captured in a computer program. Much software interfacing human and artificial players involves mapping features in human input to parameters affecting output entailing responsive behavior.
  • Fecha
    31 Mayo, 2017

    Plateaus: Computation, Geology, Ontology

    Zachary Kaiser, Rebekah Blesing, Gabi Schaffzin / USA
    Michigan State University
    kaiserza@msu.edu, http://mediated.space

    “The smooth skin of the device demands gore to feed its gloss.”
    —Benjamin Bratton

    In this Artist Talk, we will present a recent work, entitled, Plateaus: a meditation on the geological nature of mobile technologies and the socio-political and environmental implications of the mining of minerals for those technologies. Plateaus seeks to elicit an understanding of the relationship between humans, geology, and media technologies: media not as immaterial but as geological.
  • Fecha
    31 Mayo, 2017

    Electronic sound audio and visual mural for the subway system of Santiago

    Yto Aranda / Chile
    Rao Caya: arte, naturaleza y tecnología
    yto.lab@gmail.com, www.yto.cl

    Electronic mural project, sonorous and visual, specially conceived for the main wall of the station “Los Orientales” of the Metro of Santiago (Subway). This is composed of eight hexagonal modules, which were built from an updated pictorial concept using contemporary technologies. Fusion between painting, electronics and digital. Its theme is nature, in particular, water cycles. In short, an "electronic mural" that tells us about nature created especially for citizenship. Ko means water en Mapudungun.
  • Fecha
    31 Mayo, 2017

    Message in the Sky: the Changing Landscape of Human Aspiration (Work-in-Progress)

    Jiayi Young and Shih-Wen Young / USA
    University of California, Davis
    jdyoung@ucdavis.edu, http://jiayiyoung.net/

    Message in the Sky is an on-line crowd-sourced public participatory project that pools together the hopes and dreams of our time. The goal of the project is to map the landscape of collective human aspiration from people in different geographic locations living with different circumstances. The scale and time span of the project significantly expands research in emergent fields of design that integrates big data to engage social change. In the presence of increasing global challenges in conflict resolution, this project represents a forward-thinking engine that generates a time capsule of the evolution of aspirations globally.
  • Fecha
    31 Mayo, 2017

    PRESENTLY UNTITLED: Data Mapping of 2016 U.S. Presidential Election Twitter Activity

    Jiayi Young and Shih-Wen Young / USA
    University of California, Davis
    jdyoung@ucdavis.edu, http://jiayiyoung.net/

    This project, with its multiple phases, transforms the 2016 United States Presidential Election Twitter data into a large-scale installation to probe the question of how social media assumes form and transforms the shaping of the future of a nation. The installation recounts Twitter hashtag activity on the topic from February 2016 through the election date of November 8, 2016. By identifying major Twitter influencers in this election period, uncovering the propagation patterns within the data, and differentiating human tweets from AI tweets, the installation exposes the inner mechanisms of a world where true human tweets and tweets generated by Twitter Bots mutually influence each other and propagate inseparably as a combined voice.
  • Fecha
    31 Mayo, 2017

    Interactive Installation “Better Hands”


    Wallace Lages, Pablo Gobira, Francisco Marinho / Brazil
    Center for HCI, Virginia Tech (USA); School of Fine Arts, UFMG (Brasil) and Guignard School, State University of Minas Gerais (Brasil)
    pa.gobira@gmail.com, http://labfront.tk
    “Better Hands” is an interactive installation that explores the limits and the role of tools in the creative process. It questions the authorship by bringing the interface closer to the body, while giving to it its own agency. This work invites us to reflect on the effect of modern technology on the basic act of creation and whether we control or are defined by it.
  • Fecha
    31 Mayo, 2017

    Artist Talk: Translational Spaces | Espacios de Translación

    Santiago Tavera / Colombia - Canada
    Elastic Spaces Lab, Concordia University
    santiago.tavera.v@gmail.com, www.santiagotavera.com

    The artist talk, Translational Spaces, by Santiago Tavera presents his latest creative-research on the construction of interactive and immersive digital architectural environments. The use of digital media presents the potential to simulate a state of disembodiment (elasticity, alteration, translation) for viewers and participants. Tavera investigates the potential of digital technologies to create virtual environments that alter our thresholds of perception.
  • Fecha
    31 Mayo, 2017

    "We—The Common Body", 2016-2017 (triptych): A). "This view has potential", B). "Vanitasity", C). "Virtual Phenotype"

    Elvin Flamingo / Poland
    www.elvinflamingo.com

    "We—The Common Body" project is created as a collective of Elvin Flamingo + Infer. The project is comprised of three parts: A.) "This view has potential", B.) "Vanitasity" and C.) "Virtual Phenotype".

