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ACTIVIDADES ACADÉMICAS


Conjunto de actividades para debatir cuestiones de diseño y creación por medio de las siguientes dinámicas: ponencias, trabajos de investigación completados o en desarrollo con contribuciones claras; posters, ideas de investigación novedosas o trabajo exploratorio; paneles, grupos moderados con expertos en un tema particular que responden a preguntas del moderador o de la audiencia y mesas redondas, discusiones moderadas en un tema particular con la participación de la audiencia

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  • Fecha
    2 Junio, 2017

    Rural Projects ANT (Art Nature Technology) in Latin America

    sabel Margarita - Yto Aranda Mansilla, Pedro Soler, Bruno Vianna, Gabriel Vanegas, Valentina Montero, Lucía Egaña, Luciana Fleischman, Rachel Rosalen, Rafael Marchetti, Omar Gatica Rivera, Yuliana Rodríguez, Daniela Moreno Wray, Katharina Klemm / Chile, Ecuador, Brazil, Colombia, Argentina, Germany
    Rao Caya, Upayakuwasi, NUVEM, MINKALAB, PAM, Plataforma Arte y Medios, Cooperativa de Técnicas, Platohedro - Manga Libre, rural.scapes - lab in residence, rural.scapes - lab in residence
    Roundtable
    http://yto.cl, http://root.ps/, http://nuvem.tk/, http://www.minkalab.org, http://www.valentinamontero.com, http://lucysombra.org, http://tropixel.ubalab.org/es/convidadx/luciana-fleischman, http://www.rachelrosalen.com.br, http://www.ruralscapes.net/rachel-rosalen-e-rafael-marchetti/, http://omargatica.cl, http://platohedro.org/, https://dmw.hotglue.me/, http://www.minkalab.org

    “Proyectos rurales ANT: Art, Nature & Technology in Latin America” brings together creators, teachers and researchers involved in art, digital culture and the development of rural spaces, in the shared conviction that, to face the environmental and social challenges that confront us all, it is necessary to engage with rural areas and other forms of “post-extractivist” relationships, technologies and sensibilities.
  • Fecha
    2 Junio, 2017

    The online counter-collector, the open source heritage and the museums of the unfinished

    Giselle Beiguelman, Nathalia Lavigne, Giovanna Casimiro / Brazil
    University of Sao Paulo, University of Sao Paulo/ University Center SENAC
    Roundtable
    desvirtual.com

    For this roundtable, we propose a debate about public policies of memory preservation based on the specificities of digital media culture. The ephemerality of these kinds of technologies and the intensification of personal and non-professional process of digital documentation bring unprecedented ways of understanding the collections and cultural heritage of our times. We are experiencing not only an overproduction of data, which proliferates in new formats of storage in the networks but also a documentary overdose.
  • Fecha
    2 Junio, 2017

    Media art in the Ibero-American context

    Raquel Caerols Mateo, Beatriz Escribano Belmar / Spain
    Universidad Francisco de Vitoria, Universidad Castilla-La Mancha
    Poster
    http://www.ufv.es/inicio, http://www.uclm.es/

    Any historiographic effort on Media Art shows the complexity of its own conceptualization regarding to the artistic practices that it includes, since there is not unanimity between experts and researchers about this topic as it is shown in the media art history meetings (http://www.mediaarthistory.org/). Neither a consensual taxonomy in these artistic practices. However, one of the most rel- evant is the taxonomy completed by Professor José Ramón Alcalá, MIDE's director and a ground-breaking in the subject of electro- graphic art in Spain. Taking his taxonomy as a reference, we can resolve that Video Art and Electrographic Art, both started in the 60’s but developed in the 70’s and 80’s, were some of the artistic practices that brought the first ideas of Media Art in Spain and Latin America.
  • Fecha
    2 Junio, 2017

    Revealing Network Infrastructure at Geographic Scale Using Location Based Audio

    John Brumley / Japan br/> University of Tsukuba br/> Poster br/> johnbrumley.info

    Data centers are a necessary element of contemporary global network infrastructure, but are generally overlooked due to obscurity or more often indifference by the general public. This project aims to elevate the importance of data centers within urban landscapes by providing them with unique sound signatures. To achieve such a goal, a web based application has been developed that takes a user’s location and orientation and creates a synthesized three-dimensional audio space based on that user’s spatial relation to nearby data centers. This enables a user to passively listen to an audio representation of the combined virtual activity within a given region. Additionally, users can actively seek out individual data centers using their emanations as a navigation tool.
  • Fecha
    2 Junio, 2017

    Using Animated Vectors to Generate 3D Models from 2D Shapes

    Jennifer Weiler / USA
    Arizona State University
    Poster
    The focus of this research is to explore an alternative means of computer animation by allowing two dimensional vector models to be viewed with directional variations. By doing this, the ani- mated model is composed of 2D shapes but can be viewed from multiple angles like a 3D object without having the structural limitations and complex rendering of a 3D mesh.
  • Fecha
    2 Junio, 2017

    La Última Alúa. Exploration of the constituent elements of motion comic in the development of a audiovisual product

    Andrés M. Montoya / Colombia
    Corporación Universitaria Autónoma de Nariño
    Poster

    In this work an audiovisual product was generated through the exploration of a new narrative tendency called motion comic, which combines codes of two consolidated languages: comic and cartoon.
  • Fecha
    2 Junio, 2017

    DIY Awareness of Ozone in Urban Desert Climates

    Jennifer Weiler / USA
    Arizona State University
    Poster

    The purpose of this work was to explore a potential low-tech DIY means of members of a community to track and mitigate the impact of pollution in their daily lives. For this project, we chose to focus on the presence of ozone in an industrial area located within a desert climate. We then describe a preliminary test in which volunteer participants from the community place pieces of ozone reactive material (copper) outside their residences in order to determine if the pieces would successfully oxidize over a relatively short period of time. We conclude with a discussion of where this technique may be helpful, as well as possibilities for future concerns and interests.
  • Fecha
    2 Junio, 2017

    Data HarVest: Physical and Digital Data Collection for Citizen Science

    Jen Liu / USA
    Carnegie Mellon University
    Poster
    jenliu@cmu.edu

    “Field Computing”, is an ongoing interdisciplinary research project to design and build wearable devices for use in citizen science applications. The works from this project is derived from the fields of wearable electronics, citizen science and environmental biomonitoring through a critical design perspective. Data Har-Vest, one of the works in this series, is a wearable tool that collects physical artifacts and contextual data about fungi for scientific surveys. An early prototype for this tool is discussed along with design considerations.
  • Fecha
    2 Junio, 2017

    Design process for wearable technologies and urban ecology, AirQ Jacket

    Maria Paulina Gutierrez Arango and Julian Jaramillo Arango / Colombia
    Universidad de Caldas, Grupo DICOVI
    Paper
    http://mpgampga.tumblr.com/, https://sonologiacolombia.wordpress.com/

    This paper reports the creation and research process of the AirQ jacket, a wearable device that conveys temperature and air quality data through embedded electronic devices emitting light and sound. The project is oriented to enhance environmental awareness to the local passerby, since the proximity of Manizales (Colombia) to an active volcano brings the topic of air contamination to the everyday life city concerns. While the research process is introduced, some topics will be discussed such as the policies and actions taken by governmental institutions in monitoring air pollution or some wearable technology projects and approaches facing similar challenges.
  • Fecha
    2 Junio, 2017

    Motivation in Design Strategies for Behavior Change

    Camila Villegas, G. Mauricio Mejía and Juan P. Velásquez / Colombia
    Universidad de Caldas
    Paper
    http://www.strategicdesignlab.com/people-and-partners/

    Motivation is a key factor that determine behavior change. In this paper, the researchers study how people is motivated when interacting with two strategies that aim to change grocery shopping behaviors. The strategies are similar but with differences in mindfulness and nudging elements. Researchers collected qualitative data with observations and interviews from 12 user participants. Motivation categories of Fogg’s behavioral model were used in the data analysis. Findings show that the strategies can trigger pleasure, pain, fear and social acceptance. People that used the reflective strategy with mindful processes were able to better express their motivations.
  • Fecha
    2 Junio, 2017

    Decomposing Landscape: Hearing the Troubled Site

    Budhaditya Chattopadhyay / India
    Leiden University
    Paper
    budhaditya.org/

    Site-specific sound artworks are developed through location- based listening and recordings made at specific places with a particular cultural heritage. The compositional strategy in these works relies on artistic intervention by intricate processes of field recording and processing of recognizable environmental sounds using multi-channel spatialization techniques. The artistic trans- formation renders these sounds into a blurry area between compositional abstraction and portrayal of their site-based narrative. The question is: how much spatial information is retained and how much abstraction is deployed in these works? In this proposed paper presentation I discuss my recent multi-channel sound work: Decomposing Landscape (2015) to shed light on the specific approaches and the methodology of handling site-specific evidence in sound art production dealing with environmentally troubled heritage sites in India.
  • Fecha
    2 Junio, 2017

    Curating/containing: Exhibiting digital art about mental health

    Vanessa Bartlett and Lizzie Muller / Australia
    UNSW Art & Design
    Paper
    www.vanessabartlett.com

    Museums and galleries have always been recognized as creating wellbeing outcomes. This paper builds upon this existing dis- course with a study that is specific to the curation of digital art- works addressing the topic of mental health. It documents my own practice based research and audience response to the exhibi- tion: Group Therapy: Mental Distress in a Digital Age, held at FACT, UK in 2015. Audience feedback was gathered using a psychosocial research method called the visual matrix, which is designed to capture more affective responses than existing meth- ods of arts evaluation. Presenting this feedback, I focus on a perceived dichotomy between the historical and the digital, where audiences understood the asylum as a place of sanctuary and the digital content as anxiety provoking.
  • Fecha
    2 Junio, 2017

    Data Won’t Change Your Behavior. A Critical Design Exploration of Quantified Self Technologies 

    Eva Durall and Teemu Leinonen / Finland
    Aalto University
    Paper

    Data is becoming a ubiquitous phenomenon in our culture. Technologies that collect data about us on our behalf, such as lifelogging and quantified self devices, have been presented as able to help people change behaviors. This paper presents a study exploring the meaningfulness of these devices and their use. To investigate this topic, we designed our own QS device, using a critical design approach, called Feeler. We also conducted an experiment in which five participants used the device. Feeler guides users to meditate, study, and play. When the user is engaged in these activities with the device, it collects biological data (EEG) from the user and further asks users to share their own impressions about their attention and relaxation levels.
  • Fecha
    2 Junio, 2017

    The Sound of Decentralization – Sonifying Computational Intelligence in Sharing Economies

    Marinos Koutsomichalis and Evangelos Pournaras / Greece - Sweden
    ETH Zurich
    Paper
    marinoskoutsomichalis.com

    Pervasive technologies in socio-technical domains such as smart cities and smart grids question the values required for designing sustainable and participatory digital societies. Privacy-preservation, scalability, fairness, autonomy, and social-welfare are vital for democratic sharing economies and usually require computing systems designed to operate in a decentralized fashion. This paper examines sonification as the means for the general public to conceive decentralized systems that are too complex or non-intuitive for the mainstream thinking and general perception in society. We sonify two complex datasets that are generated by a prototyped decentralized system of computational intelligence operating with real-world data.
  • Fecha
    2 Junio, 2017

    Artistic Brain: A Complex Nonlinear System as Advanced Neuroesthetic Research

    Jongcheon Shin and Joonsung Yoon / Korea
    Department of Digital Media in Graduate School of Soongsil University, Tianjin Normal University, China/Global School of Media in Soongsil University, Korea
    Paper

    This paper explores brain systems that neuroesthetics and brainwave art have experimented, in order to consider a complex nonlinear system of a brain in terms of art, science and technology. Semir Zeki created a field of neuroesthetics by trying to study the relationship between art, aesthetics and brain through fMRI technology. Since then, neuroesthetics has attracted the attentions of cognitive neuroscientists and elicited the vigorous discussions of aestheticians and artists. Nevertheless, recently neuroesthetics confronts lots of criticisms and skepticisms.
  • Fecha
    2 Junio, 2017

    Designing for Bottom-Up Adaptation to Extreme Heat

    Jennifer Weiler, Stacey Kuznetsov, Piyum Fernando, Emily Ritter, Nathan Greene and Priyanka Parekh / USA
    Arizona State University
    Paper

    In the wake of global climate change, our world is projected to heat up and experience more extreme heat waves over the next few decades. Phoenix, Arizona, where this research was conducted, is one of the hottest locations on the planet and presents a testbed for understanding and addressing heat-related challenges. This paper focuses on adaptation as a design strategy that compliments existing approaches to mitigate human impact on the environment. We report on findings from a summer-long diary study that reveals how extreme heat impacts human lives, how participants cope with extreme heat. These findings motivated our critical making work themed around adaption, focusing on artifacts for visualizing, coping with, and utilizing extreme heat. In constructing these artifacts, we critically reflect on both the benefits and drawbacks of designing for adaptation and suggest hybrid approaches that mitigate human impact on and help people adapt to climate change.
  • Fecha
    2 Junio, 2017

    Fostering care and peaceful multispecies coexistence with agential provotypes

    Raune Frankjaer / Denmark
    Aarhus University
    Paper

    Human societies are deeply entangled with biotic and abiotic entities that constitute and sustain our life-world, consequently to address peaceful coexistence within and between human societies, necessitates addressing a much broader issue: peaceful multispecies coexistence and the end of environmental violence. Key to this is a change of the present dominant neoliberalist ontology, which is wreaking havoc on the planet, socially and ecologically. This paper introduces agential provotyping as a catalyst to prompt a dialectic process of re ection of the assumptions and beliefs, which constitute the foundation of our present exploitative and human-centered value system. Agential provotypes are tools of subversive design practice, which are readily accessible design artifacts aimed at a broad heterogeneous public that reveal the taken-for-granted elements of the human life-world through playful interaction and aesthetic experience. The paper starts by explicating the relationship with provotyping as emerging from systems design and posi- tions agential provotypes in relation to critical design.
  • Fecha
    2 Junio, 2017

    Creation of meaning in processor-based artefacts

    Miguel Carvalhais and Pedro Cardoso / Portugal
    INESC TEC / Faculdade de Belas Artes, Universidade do Porto, iD+ / Faculdade de Belas Artes, Universidade do Porto
    Paper
    http://www.carvalhais.org

    Processor-based artefacts are often created following conventions inherited from analogue media forms, allowing the development of experiences that, in spite of the new platforms, are not fundamentally different from those that were already possible in the previous contexts. But contemporary media and arts often use processor-based artefacts focusing on conceptual and mechanical principles that do not attempt to simulate earlier forms but rather explore their computational nature. These systems bring about new modes of reading and new challenges, to both readers and artists or designers. In order to optimize the usage of processor- based media, creators need to understand how these artefacts are interpreted and how readers develop processes of creation of meaning in procedural contexts. This will allow authors to ground their practices on procedurality rather than only on surface con- tents, and to make a constructive use of contingent behaviour, learning, adaptation, selection, and other traits of these systems, not being limited to the emulation of well-established media forms. This paper outlines some of these challenges and proposes designing for the meaningful interpretation of computational artefacts.
  • Fecha
    2 Junio, 2017

    Extending/Appending The Perceptual Apparatus: A History of Wearable Technology in Art

    Blake Johnston, Micahel Norris, Ajay Kapur and Jim Murphy / New Zealand, USA
    Victoria University
    Paper
    http://www.blakejohnston.net

    Our understanding of how we perceive the world, and our ability to manipulate it, has become increasingly mediated by technology. As this technology progresses, the possibilities for a closer coupling between technology and our sensing faculties is possible, blurring the line between body and technology. This paper explores the history of the relationship between wearable technology and our perceptual apparatus. It spans from the invention of the lens through to the current exploration of embedded technology, which allows for the manipulation of the perceptual apparatus itself. This paper discusses the various ways in which the relationship between our perceptual apparatus and forms of wearable technology has been developed and explored in the arts. It then uses this framework to speculate on new works, and describes two new works by the author: Your Hearing Them, and Your Localisation Exposed.
  • Fecha
    2 Junio, 2017

    Poetic Instinct – Aesthetic experience as a vital function

    Barbara Castro and Doris Kosminsky / Brazil
    Federal University of Rio de Janeiro
    Paper
    http://www.barbaracastro.com.br, http://www.labvis.eba.ufrj.br

    This paper aims to discuss the concept of poetic instinct, considering the urgent need to reformulate the relationship between humans and nature considering technological ubiquity and its affective side effects. We start by analyzing the current process of disaffection and the impact of our intellectual, social and technical development on our abilities of perception. We approach Yuasa Yasuo’s body theory that develops a comprehension of the body based on four levels of consciousness. We get inspired by his theory to discuss the process of perception, analyzing how we can understand the aesthetic experience as a vital function. Finally, we present the performance “Avocado Tree, we’ll follow your act” and the installation “Preamar” to discuss two approaches of the poetic instinct in an artistic practice and discuss the role of technology on this proposed poetic reading of the survival instinct.
  • Fecha
    2 Junio, 2017

    Transmedia as a tool for the reconstruction of collective memory in post-conflict scenarios in Colombia

    Alba Lucía Cruz Castillo and Jesús Alejandro Guzmán Ramírez / Colombia
    Universidad de La Salle, Universidad Jorge Tadeo Lozano
    Paper

    In the context of Colombia's reconciliation process, and in light of the dynamics of country reconstruction in which post-conflict is framed, it is necessary to create spaces for the construction of collective memory and future scenarios that allow the rapprochement between the actors of the Conflict to be able to consolidate a new vision of its reality. In this sense, alternatives should be sought that, in the light of the new forms of representation, allow the formation of narratives and facilitate the participants of this type of process to understand the new scenario that they pose and of which they are art and part for the consolidation of Truth and trust.
  • Fecha
    2 Junio, 2017

    21st Century Brazilian Computer (Experimental) Art

    Malu Fragoso and Tania Fraga / Brazil
    Federal University of Rio de Janeiro, IMA-SP
    Paper
    http://www.nano.eba.ufrj.br/, http://taniafraga.wordpress.com

    This paper refers to the development of (Experimental) Computer Art in Brazil, during the period 2004-16, from a frame view of artists researchers involved with the commitment of producing Computer Art exhibits, mainly the annual series of exhibitions EmMeio – Art and Technology. These exhibitions address the organization and strengthening of different Computer Art groups around the country. We highlight the role of the Art Institute at University of Brasilia, pioneer in this research area, promoting spaces for discussions, courses, theoretical- practical methodologies and exhibitions. The art modalities shown use innovative devices, concepts, modes of manufacturing, organizing data and information deeply inter-mediated by computational technologies while integrated with Computer Science, Robotics, Neuroscience, Ecology, Mathematics and Physics, among others.
  • Fecha
    2 Junio, 2017