    Object A.) is an incubator inhabited by thousands of earthworms - the oldest group of invertebrates on Earth (Aristotle and later Darwin recognized them as the bowels of the Earth. Darwin devoted nearly 30 years of his life to studying them). Vermicompost which is produced by the earthworms moves to the respectively arranged sensors and the signals captured are transferred to other objects.
  • Fecha
    31 Mayo, 2017

    Instable Landscapes: Visual Autobiographies in real-time performances

    Georgina Montoya Vargas / Colombia
    Universidad del Quindío - Universidad Tecnológica de Pereira
    gmontoya@uniquindio.edu.co, www.georginamontoya.net

    Research synthesizes the explorations and processes developed from the research—artistic creation and its link with design through a common theme: the phenomenon of audio-visual creation in real time and its connection with the body. This theme will be approached through visual autobiographies and the intimacy with objects as carriers of memories, sensations, and atmospheres that not only constitute or form part of an epoch, but also configure individual forms of inhabiting the world.
  • Fecha
    31 Mayo, 2017

    SoundMind

    Tara Parker-Essig / USA
    N/A
    tparkeressig@ucdavis.edu, www.taramakes.com

    SoundMind is a virtual environment in which, through the power of technology in combination with the mysterious phenomena of creativity, sound becomes visual. Participants can relax, observe, and participate in unified creative expressions. The goal is twofold: First to explore and understand the ways in which the technological environment affects the individual and the individual’s interactions, and Secondly, with these understandings, to develop an environment that will build participant’s empathy, curiosity, interpersonal understanding and soundness of mind via the sharing and receiving of audio and visuals.
  • Fecha
    31 Mayo, 2017

    Galleries, market places and fruit shops, as spaces for cultural expression, graphic creation and folkloric preservation.

    Rafael Ángel / Colombia
    Corporación Universitaria Autónoma de Nariño – Extensión Cali
    rafael.angel@aunarcali.edu.co, angelrafael1980@hotmail.com

    Using photography as capturing and evidencing tool, the Siga Bien Pueda project has been developed since 2011, reaching an extensive body of graphic work, consisting of more than 2000 pictures from three different countries, with the purpose of describing and analyzing the galleries or market places, fruit stores and similar spaces, to identify common and differential factors, based on its aesthetic, chromatic and objective characteristics, understanding its importance for our cultural expression and folklore, as a reflection for the beliefs, activities, identity, costumes, These traditional spaces, with their fruits, vegetables, flowers, pottery, craftwork, religious American identity; each city embrace and preserve those places that survive as a picture of who we are and where we are.
  • Fecha
    31 Mayo, 2017

    Serie Times arrested (deed)

    Ligia Amparo Escobar Calerín / Colombia
    Liescow@gmail.com

    It is lived to do and is done for to live, Thinking that it does not get lost the time, but inevitably the time’s running out and gets lost, because this one is never stopped. But. What would we do, if we could return the time fifteen minutes, two hours or more? Maybe we would do the same thing: to try to do more, taking advantage of the possible maximum thing this space of time. Because of it, this offer is a metaphor in which the wear or the use of the time, it is also an accumulation of hours, minutes and seconds that remain registered as evidence of the passage of time; times that become exhausted to fill or to complete a time. A time full of past.
  • Fecha
    31 Mayo, 2017

    Biomimetics and digital fabrication technologies, creative integration for product design

    David Andrés Torreblanca Díaz / Colombia
    Universidad Pontificia Bolivariana
    david.torreblanca@upb.edu.co, www.upb.edu.co