    Preservation of electronic and digital art in the context of expographic spaces and museums: An information management perspective

    Tadeus Mucelli and Pablo Gobira / Brazil
    FAD - Digital Art Festival
    Paper
    http://www.tadeusmucelli.net

    This article aims to elucidate two fields of interest on the aspect of information management by museology and other actors of 'art systems'. The first field refers to the issue of the preservation of 'digital' information focused on the perspectives and dilemmas in digital arts. The second one seeks to discuss memory issues through the access of information present in the context of management, curatorship and mediation, mainly in the context of digital arts and inserted in the perspectives raised by the article, regarding information capacity to perform and allow such processes, access and memory.
  • Fecha
    2 Junio, 2017

    Visualization of Climate Change in Internet

    Rodrigo Rosales González and Ana Carolina Robles Salvador / Mexico
    Universidad Autónoma Metropolitana
    Paper
    http://www.uam.mx

    The Climate Change is a concept (CC) that has been changing in order determined by the incorporation of new knowledge and scientist evidence around it. Looking for effects mitigation in quality of human beings several efforts at an international cooperation scale have been made specially within the United Nations agenda. From the communication point of view, in Internet circulate many documents, pictures, drawings, infographics and simulations that represent such a problem in different grades of complexities in its accessibility.
  • Fecha
    2 Junio, 2017

    And the earth sighed: A case study

    Julianne Pierce, Josephine Starrs and Leon Cmielewski / Australia
    Art Engineers, University of Sydney, Western Sydney University
    Paper
    http://juliannepierce.com, http://josephinestarrs.com, http://starrscmielewski.com

    A tipping point is a critical threshold at which a tiny change can dramatically alter the state of development of a system tipping past a point of no return. Exploring these thresholds through artworks provides an experience for the audience that encourages engagement and contemplation on the catastrophic effects of climate change. Human beings form bonds with the landscape in which they live, but losing a surrounding landscape while we still live in that same place creates a form of homesickness for which we had no word until recently. A new term was coined by Australian philosopher Glenn Albrecht (2005) after interviewing citizens living in farming areas surrounded by encroaching coalmines.
  • Fecha
    2 Junio, 2017

    Valuably Unsought: Systems for Digital Serendipity

    Ricardo Melo and Miguel Carvalhais / Portugal
    ID+ / Faculdade de Belas Artes, Universidade do Porto, INESC TEC / Faculty of Fine Arts, University of Porto
    Paper
    http://www.carvalhais.org

    Contemporary interaction with media is mediated through a plethora of digital systems, conditioning said interaction to the experiences that these systems anticipate and limiting the potential of the medium for surprise and serendipity. Through a literature-review and system analysis, we assert the value of serendipity in our digital interactions, arguing the necessity of a distinction between Natural and Artificial Serendipity, while establishing key areas of action of serendipitous systems: Information Encountering, Experience, Collaboration, Creativity and X. We identify specific systems within each of these key areas, as well as their methods and mechanics for achieving Artificial Serendipity in the Digital Medium.
  • Fecha
    2 Junio, 2017

    Preservation of material and immaterial heritage through interactive and collaborative artistic interventions

    Andreia Oliveira, Felix Palazuelos, Hermes Hildebrand and Tatiana Guerche / Brazil
    Federal University of Santa Maria, Federal University of Rio Grande do Sul, State University of Sao Paulo
    Paper
    http://labinter.com.br

    The present article elaborates on the preservation of material and immaterial heritage through the production of community-based artistic propositions in Media Art in order to activate the discursive and enunciative potential of blighted urban neighbourhoods rendered invisible. We consider the media art project Rede_em_Rede 2015/2016 (Network_in_Network 2015/2016) based on the concepts of the territory in Gilles Deleuze and Felix Guattari and the actor network theory developed by Bruno Latour.
  • Fecha
    2 Junio, 2017

    SOPRO (THE BLOW)

    Milton Sogabe / Brazil
    Instituto de Artes da Univ Estadual Paulista
    Paper

    This paper talks about “Sopro” (The Blow), an interactive work energized by the public through the force created by their blowing on a propeller. This art proposal is based on the use of a simple technological system, a poetics of the blow and on primordial scientific principles. The system present in the work aligns itself with current energy and sustainability issues, inserting them in the context of art-technology, and post-digital thinking.
  • Fecha
    2 Junio, 2017

    Politics of HCI and the User-Programmer Continum

    Tomas Laurenzo / Uruguay
    SCM
    Paper

    In this paper, we propose characterising Human-Computer Interaction (HCI) as a negotiation between a specific design and its context of use. We then argue that HCI design is a political activity, and that the classification between users and programmers it commonly uses reflects a political stance, deeply rooted in its socio-political context. Finally, we propose that HCI can take inspiration from new media art’s subversive appropriation of technological knowledge.
  • Fecha
    2 Junio, 2017

    Bag-Bug: Adaptive Horizontal Transfer

    Clarissa Ribeiro / Brazil
    CrossLab,University of Fortaleza
    Paper
    http://www.clarissaribeiro.com
    Integrating biological data and phenomenon in the creative process, and proposing a transversal reflection considering the sub- themes for ISEA 2017, “Bag-Bug: Adaptive Horizontal Transfer” is an invitation to reflect on the intersections between biocreation and heritage from a cross-scale perspective. Beyond media, does bioart have the capacity to preserve heritage? The ongoing project is a tribute to the Brazilian artist Helio Oiticica’s work “B50 Bólide Saco 2 'Olfático' (1967; plastic, and coffee)”, consisting of a series of apparatus designed as ‘performatic-lab-experiments’ exploring genetic information horizontal transfers due to the eventual molecular scale superficial contamina- tions/transferences. Customized sleeping bags made of plastic, coffee beans and electronics (sensors, microcontroller and displays) – and the whole body of someone from the audience gets involved in a cross-scale conversation that can potentially con- sists in a “Horizontal Gene Transfer Session (HGTS)”!
  • Fecha
    2 Junio, 2017

    Design of pictographic signs for the educational area

    Juan Carlos Saldana / Mexico
    Guanajuato University
    Paper

    The text documents the process and the necessary conditions for the design of pictograms during the ‘Signage’ university course at the Design Department of Guanajuato University, taught as the IV semester design workshop. During this course the student applies visual techniques and specific concepts that conduct to the graphic design of pictograms. These pictograms are used in a product for the educational area that the student must also design.
  • Fecha
    2 Junio, 2017

    Temporary and Distributed Libraries, breaking boundaries, creating new resources

    Alessandro Ludovico / Italy
    Winchester School of Art - University of Southampton
    Paper
    http://www.neural.it

    The central role of the library as a central cultural system is trans- forming into a still undefined new type of cultural body influ- enced by the spontaneous creation of different types of DIY li- braries interconnecting at some point (or not) to the centralised library system. Libraries should evolve from their historical and “monumental” role, which delivers socially relevant services, into an extended, networked and shared infrastructure of knowledge, rivalling the online type of “instant” knowledge in facilitating social and cultural exchange.
  • Fecha
    2 Junio, 2017

    Vis. [un]necessary force. A socially engaged creative practice research project

    Luz Maria Sanchez Cardona / Mexico
    Universidad Autonoma Metropolitana, Lerma
    Paper
    http://www.luzmariasanchez.om

    Vis is a long term socially engaged creative practice research project that—using digital technology as a tool—examines the consequences of violence on the daily life of civilians in contemporary Mexico. This project addresses the tensions that take place in the smallest human unit/group possible: family. Specifically, Vis focuses on families in both rural and urban areas of Mexico, that have one or more members that, officially, are not kidnapped or killed, but who are not present: absentees [ausentes], that is those taken away by police forces, the military, or by members of drug-cartels.
  • Fecha
    2 Junio, 2017

    Hackitectures. Reordering physical spaces, electronic flows and social bodies

    Laura Rodriguez Moscatel / Ecuador
    Universidad de Cuenca
    Paper

    The a point architectural gap between the real and the virtual from the point of view of inhabiting is a field of study within the branch of the Hackitecturas - driven by the need  of the technological subject to be a participant in the transformation of the places that he inhabits. The current emerging society, the society of information and knowledge, begins to demand changes where spaces for social reality are appropriate to its needs.
  • Fecha
    2 Junio, 2017

    Does Ritual Disappear as Walter Benjamin describes in “The Work of Art in the Age of Mechanical Reproduction" in the Age of Digital Technology?

    Minso Kim / Korea
    Seoul Women's University
    Paper
    http://minsso.com

    This article refutes Walter Benjamin’s opinion about the disappearance of aura and ritual in ‘The Work of Art in the Age of Mechanical Reproduction’. According to this essay, rituals disappear through a method of mass reproduction— a film. I argue one of the mass reproductions, the film, actually creates a new aura and new ritual unlike Benjamin’s opinion. In the digital technology era, numerous replicas influence the fact that the massive re- production leads to create a new ritual phenomena as well.
  • Fecha
    2 Junio, 2017

    Cognitive beings: Brain mechanisms discussed in cultural studies

    Su Hyun Nam / USA
    University at Buffalo, the State University of New York
    Paper
    http://www.suhyunnam.com

    Cognitive science emerged from an interdisciplinary discussion of information theory, linguistics and psychology among many other disciplines. Since its emergence, it has not only been largely discussed in other disciplines but has also shaped our views and perception of the world. In this paper, I will examine how scholars in cultural studies and philosophers incorporate scientific theories about the brain into their work, and how they bridge scientific knowledge with immediate human experience. Through Katherine Hayle’s notion of the cognisphere, this paper examines the impacts of informatization of human body and cognition within a pyramid of digital data flows between machines.
  • Fecha
    2 Junio, 2017

    The exhibition space through the presence of digital games

    Pablo Gobira / Brazil
    Universidade do Estado de Minas Gerais
    Paper
    http://labfront.tk

    The purpose of this work is to think about the exhibition room (gallery) based on the presence of digital games. This proposal is a specific development of a research project that studies the exhibition space towards the presence of digital technology. In order to achieve the goal, we will focus here on the Interactive Space of Life Sciences (EICV), which is part of the Museum of Natural History and Botanical Garden of UFMG, in Belo Horizonte/MG. Specifically, this article discusses the exhibition space and its curation when digital games are shown in it. Considering that, we debate about the configuration of the contemporary exhibition space, bringing up the relation among art, digital games, technology and science.
  • Fecha
    2 Junio, 2017

    Augmentations across virtual and physical topologies: Mixed Reality re-assembled

    Rewa Wright / Australia
    University of New South Wales
    Paper

    An analysis of the material-discursive practices surrounding Augmented Virtuality and Augmented Reality reveals the some- times digressional, sometimes convergent positions taken by computer science and media art on the issue of embodiment. Mapping out some of those positions, this paper considers Mixed Reality as a topology that has an entangled and material relationship with the body, that goes beyond an analysis of Mixed Reality as a technology of augmentation: rather, a topological understanding of Mixed Reality explores the patterns of diffraction ( Barad 2007: 29) that ripple and disrupt the material thresholds between physical and virtual, troubling the over simplified real/virtual dichotomy that permeates much Human Computer Interaction (HCI) research.
  • Fecha
    2 Junio, 2017

    Diligent Operator: The Resurrection of Musique Concrète with Max/MSP Jitter and Arduino

    Byeongwon Ha / USA
    Virginia Commonwealth University
    Paper
    http://www.bwonha.com

    Nam June Paik (1932-2006) exhibited the progressive music envi- ronment for audiences, Random Access (1963) in his first solo show. It allowed audiences to make their own sound collages by interacting with visual audiotapes on a white wall. This unusual music project was based on Paik’s musique concrète composing experiences. Studying the practical relationship between Random Access and musique concrète, Diligent Operator (2016) develops Paik’s idea of interactive collage music by employing Internet sys- tem to access a wide range of sound data all the world over. This new version of musique concrète was created with computer pro- gramming including Max/MSP Jitter and Arduino.
  • Fecha
    2 Junio, 2017

    Interactive Art Based on Musical Genealogy: Nam June Paik’s Random Access

    Byeongwon Ha / USA
    Virginia Commonwealth University
    Paper
    http://www.bwonha.com

    Random Access (1963) is one of the earliest interactive art pieces, which incorporates an electronic interface in art. Compared to Paik’s fame in video art, his originality in interactive art was hardly examined in the history of new media art. This paper explores Random Access as a pioneering project in interactive art. Paik was ed- ucated in West Germany from 1956 to 1963. Based on his aca- demia in the center of music, Paik published several music articles for Korean and Japanese readers as a foreign correspondent. According to his articles about progressive music in Europe, Paik was inspired by Karlheinz Stockhausen, Pierre Schaeffer and John Cage when he started to create his own interactive project.
  • Fecha
    2 Junio, 2017

    Media Culture and Heritage: Curating Outsidership

    Simone Osthoff / USA
    Pennsylvania State University
    Paper

    This article looks at current and future issues in the field of art, science, and technology—from the challenges of its own historicizing process to the curatorial exclusion of cultural heritages usually located at the margins of mainstream research. It argues the need for “other” histories and knowledge inclusion from overlooked sources such as oral cultures. With a few curatorial examples coming from Brazil, the paper emphasizes the social inequities in that country, as well as a deep-rooted colonial mindset, unfortunately still dominant in many circles. By emphasizing critical and original examples of artists, critics, and curators who uphold contemporary art alongside heritages from black, indigenous, folk and outsider groups, the paper examines strategic uses of technology, for instance, in the phenomena of the rolezinhos, and that of a nomad museum.
  • Fecha
    2 Junio, 2017

    UN-EARTHS: DISORIENTATION, LANDSCAPE & THE INDUSTRIALIZED MAP

    Lawrence Bird / Canada
    University of Manitoba
    Paper
    https://vimeo.com/lawrencebird

    This paper addresses the failures of the modern mapping project understood through three creative works in video and projection- mapping, discussing them in terms drawn from Bernard Stiegler's writing on industrialized memory. The three works harvest moving satellite images associated with significant geopolitical frame- works: the 49th Parallel, the Greenwich Prime Meridian, and Canada's Dominion Land Survey, exposing anomalies and opacities in imagery gathered there. One of these videos, parallel, is being screened at ISEA 2017.
  • Fecha
    2 Junio, 2017

    Domains, Publics and Access. A Wiki In Progress On Access Archaeology

    Paz Sastre / Mexico
    Universidad Autónoma Metropolitana
    Paper

    Domains, Publics and Access is an ongoing collection online of projects related to current access forms such as: open government, open design, citizen science, collaborative economy, commons, co- ops, crowdfunding, DIY, free culture, community currencies, p2p, piracy, etc. The main goal is to preserve initiatives that appear and disappear in different countries because each project is the declaration of a possible future. That’s why the project as the poetics of social forms is studied by an access archaeology that explores the hypothesis of the emergence of new bottom-up institutions. The hypothesis is latent in the work of several authors, but Geert Lovink and Ned Rossiter pose it explicitly around the online organized networks.
  • Fecha
    2 Junio, 2017

    Retracing the story of Bourges’s Institute of Electroacoustic Music through exploratory programming and live visualizations

    Florent Di Bartolo / France
    UPEM
    Paper
    http://webodrome.fr/

    Bourges’s Institute of Electroacoustic Music (IMEB) has been cre- ated in France in 1970 by the composers Françoise Barrière and Christian Clozier who directed it until its closure in 2011. During its forty years of existence this institute has been heavily involved in the development of electroacoustic music both on national and international scales. Its activities have included among others mu- sical research, development of music-making software, creation of instruments and organization of music festivals and competitions.
  • Fecha
    2 Junio, 2017

    Digital Material

    Esteban Gutierrez / Colombia
    Fundación Universitaria Bellas Artes
    Paper

    Digital Material explores fluctuant dynamics between artistic creation and digital systems by projecting a theoretical model to analyze variable methodologies implemented in creative processes. The proposed model is articulated through levels and layers of information representing abstraction barriers where the information changes and assumes particular identities. Through these strata creative thought is filtered informing the material, manipulating its information and becoming art.
  • Fecha
    2 Junio, 2017

    Encoding Colours: from the trichromatic theory to the electromagnetic signals

    Ricardo Cedeño Montaña / Germany
    Humboldt-Universität zu Berlin
    Paper
    http://drnn1076.pktweb.com

    Encoding schemes for producing, storing, and transmitting colour information in electronic media are based on a three-colour canon that originated in the 19th-century physiological studies of vision. During the 20th century this canon was first standardised and then implemented in technical media. Since then it has become ubiquitous for understanding and producing the sensation of colour. However, the precise technical operations to produce colours in electronic media has been usually overlooked in media history.
  • Fecha
    2 Junio, 2017

    The Demise of the Frame: A Media Archaeology of Motion Prediction

    Ricardo Cedeño Montaña / Germany
    Humboldt-Universität zu Berlin
    Paper
    http://drnn1076.pktweb.com

    Prediction theory emerged during the WWII in order to improve anti-aircraft artillery and resulted in algorithms devised to statistically predict airplanes and missile paths. Although today predic- tion is the backbone of the video compression, the historical and technical connection between this mathematical theory and contemporary imaging technologies has not been sufficiently determined. Using a media archaeological approach this paper discusses how the implementation during the 1990s of prediction algorithms to video compression has generated an entirely new type of moving images.
  • Fecha
    2 Junio, 2017

    Prolegomena for a Transdisciplinary Investigation Into the Materialities and Aesthetics of Soft Systems

    Jonas Jørgensen / Denmark
    IT University of Copenhagen
    Paper

    This paper presents exploratory research on the materiality, aesthetics and ecological potential of soft robots. Within the still emergent paradigm of soft robotics research, bio-inspiration is often hailed as being of central importance. The paper argues that soft robotics should equally be seen as giving prominence to materiality and the enactive and processual potential of soft matter. The paper excavates different notions of materiality within media art that uses soft robots and in technical soft robotics re- search practices and discourses. Against this background, the author’s own practice-based experiments with soft robots are presented.
  • Fecha
    2 Junio, 2017

    Place-making With Telepresence: A Navigation Guide to A Journey into Time Immemorial’s Seven Exhibition Spaces

    Claude Fortin / Canada
    McGill University
    Paper
    https://www.mcgill.ca/ahcs/people-contacts/postdocs/claude-fortin

    A Journey into Time Immemorial is an interactive website that historically represents the everyday way of life of Stó:lō-Coast Salish peoples in a computer-generated naturalistic setting. This paper closely examines aspects of its seven exhibition spaces to investigate the relationship between the poetics of new media and contemporary curatorial practices in Indigenous culture. By doing so, it seeks to showcase an award-winning example of how an Indigenous community made use of digital technologies and online platforms to reclaim the right to curate, design, and display its own living history, to extend placemaking into cyberspace, and to establish a direct relationship with the general public.
  • Fecha
    2 Junio, 2017