    Nature has been an infinite source of conceptual, morphological and functional analogies; it has been inspiring designers and architects of all eras. Biomimetics is a discipline oriented to study different characteristics and qualities of nature to be transferred to the artificial world through a creative process. Since the last decades have been emerging the digital fabrication technologies, they are changing radically the design process of designers, architects and different creative professionals.
  • Fecha
    31 Mayo, 2017

    Smart secrets of great paintings and Unframed: using pictorial patrimony

    Carlos Franklin / France
    carlosfranklin@gmail.com, www.mistercarrot.org

    Carlos Franklin will introduce the work he has been doing during the last three years as director of the animated documentary series Smart secrets of great paintings and animated documentary VR experiences Unframed. The first subject is about creative documentaries. Carlos Franklin will present some excerpts of the episode “View of Warsaw from the Royal Palace by Bernardo Bellotto” (dir. J. Darakchiev) focusing on the rebuilding of central Warsaw from Bellotto’s paintings and how we rebuild all the historical process using digital image. Carlos Franklin will also present the case of VR experiences “Las Meninas” by Diego Velázquez” and “The temptations of Saint Anthony by Hyeronimous Bosch”, and the transformation of paintings into inhabitable spaces thanks to 3D / VR software.
  • Fecha
    31 Mayo, 2017

    Creating 3D Animated Worlds to Explore Multi-species Conflict and Interdependence

    Meredith Drum / USA
    Arizona State University School of Art
    meredith@meredithdrum.com, http://meredithdrum.com/

    Meredith Drum will discuss her recent 3D digital animations, and her choice to employ the trope of the chimera and images of female power from gaming and cinema to explore feminist discourse around gender, sexuality, mutuality and violence, all within a larger consideration of multi-species conflict and interdependence in the capitalocene. Drum’s talk will be founded, in part, on her understanding of Donna Haraway’s tentacular thinking, and the motivation she takes from Haraway’s insistence that: “The unfinished Chthulucene must collect up the trash of the Anthropocene, the exterminism of the Capitalocene, and chipping and shredding and layering like a mad gardener, make a much hotter compost pile for still possible pasts, presents, and futures.” [1]
  • Fecha
    31 Mayo, 2017

    ComposingYou_Chinatown

    Judy Jheung / Canada
    Judy Jheung Studio
    judyjheung@gmail.com

    New media offer enormous possibilities for documenting cultural experiences and interpretations. The use of technology in service of cultural heritage can be challenging, especially when the artefact involves a physical site such as Chinatown, with intangible sensory features of spatial interactions and emotional experiences. The use of new media applications can focus and engagingly convey the immense richness and diversity of the emerging historical record within an intimately coherent and viscerally arresting narrative.
  • Fecha
    31 Mayo, 2017

    Roar

    Thomas Ouellet Fredericks / Canada
    UQAM
    tof@tof.info

    Roar is an audiovisual experience. It offers a poetic interpretation of cataclysmic events: the earth is ripping apart and its inhabitants must escape in space towards a new home. Geopolitical data is formatted into a kind of DNA code used by the system to generate the different 3D spaceship models for each nation. The voyage is punctuated by random events to create a narrative – ships colliding, programmed obsolescence, on-board mutinies, etc. Instead of using pseudorandom generators to control these events, probabilities are based on social statistics and the outcomes on real random atmospheric noise – linking real space with virtual space. The simulation is run on a persistent server for a fixed amount of time at the end of which the voyage will be considered complete. But will any ships have survived till then? 
  • Fecha
    31 Mayo, 2017

    “Los Venenos” Theater as a poly-perceptive experience

    Andrea Marín Arcila / Colombia
    Pata de Conejo Compañía de Teatro
    patadeconejo123@gmail.com

    “Los Venenos” is an art-piece of collaborative and multidisciplinary work presented by the theater troop "Pata de Conejo" original from Manizales city in(Colombia), it is proposed as an experimentation lab in the field of performing arts; involving architectural concepts, space design, multimedia design, literature, sound design and life music performance, all to the construction of a mise-en-scène.
  • Fecha
    31 Mayo, 2017

    Urban intervention: Creation Lab as a strategy for conflict resolution in contemporary culture