    TURBA Concert in 15 movements for 64 neural oscillators

    Patxi Araujo / Spain
    UPV/EHU
    Paper
    http://www.patxiaraujo.com

    TURBA is a hybrid environment of artistic speculation that combines an electromechanical robotic device and its sonification with the network structure of 64 neural oscillators and the social context of the collective behaviors. None of the actions generated by TURBA is previously arranged: no sound, no movement, no pattern is deliberately produced. Quite the opposite, these elements come alive because of its own processes in its own network structure.
  • Fecha
    2 Junio, 2017

    Journalism visualization devices: six visual modes of seeing

    Hugo Plazas / Colombia
    Universidad de Nariño
    Paper
    http://www.udenar.edu.co

    The growing number of visualization devices in the online journalism world draws attention to the mechanisms both technical and symbolic that build the relation between the producer and the user in the interaction with the device. This relation has been studied in different approaches and empirical research; some of them related to the visual studies field. This paper aims to contribute to the study of the visual aspects of this relation through the analysis of the implicit representation of the user that the producer depicts into the device.
  • Fecha
    2 Junio, 2017

    Mental Maps of Traditional Fishermen in the Caribbean Sea

    Fabian Leotteau / Colombia
    Universidad de Caldas
    Paper
    http://www.ucaldas.edu.co

    Traditional fishermen of Old Providence, Taganga and La Boquilla, Colombia rely on mental maps as a tool to identify the best locations to fish. Fishermen read natural signs and use geometry, arithmetic and images in the mind to create mental navigation maps for fishing in the Caribbean Sea. Life experiences provide the empirical knowledge to create oral stories and life histories in the development of mental paths in the minds ideological patrimony of the fishermen. These mental paths, revealed by the researcher-artist through drawings visualized, form a metalanguage that has its own visual codes, a visual alphabet and a glossary of images.
  • Fecha
    2 Junio, 2017

    The Sagamine Satoyama Plan

    Haruo Ishii / Japan
    Aichi University of the Arts
    Paper
    http://kankyo-media.com

    The Sagamine Satoyama Plan is an initiative underway in the Sagamine district of Nagakute City in Aichi Prefecture, Japan. This is a comprehensive undertaking, aiming at the preservation of the agriculture rooted in the natural environment of the area, the creation of a distinctive local culture and enhanced human interaction between local residents. The initiative is carried out on the understanding that the locality’s natural environment and agriculture form a single ecosystem, along with such elements as local festivals, the internet, and renewable energies.
  • Fecha
    2 Junio, 2017

    Projects Desluz and ZN:PRDM (Neutral Zone: a River Passes Through Me) by Poéticas Digitais Group

    Gilbertto Prado / Brazil
    Universidade de São Paulo / Universidade Anhembi Morumbi
    Paper
    http://www.gilberttoprado.net

    The purpose of this communication is to present some recent projects developed by the Poéticas Digitais group related to the theme of environment and flow, visible and invisible forces, and how to dialog with the construction of the context, in which the public is part of a large collaborative system related to the envi- ronment. The discussed projects are: “Desluz” (2010) and “ZN:PRDM – Zona Neutra: Passa um Rio Dentro de Mim (Neutral Zone: A River Passes Through Me)” from 2013.
  • Fecha
    2 Junio, 2017

    magined Geography, Border Futurism, Guatemex

    Claudia Pederson / USA
    wichita state university
    Paper

    This paper examines Guatemex (2006), an intervention at the border of Mexico and Guatemala by three Mexican artists, Rene Hayashi, Eder Castillo, and Antonio O’Connel. I discuss the project’s significance in relation to its conception as a concrete response to local needs, as it was designed to provide internet access and information to undocumented migrants crossing the interstitial space of Usumacinta River, the fluid border between Mexico and Guatemala. In this light, I also consider how Guatemex builds on, speaks to, and expand on notions about architecture, “border art”, “imagined geography”, utopian community, and “securitization”.
  • Fecha
    2 Junio, 2017

    Avoid Setup: Insights and Implications of Generative Cinema

    Dejan Grba / Serbia
    New Media, Faculty of Fine Arts, University of the Arts in Belgrade; Digital Art PhD Program, Interdisciplinary Studies, University of the Arts in Belgrade
    Paper
    http://dejangrba.dyndns.org

    Generative artists have started to engage the poetic and expressive potentials of film playfully and efficiently, with explicit or implicit critique of cinema in a broader cultural context. This paper looks at the incentives, insights and implications of generative cinema by discussing the successful and thought-provoking art projects that exemplify the complex connections between the creativity in cinematography and the procedural fluency which is essential in generative art.
  • Fecha
    2 Junio, 2017

    Production Processes of Mexican Digital Artists

    Cynthia Villagomez / Mexico
    Universidad de Guanajuato
    Paper

    My hypothesis is that the observation of processes, products and context of Mexican digital artists’ activity reveals common patterns that define Mexican Digital Art as a distinct artistic area. Through a qualitative research which included semi-structured interviews applied to eight artists, I was able to gather and ana- lyse data that confirmed my hypothesis. No other virtual or physical documents address this issue with the perspective shown in my research.
  • Fecha
    2 Junio, 2017

    Image Manipulation Practices through the History and Evolution of Photography

    Rafael Ángel / Colombia
    Corporación Universitaria Autónoma de Nariño
    Paper
    http://www.aunarcali.edu.co

    Etymologically, photography can be understood as an image painted with light, but in a more complex view, its definition has evolved from the analog processes used since its early days to the digital practices we witness today. Industrialization and new technologies applied to visual arts have affected the way people see these practices, have changed its values and pushed its boundaries, forcing artists and amateur performers to reevaluate the limits and possibilities of their disciplines to approach new territories through innovation and exploration.
  • Fecha
    2 Junio, 2017

    Mechanisms of Listening and Spatial Mental Imagery

    Luca Forcucci / Switzerland
    with support from The Swiss Arts Council Pro Helvetia
    Paper

    Listening requires attention, engagement toward an environment, and relies on subjectivity and (self) consciousness. The paper explores mechanisms of listening in the sonic arts through an on- going research based on art process informed by cognitive science. The project focuses in particular on the American composer Pauline Oliveros’ concept of deep listening (Oliveros 2005). She proposes an expansion to all what is humanly possible to listen to. It leads to the phenomenal world that lies inside the auditory cortex about one’s personal space perception. To engage toward an environment as a sonic architecture and as a perceived atmos- phere, necessarily involves the body. Sound and space are linked to vibration, and resonating energy within the body may result in mental imagery of space. The vibrational aspect of sound through experience provides new ways for spatial perception, as well as new paths in novel philosophy of sound and auditory perception. That is, the paper investigates fields of possibility of sonic meaning and experience in mind in relation to the world. Collaboration with cognitive science includes the investigation of body perception in relation to a spatial ecology.
  • Fecha
    2 Junio, 2017

    Art and Interaction: Language and Meaning Production

    Fernando Fogliano / Brazil
    UNESP
    Paper

    This study seeks to deepen the understanding of interactive processes in the field of technological art. For such, it will search in the studies of Mark Johnson and George Lakoff the necessary elements for the production of a perspective able to offer a deeper understanding of the processes that involve the production of meaning and aesthetic experience.
  • Fecha
    2 Junio, 2017

    Eastern Cultural Heritage, Digital Remediation and Global Perspectives

    Christin Bolewski / United Kingdom
    Loughborough University
    Paper

    The paper describes findings from a practice-based research project exploring cross-cultural influences between the West and the East by recreating the concept of Shan-Shui-Hua – the traditional Eastern landscape painting within the new genre of Video- Painting as wall-mounted flat screen video installation. It uses concepts of Art Appropriation, Remediation and Remix to re- investigate relationships of man and nature in Eastern traditional landscape art and philosophy and transposes the content to contemporary global environmental issues and digital visualization technology.
  • Fecha
    2 Junio, 2017

    The Return of Wonder: Speculative Robotics and Re-enchanting the Machine

    Treva Pullen / Canada
    OCAD University
    Paper
    http://trevapullen.com

    This paper tracks the critique/reconfiguration of wonder as a mode of critical engagement, with our contemporary condition and the current philosophical paradigm shift towards theorizing the nonhuman; a resurgence in speculative wonder. Comparing the aesthetic language and actions of the Steve Daniels’ robotic art work Device for the Elimination of Wonder, 2015, this text unpacks the historical shift from enchantment during the pre- Enlightenment period towards the post-Enlightenment disenchantment of magic, wonder and speculative fiction.
  • Fecha
    2 Junio, 2017

    Capricious Creatures: Animal Behavior as a Model for Robotic Art

    Treva Pullen / Canada
    OCAD University
    Paper
    http://trevapullen.com

    This paper examines issues related to playfulness, cuteness and the modeling of animal behaviors toward the designs of robotic art. Exploring historical and contemporary case studies of the playful ecology and creations of robotic art, as entry points to a multi-faceted discussion of human-machine engagements consid- ering the lenses of philosophical, art historical and curatorial methodological research this text tracks an abbreviated legacy of new media art production beginning with the animal modeled works of Canadian artist Norman White.
  • Fecha
    2 Junio, 2017

    The Aesthetic Experience of Augmented Reality Art

    Meng Qu / China
    Hiroshima University
    Paper
    http://kinghoodqu.wixsite.com/qumeng

    In the digital age, we create new technological forms and media artworks that define new relationships between the environment and us. Artists and actors are increasingly using their own mobile computing devices and AR to create artworks. When we experience an artwork in an "Augmented Space", we can consider it as an interactive event. As a result, we can treat interaction, immersion and realization as three components of the events within augmented space. In this paper, by using the dynamic event concept and through analyses of famous mobile AR artworks, we reach three major conclusions of aesthetic experiences in AR artworks: the event of real-time interaction is the aesthetic manner; the immanent event of the fuzzy boundary immersion is the aesthetic distance; and the immanent event of augmented realization is the aesthetic purpose.
  • Fecha
    2 Junio, 2017

    Latin American Forum Legacy

    Andres Burbano Valdes, Felipe César Londoño, Juan José Díaz Infante and Esteban García Bravo / Colombia - Mexico - USA
    Universidad de los Andes, Universidad de Caldas, CEM, University Purdue
    Panel

    The Latin American Forum was a platform for trans-disciplinary and trans-cultural negotiations concretized in series of panels, workshops, roundtables, presentations, lectures, and exhibitions. The forum was operational four years in the framework ISEA: ISEA2010 in Germany, ISEA2011 in Turkey, ISEA2012 in the USA and ISEA2013 in Australia. Since the conception of the Latin American Forum, one of the goals was to propose hosting an ISEA conference in Latin America, thanks to the hard work of a group lead by Universidad de Caldas finally ISEA will be hosted, for the first time in Latin America, in Manizales, Colombia. The Latin American Forum was a complex series of venues that intended to articulate a diversity of proposals ranging from digital culture to the technological arts, from the critical production to the historical perspective, from the science to the technology fields always with the question of geographical and cultural critical perspective. Latin American Forum participants came from: Argentina, Australia, Australian Aboriginal Communities, Brazil, Chile, Colombia, Germany, Mexico, Navajo Nation, Peru, Uru- guay, USA and Venezuela.
  • Fecha
    2 Junio, 2017

    Corporeal Cinema: Tactility and Proprioception in Participatory Art

    Raivo Kelomees / Estonia
    Estonian Academy of Arts
    Paper
    http://www.artun.ee

    In this article I analyse performances, artworks and installations in audiovisual and contemporary art which emphasise tactile and corporeal experiences. This tendency can be observed in technological art, cinema and large visual attractions. I aim to demonstrate that due to technical developments and new tools, the possibilities now exist for new aesthetic experiences in which the body’s position and its biological reactions play a decisive role.
  • Fecha
    2 Junio, 2017

    Curatorship and New Media: Possible Dialogues

    Priscila Arantes / Brazil
    Universidade Anhembi Morumbi
    Paper

    One of the discussions related to contemporary curatorial practices focuses upon the impact of new media and digital media in the formats and exhibition circuits. In addition to only exploring curatorships that showcase digital media art projects, what interests us in this article is to investigate how certain characteristics of media culture – such as collaborative processes and networking – are present in current curatorial practices.Examining this premise, we divided this article into two parts. In the first, we conducted a small curatorial history to show how the curatorial procedures have been adapted to the changes occurring in the field of contemporary art. In a second part, we use as a study case the curatorial projects developed by the Paço das Artes1 such as the Livro-Acervo, MaPA and Ex-Paço.
  • Fecha
    2 Junio, 2017

    Subvertising tools to the patriarchal thinking in advertising. Video art, photography, artivism in feminist WAR (Women Artistic Revolution)

    Alejandra Bueno / Spain
    Universidad Nacional de Educación / Universidad Politécnica de Valencia
    Paper
    http://www.alejandrabueno.com

    This text is a conceptual and formal analysis of works of video art, photography and activism in defense of women’s rights. It contextualizes the theoretical concepts of feminism, desire, liber- ty, reality, subversion or spectacle, in the framework of art and feminist critique in order to articulate an analysis running from the XXth to the XXIst century based on the theories of thinkers like Flusser, Lacan, Barthes, Debord and, more specifically concerning women, Lagarde, Beauvoir, Butler and Amoros. The aim is to show that art has had an important role in the diverse feminisms, contributing significantly to the improvement of the number of women in art and society, and that it continues to do so, being an accessible medium for reaching the dissident sector of the population, a medium that is creative in its confrontation, a medium whose duty is to communicate history and ensure that it is justly told, a tool for struggle camouflaged under the umbrella of art.
  • Fecha
    2 Junio, 2017

    Representing peace in Colombia through interactive and transmedia non-fiction narrative

    Arnau Gifreu-Castells / Spain
    Open Documentary Lab
    Paper
    http://agifreu.com

    Collaborative work appears as a need for successful trans- disciplinary efforts and communal professional activity among individuals with different expertise. Collaboration frames activities in a scenario of mutual benefits, where each participant contributes with her work to personal and group goals. Collaboration is expected to augment individuality because participants’ peculiarities, strengths, knowledge, and skills may articulate and negotiate to achieve an integrated outcome, which could be more successful and constructive. However, individuals have limited abilities to exploit the personal and collective benefits of collaboration.
  • Fecha
    2 Junio, 2017

    Training Methods for Transdisciplinary Collaboration: Best Practices and Didactics for Team Work

    Roger Malina, G. Mauricio Mejia and Andrés F. Roldán / USA, Colombia
    University of Texas, Dallas, Universidad de Caldas
    Panel

    Collaborative work appears as a need for successful trans- disciplinary efforts and communal professional activity among individuals with different expertise. Collaboration frames activities in a scenario of mutual benefits, where each participant contributes with her work to personal and group goals. Collaboration is expected to augment individuality because participants’ peculiarities, strengths, knowledge, and skills may articulate and negotiate to achieve an integrated outcome, which could be more successful and constructive.
  • Fecha
    2 Junio, 2017

    Panel on Sonology: sonifying the conflict

    Julian Arango / Colombia
    Universidad de Caldas
    Panel
    https://sonologiacolombia.wordpress.com

    The experimental sound practices extend the acoustic referent of the conflict and produce cultural objects related to experiences of violence, displacement and social disparity. The Panel on Sonology will gather five artists-researchers whose works allow us to reflect on the role of music, sound art and sound design on communities disturbed by social inequality and violence. From differ- ent perspectives, the panelists will show personal modes of sonifying the conflict, discussing artistic experiences where experi- mental sound practices have been introduced in communities traced by social disruption: (1) Musical instrument building in the periphery, by Tomas Laurenzo (2) Acoustemology of the Armed Conflict in San Juan Nepomuceno, by Luz Eneida Ramirez (3) Mestizo Machines by Jorge Barco, (4) Sound: expression of the conflict and pedagogical tool, by Joaquín Llorca and (5) In the interstices of a memorial: A Review on Triangulation Gen- der/Sound/Technology, by Ana María Romano G. .
  • Fecha
    2 Junio, 2017

    Design for the Non-Human

    Tyler Fox and Elizabeth Demaray / USA
    University of Washington, Rutgers University
    Panel
    http://www.tylersfox.com, https://elizabethdemaray.org

    New forms of technology now support shared experiences between humans and other species and may enhance the function of nonhuman life forms. Design for the Non-Human, brings together artists and designers working on generative, agent-based artworks that either (1) allow a non-human life form to use technology in such a way that its abilities are greater than those of a non-technologically enabled member of its own species, or (2) extend the sensorium of us humans to the sensorial experiences of our companion species.
  • Fecha
    2 Junio, 2017

    Archiving Digital Heritage: pioneers of fin-de-siecle Latin America

    Reynaldo Thompson, Gabriela Aceves-Sepulveda, Andres Burbano, Ricardo Dal Farra, Jose-Carlos Mariategui, Jose-Manuel Ruiz-Martin, Andrea Sosa and Rejane Spitz / Mexico, Canada, Chile, Ecuador, Colombia, Peru, Argentina, Brazil
    Universidad de Guanajuato, Simon Fraser University Surrey, Laboratorio de Arte Alameda, Universidad de los Andes, Concordia University, Alta Tecnología Andina, Mediateca Libre, Universidad Central de Ecuador, Universidad Nacional de la Plata, Pontifical Catholic University of Rio de Janeiro, Studio XX
    Panel

    http://www.arteyempresa.ugto.mx/eng_cvthompsonreynaldo.html, https://www.sfu.ca/siat/people/faculty/gabriela-aceves-sepulveda.html, http://www.burbane.net/, https://www.concordia.ca/faculty/ricardo-dal-farra.html, https://www.researchgate.net/profile/Jose_Manuel_Ruiz_Martin, https://studioxx.org/en/erandy-vergara

    This panel tries to open a discussion on the history of the hybridization of art and technology in the last five or six decades, with reference to any specific country, in the Latin American region. It consists of 33 countries of all sizes, from the extensive Brazil to the small islands of the Caribbean.
  • Fecha
    2 Junio, 2017

    Decolonizing Design Futures

    Kevin Hamilton, Anita Say Chan, Fabian Mauricio Prieto Nanez, Stacey Robinson and Tania Pérez Bustos / USA - Colombia
    University of Illinois, Urbana-Champaign, National University of Colombia
    Panel

    Through critique, proposition, and hopeful exploration, this panel will examine the colonial roots of design as a practice of future- projection. Together the papers and discussion will contribute to new understanding of the influence of colonial power on contemporary design processes, and will begin imagining new decolonial approaches to design as a process and a situated cultural practice.
  • Fecha
    2 Junio, 2017

    "New realities of the Body in Contemporary Performance"

    Isabelle Choinière, Andrea Davidson and Enrico Pitozzi / Canada - United Kingdom - Italia
    Université du Québec à Montréal, University of Chichester, University IUAV of Venice
    Panel