    Sean Igor Acosta / Colombia
    Doctorado en Diseño y Creación
    siacosta@elpoli.edu.co

    The aim is to generate connections between art, science, and technology, which will allow us to find new languages that are presented to the current cultural demands. The use of these new languages will make it possible to consolidate contemporary identities and find ways to resolve conflicts. In this manner, through the Laboratory of creation of interactive cinemas, which is given in urban interventions with members of the community of the city of Manizales, the participants will first learn how to create audiovisual content and then participate in generating such content. This opens the pathway to explore the tension between art and technology as a poetic relationship, in search of finding new ways to resolve conflicts and to understand each other.
  • Fecha
    31 Mayo, 2017

    Temple City

    Natalia López Lombo / Colombia
    adoratamimosarium@gmail.com

    This piece is a musical dance that documents the sounds of the principal churches in Manizales: the rituals, the spaces, the whispers, the prayers, the bells, the dialogues between people and the traditions within these places that are holy and syncretic in nature and which contrast against the busy streets of the city, the market, 23rd Avenue, downtown etc. The city becomes a sacred place with the smell of incense and the sound of bells; people carry out rituals in their workplace, when they buy their lunch, when they walk through the streets, making that which is sacred our daily life itself.
  • Fecha
    31 Mayo, 2017

    MaCana, Graphic and Sound Manifestation of the Compartments of a Coffee Man

    Jorge Tamayo, Jorge Gonzales
    hola@jorgetamayo.com, jorgeghtuba@gmail.com

    Mr. Reinel works every day of the week planting coffee, potatoes, cassava and cabbage; at strenuous schedules ranging from 4 am to 6 pm, until daylight allows from Monday to Saturday. But Sunday is the special day, the most anticipated, is fair day when Mr. Reinel will sell his production, he will go to the church with his family and then he will pass all afternoon until dawn in the bar La MaCana, where he will spend all produced of the week ... On Monday everything starts again.
  • Fecha
    31 Mayo, 2017

    Wake Vortex: Orthogonal Scanning of Digital Artefacts

    Dejan Grba / Serbia
    New Media, Faculty of Fine Arts, University of the Arts in Belgrade; Digital Art PhD Program, Interdisciplinary Studies, University of the Arts in Belgrade
    dejan.grba@gmail.com

    Wake Vortex is an ongoing series of generative videos and images built around the idea that digital raster image can be treated as a three-dimensional object and viewed not just frontally but also from any other side. This process can be understood as line-scanning of digital imagery. Viewed orthogonally from the side, the image is perceived as a one-pixel wide line, while orthogonal scanning of a stacked set of video frames creates a new set of images which can be animated, and certain combinations of source materials and scanning sides/directions produce interesting results.
  • Fecha
    31 Mayo, 2017

    The Application of Embodied Cognition to Haptic Devices for Mental Well-Being

    Sophia Brueckner / USA
    University of Michigan - Ann Arbor

    sbrueckner@gmail.com

    "An empathy box is the most personal possession you have. It's an extension of your body; it's the way you touch other humans, it's the way you stop being alone."

    "I had hold of the handles of the box today and it overcame my depression a little...I felt everyone else, all over the world, who had fused at the same time."
    – Philip K. Dick, Do Androids Dream of Electric Sheep?

    In Dick’s novel, thousands of anonymous people connect haptically and emotionally through their empathy boxes in a lonely world. Inspired by the story, the Empathy Box and Empathy Amulet are two networked devices that connect many anonymous people through shared warmth.
  • Fecha
    31 Mayo, 2017

    De/Composing

    Tiffany Renée Sánchez, Jinsil Hwaryoung Seo / USA
    Texas A&M University
    tiffany.sanchez.tamu@gmail.com, hwaryoung@tamu.edu

    Societies across the globe seem intent on moving technologically forward while increasingly synthesizing urban life, as if the only way to move forward is to leave all else behind. However, we are not predetermined to continue down this path. We do not need to abandon Nature or our natural selves in pursuit of progress. Rather, we may seek to preserve our bodily experiences and evolve through our emerging technologies.
  • Fecha
    31 Mayo, 2017