    This panel considers the new and multiple relationships of the senses emerging in contemporary creative processes and performance integrating new technologies. Arguing that such practices call for a re-evaluation and analysis of notions of performativity, corporeality and representation as well as of the terminology employed to describe them, it considers the sensory-perceptual deconstruction, reorganization and reconstruction involved when the body is "touched" by, interacts with, and "incorporates" the effects of technology. And as these new approaches are also expressed through collaborations, hybrid artistic approaches, new forms of interdisciplinarity and communities of practitioners, the panel will look at the implications of this activity for existing networks of research-creation, looking at their specificity and considering how participants in these networks exchange, interact and collaborate.
  • Fecha
    2 Junio, 2017

    Biomedical Signals in Media Art: towards the awakening of internal peace

    Claudia Robles Angel and Lasse Scherffig / Germany
    San Francisco Art Institute
    Panel
    http://www.claudearobles.de, http://www.lassescherffig.de

    This panel undertakes a deep and critical reflection about the general usage of biomedical signals from the mid 1960s to now- adays and their inclusion in artistic work, in regard both to the artistic application of these signals as well as the consequent theoretical implications. The members of this panel discuss con- crete applications of biomedical signals in dance, performance and installation, the role of the enacting self embodied in these systems and the implications interactive installations have for the self-perception through technology. They focus on the complex and hybrid relationships between body, technology and environment, the perceptual qualities emerging from it, as well as the ethical implications of employing these systems.
  • Fecha
    2 Junio, 2017

    Cinematic Experiences and Bio Visualization

    Ricardo Rivera and Aaron Brakke / Colombia - USA
    Nolineal, University of Illinois Urbana Champaign
    Panel

    The panel's goal is to explore art / science / technology relationships amidst the proliferated production of scientific and artistic data and the various forms of representation beyond traditional two-dimensional static interfaces. This panel is interested in gathering an interdisciplinary intercontinental group that includes producers of biological data, artists, and producers of the moving image, scientists and architects to provoke a dialogue about how bio visualization is becoming an intensified avenue for scientific and artistic exploration and knowledge production that had not been possible until recently. This panel will explore the relationship between data and its imaging in interactive environments, mediated by biological concepts. The panelists will address how the representation of the big data in virtual or interactive environments have moved beyond metaphor and biomimicry and how they provide a vital contribution to all living beings that must find creative ways to coexist and survive the Anthropocene.
  • Fecha
    2 Junio, 2017

    Electronic art in Brazil: Exhibition spaces, museological strategies and digital archive

    Cleomar Rocha, Maria Luiza Fragoso, Nara Santos, Tania Silva, Reynaldo Thompson, Marcos Cuzziol and Priscila Arantes / Brazil - Mexico
    Universidade Federal de Goiás, Universidade Federal do Rio de Janeiro, Universidade Federal de Santa Maria, Universidade de Brasilia, University of Guanajuato​, Itaú Cultural, Universidade Anhembi-Morumbi
    Panel
    http://www.medialab.ufg.br, http://www.nano.eba.ufrj.br/, http://w3.ufsm.br/ppgart/, http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4783019U2, http://www.ugto.mx/, http://www.itaucultural.org.br/, http://ppgdesign.anhembi.br/  

    This panel intends to discuss operational strategies for public and private exhibition spaces, proposed by artists, curators, professionals in expography and museology in the field of Brazilian Electronic & Digital Art, from early experiences to a contemporary perspective.

  • Fecha
    2 Junio, 2017

    Bio-creation of Informatics: Rethinking Data Ecosystems in the Network Economy

    Catalina Alzate and Sharath Chandra Ram / India
    Srishti Institute of Art, Design and Technology
    Panel
    http://radiospock.tumblr.com  

    Enabled by leaps and bounds in the evolution of the information society, ‘data’ has become the most important economic resource of the networked economy, that is mediated by the co-located and instantaneous access, dissemination and sharing of information amongst people across vast distances. Central to these various transactions that occur in our network culture, there exist numerous policy propositions that seek to regulate the archiving, access, sharing, use and dissemination of data.

  • Fecha
    1 Junio, 2017

    Art/Science/Technology. Methodological Approaches and Sensitive Experiences Based on Nature Immersions, Field Trips and Rural Residencies

    Maria Luiza Fragoso, Guto Nobrega, Karla Brunet, Laura Beloff, Luciana Fleisch and Bartaku Bartaku / Brazil - Finland - Argentina
    Universidade Federal do Rio de Janeiro, UFBA - Federal Unversity of Bahia, IT University in Copenhagen, Platohedro Community Lab, Aalto University (FIN)
    Panel
    http://www.nano.eba.ufrj, http://www.gutonobrega.co.uk, http://karlabru.net/site/, http://www.realitydisfunction.org/, http://redelabs.org/,  http://platohedro.org/, http://libarynth.org/luminous/phoef#overview_bartaku_work_in_public

    This panel discusses practical and theoretical investigations in art and technology related to nature immersions, the construction of hybrid ecologies and transcultural connectedness.
  • Fecha
    1 Junio, 2017

    Conflict as a ground for destruction of heritage and subsequent gentrification

    Murat Germen / Turkey
    Sabanci University
    Panel
    http://muratgermen.com/ 

    There is a major construction program, being undertaken in the past decade, named “urban transformation” by the ruling government. As the transformation moved forward, it turned out this building activity was intended for profit and not for better urban environments. The construction was also a social engineering construct, causing people lose their native homes during the demolition process (dispossession) to make ground for new costlier housing to be bought by the rich.
  • Fecha
    24 Mayo, 2017

    Visualising the Meditating Mind: the Aesthetics of Brainwave Data

     
    Lian Loke, Caitilin de Berigny, Youngdong Kim, Claudia Núñez Pacheco and Karen Cochrane / Australia
    University of Sydney
    Paper
      Meditation is an ancient Eastern practice, which is receiving renewed popularity as a secular approach to health and well-being. Recent advances in commercial EEG sensor technology provide opportunities for visualising biological brainwave data by artists and designers, outside the fields of neuroscience and psychiatry. We chart the creative development of an aesthetic visualisation, Narcissus Brainwave that aims to provide insight into the shifting states of mind during the practice of meditation, informed by a series of user studies with meditators and non-meditators. Interestingly, assumptions we made from the interpretation of brain- wave sensor data about when a meditative state was achieved did not always resonate with how meditators understood the quality of their inner meditation experience. This may be due in part to the limitations of a single electrode EEG device. Issues also arose related to personal preferences and cultural conventions for interpreting the meaning of the Buddhist-inspired visual symbols representing our model of meditation. Our study has revealed some of the challenges of visualising the meditating mind and creating meaningful aesthetic visualisations with commercial devices.
  • Fecha
    24 Mayo, 2017

    Reimaging Coral Reefs: Remodelling Biological Data in the Design Process

     
    Caitilin de Berigny, Dagmar Reinhardt and Nathaniel Fay / Australia
    The University of Sydney
    Paper
    http://www.caitilindeberigny.com, http://www.reinhardtjung.de/profile.html, http://www.oneskidigital.com
      Coral Reefs are filled with infinite and unique forms, variations of shape, and complex phenomena and processes. These forms and processes have inspired both scientists to document, archive and collate, and designers to reimagine these intricate ecosystems in their creative design work. In this paper, we explore how designers integrate scientific data from coral reefs, by examining two projects. Firstly, we discuss Reefs on the Edge, an interactive installation using scientific data from a marine biologist to visualize the effects of ocean warming on corals reef ecosystems. Secondly, we discuss Coral Colonies, an installation that adapts mathematical codes of coral geometries to create biomimetic coral prototypes. We conclude how design and science use visual data taken from biological processes to help raise awareness and promote biodiversity, sustainability and the survival of the Great Barrier Reef (GBR).
  • Fecha
    24 Mayo, 2017

    Urban Mesh: Exploring Data, Biological Processes and Immersion in the Salmon People

    Prophecy Sun, Kristin Carlson, Jim Bizzocchi and Thecla Schiphorst / Argentina, Chile, Colombia
    Universidad Nacional de Tres de Febrero, Universidad de Chile Colaboratorio - ParqueExplora
    Paper
    pdsun@sfu.ca, kca59@sfu.ca, jimbiz@sfu.ca, thecla@sfu.ca
    Information systems are continually recontextualizing data, migration patterns, biological components and processes, between life and code. As Geographer Eugene Thacker states, these systems can be scientific, or many things, with lasting effects that are cultural, social, and political. As these systems evolve and grow, so to do the artworks created in the afterglow, becoming vital reflections of our contemporary algorithmically soaked culture. This paper examines these ideas alongside the Salmon People, a video and sound installation thematically concerned with the shared dark ecologies of nonhuman and human animals. The large format projections present a triptych of migrating sockeye salmon across urban landscapes. The prolific artwork purposefully utilizes scale, and multi layered visual fields, to push audiences to consider our shared ecologies. Like information flowing through high tech super highways, sockeye salmon deftly negotiate seen and unseen geographies, technologies, politics, and cultures. In order to understand the artworks content, sequences and layout, as well as the logic of the shot selections, we conducted a close reading analysis of the installation. We suggest that the work is generative and claim that the projections are made up of 9 videos playing concurrently in 3 large vertical panels. This paper examines these ideas, asking the questions: What role does the screen play in the design of this artwork? What are the types of audience immersion and interaction? Finally, we address the work on three levels: the structural, the narrative, and the immersive. The structural level identifies the key frames, and any overlapping frames. The narrative level investigates the 3 vertical panels in relation to story parameters such as plot and storyworld. The immersive level considers how the audience oscillates between a heightened state of immediacy and hypermediation.
  • Fecha
    24 Mayo, 2017

    Prototyping Puppets Beyond Borders

     Michael Nitsche, Isabel Restrepo and Crystal Eng / USA, Colombia                        
    Georgia Institute of Technology, Universidad de Antioquia
    Paper
    michael.nitsche@gatech.edu, isabelr27@gmail.com, c_eng5@gatech.edu
     

    We report on an ongoing collaboration that uses puppetry as a shared cultural expression in STEAM workshop designs that inform intercultural exchange. Collaborators in Atlanta, USA and Medellín, Colombia work in tandem on the design and implementation of a puppet-building workshops. These workshops use narrative framing, craft-based prototyping, and performancebased validation to teach students basic prototyping skills. They specifically encourage them to relate to their local culture and to inform an ongoing dialogue between the two cultural spheres.