    BCI audiovisual applications: An introduction

    Victor Hugo Castro, Sergio Florez, Hector Fabio Torres / Colombia
    Sonorous and Visual Environment Group, University of Caldas
    victorhcastrolondon@gmail.com, sfvsound@gmail.com, hectorfabiotorres@gmail.com, entornosonorovisual@gmail.com

    Brain activity has been always a scientific subject of interest to understand how the human beings behave or interact with others and with themselves, expressing their feelings in response to what affects them and the space surrounding them. A Brain Computer Interface (BCI) then, has been a big technologic advance to measure the electric activity of the brain and it has become the main instrument to obtain relevant information to truly measure the behavior of the waves which are equivalent to both cognitive and non-cognitive states of the human being. BCI, as an instrument to obtain information in real-time could be used then to communicate the measured data with external devices, in this case with multimedia software and audiovisual applications in order to expand the creative boundaries of what historically has been made in the field of joining science and art. The goal of this artistic talk is to show a brain computer interface as a tool to generate several artistic expressions.
  • Fecha
    31 Mayo, 2017

    Materializing a more-than-human Internet of Things

    Birgit Bachler / New Zealand
    Victoria University of Wellington
    birgit.bachler@vuw.ac.nz

    “Materializing a more-than-human Internet of Things” is the PhD research of media artist and designer Birgit Bachler at the school of design, Victoria University of Wellington.

    While the buzz term ‘Internet of Things’ has mainly developed around human, market and technology driven concerns, this research experiments with methods for creatively engaging the often marginalized and unheard voices of more-than-human communities around local Wellington urban waterways as stakeholders and co-designer of an Internet of Things.
  • Fecha
    31 Mayo, 2017

    Multisensory interaction, medial arts and education. Prototypes to accelerate processes of appropriation in biotechnology About the question How do artists integrate data and the biological phenomenon in the creative process?

    Juliana Grisales Naranjo / Colombia
    Center for Bioinformatics and Computational Biology of Colombia BIOS, University of Caldas
    julianagrisalesn@gmail.com

    Biotechnology is recognized today in the world as an emerging science that seeks to apply computational tools to collect, organize, analyze, manipulate, present and share biological information [5]. Nowdays, it is stated that bioinformatics and computational biology correspond to the set of sciences with greater projection in the acquisition of scientific knowledge [6], which will bring with it and at world level, a crucial change in biological research 7. 
  • Fecha
    31 Mayo, 2017

    Vultur Gryphus

    El Giro Colectivo Artístico / Colombia
    University of Caldas
    elgirocolectivo@gmail.com

    The guardian of the Andean Mountains flaps his wings between frailejones, chusquea, cortadeira, and it greets its siblings tapir, spectacled bear and puma. One day is like a lifetime, since it birth in the egg until death in the top of the snowy mountains. The cold atmosphere of the moor is the home of this feathered giant: the Condor, nowadays, the Condors are in danger of extinction, due to the decrease of their habit. The Moors, the Condor's house, are considered the vital place for the environment. They are like a reserves and water filters, and they work a sponges that retain CO2, take care of global warming.
  • Fecha
    31 Mayo, 2017

    Neuron Conductor: Visualising cultured neural responses to the introduction of viruses and chemicals through a robotic arm conducting music.

    John McCormick, Adam Nash and Asim Bhatti / Australia
    Deakin Motion.Lab, RMIT University, Institute for Intelligent Systems Research and Innovation
    john.mccormick@deakin.edu.au

    Neuron Conductor investigates the effects of biological neuron activity, cultured on a microelectrode array, in response to the introduction of viruses and pharmacological treatments. The responses are visualised through the movement of a robot which conducts a unique musical score. The resulting art/science work presents an alternative means of visualising and understanding neural responses as well as raising awareness and accessibility of the research. Neuron Conductor investigates real health issues in a unique manner as well as contemplating the role of non-human agency within hybrid biological / digital systems.
  • Fecha
    31 Mayo, 2017

    Conflict, Collapse and Care: Co-creating NatureCulture in the 21st-century

    Margaretha Haughwout / USA
    Guerrilla Grafters
    margaretha.anne.haughwout@gmail.com

    My personal and collaborative practice operates at the intersections of technology and wilderness in the interest of imagining possibilities for human and ecological survival. I draw from legacies found in conceptual art, socially engaged art, and biological art to work across many media, complicating divisions between the technological and the natural. I understand practice to be the work of trying over time to make one’s engagements better, and survival to require flourishing multi-species cohabitation, mutuality and care.
  • Fecha
    31 Mayo, 2017

    Artist Talk: Immersive Reality Tool for Learning Anatomy and Physiology

    Peter Chanthanakone / USA
    University of Iowa
    pixade@gmail.com

    The human body is a complex system of anatomical structures critical to normal function of existence. Doctors in training are educated in both normal and disordered anatomy and physiology. Given that the human framework, intrinsic and extrinsic musculature, and nervous innervation are not easily visualized, helping students attain that knowledge can be challenging. For the majority of students, viewing photographs and illustrations represents the norm, and may be augmented by videos. Further, simply viewing this form of material does not offer significant opportunity for students to “interact” with it, nor to adequately conceptualize it in three dimensions.
  • Fecha
    31 Mayo, 2017

    Vis. [un]necessary force. A socially engaged creative practice research project

    Luz Maria Sanchez Cardona / Mexico
    Universidad Autónoma Metropolitana, Lerma
    l.sanchez@correo.ler.uam.mx

    Vis is a long-term socially-engaged creative practice research project that —using digital technology as a tool— examines the consequences of violence on the daily life of civilians in contemporary Mexico. This project addresses the tensions that take place in the smallest human unit/group possible: family. Specifically, Vis focuses on families in both rural and urban areas of Mexico, that have one or more members that are not kidnaped nor killed nor present: absentees [ausentes], that is those that were taken away by police-forces, by the military, or by members of drug-cartels. At present the ausentes, their children and/or spouses [not officially orphans or widowers yet], are just numbers and statistics in governmental reports. This project reclaims the experiences of these families by attentive-listening to them, understanding their stories, and engaging them into an active participation into how they would like to be portrayed within the contemporary social ethos. Using the potential of technology through creative-practice, Vis collaborates with these families in order to regain the lost power of their voice —a voice that has been silenced— within a dialogue that has yet to start in Mexico.
  • Fecha
    31 Mayo, 2017

    AHÍ. A Castaño Zapata memory life map 

    Jaime César Bonilla and Yoleiza Toro Bocanegra / Colombia
    Universidad de Caldas
    espinosa.bonilla@gmail.com

    We, city inhabitants, step by step create a memory map. Memory is supposed to be vanished when we, memory bearers leave the world, but spaces are life witness. Trought augmented reality markers installation, QR codes an another mechanisms, we will show you significative places inbetween Manizales and let passerby get closed to those memory bearers that had lived in this place. The person who scan some of this markers could know a instant about the person and events took place to make it alive and make a new self-experience becoming it in a memory circle “AHÍ”.
  • Fecha
    31 Mayo, 2017

    Follow the Void Live

    Santiago Rubio López / Colombia
    Monster Cyclone
    monstercyclonemusic@gmail.com

    Follow The Void Live is an audiovisual journey that seeks to create worlds or dimensions that stimulate the dance of the senses from ambient sounds, glitch, break beat and synthwave. This project is the result of a process of research and creation that materializes from the composition, manipulation and adaptation of sonorous atmospheres for the creation of sounds and live images, these processes of creation pursue to provide the viewer an experience in which he can integrate with the act from synesthetic activations provided by the artist.
  • Fecha
    31 Mayo, 2017

    A Theatrical Turing Test

    Sahar Sajadieh / USA
    Media Arts and Technology Department at University of California, Santa Barbara
    saharss2533@yahoo.ca

    In our daily interactions with technology, we have accepted digital reproductions of others’ voice and image as alternatives to the real ones. “Hello, My Dear” is a participatory durational performance piece, which explores the new dynamics of human interaction in telecommunication and the significance of the copresence of another human on the other side. It examines human perception and sensitivity towards detecting the immediacy of interaction during encounters mediated by video communication.
  • Fecha
    31 Mayo, 2017