  • Fecha
    24 Mayo, 2017

    On the Cohesion of an Electronic Device Ensemble

    Miguel Vargas, Andres Saldarriaga and Fredy Alzate / Colombia                              
    Instituto Tecnologico Metropolitano, ITM 
    Paper
    miguelito.vargasf@gmail.com, jandreus87@gmail.com, fredyalzate@itm.edu.co  

    The use of DIY methods in the guidance of students in their own formation process are just as important as any research process now days, the access to open information and technology are growing at a fast rate and with a bit of a tinkering mind the periods of time it may take to build your own embedded acoustic instrument(Berdahl, 2014) is widely lessened with the technology available such as 3D printers or raspberry pi’s. Contemporary practices like network music become also more accessible thanks to the advance of the possible communication protocols and device robustness; in less than 40 years if we count from those experiments with low level assembler for hacking a chip and serial protocol for its communication(Gresham-Lancaster, 1998) to interfacing a couple of raspberry pi’s through OSC protocol.

  • Fecha
    24 Mayo, 2017

    Fluid Processor Design for Ecological Computing - a new techno-ecological computing paradigm for sustainability

    Stahl Stenslie / Denmark
    Aalborg University 
    Paper
    stenslie@gmail.com
    This paper proposes ways of designing processor like devices operating with nothing else than natural flow of water to execute basic physical computing. Such types of fluid processors carry the potential to form the fundament of future fluid computing devices allowing for complex forms of ecological computing integrated directly into our environment. The proposed design works on natural principles of physics, uses no electricity at all, lasts almost forever and can literally be thrown around. That might sound like a radical, game- as well as life changing form of computing. And it will be. If we up-engineer the many and proven designs of old mechanical, analogue and physical ways of doing computing. So, what is the solution? Future and emerging computers will be carved out of and into stone. Their ornamental design will be more than environmental aesthetics, it will enable physical principles known from fluid and liquid dynamics to interface and interact with our world in multiple and –for now- speculative ways.
  • Fecha
    24 Mayo, 2017

    Soundscape as a pedagogical and reflective tool for the preservation, re-signification, and creation of narratives about the Colombian Coffee Cul-tural Landscape: visual arts laboratories of the Ministry of Culture

    Joaquin Llorca, Mauricio Guerrero, Ana Garay and John Ordoñez / Colombia      
    Universidad Icesi
    Paper
    jellorca@icesi.edu.co, mauriciokempes@gmail.com, garayana@hotmail.com, olho@hotmail.es

    Proclaimed by UNESCO in 2010 as Cultural Heritage of Hu-manity, The Coffee Cultural Landscape is a reference framework that defines a region of Colombia from an economic activity that has shaped it culturally. This spatial reference unit suggests new strategies and tools for the knowledge and appropriation of this heritage. Therefore, the sound dimension as a fundamental ex-pression of the identity of the regions is an essential element in the conformation of a territory. This article presents the theoreti-cal framework, methodology, and results of a four-year laboratory with the communities of the Coffee Cultural Landscape, which had as the main objective to positively influence the quality of life of the communities through artistic and cultural practices from its sound dimension.

  • Fecha
    24 Mayo, 2017

    idMirror

    Maša Jazbec, Floris Erich Arden and Hiroo Iwata / Japan, Netherlands                  
    University of Tsukuba
    Paper
    masamikkel@gmail.com, erich@ai.iit.tsukuba.ac.jp, iwata@kz.tsukuba.ac.jp  
     

    idMirror is an interactive installation which was previously demonstrated at Ars Electronica 2015 and at the ACM CHI 2016. In this paper we describe the idMirror installation from four viewpoints: Conceptual (introduction), development (section 2), technical (section 3) and the collected data analysis (section 4). The paper also presents our study of the idMirror installation participants’ emotional reactions on the idMirror installation. Artists can certainly play a role in educating the public in the sense of encourage critical thinking about the access and use of their data. Big data that includes visual social media, is a new artistic form that has recently become popular. The idMirror project can serve as an example of how we can use social media data to create aesthetic representations and experiences. This paper elaborates upon our earlier work, published as an extended abstract as part of the ACM CHI 2016 proceedings [1].

  • Fecha
    24 Mayo, 2017

    Hello, World. The Artist's Palette Using New Media among Atoms, Bits, and Connectivity

    Andrea Sosa / Argentina                                                                                                
    National Univesity of La Plata /National University of the Arts
    Paper
    correo.andreasosa@gmail.com

    The present work looks into the specificity of the artist's palette with new media, focusing the analysis on the association between bits and atoms within the artistic field. The concepts of materiality, immateriality and neomateriality are examined to describe the particular features assumed by the dichotomy tangible/intangible in Art with New Media. Through the analysis of a corpus of works, we present a set of possibilities, issues and questions from our times, examined in context under the light of artistic movements from the 20th century like Conceptual Art and Pop Art.

    Finally, we explore the role of computer code—and the datum—in the expansion of the expressive palette.

  • Fecha
    24 Mayo, 2017

    Open Estudio: mapping intercultural dialogues through art and technology

    Isabel Cristina Restrepo Acevedo, Esteban Garcia Bravo, Carlos Mario Sánchez Giraldo and Pablo Andrés Pulgarín Herrera / Colombia, USA                                    
    Universidad de Antioquia, Purdue University
    Paper
    isabelr27@gmail.com, estebang@gmail.com, chatbra2@gmail.com, pablo.pulgarin@udea.edu.co

    This paper presents the continuation of our interdisciplinary work connecting art and technology at Purdue University (USA) and Universidad de Antioquia (Colombia). In particular, this presentation will analyze retrospectively the research, methodology and outcomes of the course experience “Open Studio / Estudio abierto:

    Interactive art and 3D animation”, during 2014 and 2015.

    We will also evaluate the course in order to provide improveme

  • Fecha
    24 Mayo, 2017

    “Techno-Emotional Bodies”

    Jessica Anahi Roude / Argentina                                                                                  
    Universidad Nacional de Lanús. CICyT
    Paper 
    roudejess@gmail.com

    In terms of sense terminology, it is possible to make use of Digital Technology to expand and modify the perception of humans’ environment. The approach to design Cybernetic Extensions to expand the senses of the Human Body is being analyzed throughout this article. Under the debates on the dialectical interaction between technology-body, species-environment, creation-biocreation and human-bonding, the concept of Prosthesis presented by Tomás Maldonado is proposed as the starting point for the Cybernetic Organs design. It is predicted that these Smart Prosthesis will be designed by using 3D printers, and the patient's own cells, which will be created in Fab Labs laboratories. It will go from designing objects to designing the Human Body as an object.

  • Fecha
    24 Mayo, 2017

    Institutions in Crisis

     
    Andrew Newman, Sophie-Carolin Wagner, Matthias Tarasiewicz and Teresa Dillon / Australia, Austria, Brazil, Poland                                                                                
    University of New South Wales, Research Institute for Arts and Technology, Instituto de Humanidades, Artes e Ciências
    Panel
    http://karlabru.net/site/, http://www.formerwest.org/Contributors/KubaSzreder, https://riat.ac.at  
      Free Libre Open Source Software (FLOSS) is an encompassing term, which refers to the licenses associated with making the source code that is the instructions and language per se, which define how software works and is made available for others to read, modify and share. Providing a brief history of FLOSS, this paper presents a hypothetical situation, whereby elements of FLOSS are applied to reimaging institutional change within the context of a contemporary arts venue and organisation. Framed as an artistic intervention, the art institutions structure and its existing forms are considered as the living, materiality of the practice.
  • Fecha
    24 Mayo, 2017

    Compositional Approaches to Spatialisation with the speaker.motion Mechatronic Loudspeaker System

    Bridget Johnson and Ajay Kapur / New Zealand                                                        
    Massey University, College of Creative Arts
    Paper
    johnsonbridget.d@gmail.com, akapur@calarts.edu

     This paper describes compositional approaches to working with the new speaker.motion mechatronic loudspeaker system. The spatial affordances that come with the new loudspeaker system require new compositional ideas to explore the dynamic use of spatial attributes in electronic music. The speaker.motion system is first introduced and the communication protocols that composer use to control the system are discussed. The paper then continues with two case studies describing site-specific compositions that have been developed for the speaker.motion system each of which uses the spatial affordances of the system at the fore-front of their creative output. In assessing the compositional strategies of the system the paper also includes discussion provided by other composers who have utilized the speaker.motion system and their thoughts on the new ways it affords spatial performance and composition approaches.

    The paper then concludes with the future directions of both the system and the development of compositions for it.

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