    Upside Down

    Bhakti Duran / USA
    Texas A&M University

    Seeking to psychologically be surrounded by a completely other reality than the one the audience knows, Upside Down is an aim at challenging the audiences subconscious traits that builds their perception of the space around them. They are embodied by sensorimotor inputs that mirror a physically real environment.
  • Fecha
    31 Mayo, 2017

    Sonic City

    Bhakti Duran / USA
    Texas A&M University

    Sonic City is an immersive environment installation focusing on the human perception of space through the manipulation of spatial sound. The immersive environment integrates spatial sounds recorded from the various streets of Hong Kong and the reconstructed city model. A participant can navigate the virtual city with a virtual reality helmet and a hand controller. We define our perception of our worlds by our relationship to space. Like our own modified sonar, the way we spatially locate sounds within our environment tells our mind what sort of place we are in. This is a very subconscious feeling. Hearing is not one of our major senses that we can easily turn off, and because of this our brain is always processing sounds spatially. The visuals usually overpower any thought of what sound is doing to us in our environments. Sonic City aims to flip this relationship around. Instead of guiding ourselves through our environments based solely on visual cues, we let the sound guide us. The subconscious trait is brought forth to the foreground. Using this audio guidance will force our minds to think about the relationship of how sounds spatially build the world around us in our brains.
  • Fecha
    9 Junio, 2017

    RGB|Gate

    Cem Çakmak / Turquia
    Rensselaer Polytechnic Institute

    RGB|Gate is an audiovisual installation utilizing the perceptual difference between the human eye and digital cameras. Using “super high-frequency lighting”, transparent crystals are illuminated with seemingly white and stable light, but when observed with a camera, a color composition is revealed. Using additive mixing, selected combinations of colors are turned on and off thousands of times every second, yielding a static white light when observed with the naked eye. Seen through a digital camera, however, due to lower frame rate and image rendering, the hidden combinations are unveiled as kinetic bands of color. Running the digital image through software, the detected colors are further interpreted as sonic events and diffused in a stereo field, generating a "hidden" composition sourced out of light itself.
  • Fecha
    9 Junio, 2017

    Creatures Such As We

    Byron Rich and John Wenskovitch

    Creatures Such As We is an installation designed to ensure that the mistakes of Western colonization are not repeated as humanity ventures beyond the confines of our planet. By superimposing the latitudinal and longitudinal coordinates of Mars on Earth and placing democratized augmented reality monuments at coordinates corresponding to the landing sites of these spacecraft, Creatures Such As We strive to present a hopeful vision of interplanetary exploration as a force of good.
  • Fecha
    9 Junio, 2017

    Cuba Underground

    Sara Brucker / France
    PXN, TIU
    tempsnoir.com/
    As Cuba opens up to the outside world, the Cuba Underground series explores the island’s alternative culture and goes out in search of Cuba’s new generation of rebels. Skateboarders, graffers, punks, designers, and tattoo artists… On the edge of the law, they break with social conventions and create new trends to make Havana one of the cultural capitals of the world.
  • Fecha
    12 Junio, 2017

    Ambiguous Materiality: Empathy through tangible sound


    Donna Legault / Canada

    Donna Legault’s interdisciplinary practice acknowledges non-human entities as sites for sensorial investigation and explores opportunities afforded by technology to extend the limits of human perception. Her work includes sound, electronic installation, sculpture, and performance. The intersection of these practices investigate the resonance of sound as a dynamic extension of everyday actions. Donna’s talk details investigative strategies for exploring the materiality of sound at the intersection of visual practice.
  • Fecha
    12 Junio, 2017

    “Laughing Stock:” Stock Photography and Satire, from Digital Meme Culture to Post-Internet Art

    Nathalie Agostini

    This study interrogates the contrast between the relatively unexplored territory of stock photography as an academic focus, and its widespread exploitation in visual culture. Ubiquitous online in its various commercial and editorial formats as well as on social media, stock photography is worthy of attention because of the many characters it takes on. Taking satire as a starting point, this study examines the limits of stock photography, or the “wallpaper of consumer culture,” captured by the renderings of stock images in meme culture, while surveying alternate possibilities of their handling in art and contemporary photography practices.
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